[Scummvm-git-logs] scummvm master -> fcce523edb5f8ce1f96d57aaab7271ecc56b6d75

dreammaster noreply at scummvm.org
Sat Jun 3 04:41:56 UTC 2023


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
fcce523edb MM: MM1: Properly implement views for fly spell


Commit: fcce523edb5f8ce1f96d57aaab7271ecc56b6d75
    https://github.com/scummvm/scummvm/commit/fcce523edb5f8ce1f96d57aaab7271ecc56b6d75
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2023-06-02T21:41:46-07:00

Commit Message:
MM: MM1: Properly implement views for fly spell

Changed paths:
  A engines/mm/mm1/game/fly.cpp
  A engines/mm/mm1/game/fly.h
  A engines/mm/mm1/views_enh/spells/fly.cpp
  A engines/mm/mm1/views_enh/spells/fly.h
    engines/mm/mm1/game/spells_party.cpp
    engines/mm/mm1/views/spells/fly.cpp
    engines/mm/mm1/views/spells/fly.h
    engines/mm/mm1/views_enh/dialogs.h
    engines/mm/module.mk


diff --git a/engines/mm/mm1/game/fly.cpp b/engines/mm/mm1/game/fly.cpp
new file mode 100644
index 00000000000..5cbe3f9c365
--- /dev/null
+++ b/engines/mm/mm1/game/fly.cpp
@@ -0,0 +1,70 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "mm/mm1/game/fly.h"
+#include "mm/mm1/globals.h"
+
+namespace MM {
+namespace MM1 {
+namespace Game {
+
+static const byte FLY_MAP_ID1[20] = {
+	1, 0, 4, 5, 0x12,
+	2, 3, 0x11, 5, 6,
+	2, 1, 4, 6, 0x1A,
+	3, 3, 4, 1, 0x1B
+};
+
+static const byte FLY_MAP_ID2[20] = {
+	0xF, 0xA, 3, 5, 1,
+	5, 7, 0xA, 0xB, 7,
+	0xB, 1, 9, 1, 0xB,
+	1, 0xD, 0xF, 8, 1
+};
+
+static const byte FLY_MAP_X[20] = {
+	15, 8, 11, 0, 9,
+	15, 3, 10, 4, 11,
+	15, 3, 3, 7, 12,
+	14, 11, 5, 7, 15
+};
+
+static const byte FLY_MAP_Y[20] = {
+	7, 10, 0, 8, 11,
+	7, 2, 10, 0, 0,
+	15, 3, 9, 0, 6,
+	14, 15, 15, 7, 15
+};
+
+void Fly::fly(int mapIndex) {
+	if (mapIndex != -1) {
+		Maps::Maps &maps = *g_maps;
+		int id = FLY_MAP_ID1[mapIndex] | ((int)FLY_MAP_ID2[mapIndex] << 8);
+
+		maps._mapPos.x = FLY_MAP_X[mapIndex];
+		maps._mapPos.y = FLY_MAP_Y[mapIndex];
+		maps.changeMap(id, 2);
+	}
+}
+
+} // namespace Game
+} // namespace MM1
+} // namespace MM
diff --git a/engines/mm/mm1/game/fly.h b/engines/mm/mm1/game/fly.h
new file mode 100644
index 00000000000..f9c55312157
--- /dev/null
+++ b/engines/mm/mm1/game/fly.h
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef MM1_GAME_FLY_H
+#define MM1_GAME_FLY_H
+
+#include "common/rect.h"
+
+namespace MM {
+namespace MM1 {
+namespace Game {
+
+class Fly {
+protected:
+	/**
+	 * Handles teleporting to the given map
+	 */
+	void fly(int mapIndex);
+};
+
+} // namespace Game
+} // namespace MM1
+} // namespace MM
+
+#endif
diff --git a/engines/mm/mm1/game/spells_party.cpp b/engines/mm/mm1/game/spells_party.cpp
index 1c4caa7fba2..ad2070a7625 100644
--- a/engines/mm/mm1/game/spells_party.cpp
+++ b/engines/mm/mm1/game/spells_party.cpp
@@ -135,34 +135,6 @@ SpellsParty::SpellFn SpellsParty::SPELLS[SPELLS_COUNT] = {
 	wizard75_prismaticLight
 };
 
