[Scummvm-git-logs] scummvm master -> a5067e783c43417058c9471502441c747ab93132

mduggan noreply at scummvm.org
Tue Jul 16 03:53:17 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a5067e783c GRAPHICS: Remove erroneously added temp file


Commit: a5067e783c43417058c9471502441c747ab93132
    https://github.com/scummvm/scummvm/commit/a5067e783c43417058c9471502441c747ab93132
Author: Matthew Duggan (mgithub at guarana.org)
Date: 2024-07-16T13:52:49+10:00

Commit Message:
GRAPHICS: Remove erroneously added temp file

Changed paths:
  R graphics/tinygl/glenum.h


diff --git a/graphics/tinygl/glenum.h b/graphics/tinygl/glenum.h
deleted file mode 100644
index b1b7cca78a4..00000000000
--- a/graphics/tinygl/glenum.h
+++ /dev/null
@@ -1,637 +0,0 @@
-typedef enum {
-	// Boolean values
-	GL_FALSE                       = 0,
-	GL_TRUE                        = 1,
-
-	// Data types
-	GL_BYTE                        = 0x1400,
-	GL_UNSIGNED_BYTE               = 0x1401,
-	GL_SHORT                       = 0x1402,
-	GL_UNSIGNED_SHORT              = 0x1403,
-	GL_INT                         = 0x1404,
-	GL_UNSIGNED_INT                = 0x1405,
-	GL_FLOAT                       = 0x1406,
-	GL_DOUBLE                      = 0x140A,
-	GL_2_BYTES                     = 0x1407,
-	GL_3_BYTES                     = 0x1408,
-	GL_4_BYTES                     = 0x1409,
-
-	// Primitives
-	GL_LINES                       = 0x0001,
-	GL_POINTS                      = 0x0000,
-	GL_LINE_STRIP                  = 0x0003,
-	GL_LINE_LOOP                   = 0x0002,
-	GL_TRIANGLES                   = 0x0004,
-	GL_TRIANGLE_STRIP              = 0x0005,
-	GL_TRIANGLE_FAN                = 0x0006,
-	GL_QUADS                       = 0x0007,
-	GL_QUAD_STRIP                  = 0x0008,
-	GL_POLYGON                     = 0x0009,
-	GL_EDGE_FLAG                   = 0x0B43,
-
-	// Vertex Arrays
-	GL_VERTEX_ARRAY                = 0x8074,
-	GL_NORMAL_ARRAY                = 0x8075,
-	GL_COLOR_ARRAY                 = 0x8076,
-	GL_INDEX_ARRAY                 = 0x8077,
-	GL_TEXTURE_COORD_ARRAY         = 0x8078,
-	GL_EDGE_FLAG_ARRAY             = 0x8079,
-	GL_VERTEX_ARRAY_SIZE           = 0x807A,
-	GL_VERTEX_ARRAY_TYPE           = 0x807B,
-	GL_VERTEX_ARRAY_STRIDE         = 0x807C,
-	GL_VERTEX_ARRAY_COUNT          = 0x807D,
-	GL_NORMAL_ARRAY_TYPE           = 0x807E,
-	GL_NORMAL_ARRAY_STRIDE         = 0x807F,
-	GL_NORMAL_ARRAY_COUNT          = 0x8080,
-	GL_COLOR_ARRAY_SIZE            = 0x8081,
-	GL_COLOR_ARRAY_TYPE            = 0x8082,
-	GL_COLOR_ARRAY_STRIDE          = 0x8083,
-	GL_COLOR_ARRAY_COUNT           = 0x8084,
-	GL_INDEX_ARRAY_TYPE            = 0x8085,
-	GL_INDEX_ARRAY_STRIDE          = 0x8086,
-	GL_INDEX_ARRAY_COUNT           = 0x8087,
-	GL_TEXTURE_COORD_ARRAY_SIZE    = 0x8088,
-	GL_TEXTURE_COORD_ARRAY_TYPE    = 0x8089,
-	GL_TEXTURE_COORD_ARRAY_STRIDE  = 0x808A,
-	GL_TEXTURE_COORD_ARRAY_COUNT   = 0x808B,
-	GL_EDGE_FLAG_ARRAY_STRIDE      = 0x808C,
-	GL_EDGE_FLAG_ARRAY_COUNT       = 0x808D,
-	GL_VERTEX_ARRAY_POINTER        = 0x808E,
-	GL_NORMAL_ARRAY_POINTER        = 0x808F,
-	GL_COLOR_ARRAY_POINTER         = 0x8090,
-	GL_INDEX_ARRAY_POINTER         = 0x8091,
-	GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
-	GL_EDGE_FLAG_ARRAY_POINTER     = 0x8093,
