[Scummvm-git-logs] scummvm master -> 1737d9bd9d72707b839089752b8a50e5a87f9eb9
sev-
noreply at scummvm.org
Sat Mar 25 19:54:25 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
1737d9bd9d I18N: Fix I18N comment placement
Commit: 1737d9bd9d72707b839089752b8a50e5a87f9eb9
https://github.com/scummvm/scummvm/commit/1737d9bd9d72707b839089752b8a50e5a87f9eb9
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2023-03-25T20:54:17+01:00
Commit Message:
I18N: Fix I18N comment placement
Changed paths:
backends/platform/sdl/miyoo/miyoo.cpp
backends/platform/sdl/opendingux/opendingux.cpp
engines/icb/icb.cpp
engines/mm/mm1/metaengine.cpp
engines/scumm/dialog-sessionselector.cpp
gui/options.cpp
diff --git a/backends/platform/sdl/miyoo/miyoo.cpp b/backends/platform/sdl/miyoo/miyoo.cpp
index a4244855479..bb56ceea5fa 100644
--- a/backends/platform/sdl/miyoo/miyoo.cpp
+++ b/backends/platform/sdl/miyoo/miyoo.cpp
@@ -55,39 +55,63 @@
static const Common::KeyTableEntry odKeyboardButtons[] = {
#ifdef MIYOOMINI
- { "JOY_A", Common::KEYCODE_SPACE, _s("A") }, // I18N: Hardware key
- { "JOY_B", Common::KEYCODE_LCTRL, _s("B") }, // I18N: Hardware key
- { "JOY_X", Common::KEYCODE_LSHIFT, _s("X") }, // I18N: Hardware key
- { "JOY_Y", Common::KEYCODE_LALT, _s("Y") }, // I18N: Hardware key
- { "JOY_BACK", Common::KEYCODE_RCTRL, _s("Select") }, // I18N: Hardware key
- { "JOY_START", Common::KEYCODE_RETURN, _s("Start") }, // I18N: Hardware key
- { "JOY_LEFT_SHOULDER", Common::KEYCODE_e, _s("L") }, // I18N: Hardware key
- { "JOY_RIGHT_SHOULDER", Common::KEYCODE_t, _s("R") }, // I18N: Hardware key
+ // I18N: Hardware key
+ { "JOY_A", Common::KEYCODE_SPACE, _s("A") },
+ // I18N: Hardware key
+ { "JOY_B", Common::KEYCODE_LCTRL, _s("B") },
+ // I18N: Hardware key
+ { "JOY_X", Common::KEYCODE_LSHIFT, _s("X") },
+ // I18N: Hardware key
+ { "JOY_Y", Common::KEYCODE_LALT, _s("Y") },
+ // I18N: Hardware key
+ { "JOY_BACK", Common::KEYCODE_RCTRL, _s("Select") },
+ // I18N: Hardware key
+ { "JOY_START", Common::KEYCODE_RETURN, _s("Start") },
+ // I18N: Hardware key
+ { "JOY_LEFT_SHOULDER", Common::KEYCODE_e, _s("L") },
+ // I18N: Hardware key
+ { "JOY_RIGHT_SHOULDER", Common::KEYCODE_t, _s("R") },
{ "JOY_UP", Common::KEYCODE_UP, _s("D-pad Up") },
{ "JOY_DOWN", Common::KEYCODE_DOWN, _s("D-pad Down") },
{ "JOY_LEFT", Common::KEYCODE_LEFT, _s("D-pad Left") },
{ "JOY_RIGHT", Common::KEYCODE_RIGHT, _s("D-pad Right") },
- { "JOY_LEFT_STICK", Common::KEYCODE_TAB, _s("L2") }, // I18N: Hardware key
- { "JOY_RIGHT_STICK", Common::KEYCODE_BACKSPACE, _s("R2") }, // I18N: Hardware key
- { "JOY_GUIDE", Common::KEYCODE_ESCAPE, _s("Menu") }, // I18N: Hardware key
+ // I18N: Hardware key
+ { "JOY_LEFT_STICK", Common::KEYCODE_TAB, _s("L2") },
+ // I18N: Hardware key
+ { "JOY_RIGHT_STICK", Common::KEYCODE_BACKSPACE, _s("R2") },
+ // I18N: Hardware key
+ { "JOY_GUIDE", Common::KEYCODE_ESCAPE, _s("Menu") },
#else
- { "JOY_A", Common::KEYCODE_LALT, _s("A") }, // I18N: Hardware key
- { "JOY_B", Common::KEYCODE_LCTRL, _s("B") }, // I18N: Hardware key