-byte FLY_MAP_ID1[20] = {
-	1, 0, 4, 5, 0x12,
-	2, 3, 0x11, 5, 6,
-	2, 1, 4, 6, 0x1A,
-	3, 3, 4, 1, 0x1B
-};
-
-byte FLY_MAP_ID2[20] = {
-	0xF, 0xA, 3, 5, 1,
-	5, 7, 0xA, 0xB, 7,
-	0xB, 1, 9, 1, 0xB,
-	1, 0xD, 0xF, 8, 1
-};
-
-byte FLY_MAP_X[20] = {
-	15, 8, 11, 0, 9,
-	15, 3, 10, 4, 11,
-	15, 3, 3, 7, 12,
-	14, 11, 5, 7, 15
-};
-
-byte FLY_MAP_Y[20] = {
-	7, 10, 0, 8, 11,
-	7, 2, 10, 0, 0,
-	15, 3, 9, 0, 6,
-	14, 15, 15, 7, 15
-};
-
 SpellResult SpellsParty::cast(uint spell, Character *destChar) {
 	assert(spell < SPELLS_COUNT);
 	_destChar = destChar;
@@ -787,19 +759,7 @@ SpellResult SpellsParty::wizard31_fireball() {
 }
 
 SpellResult SpellsParty::wizard32_fly() {
-	Views::Spells::Fly::show(
-		[](int mapIndex) {
-			if (mapIndex != -1) {
-				Maps::Maps &maps = *g_maps;
-				int id = FLY_MAP_ID1[mapIndex] | ((int)FLY_MAP_ID2[mapIndex] << 8);
-
-				maps._mapPos.x = FLY_MAP_X[mapIndex];
-				maps._mapPos.y = FLY_MAP_Y[mapIndex];
-				maps.changeMap(id, 2);
-			}
-		}
-	);
-
+	g_events->addView("Fly");
 	return SR_SUCCESS_SILENT;
 }
 
diff --git a/engines/mm/mm1/views/spells/fly.cpp b/engines/mm/mm1/views/spells/fly.cpp
index fcf4195c359..549159a38db 100644
--- a/engines/mm/mm1/views/spells/fly.cpp
+++ b/engines/mm/mm1/views/spells/fly.cpp
@@ -27,14 +27,6 @@ namespace MM1 {
 namespace Views {
 namespace Spells {
 
-void Fly::show(FlyCallback callback) {
-	Fly *fly = dynamic_cast<Fly *>(g_events->findView("Fly"));
-	assert(fly);
-
-	fly->_callback = callback;
-	fly->open();
-}
-
 Fly::Fly() : SpellView("Fly") {
 	_bounds = getLineBounds(21, 24);
 }
@@ -78,12 +70,6 @@ bool Fly::msgKeypress(const KeypressMessage &msg) {
 		_mode = CAST;
 		_yIndex = msg.keycode - Common::KEYCODE_1;
 		redraw();
-
-	} else if (_mode == CAST && msg.keycode == Common::KEYCODE_RETURN) {
-		// Spell was cast
-		close();
-		int mapIndex = _yIndex * 5 + _xIndex;
-		_callback(mapIndex);
 	}
 
 	return true;
@@ -92,8 +78,14 @@ bool Fly::msgKeypress(const KeypressMessage &msg) {
 bool Fly::msgAction(const ActionMessage &msg) {
 	if (msg._action == KEYBIND_ESCAPE) {
 		close();
-		_callback(-1);
+		fly(-1);
 		return true;
+
+	} else if (_mode == CAST && msg._action == KEYBIND_SELECT) {
+		// Spell was cast
+		close();
+		int mapIndex = _yIndex * 5 + _xIndex;
+		fly(mapIndex);
 	}
 
 	return false;
diff --git a/engines/mm/mm1/views/spells/fly.h b/engines/mm/mm1/views/spells/fly.h
index cdf5abdede6..006d1c0c5d4 100644
--- a/engines/mm/mm1/views/spells/fly.h
+++ b/engines/mm/mm1/views/spells/fly.h
@@ -23,32 +23,19 @@
 #define MM1_VIEWS_SPELLS_FLY_H
 
