[Scummvm-git-logs] scummvm master -> cda135cff0e2cfe0291ba34d8593f939654ecbea

bluegr noreply at scummvm.org
Wed Jul 3 08:09:26 UTC 2024


This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
4906420455 JANITORIAL: Fix succeded and bizzare typos in op_cmd.cpp
89a1aafb75 JANITORIAL: Fix didnt typo in saveload.cpp
cda135cff0 JANITORIAL: Fix intrument typo in sound_midi.cpp


Commit: 4906420455045a7a0c367ef4baed8234d21f3087
    https://github.com/scummvm/scummvm/commit/4906420455045a7a0c367ef4baed8234d21f3087
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2024-07-03T11:09:22+03:00

Commit Message:
JANITORIAL: Fix succeded and bizzare typos in op_cmd.cpp

Changed paths:
    engines/agi/op_cmd.cpp


diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 05bdb0eb9c4..90b7ccc3724 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -751,7 +751,7 @@ void cmdSaveGame(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
 
 	if (state->automaticSave) {
 		if (vm->saveGameAutomatic()) {
-			// automatic save succeded
+			// automatic save succeeded
 			return;
 		}
 		// fall back to regular dialog otherwise
@@ -1198,7 +1198,7 @@ void cmdDrawPic(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
 	// With this workaround, when the player goes back to picture 20 (1 screen
 	// above the ground), flag 103 is reset, thereby fixing this issue. Note
 	// that this is a script bug and occurs in the original interpreter as well.
-	// Fixes bug #3056: AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger
+	// Fixes bug #3056: AGI: SQ1 (2.2 DOS ENG) bizarre exploding roger
 	if (vm->getGameID() == GID_SQ1 && resourceNr == 20)
 		vm->setFlag(103, false);
 


Commit: 89a1aafb75af1072c404cd96f12507ad17353d3b
    https://github.com/scummvm/scummvm/commit/89a1aafb75af1072c404cd96f12507ad17353d3b
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2024-07-03T11:09:22+03:00

Commit Message:
JANITORIAL: Fix didnt typo in saveload.cpp

Changed paths:
    engines/agi/saveload.cpp


diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index c0989879d24..bb0e6aa296b 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -769,7 +769,7 @@ int AgiEngine::scummVMSaveLoadDialog(bool isSave) {
 		desc = dialog->getResultString();
 
 		if (desc.empty()) {
-			// create our own description for the saved game, the user didnt enter it
+			// create our own description for the saved game, the user didn't enter it
 			desc = dialog->createDefaultSaveDescription(slot);
 		}
 


Commit: cda135cff0e2cfe0291ba34d8593f939654ecbea
    https://github.com/scummvm/scummvm/commit/cda135cff0e2cfe0291ba34d8593f939654ecbea
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2024-07-03T11:09:22+03:00

Commit Message:
JANITORIAL: Fix intrument typo in sound_midi.cpp

Changed paths:
    engines/agi/sound_midi.cpp


diff --git a/engines/agi/sound_midi.cpp b/engines/agi/sound_midi.cpp
index 996271187a1..54c7aee6d52 100644
--- a/engines/agi/sound_midi.cpp
+++ b/engines/agi/sound_midi.cpp
@@ -143,7 +143,7 @@ void SoundGenMIDI::play(int resnum) {
 	}
 }
 
-/* channel / intrument setup: */
+/* channel / instrument setup: */
 
 /* most songs are good with this: */
 unsigned char instr[] = {0, 0, 0};




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