-	GL_V2F                         = 0x2A20,
-	GL_V3F                         = 0x2A21,
-	GL_C4UB_V2F                    = 0x2A22,
-	GL_C4UB_V3F                    = 0x2A23,
-	GL_C3F_V3F                     = 0x2A24,
-	GL_N3F_V3F                     = 0x2A25,
-	GL_C4F_N3F_V3F                 = 0x2A26,
-	GL_T2F_V3F                     = 0x2A27,
-	GL_T4F_V4F                     = 0x2A28,
-	GL_T2F_C4UB_V3F                = 0x2A29,
-	GL_T2F_C3F_V3F                 = 0x2A2A,
-	GL_T2F_N3F_V3F                 = 0x2A2B,
-	GL_T2F_C4F_N3F_V3F             = 0x2A2C,
-	GL_T4F_C4F_N3F_V4F             = 0x2A2D,
-
-	// Matrix Mode
-	GL_MATRIX_MODE                 = 0x0BA0,
-	GL_MODELVIEW                   = 0x1700,
-	GL_PROJECTION                  = 0x1701,
-	GL_TEXTURE                     = 0x1702,
-
-	// Points
-	GL_POINT_SMOOTH                = 0x0B10,
-	GL_POINT_SIZE                  = 0x0B11,
-	GL_POINT_SIZE_GRANULARITY      = 0x0B13,
-	GL_POINT_SIZE_RANGE            = 0x0B12,
-
-	// Lines
-	GL_LINE_SMOOTH                 = 0x0B20,
-	GL_LINE_STIPPLE                = 0x0B24,
-	GL_LINE_STIPPLE_PATTERN        = 0x0B25,
-	GL_LINE_STIPPLE_REPEAT         = 0x0B26,
-	GL_LINE_WIDTH                  = 0x0B21,
-	GL_LINE_WIDTH_GRANULARITY      = 0x0B23,
-	GL_LINE_WIDTH_RANGE            = 0x0B22,
-
-	// Polygons
-	GL_POINT                       = 0x1B00,
-	GL_LINE                        = 0x1B01,
-	GL_FILL                        = 0x1B02,
-	GL_CCW                         = 0x0901,
-	GL_CW                          = 0x0900,
-	GL_FRONT                       = 0x0404,
-	GL_BACK                        = 0x0405,
-	GL_CULL_FACE                   = 0x0B44,
-	GL_CULL_FACE_MODE              = 0x0B45,
-	GL_POLYGON_SMOOTH              = 0x0B41,
-	GL_POLYGON_STIPPLE             = 0x0B42,
-	GL_FRONT_FACE                  = 0x0B46,
-	GL_POLYGON_MODE                = 0x0B40,
-	GL_POLYGON_OFFSET_FACTOR       = 0x3038,
-	GL_POLYGON_OFFSET_UNITS        = 0x2A00,
-	GL_POLYGON_OFFSET_POINT        = 0x2A01,
-	GL_POLYGON_OFFSET_LINE         = 0x2A02,
-	GL_POLYGON_OFFSET_FILL         = 0x8037,
-	GL_SHADOW_MASK_MODE            = 0x0C40,
-	GL_SHADOW_MODE                 = 0x0C41,
-
-	// Display Lists
-	GL_COMPILE                     = 0x1300,
-	GL_COMPILE_AND_EXECUTE         = 0x1301,
-	GL_LIST_BASE                   = 0x0B32,
-	GL_LIST_INDEX                  = 0x0B33,
-	GL_LIST_MODE                   = 0x0B30,
-
-	// Depth buffer
-	GL_NEVER                       = 0x0200,
-	GL_LESS                        = 0x0201,
-	GL_GEQUAL                      = 0x0206,
-	GL_LEQUAL                      = 0x0203,
-	GL_GREATER                     = 0x0204,
-	GL_NOTEQUAL                    = 0x0205,
-	GL_EQUAL                       = 0x0202,
-	GL_ALWAYS                      = 0x0207,
-	GL_DEPTH_TEST                  = 0x0B71,
-	GL_DEPTH_BITS                  = 0x0D56,
-	GL_DEPTH_CLEAR_VALUE           = 0x0B73,
-	GL_DEPTH_FUNC                  = 0x0B74,
-	GL_DEPTH_RANGE                 = 0x0B70,
-	GL_DEPTH_WRITEMASK             = 0x0B72,
-	GL_DEPTH_COMPONENT             = 0x1902,
-
-	// Lighting
-	GL_LIGHTING                    = 0x0B50,
-	GL_LIGHT0                      = 0x4000,
-	GL_LIGHT1                      = 0x4001,
-	GL_LIGHT2                      = 0x4002,