- { "JOY_X", Common::KEYCODE_LSHIFT, _s("X") }, // I18N: Hardware key
- { "JOY_Y", Common::KEYCODE_SPACE, _s("Y") }, // I18N: Hardware key
- { "JOY_BACK", Common::KEYCODE_ESCAPE, _s("Select") }, // I18N: Hardware key
- { "JOY_START", Common::KEYCODE_RETURN, _s("Start") }, // I18N: Hardware key
- { "JOY_LEFT_SHOULDER", Common::KEYCODE_TAB, _s("L") }, // I18N: Hardware key
- { "JOY_RIGHT_SHOULDER", Common::KEYCODE_BACKSPACE, _s("R") }, // I18N: Hardware key
+ // I18N: Hardware key
+ { "JOY_A", Common::KEYCODE_LALT, _s("A") },
+ // I18N: Hardware key
+ { "JOY_B", Common::KEYCODE_LCTRL, _s("B") },
+ // I18N: Hardware key
+ { "JOY_X", Common::KEYCODE_LSHIFT, _s("X") },
+ // I18N: Hardware key
+ { "JOY_Y", Common::KEYCODE_SPACE, _s("Y") },
+ // I18N: Hardware key
+ { "JOY_BACK", Common::KEYCODE_ESCAPE, _s("Select") },
+ // I18N: Hardware key
+ { "JOY_START", Common::KEYCODE_RETURN, _s("Start") },
+ // I18N: Hardware key
+ { "JOY_LEFT_SHOULDER", Common::KEYCODE_TAB, _s("L") },
+ // I18N: Hardware key
+ { "JOY_RIGHT_SHOULDER", Common::KEYCODE_BACKSPACE, _s("R") },
{ "JOY_UP", Common::KEYCODE_UP, _s("D-pad Up") },
{ "JOY_DOWN", Common::KEYCODE_DOWN, _s("D-pad Down") },
{ "JOY_LEFT", Common::KEYCODE_LEFT, _s("D-pad Left") },
{ "JOY_RIGHT", Common::KEYCODE_RIGHT, _s("D-pad Right") },
- { "JOY_LEFT_STICK", Common::KEYCODE_PAGEUP, _s("L2") }, // I18N: Hardware key
- { "JOY_RIGHT_STICK", Common::KEYCODE_PAGEDOWN, _s("R2") }, // I18N: Hardware key
- { "JOY_LEFT_TRIGGER", Common::KEYCODE_RALT, _s("L3") }, // I18N: Hardware key
- { "JOY_RIGHT_TRIGGER", Common::KEYCODE_RSHIFT, _s("R3") }, // I18N: Hardware key
- { "JOY_GUIDE", Common::KEYCODE_RCTRL, _s("Menu") }, // I18N: Hardware key
+ // I18N: Hardware key
+ { "JOY_LEFT_STICK", Common::KEYCODE_PAGEUP, _s("L2") },
+ // I18N: Hardware key
+ { "JOY_RIGHT_STICK", Common::KEYCODE_PAGEDOWN, _s("R2") },
+ // I18N: Hardware key
+ { "JOY_LEFT_TRIGGER", Common::KEYCODE_RALT, _s("L3") },
+ // I18N: Hardware key
+ { "JOY_RIGHT_TRIGGER", Common::KEYCODE_RSHIFT, _s("R3") },
+ // I18N: Hardware key
+ { "JOY_GUIDE", Common::KEYCODE_RCTRL, _s("Menu") },
#endif
{nullptr, Common::KEYCODE_INVALID, nullptr }
};
diff --git a/backends/platform/sdl/opendingux/opendingux.cpp b/backends/platform/sdl/opendingux/opendingux.cpp
index 0e525b9dee8..bdde0986db8 100644
--- a/backends/platform/sdl/opendingux/opendingux.cpp
+++ b/backends/platform/sdl/opendingux/opendingux.cpp
@@ -45,14 +45,22 @@
#define JOYSTICK_DIR "/sys/devices/platform/joystick"
static const Common::KeyTableEntry odKeyboardButtons[] = {
- { "JOY_A", Common::KEYCODE_LCTRL, _s("A") }, // I18N: Hardware key
- { "JOY_B", Common::KEYCODE_LALT, _s("B") }, // I18N: Hardware key
- { "JOY_X", Common::KEYCODE_SPACE, _s("X") }, // I18N: Hardware key
- { "JOY_Y", Common::KEYCODE_LSHIFT, _s("Y") }, // I18N: Hardware key
- { "JOY_BACK", Common::KEYCODE_ESCAPE, _s("Select") }, // I18N: Hardware key
- { "JOY_START", Common::KEYCODE_RETURN, _s("Start") }, // I18N: Hardware key
- { "JOY_LEFT_SHOULDER", Common::KEYCODE_TAB, _s("L") }, // I18N: Hardware key
