[Scummvm-git-logs] scummvm master -> 3cafae9398f695a3131b2bff9d2a41b21a29b51b
OMGPizzaGuy
noreply at scummvm.org
Fri Jan 27 23:55:53 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
3cafae9398 ULTIMA8: Fix sort item hidden easter egg item and test
Commit: 3cafae9398f695a3131b2bff9d2a41b21a29b51b
https://github.com/scummvm/scummvm/commit/3cafae9398f695a3131b2bff9d2a41b21a29b51b
Author: Matthew Jimenez (matthew.jimenez at outlook.com)
Date: 2023-01-27T17:55:23-06:00
Commit Message:
ULTIMA8: Fix sort item hidden easter egg item and test
Changed paths:
engines/ultima/ultima8/world/sort_item.h
test/engines/ultima/ultima8/world/sort_item.h
diff --git a/engines/ultima/ultima8/world/sort_item.h b/engines/ultima/ultima8/world/sort_item.h
index 87cd1c6a3c6..f4fe9366dbc 100644
--- a/engines/ultima/ultima8/world/sort_item.h
+++ b/engines/ultima/ultima8/world/sort_item.h
@@ -428,16 +428,16 @@ inline bool SortItem::below(const SortItem &si2) const {
if (si1._flat != si2._flat)
return si1._flat > si2._flat;
- // Animated always gets drawn after
- if (si1._anim != si2._anim)
- return si1._anim < si2._anim;
-
// Trans always gets drawn after
if (si1._trans != si2._trans)
return si1._trans < si2._trans;
// Specialist z flat handling
if (si1._flat && si2._flat) {
+ // Animated always gets drawn after
+ if (si1._anim != si2._anim)
+ return si1._anim < si2._anim;
+
// Draw always gets drawn first
if (si1._draw != si2._draw)
return si1._draw > si2._draw;
@@ -455,9 +455,9 @@ inline bool SortItem::below(const SortItem &si2) const {
return si1._fbigsq > si2._fbigsq;
}
- // Land always gets drawn first
- if (si1._land != si2._land)
- return si1._land > si2._land;
+ // Disabled: Land always gets drawn first
+ //if (si1._land != si2._land)
+ // return si1._land > si2._land;
// Land always gets drawn before roof
if (si1._land && si2._land && si1._roof != si2._roof)
diff --git a/test/engines/ultima/ultima8/world/sort_item.h b/test/engines/ultima/ultima8/world/sort_item.h
index a2f9a44190e..e475eb3d3ec 100644
--- a/test/engines/ultima/ultima8/world/sort_item.h
+++ b/test/engines/ultima/ultima8/world/sort_item.h
@@ -217,6 +217,49 @@ class U8SortItemTestSuite : public CxxTest::TestSuite {
TS_ASSERT(!si2.below(si1));
}
+ /**
+ * Overlapping non-flat items - rule not yet known
+ * Test case for rendering issue at MainActor::teleport 3 20747 2227 0
+ * This looks like a possible rendering test easter egg in the original game
+ */
+ void test_anim_easter_egg() {
+ Ultima::Ultima8::SortItem si1(nullptr);
+ Ultima::Ultima8::SortItem si2(nullptr);
+
+ Ultima::Ultima8::Box b1(20735, 1919, 0, 64, 64, 16);
+ si1.setBoxBounds(b1, 0, 0);
+ si1._anim = true;
+
+ Ultima::Ultima8::Box b2(20799, 1919, 0, 128, 32, 40);
+ si2.setBoxBounds(b2, 0, 0);
+ si2._solid = true;
+ si2._occl = true;
+ si2._land = true;
+
+ TS_ASSERT(si1.below(si2));
+ TS_ASSERT(!si2.below(si1));
+ }
+
+ /**
+ * Test case for rendering armor of flames spell
+ */
+ void test_armor_of_flames_sort() {
+ Ultima::Ultima8::SortItem si1(nullptr);
+ Ultima::Ultima8::SortItem si2(nullptr);
+
+ Ultima::Ultima8::Box b1(13655, 5111, 8, 64, 64, 16);
+ si1.setBoxBounds(b1, 0, 0);
+ si1._solid = true;
+
+ Ultima::Ultima8::Box b2(13655, 5111, 8, 96, 96, 72);
+ si2.setBoxBounds(b2, 0, 0);
+ si2._anim = true;
+ si2._trans = true;
+
+ TS_ASSERT(si1.below(si2));
+ TS_ASSERT(!si2.below(si1));
+ }
+
/* Overlapping non-flat occludes flat */
void test_basic_occludes() {
Ultima::Ultima8::SortItem si1(nullptr);
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