-	GL_LIGHT3                      = 0x4003,
-	GL_LIGHT4                      = 0x4004,
-	GL_LIGHT5                      = 0x4005,
-	GL_LIGHT6                      = 0x4006,
-	GL_LIGHT7                      = 0x4007,
-	GL_SPOT_EXPONENT               = 0x1205,
-	GL_SPOT_CUTOFF                 = 0x1206,
-	GL_CONSTANT_ATTENUATION        = 0x1207,
-	GL_LINEAR_ATTENUATION          = 0x1208,
-	GL_QUADRATIC_ATTENUATION       = 0x1209,
-	GL_AMBIENT                     = 0x1200,
-	GL_DIFFUSE                     = 0x1201,
-	GL_SPECULAR                    = 0x1202,
-	GL_SHININESS                   = 0x1601,
-	GL_EMISSION                    = 0x1600,
-	GL_POSITION                    = 0x1203,
-	GL_SPOT_DIRECTION              = 0x1204,
-	GL_AMBIENT_AND_DIFFUSE         = 0x1602,
-	GL_COLOR_INDEXES               = 0x1603,
-	GL_LIGHT_MODEL_TWO_SIDE        = 0x0B52,
-	GL_LIGHT_MODEL_LOCAL_VIEWER    = 0x0B51,
-	GL_LIGHT_MODEL_AMBIENT         = 0x0B53,
-	GL_FRONT_AND_BACK              = 0x0408,
-	GL_SHADE_MODEL                 = 0x0B54,
-	GL_FLAT                        = 0x1D00,
-	GL_SMOOTH                      = 0x1D01,
-	GL_COLOR_MATERIAL              = 0x0B57,
-	GL_COLOR_MATERIAL_FACE         = 0x0B55,
-	GL_COLOR_MATERIAL_PARAMETER    = 0x0B56,
-	GL_NORMALIZE                   = 0x0BA1,
-
-	// User clipping planes
-	GL_CLIP_PLANE0                 = 0x3000,
-	GL_CLIP_PLANE1                 = 0x3001,
-	GL_CLIP_PLANE2                 = 0x3002,
-	GL_CLIP_PLANE3                 = 0x3003,
-	GL_CLIP_PLANE4                 = 0x3004,
-	GL_CLIP_PLANE5                 = 0x3005,
-
-	// Accumulation buffer
-	GL_ACCUM_RED_BITS              = 0x0D58,
-	GL_ACCUM_GREEN_BITS            = 0x0D59,
-	GL_ACCUM_BLUE_BITS             = 0x0D5A,
-	GL_ACCUM_ALPHA_BITS            = 0x0D5B,
-	GL_ACCUM_CLEAR_VALUE           = 0x0B80,
-	GL_ACCUM                       = 0x0100,
-	GL_ADD                         = 0x0104,
-	GL_LOAD                        = 0x0101,
-	GL_MULT                        = 0x0103,
-	GL_RETURN                      = 0x0102,
-
-	// Alpha testing
-	GL_ALPHA_TEST                  = 0x0BC0,
-	GL_ALPHA_TEST_REF              = 0x0BC2,
-	GL_ALPHA_TEST_FUNC             = 0x0BC1,
-
-	// Blending
-	GL_BLEND                       = 0x0BE2,
-	GL_BLEND_SRC                   = 0x0BE1,
-	GL_BLEND_DST                   = 0x0BE0,
-	GL_ZERO                        = 0,
-	GL_ONE                         = 1,
-	GL_SRC_COLOR                   = 0x0300,
-	GL_ONE_MINUS_SRC_COLOR         = 0x0301,
-	GL_DST_COLOR                   = 0x0306,
-	GL_ONE_MINUS_DST_COLOR         = 0x0307,
-	GL_SRC_ALPHA                   = 0x0302,
-	GL_ONE_MINUS_SRC_ALPHA         = 0x0303,
-	GL_DST_ALPHA                   = 0x0304,
-	GL_ONE_MINUS_DST_ALPHA         = 0x0305,
-	GL_SRC_ALPHA_SATURATE          = 0x0308,
-	GL_CONSTANT_COLOR              = 0x8001,
-	GL_ONE_MINUS_CONSTANT_COLOR    = 0x8002,
-	GL_CONSTANT_ALPHA              = 0x8003,
-	GL_ONE_MINUS_CONSTANT_ALPHA    = 0x8004,
-
-	// Render Mode
-	GL_FEEDBACK                    = 0x1C01,
-	GL_RENDER                      = 0x1C00,
-	GL_SELECT                      = 0x1C02,
-
-	// Feedback
-	GL_2D                          = 0x0600,
-	GL_3D                          = 0x0601,
-	GL_3D_COLOR                    = 0x0602,
