[Scummvm-git-logs] scummvm master -> da0e6444cbee144fdb044b0e16663ae26f6ea015

dreammaster noreply at scummvm.org
Sat Jun 3 05:51:36 UTC 2023


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
da0e6444cb MM: MM1: Fixes for original Detect Magic view


Commit: da0e6444cbee144fdb044b0e16663ae26f6ea015
    https://github.com/scummvm/scummvm/commit/da0e6444cbee144fdb044b0e16663ae26f6ea015
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2023-06-02T22:51:25-07:00

Commit Message:
MM: MM1: Fixes for original Detect Magic view

Changed paths:
  A engines/mm/mm1/game/detect_magic.cpp
  A engines/mm/mm1/game/detect_magic.h
    engines/mm/mm1/game/spells_party.cpp
    engines/mm/mm1/views/spells/detect_magic.cpp
    engines/mm/mm1/views/spells/detect_magic.h
    engines/mm/module.mk


diff --git a/engines/mm/mm1/game/detect_magic.cpp b/engines/mm/mm1/game/detect_magic.cpp
new file mode 100644
index 00000000000..6ebf7ef31af
--- /dev/null
+++ b/engines/mm/mm1/game/detect_magic.cpp
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "mm/mm1/game/detect_magic.h"
+#include "mm/mm1/globals.h"
+
+namespace MM {
+namespace MM1 {
+namespace Game {
+
+void DetectMagic::getMagicStrings() {
+	Inventory &inv = g_globals->_currCharacter->_backpack;
+	for (uint i = 0; i < inv.size(); ++i) {
+		Common::String s;
+
+		int itemId = inv[i]._id;
+		bool flag = false;
+		if (itemId < 12)
+			flag = false;
+		else if (itemId < 61)
+			flag = true;
+		else if (itemId < 66)
+			flag = false;
+		else if (itemId < 86)
+			flag = true;
+		else if (itemId < 93)
+			flag = false;
+		else if (itemId < 121)
+			flag = true;
+		else if (itemId < 128)
+			flag = false;
+		else if (itemId < 156)
+			flag = true;
+		else if (itemId < 158)
+			flag = false;
+		else if (itemId < 255)
+			flag = true;
+		else
+			flag = false;
+
+		if (flag) {
+			_strings[i] = Common::String::format("Y (%d)", inv[i]._charges);
+		} else {
+			_strings[i] = "N";
+		}
+	}
+}
+
+} // namespace Game
+} // namespace MM1
+} // namespace MM
diff --git a/engines/mm/mm1/game/detect_magic.h b/engines/mm/mm1/game/detect_magic.h
new file mode 100644
index 00000000000..256d22703bf
--- /dev/null
+++ b/engines/mm/mm1/game/detect_magic.h
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef MM1_GAME_DETECT_MAGIC_H
+#define MM1_GAME_DETECT_MAGIC_H
+
+#include "common/rect.h"
+#include "mm/mm1/data/character.h"
+
+namespace MM {
+namespace MM1 {
+namespace Game {
+
+class DetectMagic {
+protected:
+	Common::String _strings[INVENTORY_COUNT];
+
+	/**
+	 * Gets the magic flags 
+	 */
+	void getMagicStrings();
+};
+
+} // namespace Game
+} // namespace MM1
+} // namespace MM
+
+#endif
diff --git a/engines/mm/mm1/game/spells_party.cpp b/engines/mm/mm1/game/spells_party.cpp
index ad2070a7625..4fd06cc1930 100644
--- a/engines/mm/mm1/game/spells_party.cpp
+++ b/engines/mm/mm1/game/spells_party.cpp
@@ -627,7 +627,7 @@ SpellResult SpellsParty::cleric75_sunRay() {
 }
 
 SpellResult SpellsParty::wizard12_detectMagic() {
-	Views::Spells::DetectMagic::show();
+	g_events->replaceView("DetectMagic");
 	return SR_SUCCESS_SILENT;
 }
 
diff --git a/engines/mm/mm1/views/spells/detect_magic.cpp b/engines/mm/mm1/views/spells/detect_magic.cpp
index 6dfd4fe5f56..8439869c1ae 100644
--- a/engines/mm/mm1/views/spells/detect_magic.cpp
+++ b/engines/mm/mm1/views/spells/detect_magic.cpp
@@ -27,13 +27,6 @@ namespace MM1 {
 namespace Views {
 namespace Spells {
 
