[Scummvm-git-logs] scummvm-web master -> 80934515d48591655c9e23d9709d8f7af7eee3c2

lotharsm noreply at scummvm.org
Tue May 9 19:03:08 UTC 2023


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm-web' repo located at https://github.com/scummvm/scummvm-web .

Summary:
80934515d4 L10N: Update base news translation file


Commit: 80934515d48591655c9e23d9709d8f7af7eee3c2
    https://github.com/scummvm/scummvm-web/commit/80934515d48591655c9e23d9709d8f7af7eee3c2
Author: criezy (criezy at scummvm.org)
Date: 2023-05-09T19:03:04Z

Commit Message:
L10N: Update base news translation file

Changed paths:
    data/en/news.json


diff --git a/data/en/news.json b/data/en/news.json
index 55173d60..be1c53a4 100644
--- a/data/en/news.json
+++ b/data/en/news.json
@@ -1518,5 +1518,9 @@
     "20230503": {
         "title": "Welcome to my alchemy workshop!",
         "content": "_Reah: Face the Unknown_, the first supported game of the [V-Cruise engine](https://wiki.scummvm.org/index.php?title=V-Cruise), is ready for public testing!\n\nCreated in 1998 by _Detalion_ and published by _LK Avalon_, this 3D-rendered panoramic first-person adventure has you travel to a strange desert world to unravel its secrets.\n\nScummVM currently supports the CD, DVD, and digital English releases (with subtitles in Dutch, English, French, German, Italian, Polish, and Spanish). If you’re aware of any other versions, please [contact us](https://www.scummvm.org/contact/).\n\nTo play any of these supported releases, you will need a [daily development build](https://www.scummvm.org/downloads/#daily). If you encounter any issues, please submit them to the [issue tracker](https://bugs.scummvm.org/)!"
+    },
+    "20230509": {
+        "title": "Google Summer of Code 2023 – please welcome our participants!",
+        "content": "![GSoC Logo](/data/news/GSoC2016Logo.png)\n\nOn Thursday Google announced the list of participants accepted for this year's [Google Summer of Code](https://summerofcode.withgoogle.com/) and we are happy to report that 5 contributors have been accepted to work on various parts of the ScummVM project this summer.\n\n* Ankush Dutt will work on an automated system for packaging freeware games with ScummVM for various platforms. The project includes two main objectives: help create standalone game packages bundled with ScummVM, and implement a new mechanism to let users download and install freeware games directly from the ScummVM launcher. You can follow the progress for this task on [Ankush’s GSoC blog](https://blogs.scummvm.org/ankushdutt/).\n\n* Harishankar Kumar will work on improving Director 4 Compatibility. The goal is to reach full support for Total Distortion & The Journeyman Project. You can follow the progress for this task on [Harishankar’s GSoC blog](https://blogs.scummvm.org/hsk/).\n\n* Kartik Agarwala (aka hax0kartik) will work on porting the CRAB engine to ScummVM. The CRAB engine was developed by Pyrodactyl Games and was used in several of the games which the studio released, most notably [Unrest](https://www.mobygames.com/game/74307/unrest/), a story-driven adventure RPG set in ancient India. You can follow the progress for this task on [Kartik’s GSoC blog](https://blogs.scummvm.org/hax0kartik/).\n\n* Abhinav Chennubhotla (aka PhoenixFlame101) will work on a system for verifying game file integrity, validating their checksums against those present in a central database. It will also let users contribute the checksums of game files not on the database. You can follow the progress for this task on [Abhinav’s GSoC blog](https://blogs.scummvm.org/phoenixflame101/).\n\n* Wyatt Radkiewicz (aka  eklipsed) will work on a smaller project to optimize color blending code for the AGS engine thus making games more smooth and run better, especially on lower-end systems. You can follow the progress for this task on [Wyatt’s GSoC blog](https://blogs.scummvm.org/eklipsed/).\n\nPlease give them a warm welcome, and visit our [Discord server](https://discord.gg/4cDsMNtcpG) if you want to discuss those projects. After a four week Community Bounding period, the coding period will start on May 29 and you can expect regular updates on these projects on their respective blogs. The team is very excited about the upcoming weeks – and we hope you are as well."
     }
 }




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