-	GL_3D_COLOR_TEXTURE            = 0x0603,
-	GL_4D_COLOR_TEXTURE            = 0x0604,
-	GL_POINT_TOKEN                 = 0x0701,
-	GL_LINE_TOKEN                  = 0x0702,
-	GL_LINE_RESET_TOKEN            = 0x0707,
-	GL_POLYGON_TOKEN               = 0x0703,
-	GL_BITMAP_TOKEN                = 0x0704,
-	GL_DRAW_PIXEL_TOKEN            = 0x0705,
-	GL_COPY_PIXEL_TOKEN            = 0x0706,
-	GL_PASS_THROUGH_TOKEN          = 0x0700,
-
-	// Fog
-	GL_FOG                         = 0x0B60,
-	GL_FOG_MODE                    = 0x0B65,
-	GL_FOG_DENSITY                 = 0x0B62,
-	GL_FOG_COLOR                   = 0x0B66,
-	GL_FOG_INDEX                   = 0x0B61,
-	GL_FOG_START                   = 0x0B63,
-	GL_FOG_END                     = 0x0B64,
-	GL_LINEAR                      = 0x2601,
-	GL_EXP                         = 0x0800,
-	GL_EXP2                        = 0x0801,
-
-	// Logic Ops
-	GL_LOGIC_OP                    = 0x0BF1,
-	GL_LOGIC_OP_MODE               = 0x0BF0,
-	GL_CLEAR                       = 0x1500,
-	GL_SET                         = 0x150F,
-	GL_COPY                        = 0x1503,
-	GL_COPY_INVERTED               = 0x150C,
-	GL_NOOP                        = 0x1505,
-	GL_INVERT                      = 0x150A,
-	GL_AND                         = 0x1501,
-	GL_NAND                        = 0x150E,
-	GL_OR                          = 0x1507,
-	GL_NOR                         = 0x1508,
-	GL_XOR                         = 0x1506,
-	GL_EQUIV                       = 0x1509,
-	GL_AND_REVERSE                 = 0x1502,
-	GL_AND_INVERTED                = 0x1504,
-	GL_OR_REVERSE                  = 0x150B,
-	GL_OR_INVERTED                 = 0x150D,
-
-	// Stencil
-	GL_STENCIL_TEST                = 0x0B90,
-	GL_STENCIL_WRITEMASK           = 0x0B98,
-	GL_STENCIL_BITS                = 0x0D57,
-	GL_STENCIL_FUNC                = 0x0B92,
-	GL_STENCIL_VALUE_MASK          = 0x0B93,
-	GL_STENCIL_REF                 = 0x0B97,
-	GL_STENCIL_FAIL                = 0x0B94,
-	GL_STENCIL_PASS_DEPTH_PASS     = 0x0B96,
-	GL_STENCIL_PASS_DEPTH_FAIL     = 0x0B95,
-	GL_STENCIL_CLEAR_VALUE         = 0x0B91,
-	GL_STENCIL_INDEX               = 0x1901,
-	GL_KEEP                        = 0x1E00,
-	GL_REPLACE                     = 0x1E01,
-	GL_INCR                        = 0x1E02,
-	GL_DECR                        = 0x1E03,
-	GL_INCR_WRAP                   = 0x8507,
-	GL_DECR_WRAP                   = 0x8508,
-
-	// Buffers, Pixel Drawing/Reading
-	GL_NONE                        = 0,
-	GL_LEFT                        = 0x0406,
-	GL_RIGHT                       = 0x0407,
-	//TGL_FRONT                     = 0x0404,
-	//TGL_BACK                      = 0x0405,
-	//TGL_FRONT_AND_BACK            = 0x0408,
-	GL_FRONT_LEFT                  = 0x0400,
-	GL_FRONT_RIGHT                 = 0x0401,
-	GL_BACK_LEFT                   = 0x0402,
-	GL_BACK_RIGHT                  = 0x0403,
-	GL_AUX0                        = 0x0409,
-	GL_AUX1                        = 0x040A,
-	GL_AUX2                        = 0x040B,
-	GL_AUX3                        = 0x040C,
-	GL_COLOR_INDEX                 = 0x1900,
-	GL_RED                         = 0x1903,
-	GL_GREEN                       = 0x1904,
-	GL_BLUE                        = 0x1905,
