[Scummvm-git-logs] scummvm master -> f21878353fd95a9a3c81feae7e86ab08122aa9a0
ScummVM-Translations
noreply at scummvm.org
Tue May 14 16:29:20 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
f21878353f I18N: Add translation (Chinese (Traditional))
Commit: f21878353fd95a9a3c81feae7e86ab08122aa9a0
https://github.com/scummvm/scummvm/commit/f21878353fd95a9a3c81feae7e86ab08122aa9a0
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-05-14T16:29:15Z
Commit Message:
I18N: Add translation (Chinese (Traditional))
Changed paths:
A po/zh_Hant.po
diff --git a/po/zh_Hant.po b/po/zh_Hant.po
new file mode 100644
index 00000000000..2b23dfbc41f
--- /dev/null
+++ b/po/zh_Hant.po
@@ -0,0 +1,10862 @@
+# LANGUAGE translation for ScummVM.
+# Copyright (C) YEAR ScummVM Team
+# This file is distributed under the same license as the ScummVM package.
+# FIRST AUTHOR <EMAIL at ADDRESS>, YEAR.
+#
+#: engines/twp/dialogs.cpp:48 engines/twp/dialogs.cpp:50
+#: engines/twp/dialogs.cpp:52 engines/twp/dialogs.cpp:54
+#: engines/twp/dialogs.cpp:57
+msgid ""
+msgstr ""
+"Project-Id-Version: ScummVM 2.9.0git\n"
+"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
+"POT-Creation-Date: 2024-05-04 22:58+0000\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: Automatically generated\n"
+"Language-Team: none\n"
+"Language: zh_Hant\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#. I18N: built on <build date> with <compiler>
+#: gui/about.cpp:103
+#, c-format
+msgid "(built on %s with %s)"
+msgstr ""
+
+#: gui/about.cpp:110
+msgid "Features compiled in:"
+msgstr ""
+
+#: gui/about.cpp:118
+msgid "not supported"
+msgstr ""
+
+#: gui/about.cpp:118
+msgid "disabled"
+msgstr ""
+
+#: gui/about.cpp:118
+msgid "enabled"
+msgstr ""
+
+#. I18N: CPU extensions are sets of extra processor instructions used to speed up operations. See Intel AVX2, ARM NEON, etc.
+#: gui/about.cpp:142
+msgid "CPU extensions support:"
+msgstr ""
+
+#: gui/about.cpp:155
+msgid "Available engines:"
+msgstr ""
+
+#: gui/browser.cpp:74 backends/dialogs/macosx/macosx-dialogs.mm:90
+msgid "Show hidden files"
+msgstr ""
+
+#: gui/browser.cpp:74
+msgid "Show files marked with the hidden attribute"
+msgstr ""
+
+#: gui/browser.cpp:78 gui/remotebrowser.cpp:56
+msgid "Go up"
+msgstr ""
+
+#: gui/browser.cpp:78 gui/browser.cpp:80 gui/remotebrowser.cpp:56
+#: gui/remotebrowser.cpp:58
+msgid "Go to previous directory level"
+msgstr ""
+
+#: gui/browser.cpp:80 gui/remotebrowser.cpp:58
+msgctxt "lowres"
+msgid "Go up"
+msgstr ""
+
+#: gui/browser.cpp:81 gui/chooser.cpp:45 gui/cloudconnectionwizard.cpp:64
+#: gui/downloaddlcsdialog.cpp:61 gui/downloadpacksdialog.cpp:271
+#: gui/downloadpacksdialog.cpp:464 gui/editgamedialog.cpp:362
+#: gui/editrecorddialog.cpp:66 gui/filebrowser-dialog.cpp:68
+#: gui/fluidsynth-dialog.cpp:152 gui/massadd.cpp:93 gui/options.cpp:2352
+#: gui/predictivedialog.cpp:68 gui/recorderdialog.cpp:73
+#: gui/recorderdialog.cpp:212 gui/remotebrowser.cpp:59
+#: gui/saveload-dialog.cpp:64 gui/saveload-dialog.cpp:455
+#: gui/saveload-dialog.cpp:526 gui/saveload-dialog.cpp:828
+#: gui/saveload-dialog.cpp:1224 gui/shaderbrowser-dialog.cpp:80
+#: gui/themebrowser.cpp:54 gui/unknown-game-dialog.cpp:53 base/main.cpp:604
+#: dists/android.strings.xml.cpp:43 engines/engine.cpp:764
+#: backends/dialogs/gtk/gtk-dialogs.cpp:65
+#: backends/events/default/default-events.cpp:193
+#: backends/events/default/default-events.cpp:217
+#: backends/platform/wii/options.cpp:47 engines/asylum/asylum.cpp:201
+#: engines/buried/saveload.cpp:83 engines/cine/saveload.cpp:863