 #include "mm/mm1/views/spells/spell_view.h"
+#include "mm/mm1/game/fly.h"
 
 namespace MM {
 namespace MM1 {
 namespace Views {
 namespace Spells {
 
-/**
- * Callback that specifies the map selected,
- * or -1 if escape was pressed
- */
-typedef void (*FlyCallback)(int mapId);
-
-class Fly : public SpellView {
+class Fly : public SpellView, public MM1::Game::Fly {
 private:
-	FlyCallback _callback;
-	enum Mode {
-		SELECT_X, SELECT_Y, CAST
-	};
+	enum Mode { SELECT_X, SELECT_Y, CAST };
 	Mode _mode = SELECT_X;
 	int _xIndex = 0, _yIndex = 0;
 
-public:
-	/**
-	 * Show the view
-	 */
-	static void show(FlyCallback callback);
 public:
 	/**
 	 * Constructor
diff --git a/engines/mm/mm1/views_enh/dialogs.h b/engines/mm/mm1/views_enh/dialogs.h
index f63678cef85..45e67c168a8 100644
--- a/engines/mm/mm1/views_enh/dialogs.h
+++ b/engines/mm/mm1/views_enh/dialogs.h
@@ -87,6 +87,7 @@
 #include "mm/mm1/views_enh/locations/training.h"
 #include "mm/mm1/views_enh/spells/cast_spell.h"
 #include "mm/mm1/views_enh/spells/spellbook.h"
+#include "mm/mm1/views_enh/spells/fly.h"
 #include "mm/mm1/views_enh/spells/location.h"
 