-	GL_ALPHA                       = 0x1906,
-	GL_LUMINANCE                   = 0x1909,
-	GL_LUMINANCE_ALPHA             = 0x190A,
-	GL_ALPHA_BITS                  = 0x0D55,
-	GL_RED_BITS                    = 0x0D52,
-	GL_GREEN_BITS                  = 0x0D53,
-	GL_BLUE_BITS                   = 0x0D54,
-	GL_INDEX_BITS                  = 0x0D51,
-	GL_SUBPIXEL_BITS               = 0x0D50,
-	GL_AUX_BUFFERS                 = 0x0C00,
-	GL_READ_BUFFER                 = 0x0C02,
-	GL_DRAW_BUFFER                 = 0x0C01,
-	GL_DOUBLEBUFFER                = 0x0C32,
-	GL_STEREO                      = 0x0C33,
-	GL_BITMAP                      = 0x1A00,
-	GL_COLOR                       = 0x1800,
-	GL_DEPTH                       = 0x1801,
-	GL_STENCIL                     = 0x1802,
-	GL_DITHER                      = 0x0BD0,
-	GL_RGB                         = 0x1907,
-	GL_RGBA                        = 0x1908,
-
-	// Implementation limits
-	GL_MAX_LIST_NESTING            = 0x0B31,
-	GL_MAX_ATTRIB_STACK_DEPTH      = 0x0D35,
-	GL_MAX_MODELVIEW_STACK_DEPTH   = 0x0D36,
-	GL_MAX_NAME_STACK_DEPTH        = 0x0D37,
-	GL_MAX_PROJECTION_STACK_DEPTH  = 0x0D38,
-	GL_MAX_TEXTURE_STACK_DEPTH     = 0x0D39,
-	GL_MAX_EVAL_ORDER              = 0x0D30,
-	GL_MAX_LIGHTS                  = 0x0D31,
-	GL_MAX_CLIP_PLANES             = 0x0D32,
-	GL_MAX_TEXTURE_SIZE            = 0x0D33,
-	GL_MAX_PIXEL_MAP_TABLE         = 0x0D34,
-	GL_MAX_VIEWPORT_DIMS           = 0x0D3A,
-	GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B,
-
-	// Gets
-	GL_ATTRIB_STACK_DEPTH          = 0x0BB0,
-	GL_COLOR_CLEAR_VALUE           = 0x0C22,
-	GL_COLOR_WRITEMASK             = 0x0C23,
-	GL_CURRENT_INDEX               = 0x0B01,
-	GL_CURRENT_COLOR               = 0x0B00,
-	GL_CURRENT_NORMAL              = 0x0B02,
-	GL_CURRENT_RASTER_COLOR        = 0x0B04,
-	GL_CURRENT_RASTER_DISTANCE     = 0x0B09,
-	GL_CURRENT_RASTER_INDEX        = 0x0B05,
-	GL_CURRENT_RASTER_POSITION     = 0x0B07,
-	GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
-	GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
-	GL_CURRENT_TEXTURE_COORDS      = 0x0B03,
-	GL_INDEX_CLEAR_VALUE           = 0x0C20,
-	GL_INDEX_MODE                  = 0x0C30,
-	GL_INDEX_WRITEMASK             = 0x0C21,
-	GL_MODELVIEW_MATRIX            = 0x0BA6,
-	GL_MODELVIEW_STACK_DEPTH       = 0x0BA3,
-	GL_NAME_STACK_DEPTH            = 0x0D70,
-	GL_PROJECTION_MATRIX           = 0x0BA7,
-	GL_PROJECTION_STACK_DEPTH      = 0x0BA4,
-	GL_RENDER_MODE                 = 0x0C40,
-	GL_RGBA_MODE                   = 0x0C31,
-	GL_TEXTURE_MATRIX              = 0x0BA8,
-	GL_TEXTURE_STACK_DEPTH         = 0x0BA5,
-	GL_VIEWPORT                    = 0x0BA2,
-
-	// Evaluators
-	GL_AUTO_NORMAL                 = 0x0D80,
-	GL_MAP1_COLOR_4                = 0x0D90,
-	GL_MAP1_GRID_DOMAIN            = 0x0DD0,
-	GL_MAP1_GRID_SEGMENTS          = 0x0DD1,
-	GL_MAP1_INDEX                  = 0x0D91,
-	GL_MAP1_NORMAL                 = 0x0D92,
-	GL_MAP1_TEXTURE_COORD_1        = 0x0D93,
-	GL_MAP1_TEXTURE_COORD_2        = 0x0D94,
-	GL_MAP1_TEXTURE_COORD_3        = 0x0D95,
-	GL_MAP1_TEXTURE_COORD_4        = 0x0D96,
-	GL_MAP1_VERTEX_3               = 0x0D97,
-	GL_MAP1_VERTEX_4               = 0x0D98,
-	GL_MAP2_COLOR_4                = 0x0DB0,
-	GL_MAP2_GRID_DOMAIN            = 0x0DD2,
