[Scummvm-git-logs] scummvm master -> ccfe7fae694df85a025cbc7361e6fa17e959f08d

sev- noreply at scummvm.org
Sun Sep 25 20:28:57 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
ccfe7fae69 SAGA2: Rename class variables in gamerate.h


Commit: ccfe7fae694df85a025cbc7361e6fa17e959f08d
    https://github.com/scummvm/scummvm/commit/ccfe7fae694df85a025cbc7361e6fa17e959f08d
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2022-09-25T21:44:29+02:00

Commit Message:
SAGA2: Rename class variables in gamerate.h

Changed paths:
    engines/saga2/gamerate.h


diff --git a/engines/saga2/gamerate.h b/engines/saga2/gamerate.h
index e3aa2d79272..52478f52350 100644
--- a/engines/saga2/gamerate.h
+++ b/engines/saga2/gamerate.h
@@ -33,32 +33,32 @@ enum {
 };
 
 class frameCounter {
-	uint32 ticksPerSecond;
-	uint32 lastTime;
+	uint32 _ticksPerSecond;
+	uint32 _lastTime;
 
 protected:
-	uint32 frames;
-	float instantFrameCount;
+	uint32 _frames;
+	float _instantFrameCount;
 
 public:
 	frameCounter(uint32 perSec, uint32 now) {
-		ticksPerSecond = perSec;
-		frames = 0;
-		lastTime = now;
-		instantFrameCount = 0;
+		_ticksPerSecond = perSec;
+		_frames = 0;
+		_lastTime = now;
+		_instantFrameCount = 0;
 	}
 
 	virtual ~frameCounter() {}
 
 	virtual void updateFrameCount() {
-		int32 frameTime = gameTime - lastTime;
-		lastTime = gameTime;
-		frames++;
-		instantFrameCount = frameTime ? ticksPerSecond / frameTime : 100;
+		int32 frameTime = gameTime - _lastTime;
+		_lastTime = gameTime;
+		_frames++;
+		_instantFrameCount = frameTime ? _ticksPerSecond / frameTime : 100;
 	}
 
 	virtual float frameStat(int statID = grFramesPerSecond) {
-		return instantFrameCount;
+		return _instantFrameCount;
 	}
 
 	virtual void whatDoYouKnow(char *buf) {
@@ -87,65 +87,65 @@ enum {
 };
 
 class frameSmoother: public frameCounter {
-	float desiredFPS;
+	float _desiredFPS;
 
-	uint32 historySize;
-	float *frameHistory;
+	uint32 _historySize;
+	float *_frameHistory;
 
-	float avg1Sec[5];
-	float avg5Sec;
-	float secAvg;
-	float dif1Sec[5];
-	float dif5Sec;
-	float secDif;
+	float _avg1Sec[5];
+	float _avg5Sec;
+	float _secAvg;
+	float _dif1Sec[5];
+	float _dif5Sec;
+	float _secDif;
 
 	float ksHistory(int32 i) {
-		return 1000.0 * frameHistory[i];
+		return 1000.0 * _frameHistory[i];
 	}
 
 	void calculateAverages() {
 		// clear averages
 		for (int i = 0; i < 5; i++)
-			avg1Sec[i] = 0;
+			_avg1Sec[i] = 0;
 
-		avg5Sec = 0;
+		_avg5Sec = 0;
 
 		// get totals
-		for (uint i = 0; i < historySize; i++)
-			avg1Sec[i / int(desiredFPS)] += ksHistory(i);
+		for (uint i = 0; i < _historySize; i++)
+			_avg1Sec[i / int(_desiredFPS)] += ksHistory(i);
 
 		// get averages
 		for (uint i = 0; i < 5; i++) {
-			avg5Sec += avg1Sec[i];
-			avg1Sec[i] /= desiredFPS;
+			_avg5Sec += _avg1Sec[i];
+			_avg1Sec[i] /= _desiredFPS;
 		}
 
 		// get broad averages
-		secAvg = avg5Sec / 5;
-		avg5Sec /= (5 * desiredFPS);
+		_secAvg = _avg5Sec / 5;
+		_avg5Sec /= (5 * _desiredFPS);
 	}
 
 	void calculateVariance() {
 		// clear variances
 		for (int i = 0; i < 5; i++)
-			dif1Sec[i] = 0;
+			_dif1Sec[i] = 0;
 
-		dif5Sec = 0;
+		_dif5Sec = 0;
 
 		// get variance totals
-		for (uint i = 0; i < historySize; i++) {
-			dif1Sec[i / int(desiredFPS)] += ABS(ksHistory(i) - avg1Sec[i / int(desiredFPS)]);
-			dif5Sec += ABS(ksHistory(i) - avg5Sec);
+		for (uint i = 0; i < _historySize; i++) {
+			_dif1Sec[i / int(_desiredFPS)] += ABS(ksHistory(i) - _avg1Sec[i / int(_desiredFPS)]);
+			_dif5Sec += ABS(ksHistory(i) - _avg5Sec);
 		}
 