 namespace MM {
@@ -138,6 +139,7 @@ private:
 	ViewsEnh::Locations::Training _training;
 	ViewsEnh::Spells::CastSpell _castSpell;
 	ViewsEnh::Spells::Spellbook _spellbook;
+	ViewsEnh::Spells::Fly _fly;
 	ViewsEnh::Spells::Location _location;
 	ViewsEnh::CharacterInfo _characterInfo;
 	ViewsEnh::CharacterInfoCombat _characterInfoCombat;
diff --git a/engines/mm/mm1/views_enh/spells/fly.cpp b/engines/mm/mm1/views_enh/spells/fly.cpp
new file mode 100644
index 00000000000..d10ce4e67ba
--- /dev/null
+++ b/engines/mm/mm1/views_enh/spells/fly.cpp
@@ -0,0 +1,110 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "mm/mm1/views_enh/spells/fly.h"
+#include "mm/mm1/globals.h"
+
+#define TEXT_X1 160
+#define TEXT_X2 195
+
+namespace MM {
+namespace MM1 {
+namespace ViewsEnh {
+namespace Spells {
+
+#define TEXT_X 120
+
+Fly::Fly() : ScrollView("Fly") {
+	setBounds(Common::Rect(0, 144, 234, 200));
+	addButton(&g_globals->_escSprites, Common::Point(5, 28), 0, KEYBIND_ESCAPE, true);
+}
+
+bool Fly::msgFocus(const FocusMessage &msg) {
+	ScrollView::msgFocus(msg);
+
+	_mode = SELECT_X;
+	_xIndex = _yIndex = 0;
+	return 0;
+}
+
+void Fly::draw() {
+	ScrollView::draw();
+
+	setReduced(true);
+	writeString(20, 30, STRING["enhdialogs.misc.go_back"]);
+
+	writeLine(0, STRING["dialogs.spells.fly_to_x"], ALIGN_RIGHT, TEXT_X);
+	writeChar((_mode == SELECT_X) ? '_' : 'A' + _xIndex);
+
+	if (_mode == SELECT_Y || _mode == CAST) {
+		writeLine(1, STRING["dialogs.spells.fly_to_y"], ALIGN_RIGHT, TEXT_X);
+		writeChar((_mode == SELECT_Y) ? '_' : '1' + _yIndex);
+	}
+
+	setReduced(false);
+}
+
+bool Fly::msgKeypress(const KeypressMessage &msg) {
+	if (_mode == SELECT_X && msg.keycode >= Common::KEYCODE_a
+		&& msg.keycode <= Common::KEYCODE_d) {
+		// X map selected
+		_mode = SELECT_Y;
+		_xIndex = msg.keycode - Common::KEYCODE_a;
+		redraw();
+
+	} else if (_mode == SELECT_Y && msg.keycode >= Common::KEYCODE_1
+		&& msg.keycode <= Common::KEYCODE_4) {
+		// Y map selected
+		_mode = CAST;
+		_yIndex = msg.keycode - Common::KEYCODE_1;
+
+		delaySeconds(1);
+		redraw();
+	}
+
+	return true;
+}
+
+bool Fly::msgAction(const ActionMessage &msg) {
+	if (endDelay())
+		return true;
+
+	if (msg._action == KEYBIND_ESCAPE) {
+		cancelDelay();
+		g_events->replaceView("Game", true);
+		fly(-1);
+		return true;
+	}
+
+	return false;
+}
+
+void Fly::timeout() {
+	// Spell was cast
+	g_events->replaceView("Game", true);
+	int mapIndex = _yIndex * 5 + _xIndex;
+	fly(mapIndex);
+}
+
+} // namespace Spells
+} // namespace ViewsEnh
+} // namespace MM1
+} // namespace MM
diff --git a/engines/mm/mm1/views_enh/spells/fly.h b/engines/mm/mm1/views_enh/spells/fly.h
new file mode 100644
index 00000000000..d02192a9c1e
--- /dev/null
+++ b/engines/mm/mm1/views_enh/spells/fly.h
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef MM1_VIEWS_ENH_SPELLS_FLY_H
+#define MM1_VIEWS_ENH_SPELLS_FLY_H
+
+#include "mm/mm1/views_enh/scroll_view.h"
+#include "mm/mm1/game/fly.h"
+
+namespace MM {
+namespace MM1 {
+namespace ViewsEnh {
+namespace Spells {
+
+class Fly : public ScrollView, public MM1::Game::Fly {
+private:
+	enum Mode { SELECT_X, SELECT_Y, CAST };
+	Mode _mode = SELECT_X;
+	int _xIndex = 0, _yIndex = 0;
+
+public:
+	/**
+	 * Constructor
+	 */
+	Fly();
+
+	/**
+	 * Destructor
+	 */
+	virtual ~Fly() {}
+
+	/**
+	 * Show the view
+	 */
+	bool msgFocus(const FocusMessage &) override;
+
+	/**
+	 * Draw the view contents
+	 */
+	void draw() override;
+
+	/**
+	 * Keypress handler
+	 */
+	bool msgKeypress(const KeypressMessage &msg) override;
+
+	/**
+	 * Action handler
+	 */
+	bool msgAction(const ActionMessage &msg) override;
+
+	/**
+	 * Timeout handler
+	 */
+	void timeout() override;
+};
+
+} // namespace Spells
+} // namespace ViewsEnh
+} // namespace MM1
+} // namespace MM
+
+#endif
diff --git a/engines/mm/module.mk b/engines/mm/module.mk
index eeaf4def54a..db98e669b93 100644
--- a/engines/mm/module.mk
+++ b/engines/mm/module.mk
@@ -42,6 +42,7 @@ MODULE_OBJS += \
 	mm1/game/combat.o \
 	mm1/game/encounter.o \
 	mm1/game/equip_remove.o \
+	mm1/game/fly.o \
 	mm1/game/leprechaun.o \
 	mm1/game/monster_touch.o \
 	mm1/game/rest.o \
@@ -134,6 +135,7 @@ MODULE_OBJS += \
 	mm1/views/wheel_spin.o \
 	mm1/views_enh/spells/cast_spell.o \
 	mm1/views_enh/spells/spellbook.o \
+	mm1/views_enh/spells/fly.o \
 	mm1/views_enh/spells/location.o \
 	mm1/views_enh/button_container.o \
 	mm1/views_enh/character_base.o \




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