-	GL_MAP2_GRID_SEGMENTS          = 0x0DD3,
-	GL_MAP2_INDEX                  = 0x0DB1,
-	GL_MAP2_NORMAL                 = 0x0DB2,
-	GL_MAP2_TEXTURE_COORD_1        = 0x0DB3,
-	GL_MAP2_TEXTURE_COORD_2        = 0x0DB4,
-	GL_MAP2_TEXTURE_COORD_3        = 0x0DB5,
-	GL_MAP2_TEXTURE_COORD_4        = 0x0DB6,
-	GL_MAP2_VERTEX_3               = 0x0DB7,
-	GL_MAP2_VERTEX_4               = 0x0DB8,
-	GL_COEFF                       = 0x0A00,
-	GL_DOMAIN                      = 0x0A02,
-	GL_ORDER                       = 0x0A01,
-
-	// Hints
-	GL_FOG_HINT                    = 0x0C54,
-	GL_LINE_SMOOTH_HINT            = 0x0C52,
-	GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
-	GL_POINT_SMOOTH_HINT           = 0x0C51,
-	GL_POLYGON_SMOOTH_HINT         = 0x0C53,
-	GL_DONT_CARE                   = 0x1100,
-	GL_FASTEST                     = 0x1101,
-	GL_NICEST                      = 0x1102,
-
-	// Scissor box
-	GL_SCISSOR_TEST                = 0x0C11,
-	GL_SCISSOR_BOX                 = 0x0C10,
-
-	// Pixel Mode / Transfer
-	GL_MAP_COLOR                   = 0x0D10,
-	GL_MAP_STENCIL                 = 0x0D11,
-	GL_INDEX_SHIFT                 = 0x0D12,
-	GL_INDEX_OFFSET                = 0x0D13,
-	GL_RED_SCALE                   = 0x0D14,
-	GL_RED_BIAS                    = 0x0D15,
-	GL_GREEN_SCALE                 = 0x0D18,
-	GL_GREEN_BIAS                  = 0x0D19,
-	GL_BLUE_SCALE                  = 0x0D1A,
-	GL_BLUE_BIAS                   = 0x0D1B,
-	GL_ALPHA_SCALE                 = 0x0D1C,
-	GL_ALPHA_BIAS                  = 0x0D1D,
-	GL_DEPTH_SCALE                 = 0x0D1E,
-	GL_DEPTH_BIAS                  = 0x0D1F,
-	GL_PIXEL_MAP_S_TO_S_SIZE       = 0x0CB1,
-	GL_PIXEL_MAP_I_TO_I_SIZE       = 0x0CB0,
-	GL_PIXEL_MAP_I_TO_R_SIZE       = 0x0CB2,
-	GL_PIXEL_MAP_I_TO_G_SIZE       = 0x0CB3,
-	GL_PIXEL_MAP_I_TO_B_SIZE       = 0x0CB4,
-	GL_PIXEL_MAP_I_TO_A_SIZE       = 0x0CB5,
-	GL_PIXEL_MAP_R_TO_R_SIZE       = 0x0CB6,
-	GL_PIXEL_MAP_G_TO_G_SIZE       = 0x0CB7,
-	GL_PIXEL_MAP_B_TO_B_SIZE       = 0x0CB8,
-	GL_PIXEL_MAP_A_TO_A_SIZE       = 0x0CB9,
-	GL_PIXEL_MAP_S_TO_S            = 0x0C71,
-	GL_PIXEL_MAP_I_TO_I            = 0x0C70,
-	GL_PIXEL_MAP_I_TO_R            = 0x0C72,
-	GL_PIXEL_MAP_I_TO_G            = 0x0C73,
-	GL_PIXEL_MAP_I_TO_B            = 0x0C74,
-	GL_PIXEL_MAP_I_TO_A            = 0x0C75,
-	GL_PIXEL_MAP_R_TO_R            = 0x0C76,
-	GL_PIXEL_MAP_G_TO_G            = 0x0C77,
-	GL_PIXEL_MAP_B_TO_B            = 0x0C78,
-	GL_PIXEL_MAP_A_TO_A            = 0x0C79,
-	GL_PACK_ALIGNMENT              = 0x0D05,
-	GL_PACK_LSB_FIRST              = 0x0D01,
-	GL_PACK_ROW_LENGTH             = 0x0D02,
-	GL_PACK_SKIP_PIXELS            = 0x0D04,
-	GL_PACK_SKIP_ROWS              = 0x0D03,
-	GL_PACK_SWAP_BYTES             = 0x0D00,
-	GL_UNPACK_ALIGNMENT            = 0x0CF5,
-	GL_UNPACK_LSB_FIRST            = 0x0CF1,
-	GL_UNPACK_ROW_LENGTH           = 0x0CF2,
-	GL_UNPACK_SKIP_PIXELS          = 0x0CF4,
-	GL_UNPACK_SKIP_ROWS            = 0x0CF3,
-	GL_UNPACK_SWAP_BYTES           = 0x0CF0,
-	GL_ZOOM_X                      = 0x0D16,
-	GL_ZOOM_Y                      = 0x0D17,
-
-	// Texture mapping
-	GL_TEXTURE_ENV                 = 0x2300,
-	GL_TEXTURE_ENV_MODE            = 0x2200,
-	GL_TEXTURE_1D                  = 0x0DE0,