- { "JOY_RIGHT_SHOULDER", Common::KEYCODE_BACKSPACE, _s("R") }, // I18N: Hardware key
+ // I18N: Hardware key
+ { "JOY_A", Common::KEYCODE_LCTRL, _s("A") },
+ // I18N: Hardware key
+ { "JOY_B", Common::KEYCODE_LALT, _s("B") },
+ // I18N: Hardware key
+ { "JOY_X", Common::KEYCODE_SPACE, _s("X") },
+ // I18N: Hardware key
+ { "JOY_Y", Common::KEYCODE_LSHIFT, _s("Y") },
+ // I18N: Hardware key
+ { "JOY_BACK", Common::KEYCODE_ESCAPE, _s("Select") },
+ // I18N: Hardware key
+ { "JOY_START", Common::KEYCODE_RETURN, _s("Start") },
+ // I18N: Hardware key
+ { "JOY_LEFT_SHOULDER", Common::KEYCODE_TAB, _s("L") },
+ // I18N: Hardware key
+ { "JOY_RIGHT_SHOULDER", Common::KEYCODE_BACKSPACE, _s("R") },
{ "JOY_UP", Common::KEYCODE_UP, _s("D-pad Up") },
{ "JOY_DOWN", Common::KEYCODE_DOWN, _s("D-pad Down") },
{ "JOY_LEFT", Common::KEYCODE_LEFT, _s("D-pad Left") },
@@ -61,7 +69,8 @@ static const Common::KeyTableEntry odKeyboardButtons[] = {
};
static const Common::HardwareInputTableEntry odJoystickButtons[] = {
- { "JOY_LEFT_TRIGGER", Common::JOYSTICK_BUTTON_LEFT_STICK, _s("L3") }, // I18N: Hardware key
+ // I18N: Hardware key
+ { "JOY_LEFT_TRIGGER", Common::JOYSTICK_BUTTON_LEFT_STICK, _s("L3") },
{ nullptr, 0, nullptr }
};
diff --git a/engines/icb/icb.cpp b/engines/icb/icb.cpp
index eee231610d9..185747ea486 100644
--- a/engines/icb/icb.cpp
+++ b/engines/icb/icb.cpp
@@ -85,47 +85,56 @@ Common::KeymapArray IcbEngine::initKeymapsIcb(const char *target) {
act->addDefaultInputMapping("JOY_RIGHT");
engineKeyMap->addAction(act);
- act = new Action("BFIR", _("Fire")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BFIR", _("Fire"));
act->setKeyEvent(KeyState(KEYCODE_SPACE));
act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
engineKeyMap->addAction(act);
- act = new Action("BUSE", _("Interact")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BUSE", _("Interact"));
act->setKeyEvent(KeyState(KEYCODE_LCTRL));
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
- act = new Action("BINV", _("Inventory")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BINV", _("Inventory"));
act->setKeyEvent(KeyState(KEYCODE_RETURN));
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
- act = new Action("BARM", _("Arm")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BARM", _("Arm"));
act->setKeyEvent(KeyState(KEYCODE_LALT));
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
engineKeyMap->addAction(act);
- act = new Action("BREM", _("Remora")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BREM", _("Remora"));
act->setKeyEvent(KeyState(KEYCODE_r));
act->addDefaultInputMapping("JOY_X");
engineKeyMap->addAction(act);
- act = new Action("BCRU", _("Crouch")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BCRU", _("Crouch"));
act->setKeyEvent(KeyState(KEYCODE_x));
act->addDefaultInputMapping("JOY_Y");
engineKeyMap->addAction(act);
- act = new Action("BSID", _("Side Step")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BSID", _("Side Step"));
act->setKeyEvent(KeyState(KEYCODE_LSHIFT));
act->addDefaultInputMapping("JOY_RIGHT_TRIGGER");