+#: engines/director/lingo/xlibs/jitdraw3.cpp:123
+#: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:84
+#: engines/mohawk/myst_stacks/menu.cpp:283
+#: engines/mohawk/myst_stacks/menu.cpp:300
+#: engines/mohawk/myst_stacks/menu.cpp:318
+#: engines/mohawk/riven_stacks/aspit.cpp:349
+#: engines/mohawk/riven_stacks/aspit.cpp:371
+#: engines/mohawk/riven_stacks/aspit.cpp:455
+#: engines/parallaction/saveload.cpp:270
+#: engines/scumm/dialog-createsession.cpp:47
+#: engines/scumm/dialog-sessionselector.cpp:67 engines/sword1/control.cpp:2798
+#: engines/wintermute/wintermute.cpp:182
+msgid "Cancel"
+msgstr ""
+
+#: gui/browser.cpp:82 gui/chooser.cpp:46 gui/filebrowser-dialog.cpp:69
+#: gui/remotebrowser.cpp:60 gui/shaderbrowser-dialog.cpp:81
+#: gui/themebrowser.cpp:55 backends/dialogs/gtk/gtk-dialogs.cpp:64
+#: backends/dialogs/macosx/macosx-dialogs.mm:144
+#: backends/dialogs/win32/win32-dialogs.cpp:136
+msgid "Choose"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:180
+msgid "Cloud Connection Wizard"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:183
+msgid "Quick mode"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:184
+msgid "Manual mode"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:187
+msgid "Will ask you to run the Local Webserver"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:189
+msgid "Requires the Local Webserver feature"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:205
+msgid "Quick Mode: Step 1"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:210
+msgid ""
+"In this mode, the Local Webserver must be running,\n"
+"so your browser can forward data to ScummVM"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:239 gui/options.cpp:3737
+msgid "Stop server"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:239 gui/options.cpp:2779
+msgid "Run server"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:240 gui/options.cpp:3738
+msgid "Stop local webserver"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:240 gui/options.cpp:2779
+msgid "Run local webserver"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:248 gui/options.cpp:2780 gui/options.cpp:3745
+msgid "Not running"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:263
+msgid "Quick Mode: Step 2"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:267
+msgid "Now, open this link in your browser:"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:268 gui/cloudconnectionwizard.cpp:323
+#: gui/message.cpp:246 gui/message.cpp:250
+msgid "Open URL"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:270
+msgid ""
+"It will automatically pass the data to ScummVM,\n"
+"and warn you should there be any errors."
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:283
+msgid "Local Webserver address: "
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:299
+msgid "Quick Mode: Success"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:303 gui/cloudconnectionwizard.cpp:404
+msgid "Your cloud storage has been connected!"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:304 gui/cloudconnectionwizard.cpp:405
+msgid "Finish"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:317
+msgid "Manual Mode: Step 1"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:322
+msgid "Open this link in your browser:"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:325
+msgid ""
+"When it fails to pass the JSON code to ScummVM,\n"
+"find it on the Troubleshooting section of the page,\n"
+"and go to the next step here."