-	GL_TEXTURE_2D                  = 0x0DE1,
-	GL_TEXTURE_WRAP_S              = 0x2802,
-	GL_TEXTURE_WRAP_T              = 0x2803,
-	GL_TEXTURE_MAG_FILTER          = 0x2800,
-	GL_TEXTURE_MIN_FILTER          = 0x2801,
-	GL_TEXTURE_ENV_COLOR           = 0x2201,
-	GL_TEXTURE_GEN_S               = 0x0C60,
-	GL_TEXTURE_GEN_T               = 0x0C61,
-	GL_TEXTURE_GEN_MODE            = 0x2500,
-	GL_TEXTURE_BORDER_COLOR        = 0x1004,
-	GL_TEXTURE_WIDTH               = 0x1000,
-	GL_TEXTURE_HEIGHT              = 0x1001,
-	GL_TEXTURE_BORDER              = 0x1005,
-	GL_TEXTURE_COMPONENTS          = 0x1003,
-	GL_NEAREST_MIPMAP_NEAREST      = 0x2700,
-	GL_NEAREST_MIPMAP_LINEAR       = 0x2702,
-	GL_LINEAR_MIPMAP_NEAREST       = 0x2701,
-	GL_LINEAR_MIPMAP_LINEAR        = 0x2703,
-	GL_OBJECT_LINEAR               = 0x2401,
-	GL_OBJECT_PLANE                = 0x2501,
-	GL_EYE_LINEAR                  = 0x2400,
-	GL_EYE_PLANE                   = 0x2502,
-	GL_SPHERE_MAP                  = 0x2402,
-	GL_DECAL                       = 0x2101,
-	GL_MODULATE                    = 0x2100,
-	GL_NEAREST                     = 0x2600,
-	GL_REPEAT                      = 0x2901,
-	GL_CLAMP                       = 0x2900,
-	GL_CLAMP_TO_EDGE               = 0x812F,
-	GL_MIRRORED_REPEAT             = 0x8370,
-	GL_S                           = 0x2000,
-	GL_T                           = 0x2001,
-	GL_R                           = 0x2002,
-	GL_Q                           = 0x2003,
-	GL_TEXTURE_GEN_R               = 0x0C62,
-	GL_TEXTURE_GEN_Q               = 0x0C63,
-
-	GL_PROXY_TEXTURE_1D            = 0x8063,
-	GL_PROXY_TEXTURE_2D            = 0x8064,
-	GL_TEXTURE_PRIORITY            = 0x8066,
-	GL_TEXTURE_RESIDENT            = 0x8067,
-	GL_TEXTURE_1D_BINDING          = 0x8068,
-	GL_TEXTURE_2D_BINDING          = 0x8069,
-
-	// Internal texture formats
-	GL_ALPHA4                      = 0x803B,
-	GL_ALPHA8                      = 0x803C,
-	GL_ALPHA12                     = 0x803D,
-	GL_ALPHA16                     = 0x803E,
-	GL_LUMINANCE4                  = 0x803F,
-	GL_LUMINANCE8                  = 0x8040,
-	GL_LUMINANCE12                 = 0x8041,
-	GL_LUMINANCE16                 = 0x8042,
-	GL_LUMINANCE4_ALPHA4           = 0x8043,
-	GL_LUMINANCE6_ALPHA2           = 0x8044,
-	GL_LUMINANCE8_ALPHA8           = 0x8045,
-	GL_LUMINANCE12_ALPHA4          = 0x8046,
-	GL_LUMINANCE12_ALPHA12         = 0x8047,
-	GL_LUMINANCE16_ALPHA16         = 0x8048,
-	GL_INTENSITY                   = 0x8049,
-	GL_INTENSITY4                  = 0x804A,
-	GL_INTENSITY8                  = 0x804B,
-	GL_INTENSITY12                 = 0x804C,
-	GL_INTENSITY16                 = 0x804D,
-	GL_R3_G3_B2                    = 0x2A10,
-	GL_RGB4                        = 0x804F,
-	GL_RGB5                        = 0x8050,
-	GL_RGB8                        = 0x8051,
-	GL_RGB10                       = 0x8052,
-	GL_RGB12                       = 0x8053,
-	GL_RGB16                       = 0x8054,
-	GL_RGBA2                       = 0x8055,
-	GL_RGBA4                       = 0x8056,
-	GL_RGB5_A1                     = 0x8057,
-	GL_RGBA8                       = 0x8058,
-	GL_RGB10_A2                    = 0x8059,
-	GL_RGBA12                      = 0x805A,
-	GL_RGBA16                      = 0x805B,