engineKeyMap->addAction(act);
- act = new Action("BRUN", _("Run")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BRUN", _("Run"));
act->setKeyEvent(KeyState(KEYCODE_z));
act->addDefaultInputMapping("JOY_LEFT_TRIGGER");
engineKeyMap->addAction(act);
- act = new Action("BPAS", _("Pause")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BPAS", _("Pause"));
act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_BACK");
@@ -160,32 +169,38 @@ Common::KeymapArray IcbEngine::initKeymapsEldorado(const char *target) {
act->addDefaultInputMapping("JOY_RIGHT");
engineKeyMap->addAction(act);
- act = new Action("BUSE", _("Interact")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BUSE", _("Interact"));
act->setKeyEvent(KeyState(KEYCODE_LCTRL));
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
- act = new Action("BINV", _("Inventory")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BINV", _("Inventory"));
act->setKeyEvent(KeyState(KEYCODE_RETURN));
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
- act = new Action("BCRU", _("Crouch")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BCRU", _("Crouch"));
act->setKeyEvent(KeyState(KEYCODE_x));
act->addDefaultInputMapping("JOY_Y");
engineKeyMap->addAction(act);
- act = new Action("BSID", _("Side Step")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BSID", _("Side Step"));
act->setKeyEvent(KeyState(KEYCODE_LSHIFT));
act->addDefaultInputMapping("JOY_RIGHT_TRIGGER");
engineKeyMap->addAction(act);
- act = new Action("BRUN", _("Run")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BRUN", _("Run"));
act->setKeyEvent(KeyState(KEYCODE_z));
act->addDefaultInputMapping("JOY_LEFT_TRIGGER");
engineKeyMap->addAction(act);
- act = new Action("BPAS", _("Pause")); // I18N: Action in ICB
+ // I18N: Action in In Cold Blood
+ act = new Action("BPAS", _("Pause"));
act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_BACK");
diff --git a/engines/mm/mm1/metaengine.cpp b/engines/mm/mm1/metaengine.cpp
index 1a1a98f9a23..cde657821d5 100644
--- a/engines/mm/mm1/metaengine.cpp
+++ b/engines/mm/mm1/metaengine.cpp
@@ -37,8 +37,10 @@ struct KeybindingRecord {
};
static const KeybindingRecord MENU_KEYS[] = {
- { KEYBIND_ESCAPE, "ESCAPE", _s("Escape"), "ESCAPE", nullptr }, // I18N: ESC key
- { KEYBIND_SELECT, "SELECT", _s("Select"), "RETURN", nullptr }, // I18N: Return key
+ // I18N: ESC key
+ { KEYBIND_ESCAPE, "ESCAPE", _s("Escape"), "ESCAPE", nullptr },
+ // I18N: Return key
+ { KEYBIND_SELECT, "SELECT", _s("Select"), "RETURN", nullptr },
{ KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr }
};
@@ -53,25 +55,39 @@ static const KeybindingRecord PARTY_KEYS[] = {
};
static const KeybindingRecord COMBAT_KEYS[] = {
- { KEYBIND_COMBAT_ATTACK, "COMBAT_ATTACK", _s("Attack"), "a", nullptr }, // I18N: Combat command in MM1
- { KEYBIND_COMBAT_BLOCK, "COMBAT_BLOCK", _s("Block"), "b", nullptr }, // I18N: Combat command in MM1
- { KEYBIND_COMBAT_CAST, "COMBAT_CAST", _s("Cast"), "c", nullptr }, // I18N: Combat command in MM1