-void DetectMagic::show() {
-	UIElement *view = dynamic_cast<DetectMagic *>(g_events->findView("DetectMagic"));
-	assert(view);
-
-	view->open();
-}
-
 DetectMagic::DetectMagic() : SpellView("DetectMagic") {
 	_bounds = getLineBounds(20, 24);
 }
@@ -46,44 +39,12 @@ void DetectMagic::draw() {
 	_textPos.x = 20;
 	_textPos.y = 0;
 
+	getMagicStrings();
 	Inventory &inv = g_globals->_currCharacter->_backpack;
 	for (uint i = 0; i < inv.size(); ++i) {
 		writeChar('A' + i);
 		writeChar(')');
-
-		int itemId = inv[i]._id;
-		bool flag = false;
-		if (itemId < 12)
-			flag = false;
-		else if (itemId < 61)
-			flag = true;
-		else if (itemId < 66)
-			flag = false;
-		else if (itemId < 86)
-			flag = true;
-		else if (itemId < 93)
-			flag = false;
-		else if (itemId < 121)
-			flag = true;
-		else if (itemId < 128)
-			flag = false;
-		else if (itemId < 156)
-			flag = true;
-		else if (itemId < 158)
-			flag = false;
-		else if (itemId < 255)
-			flag = true;
-		else
-			flag = false;
-
-		if (flag) {
-			writeString("Y (");
-			writeNumber(inv[i]._charges);
-			writeChar(')');
-
-		} else {
-			writeChar('N');
-		}
+		writeString(_strings[i]);
 
 		// Move to write position for next item (if any)
 		if (_textPos.x < 30) {
@@ -95,8 +56,10 @@ void DetectMagic::draw() {
 	}
 }
 
-bool DetectMagic::msgKeypress(const KeypressMessage &msg) {
-	close();
+bool DetectMagic::msgAction(const ActionMessage &msg) {
+	if (msg._action == KEYBIND_SELECT || msg._action == KEYBIND_ESCAPE)
+		close();
+
 	return true;
 }
 
diff --git a/engines/mm/mm1/views/spells/detect_magic.h b/engines/mm/mm1/views/spells/detect_magic.h
index e00a04247de..0d9310be5bb 100644
--- a/engines/mm/mm1/views/spells/detect_magic.h
+++ b/engines/mm/mm1/views/spells/detect_magic.h
@@ -23,18 +23,14 @@
 #define MM1_VIEWS_SPELLS_DETECT_MAGIC_H
 
 #include "mm/mm1/views/spells/spell_view.h"
+#include "mm/mm1/game/detect_magic.h"
 
 namespace MM {
 namespace MM1 {
 namespace Views {
 namespace Spells {
 
-class DetectMagic : public SpellView {
-public:
-	/**
-	 * Show the view
-	 */
-	static void show();
+class DetectMagic : public SpellView, public MM1::Game::DetectMagic {
 public:
 	/**
 	 * Constructor
@@ -52,9 +48,9 @@ public:
 	void draw() override;
 
 	/**
-	 * Keypress handler
+	 * Action handler
 	 */
-	bool msgKeypress(const KeypressMessage &msg) override;
+	bool msgAction(const ActionMessage &msg) override;
 };
 
 } // namespace Spells
diff --git a/engines/mm/module.mk b/engines/mm/module.mk
index db98e669b93..06c8c8bf419 100644
--- a/engines/mm/module.mk
+++ b/engines/mm/module.mk
@@ -38,6 +38,7 @@ MODULE_OBJS += \
 	mm1/data/treasure.o \
 	mm1/game/arenko.o \
 	mm1/game/arrested.o \
+	mm1/game/detect_magic.o \
 	mm1/game/game_logic.o \
 	mm1/game/combat.o \
 	mm1/game/encounter.o \




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