[Scummvm-git-logs] scummvm master -> ec3589c1139cc591dee821a521dd92e1bce8cfee

sev- noreply at scummvm.org
Fri Jun 14 15:17:37 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
ec3589c113 NEWS: Mention that The Space Bar is supported


Commit: ec3589c1139cc591dee821a521dd92e1bce8cfee
    https://github.com/scummvm/scummvm/commit/ec3589c1139cc591dee821a521dd92e1bce8cfee
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-06-14T17:17:27+02:00

Commit Message:
NEWS: Mention that The Space Bar is supported

Changed paths:
    NEWS.md


diff --git a/NEWS.md b/NEWS.md
index 022110670b9..75d61fad4ad 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -6,7 +6,8 @@ For a more comprehensive changelog of the latest experimental code, see:
  New games:
   - Added support for Orion Burger.
   - Added support for Total Eclipse and Total Eclipse 2.
-  - Added support for Thimbleweed Park
+  - Added support for Thimbleweed Park.
+  - Added support for The Space Bar.
 
  General:
   - Fixed GLSL version parsing on some OpenGL ES2 platforms.
@@ -19,7 +20,7 @@ For a more comprehensive changelog of the latest experimental code, see:
     they should be, making e.g. the King's Quest III intro hard to read.
 
  AGS:
-  - Syncronized with upstream AGS 3.6.0.58
+  - Syncronized with upstream AGS 3.6.0.58.
   - Fixed glitchy staircase in old Maniac Mansion Mania episodes, caused by
     imperfect pathfinding.
 
@@ -31,11 +32,11 @@ For a more comprehensive changelog of the latest experimental code, see:
    - Added map generator from Moonbase Console for Moonbase Commander.
 
  Sword1:
-   - Added a "Windows audio engine" mode available within the ScummVM game 
-     options, in which we simulate the DirectSound audio drivers powering the 
+   - Added a "Windows audio engine" mode available within the ScummVM game
+     options, in which we simulate the DirectSound audio drivers powering the
      Windows 95 executable.
-     This makes the game use softer (logarithmic) audio curves, but removes 
-     fade-in and fade-out for sound effects, fade-in for music, and automatic 
+     This makes the game use softer (logarithmic) audio curves, but removes
+     fade-in and fade-out for sound effects, fade-in for music, and automatic
      music volume attenuation for when speech is playing. By default the setting
      is off, since the game was developed with DOS and AIL sound drivers in mind,
      and it is also not available for Macintosh and PSX versions.
@@ -54,6 +55,7 @@ For a more comprehensive changelog of the latest experimental code, see:
    - Fixed Ultima VIII item splitting & merging on game map.
    - Fixed Ultima VIII animation, audio, and scene transition issues.
 
+
 #### 2.8.1 (2024-03-31)
 
  General:




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