- { KEYBIND_COMBAT_EXCHANGE, "COMBAT_EXCHANGE", _s("Exchange"), "e", nullptr }, // I18N: Combat command in MM1
- { KEYBIND_COMBAT_FIGHT, "COMBAT_FIGHT", _s("Fight"), "f", nullptr }, // I18N: Combat command in MM1
- { KEYBIND_QUICKREF, "QUICKREF", _s("Quick Reference"), "q", nullptr }, // I18N: Combat command in MM1
- { KEYBIND_COMBAT_RETREAT, "COMBAT_RETREAT", _s("Retreat"), "r", nullptr }, // I18N: Combat command in MM1
- { KEYBIND_COMBAT_SHOOT, "COMBAT_SHOOT", _s("Shoot"), "s", nullptr }, // I18N: Combat command in MM1
- { KEYBIND_COMBAT_USE, "COMBAT_USE", _s("Use"), "u", nullptr }, // I18N: Combat command in MM1
-
- { KEYBIND_DELAY, "DELAY", _s("Delay"), "d", nullptr }, // I18N: Combat command in MM1
- { KEYBIND_PROTECT, "PROTECT", _s("Protect"), "p", nullptr }, // I18N: Combat command in MM1
+ // I18N: Combat command in Might & Magic 1
+ { KEYBIND_COMBAT_ATTACK, "COMBAT_ATTACK", _s("Attack"), "a", nullptr },
+ // I18N: Combat command in Might & Magic 1
+ { KEYBIND_COMBAT_BLOCK, "COMBAT_BLOCK", _s("Block"), "b", nullptr },
+ // I18N: Combat command in Might & Magic 1
+ { KEYBIND_COMBAT_CAST, "COMBAT_CAST", _s("Cast"), "c", nullptr },
+ // I18N: Combat command in Might & Magic 1
+ { KEYBIND_COMBAT_EXCHANGE, "COMBAT_EXCHANGE", _s("Exchange"), "e", nullptr },
+ // I18N: Combat command in Might & Magic 1
+ { KEYBIND_COMBAT_FIGHT, "COMBAT_FIGHT", _s("Fight"), "f", nullptr },
+ // I18N: Combat command in Might & Magic 1
+ { KEYBIND_QUICKREF, "QUICKREF", _s("Quick Reference"), "q", nullptr },
+ // I18N: Combat command in Might & Magic 1
+ { KEYBIND_COMBAT_RETREAT, "COMBAT_RETREAT", _s("Retreat"), "r", nullptr },
+ // I18N: Combat command in Might & Magic 1
+ { KEYBIND_COMBAT_SHOOT, "COMBAT_SHOOT", _s("Shoot"), "s", nullptr },
+ // I18N: Combat command in Might & Magic 1
+ { KEYBIND_COMBAT_USE, "COMBAT_USE", _s("Use"), "u", nullptr },
+
+ // I18N: Combat command in Might & Magic 1
+ { KEYBIND_DELAY, "DELAY", _s("Delay"), "d", nullptr },
+ // I18N: Combat command in Might & Magic 1
+ { KEYBIND_PROTECT, "PROTECT", _s("Protect"), "p", nullptr },
{ KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr }
};
static const KeybindingRecord NORMAL_KEYS[] = {
- { KEYBIND_SELECT, "SELECT", _s("Select"), "RETURN", nullptr }, // I18N: Select party member command in MM1
- { KEYBIND_FORWARDS, "FORWARDS", _s("Forwards"), "UP", nullptr }, // I18N: Directionalcommand in MM1
- { KEYBIND_BACKWARDS, "BACKWARDS", _s("Backwards"), "DOWN", nullptr }, // I18N: Directionalcommand in MM1
+ // I18N: Select party member command in Might & Magic 1
+ { KEYBIND_SELECT, "SELECT", _s("Select"), "RETURN", nullptr },
+ // I18N: Party arrangement command in Might & Magic 1
+ { KEYBIND_FORWARDS, "FORWARDS", _s("Forwards"), "UP", nullptr },
+ // I18N: Party arrangement command in Might & Magic 1
+ { KEYBIND_BACKWARDS, "BACKWARDS", _s("Backwards"), "DOWN", nullptr },
{ KEYBIND_TURN_LEFT, "TURN_LEFT", _s("Turn Left"), "LEFT", nullptr },
{ KEYBIND_TURN_RIGHT, "TURN_RIGHT", _s("Turn Right"), "RIGHT", nullptr },
{ KEYBIND_STRAFE_LEFT, "STRAFE_LEFT", _s("Strafe Left"), "C+LEFT", nullptr },
