[Scummvm-git-logs] scummvm master -> 457628ecb8a409ede654fcb9fc886c8b84907fdc
neuromancer
noreply at scummvm.org
Mon Jan 15 19:54:53 UTC 2024
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
9182a9971b FREESCAPE: added some code for handling eclipse cga dos
457628ecb8 FREESCAPE: fixed IPHONE specific code to set better default controls
Commit: 9182a9971bcda3bd3477f742e6accb1cadd04c96
https://github.com/scummvm/scummvm/commit/9182a9971bcda3bd3477f742e6accb1cadd04c96
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2024-01-15T20:55:05+01:00
Commit Message:
FREESCAPE: added some code for handling eclipse cga dos
Changed paths:
engines/freescape/games/eclipse/dos.cpp
diff --git a/engines/freescape/games/eclipse/dos.cpp b/engines/freescape/games/eclipse/dos.cpp
index 3025b9e21b1..0cb53af86e2 100644
--- a/engines/freescape/games/eclipse/dos.cpp
+++ b/engines/freescape/games/eclipse/dos.cpp
@@ -28,6 +28,12 @@
namespace Freescape {
extern byte kEGADefaultPalette[16][3];
+byte kEclipseCGAPaletteRedGreen[4][3] = {
+ {0x00, 0x00, 0x00},
+ {0x55, 0xff, 0x55},
+ {0xff, 0x55, 0x55},
+ {0xff, 0xff, 0x55},
+};
void EclipseEngine::initDOS() {
_viewArea = Common::Rect(40, 32, 280, 132);
@@ -57,11 +63,26 @@ void EclipseEngine::loadAssetsDOSFullGame() {
_border = load8bitBinImage(&file, 0x210);
_border->setPalette((byte *)&kEGADefaultPalette, 0, 16);
} else if (_renderMode == Common::kRenderCGA) {
+ file.open("SCN1C.DAT");
+ if (file.isOpen()) {
+ _title = load8bitBinImage(&file, 0x0);
+ _title->setPalette((byte *)&kEclipseCGAPaletteRedGreen, 0, 4);
+ }
+ file.close();
file.open("TOTEC.EXE");
if (!file.isOpen())
error("Failed to open TOTEC.EXE");
- load8bitBinary(&file, 0x7bb0, 4); // TODO
+
+ loadFonts(&file, 0xd403);
+ load8bitBinary(&file, 0x2530, 4);
+ for (auto &it : _areaMap) {
+ it._value->addStructure(_areaMap[255]);
+ for (int16 id = 183; id < 207; id++)
+ it._value->addObjectFromArea(id, _areaMap[255]);
+ }
+ _border = load8bitBinImage(&file, 0x210);
+ _border->setPalette((byte *)&kEclipseCGAPaletteRedGreen, 0, 4);
} else
error("Invalid or unsupported render mode %s for Total Eclipse", Common::getRenderModeDescription(_renderMode));
}
Commit: 457628ecb8a409ede654fcb9fc886c8b84907fdc
https://github.com/scummvm/scummvm/commit/457628ecb8a409ede654fcb9fc886c8b84907fdc
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2024-01-15T20:55:05+01:00
Commit Message:
FREESCAPE: fixed IPHONE specific code to set better default controls
Changed paths:
engines/freescape/freescape.cpp
diff --git a/engines/freescape/freescape.cpp b/engines/freescape/freescape.cpp
index 0d577502792..fc9c98c513c 100644
--- a/engines/freescape/freescape.cpp
+++ b/engines/freescape/freescape.cpp
@@ -167,11 +167,11 @@ FreescapeEngine::FreescapeEngine(OSystem *syst, const ADGameDescription *gd)
// Workaround to make the game playable on iOS: remove when there
// is a better way to hint the best controls
-#ifdef TARGET_OS_IOS
+#ifdef IPHONE
const Common::String &gameDomain = ConfMan.getActiveDomainName();
ConfMan.setBool("gamepad_controller", true, gameDomain);
ConfMan.setBool("gamepad_controller_minimal_layout", true, gameDomain);
- ConfMan.set("gamepad_controller_directional_input", "dpad", gameDomain);
+ ConfMan.setInt("gamepad_controller_directional_input", 1 /* kDirectionalInputDpad */, gameDomain);
#endif
g_freescape = this;
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