-	GL_UNSIGNED_SHORT_5_6_5        = 0x8363,
-	GL_UNSIGNED_SHORT_5_6_5_REV    = 0x8364,
-	GL_UNSIGNED_INT_8_8_8_8        = 0x8035,
-	GL_UNSIGNED_INT_8_8_8_8_REV    = 0x8367,
-	GL_UNSIGNED_SHORT_5_5_5_1      = 0x8034,
-	GL_UNSIGNED_SHORT_1_5_5_5_REV  = 0x8366,
-	GL_UNSIGNED_SHORT_4_4_4_4      = 0x8033,
-	GL_UNSIGNED_SHORT_4_4_4_4_REV  = 0x8365,
-
-	// Utility
-	GL_VENDOR                      = 0x1F00,
-	GL_RENDERER                    = 0x1F01,
-	GL_VERSION                     = 0x1F02,
-	GL_EXTENSIONS                  = 0x1F03,
-
-	// Errors
-	GL_INVALID_VALUE               = 0x0501,
-	GL_INVALID_ENUM                = 0x0500,
-	GL_INVALID_OPERATION           = 0x0502,
-	GL_STACK_OVERFLOW              = 0x0503,
-	GL_STACK_UNDERFLOW             = 0x0504,
-	GL_OUT_OF_MEMORY               = 0x0505,
-
-	// 1.0 Extensions
-
-	// TGL_EXT_blend_minmax and TGL_EXT_blend_color
-	GL_CONSTANT_COLOR_EXT          = 0x8001,
-	GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
-	GL_CONSTANT_ALPHA_EXT          = 0x8003,
-	GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
-	GL_BLEND_EQUATION_EXT          = 0x8009,
-	GL_MIN_EXT                     = 0x8007,
-	GL_MAX_EXT                     = 0x8008,
-	GL_FUNC_ADD_EXT                = 0x8006,
-	GL_FUNC_SUBTRACT_EXT           = 0x800A,
-	GL_FUNC_REVERSE_SUBTRACT_EXT   = 0x800B,
-	GL_BLEND_COLOR_EXT             = 0x8005,
-
-	// TGL_EXT_polygon_offset
-	GL_POLYGON_OFFSET_EXT           = 0x8037,
-	GL_POLYGON_OFFSET_FACTOR_EXT    = 0x8038,
-	GL_POLYGON_OFFSET_BIAS_EXT      = 0x8039,
-
-	// TGL_EXT_vertex_array
-	GL_VERTEX_ARRAY_EXT            = 0x8074,
-	GL_NORMAL_ARRAY_EXT            = 0x8075,
-	GL_COLOR_ARRAY_EXT             = 0x8076,
-	GL_INDEX_ARRAY_EXT             = 0x8077,
-	GL_TEXTURE_COORD_ARRAY_EXT     = 0x8078,
-	GL_EDGE_FLAG_ARRAY_EXT         = 0x8079,
-	GL_VERTEX_ARRAY_SIZE_EXT       = 0x807A,
-	GL_VERTEX_ARRAY_TYPE_EXT       = 0x807B,
-	GL_VERTEX_ARRAY_STRIDE_EXT     = 0x807C,
-	GL_VERTEX_ARRAY_COUNT_EXT      = 0x807D,
-	GL_NORMAL_ARRAY_TYPE_EXT       = 0x807E,
-	GL_NORMAL_ARRAY_STRIDE_EXT     = 0x807F,
-	GL_NORMAL_ARRAY_COUNT_EXT      = 0x8080,
-	GL_COLOR_ARRAY_SIZE_EXT        = 0x8081,
-	GL_COLOR_ARRAY_TYPE_EXT        = 0x8082,
-	GL_COLOR_ARRAY_STRIDE_EXT      = 0x8083,
-	GL_COLOR_ARRAY_COUNT_EXT       = 0x8084,
-	GL_INDEX_ARRAY_TYPE_EXT        = 0x8085,
-	GL_INDEX_ARRAY_STRIDE_EXT      = 0x8086,
-	GL_INDEX_ARRAY_COUNT_EXT       = 0x8087,
-	GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
-	GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
-	GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A,
-	GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B,
-	GL_EDGE_FLAG_ARRAY_STRIDE_EXT  = 0x808C,
-	GL_EDGE_FLAG_ARRAY_COUNT_EXT   = 0x808D,
-	GL_VERTEX_ARRAY_POINTER_EXT    = 0x808E,
-	GL_NORMAL_ARRAY_POINTER_EXT    = 0x808F,
-	GL_COLOR_ARRAY_POINTER_EXT     = 0x8090,
-	GL_INDEX_ARRAY_POINTER_EXT     = 0x8091,
-	GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092,
-	GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093,
-
-	// Color-types from 1.2, from SDL_opengl.h
-	GL_BGR                         = 0x80E0,
-	GL_BGRA                        = 0x80E1
-} GLenum;




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