[Scummvm-git-logs] scummvm master -> a8b267d421d36bb2a1b0985014c26e84654de391
neuromancer
noreply at scummvm.org
Fri Apr 7 06:09:46 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a8b267d421 FREESCAPE: make triangle shader more compatible with gles2 (again)
Commit: a8b267d421d36bb2a1b0985014c26e84654de391
https://github.com/scummvm/scummvm/commit/a8b267d421d36bb2a1b0985014c26e84654de391
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2023-04-07T08:11:30+02:00
Commit Message:
FREESCAPE: make triangle shader more compatible with gles2 (again)
Changed paths:
engines/freescape/shaders/freescape_triangle.fragment
diff --git a/engines/freescape/shaders/freescape_triangle.fragment b/engines/freescape/shaders/freescape_triangle.fragment
index 2088bdc4357..9ad098b111e 100644
--- a/engines/freescape/shaders/freescape_triangle.fragment
+++ b/engines/freescape/shaders/freescape_triangle.fragment
@@ -8,8 +8,8 @@ varying vec4 var_color;
void main()
{
if (UBOOL_TEST(useStipple)) {
- vec2 coord = ivec2(gl_FragCoord.xy - 0.5);
- if (stipple[int(mod(coord.x, 8.) + mod(coord.y, 8.) * 8)] == 0)
+ ivec2 coord = ivec2(gl_FragCoord.xy - 0.5);
+ if (stipple[int(mod(float(coord.x), 8.) + mod(float(coord.y), 8.) * 8.)] == 0)
discard;
}
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