[Scummvm-git-logs] scummvm-web master -> 9becd3299623a16153584443be580c36d96e594c
criezy
noreply at scummvm.org
Tue May 9 18:59:03 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm-web' repo located at https://github.com/scummvm/scummvm-web .
Summary:
9becd32996 NEWS: Announce GSoC 2023 accepted projects
Commit: 9becd3299623a16153584443be580c36d96e594c
https://github.com/scummvm/scummvm-web/commit/9becd3299623a16153584443be580c36d96e594c
Author: Thierry Crozat (criezy at scummvm.org)
Date: 2023-05-09T19:58:05+01:00
Commit Message:
NEWS: Announce GSoC 2023 accepted projects
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+---
+title: "Google Summer of Code 2023 â please welcome our participants!"
+author: criezy
+date: 1683658800
+---
+
+
+
+On Thursday Google announced the list of participants accepted for this year's [Google Summer of Code](https://summerofcode.withgoogle.com/) and we are happy to report that 5 contributors have been accepted to work on various parts of the ScummVM project this summer.
+
+* Ankush Dutt will work on an automated system for packaging freeware games with ScummVM for various platforms. The project includes two main objectives: help create standalone game packages bundled with ScummVM, and implement a new mechanism to let users download and install freeware games directly from the ScummVM launcher. You can follow the progress for this task on [Ankushâs GSoC blog](https://blogs.scummvm.org/ankushdutt/).
+
+* Harishankar Kumar will work on improving Director 4 Compatibility. The goal is to reach full support for Total Distortion & The Journeyman Project. You can follow the progress for this task on [Harishankarâs GSoC blog](https://blogs.scummvm.org/hsk/).
+
+* Kartik Agarwala (aka hax0kartik) will work on porting the CRAB engine to ScummVM. The CRAB engine was developed by Pyrodactyl Games and was used in several of the games which the studio released, most notably [Unrest](https://www.mobygames.com/game/74307/unrest/), a story-driven adventure RPG set in ancient India. You can follow the progress for this task on [Kartikâs GSoC blog](https://blogs.scummvm.org/hax0kartik/).
+
+* Abhinav Chennubhotla (aka PhoenixFlame101) will work on a system for verifying game file integrity, validating their checksums against those present in a central database. It will also let users contribute the checksums of game files not on the database. You can follow the progress for this task on [Abhinavâs GSoC blog](https://blogs.scummvm.org/phoenixflame101/).
+
+* Wyatt Radkiewicz (aka eklipsed) will work on a smaller project to optimize color blending code for the AGS engine thus making games more smooth and run better, especially on lower-end systems. You can follow the progress for this task on [Wyattâs GSoC blog](https://blogs.scummvm.org/eklipsed/).
+
+Please give them a warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss those projects. After a four week Community Bounding period, the coding period will start on May 29 and you can expect regular updates on these projects on their respective blogs. The team is very excited about the upcoming weeks â and we hope you are as well.
+
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