 		// get average variances
 		for (uint i = 0; i < 5; i++) {
-			secDif += avg1Sec[i] - secAvg;
-			dif1Sec[i] /= desiredFPS;
+			_secDif += _avg1Sec[i] - _secAvg;
+			_dif1Sec[i] /= _desiredFPS;
 		}
 
 		// get broad variance
-		dif5Sec /= (5 * desiredFPS);
+		_dif5Sec /= (5 * _desiredFPS);
 	}
 
 
@@ -154,54 +154,54 @@ public:
 
 
 	virtual ~frameSmoother() {
-		if (frameHistory)
-			delete[] frameHistory;
+		if (_frameHistory)
+			delete[] _frameHistory;
 
-		frameHistory = nullptr;
+		_frameHistory = nullptr;
 	}
 
 	virtual void updateFrameCount() {
 		frameCounter::updateFrameCount();
-		frameHistory[frames % historySize] = instantFrameCount;
-		if (0 == (frames % int(desiredFPS))) {
+		_frameHistory[_frames % _historySize] = _instantFrameCount;
+		if (0 == (_frames % int(_desiredFPS))) {
 			calculateAverages();
 			calculateVariance();
 		}
 	}
 
 	virtual float frameStat(int statID = grFramesPerSecond) {
-		int oldestOffset = (frames % historySize) / desiredFPS;
+		int oldestOffset = (_frames % _historySize) / _desiredFPS;
 		switch (statID) {
 		case grFramesPerKilosecond  :
-			return 1000 * instantFrameCount;
+			return 1000 * _instantFrameCount;
 		case grFPKS1SecAvgNewest    :
-			return avg1Sec[4 + oldestOffset];
+			return _avg1Sec[4 + oldestOffset];
 		case grFPKS1SecAvgNew       :
-			return avg1Sec[3 + oldestOffset];
+			return _avg1Sec[3 + oldestOffset];
 		case grFPKS1SecAvg          :
-			return avg1Sec[2 + oldestOffset];
+			return _avg1Sec[2 + oldestOffset];
 		case grFPKS1SecAvgOld       :
-			return avg1Sec[1 + oldestOffset];
+			return _avg1Sec[1 + oldestOffset];
 		case grFPKS1SecAvgOldest    :
-			return avg1Sec[0 + oldestOffset];
+			return _avg1Sec[0 + oldestOffset];
 		case grFPKS5SecAvg          :
-			return avg5Sec;
+			return _avg5Sec;
 		case grFPKSAvg1SecAvg       :
-			return secAvg;
+			return _secAvg;
 		case grFPKS1SecVarNewest    :
-			return dif1Sec[4 + oldestOffset];
+			return _dif1Sec[4 + oldestOffset];
 		case grFPKS1SecVarNew       :
-			return dif1Sec[3 + oldestOffset];
+			return _dif1Sec[3 + oldestOffset];
 		case grFPKS1SecVar          :
-			return dif1Sec[2 + oldestOffset];
+			return _dif1Sec[2 + oldestOffset];
 		case grFPKS1SecVarOld       :
-			return dif1Sec[1 + oldestOffset];
+			return _dif1Sec[1 + oldestOffset];
 		case grFPKS1SecVarOldest    :
-			return dif1Sec[0 + oldestOffset];
+			return _dif1Sec[0 + oldestOffset];
 		case grFPKS5SecVar          :
-			return dif5Sec;
+			return _dif5Sec;
 		case grFPKSVar1SecAvg       :
-			return secDif;
+			return _secDif;
 		default:
 			return frameCounter::frameStat(statID);
 		}
@@ -223,20 +223,20 @@ public:
 frameSmoother::frameSmoother(int32 fps, uint32 perSec, uint32 now)
 	: frameCounter(perSec, now) {
 	assert(fps);
-	desiredFPS = fps;
-	historySize = fps * 5;
-	frameHistory = new float[historySize];
+	_desiredFPS = fps;
+	_historySize = fps * 5;
+	_frameHistory = new float[_historySize];
 
-	for (uint32 i = 0; i < historySize; i++)
-		frameHistory[i] = 0;
+	for (uint32 i = 0; i < _historySize; i++)
+		_frameHistory[i] = 0;
 
 	for (int i = 0; i < 5; i++)
-		dif1Sec[i] = avg1Sec[i] = 0;
+		_dif1Sec[i] = _avg1Sec[i] = 0;
 
-	dif5Sec = 0;
-	avg5Sec = 0;
-	secDif = 0;
-	secAvg = 0;
+	_dif5Sec = 0;
+	_avg5Sec = 0;
+	_secDif = 0;
+	_secAvg = 0;
 }
 
 } // end of namespace Saga2




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