[Scummvm-git-logs] scummvm master -> 59fa078d8ca3bfaacd2ba63c1331e3e7a6899919
neuromancer
noreply at scummvm.org
Thu Nov 9 08:52:30 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
59fa078d8c FREESCAPE: removed usage of glColor3ub in shader renderer
Commit: 59fa078d8ca3bfaacd2ba63c1331e3e7a6899919
https://github.com/scummvm/scummvm/commit/59fa078d8ca3bfaacd2ba63c1331e3e7a6899919
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2023-11-09T09:52:17+01:00
Commit Message:
FREESCAPE: removed usage of glColor3ub in shader renderer
Changed paths:
engines/freescape/gfx_opengl_shaders.cpp
diff --git a/engines/freescape/gfx_opengl_shaders.cpp b/engines/freescape/gfx_opengl_shaders.cpp
index dbcd98546de..e621f13b166 100644
--- a/engines/freescape/gfx_opengl_shaders.cpp
+++ b/engines/freescape/gfx_opengl_shaders.cpp
@@ -165,7 +165,7 @@ void OpenGLShaderRenderer::positionCamera(const Math::Vector3d &pos, const Math:
void OpenGLShaderRenderer::renderSensorShoot(byte color, const Math::Vector3d sensor, const Math::Vector3d target, const Common::Rect viewArea) {
glEnable(GL_BLEND);
glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO);
- glColor3ub(255, 255, 255);
+ useColor(255, 255, 255);
glLineWidth(20);
copyToVertexArray(0, sensor);
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