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:354
+msgid "Manual Mode: Step 2"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:359
+msgid "Copy the JSON code from the browser here and press Next:"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:361 gui/gui-manager.cpp:258
+#: gui/gui-manager.cpp:273
+msgid "Paste"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:361
+msgid "Paste code from clipboard"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:362 gui/launcher.cpp:316
+#: engines/dialogs.cpp:94 engines/engine.cpp:932 engines/mm/xeen/saves.cpp:259
+#: engines/parallaction/metaengine.cpp:127
+#: engines/parallaction/saveload.cpp:193 engines/pegasus/pegasus.cpp:388
+#: engines/trecision/saveload.cpp:253 engines/tsage/scenes.cpp:638
+#: engines/wage/saveload.cpp:736
+msgid "Load"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:362
+msgid "Load code from file"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:379
+msgid "Manual Mode: Something went wrong"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:383
+msgid "Cloud storage was not connected."
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:384
+msgid "Make sure the JSON code was copied correctly and retry."
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:385
+msgid "If that doesn't work, try again from the beginning."
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:386
+msgid "Error message: "
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:400
+msgid "Manual Mode: Success"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:428 gui/dlcsdialog.cpp:59
+#: gui/downloaddlcsdialog.cpp:60 engines/crab/input/input.cpp:175
+msgid "Back"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:436 gui/imagealbum-dialog.cpp:104
+#: gui/saveload-dialog.cpp:829 engines/crab/input/input.cpp:181
+msgid "Next"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:499
+msgid "Another Storage is working right now. Do you want to interrupt it?"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:499 gui/downloaddialog.cpp:118
+#: gui/downloaddialog.cpp:152 gui/filebrowser-dialog.cpp:135
+#: gui/fluidsynth-dialog.cpp:209 gui/launcher.cpp:420 gui/launcher.cpp:449
+#: gui/launcher.cpp:501 gui/options.cpp:3440 gui/options.cpp:3821
+#: base/main.cpp:604 backends/events/default/default-events.cpp:193
+#: engines/buried/buried.cpp:590 engines/director/events.cpp:89
+#: engines/director/lingo/xlibs/jitdraw3.cpp:139 engines/grim/grim.cpp:366
+#: engines/kyra/gui/saveload_eob.cpp:598 engines/kyra/gui/saveload_eob.cpp:631
+#: engines/parallaction/metaengine.cpp:145
+#: engines/sci/graphics/controls32.cpp:929 engines/scumm/scumm.cpp:3902
+#: engines/toon/toon.cpp:1538
+msgid "Yes"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:499 gui/downloaddialog.cpp:118
+#: gui/downloaddialog.cpp:153 gui/filebrowser-dialog.cpp:135
+#: gui/fluidsynth-dialog.cpp:209 gui/launcher.cpp:420 gui/launcher.cpp:449
+#: gui/launcher.cpp:501 gui/options.cpp:3440 gui/options.cpp:3821
+#: engines/buried/buried.cpp:590 engines/director/events.cpp:89
+#: engines/director/lingo/xlibs/jitdraw3.cpp:139 engines/grim/grim.cpp:366
+#: engines/kyra/gui/saveload_eob.cpp:598 engines/kyra/gui/saveload_eob.cpp:631
+#: engines/parallaction/metaengine.cpp:151
+#: engines/sci/graphics/controls32.cpp:929 engines/scumm/scumm.cpp:3902
+#: engines/toon/toon.cpp:1538
+msgid "No"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:508
+msgid "Wait until current Storage finishes and try again."
+msgstr ""
+
+#. I18N: JSON is name of the format, this message is displayed if user entered something incorrect to the text field
+#: gui/cloudconnectionwizard.cpp:536
+msgid "JSON code contents are malformed."