@@ -81,11 +97,16 @@ static const KeybindingRecord NORMAL_KEYS[] = {
{ KEYBIND_MAP, "MAP", _s("Show Map"), "m", nullptr },
{ KEYBIND_MINIMAP, "MINIMAP", _s("Toggle Minimap"), "=", nullptr },
{ KEYBIND_ORDER, "ORDER", _s("Reorder Party"), "o", nullptr },
- { KEYBIND_PROTECT, "PROTECT", _s("Protect"), "p", nullptr }, // I18N: Action of hero party in MM1
- { KEYBIND_REST, "REST", _s("Rest"), "r", nullptr }, // I18N: Action of hero party in MM1
- { KEYBIND_SEARCH, "SEARCH", _s("Search"), "s", nullptr }, // I18N: Action of hero party in MM1
- { KEYBIND_BASH, "BASH", _s("Bash"), "b", nullptr }, // I18N: Action of hero party in MM1
- { KEYBIND_UNLOCK, "UNLOCK", _s("Unlock"), "u", nullptr }, // I18N: Action of hero party in MM1
+ // I18N: Action of hero party in Might & Magic 1
+ { KEYBIND_PROTECT, "PROTECT", _s("Protect"), "p", nullptr },
+ // I18N: Action of hero party in Might & Magic 1
+ { KEYBIND_REST, "REST", _s("Rest"), "r", nullptr },
+ // I18N: Action of hero party in Might & Magic 1
+ { KEYBIND_SEARCH, "SEARCH", _s("Search"), "s", nullptr },
+ // I18N: Action of hero party in Might & Magic 1
+ { KEYBIND_BASH, "BASH", _s("Bash"), "b", nullptr },
+ // I18N: Action of hero party in Might & Magic 1
+ { KEYBIND_UNLOCK, "UNLOCK", _s("Unlock"), "u", nullptr },
{ KEYBIND_QUICKREF, "QUICKREF", _s("Quick Reference"), "q", nullptr },
{ KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr }
diff --git a/engines/scumm/dialog-sessionselector.cpp b/engines/scumm/dialog-sessionselector.cpp
index dc72e2f030a..2e04753e3d3 100644
--- a/engines/scumm/dialog-sessionselector.cpp
+++ b/engines/scumm/dialog-sessionselector.cpp
@@ -47,7 +47,8 @@ SessionSelectorDialog::SessionSelectorDialog(Scumm::ScummEngine_v90he *vm)
_timestamp = 0;
_queryProgressText = new GUI::StaticTextWidget(this, "SessionSelector.QueryProgressText",
- _("Querying games...")); // I18N: Retrieving list of online multiplayer games
+ // I18N: Retrieving list of online multiplayer games
+ _("Querying games..."));
_queryProgressText->setAlign(Graphics::kTextAlignCenter);
diff --git a/gui/options.cpp b/gui/options.cpp
index 64c8a80ffd7..a20ba56c005 100644
--- a/gui/options.cpp
+++ b/gui/options.cpp
@@ -2637,12 +2637,14 @@ void GlobalOptionsDialog::addMiscControls(GuiObject *boss, const Common::String
new StaticTextWidget(boss, prefix + "DebugLevelPopupDesc", _("Debug level:"));
_debugLevelPopUp = new PopUpWidget(boss, prefix + "DebugLevelPopup");
- _debugLevelPopUp->appendEntry(_("None"), -1); // I18N: Debug level -1, no messages
+ // I18N: Debug level -1, no messages
+ _debugLevelPopUp->appendEntry(_("None"), -1);
for (int i = 0; i < 11; i++)
_debugLevelPopUp->appendEntry(Common::U32String::format("%d", i), i);
- _debugLevelPopUp->appendEntry(_("11 (all)"), 11); // I18N: Debug level 11, all messages
+ // I18N: Debug level 11, all messages
+ _debugLevelPopUp->appendEntry(_("11 (all)"), 11);
#ifdef USE_DISCORD
_discordRpcCheckbox = new CheckboxWidget(boss, prefix + "DiscordRpc",
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