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:557 gui/downloaddialog.cpp:146
+#: gui/editgamedialog.cpp:363 gui/editrecorddialog.cpp:67
+#: gui/fluidsynth-dialog.cpp:153 gui/launcher.cpp:557 gui/launcher.cpp:561
+#: gui/massadd.cpp:90 gui/options.cpp:2354 gui/predictivedialog.cpp:69
+#: gui/saveload-dialog.cpp:1225 dists/android.strings.xml.cpp:32
+#: engines/engine.cpp:567 engines/engine.cpp:590
+#: backends/platform/wii/options.cpp:46 engines/agos/animation.cpp:577
+#: engines/agos/midi.cpp:320 engines/agos/midi.cpp:378
+#: engines/agos/midi.cpp:457 engines/buried/saveload.cpp:83
+#: engines/director/lingo/lingo-builtins.cpp:1907
+#: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:83
+#: engines/groovie/script.cpp:660 engines/mtropolis/mtropolis.cpp:114
+#: engines/mtropolis/mtropolis.cpp:124 engines/parallaction/saveload.cpp:270
+#: engines/saga/music.cpp:102 engines/sci/engine/kgraphics.cpp:75
+#: engines/sci/graphics/controls32.cpp:926 engines/scumm/scumm.cpp:1239
+#: engines/scumm/scumm.cpp:1612 engines/scumm/scumm.cpp:2089
+#: engines/scumm/scumm.cpp:2105 engines/sky/compact.cpp:140
+#: engines/sword1/animation.cpp:532 engines/sword1/animation.cpp:563
+#: engines/sword1/animation.cpp:571 engines/sword1/control.cpp:2798
+#: engines/sword1/logic.cpp:1732 engines/sword2/animation.cpp:426
+#: engines/sword2/animation.cpp:456 engines/sword2/animation.cpp:466
+#: engines/vcruise/vcruise.cpp:101 engines/vcruise/vcruise.cpp:111
+#: engines/zvision/file/save_manager.cpp:225
+msgid "OK"
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:558
+msgid "Incorrect JSON."
+msgstr ""
+
+#. I18N: error message displayed on 'Manual Mode: Failure' step of 'Cloud Connection Wizard', describing that storage connection process was interrupted
+#: gui/cloudconnectionwizard.cpp:565
+msgid "Interrupted."
+msgstr ""
+
+#: gui/cloudconnectionwizard.cpp:615 gui/options.cpp:3431
+msgid ""
+"Failed to open URL!\n"
+"Please navigate to this page manually."
+msgstr ""
+
+#. I18N: JSON is a file format name
+#: gui/cloudconnectionwizard.cpp:631
+msgid "Select JSON file copied from scummvm.org site"
+msgstr ""
+
+#. I18N: JSON is a file format name
+#: gui/cloudconnectionwizard.cpp:637
+msgid "Failed to load JSON file"
+msgstr ""
+
+#: gui/dlcsdialog.cpp:41
+msgid "Download Freeware Games and Demos"
+msgstr ""
+
+#: gui/dlcsdialog.cpp:52
+msgid "Fetching DLCs..."
+msgstr ""
+
+#: gui/dlcsdialog.cpp:60
+msgid "All Downloads"
+msgstr ""
+
+#: gui/dlcsdialog.cpp:61 gui/downloadpacksdialog.cpp:267
+msgid "Download"
+msgstr ""
+
+#: gui/downloaddialog.cpp:48
+msgid "Select directory where to download game data"
+msgstr ""
+
+#: gui/downloaddialog.cpp:49 gui/dump-all-dialogs.cpp:99
+#: gui/dump-all-dialogs.cpp:122 gui/editgamedialog.cpp:543 gui/launcher.cpp:313
+msgid "Select directory with game data"
+msgstr ""
+
+#: gui/downloaddialog.cpp:51 gui/downloaddialog.cpp:209
+msgid "From: "
+msgstr ""
+
+#: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:210
+msgid "To: "
+msgstr ""
+
+#: gui/downloaddialog.cpp:63 gui/downloadpacksdialog.cpp:201
+#: gui/downloadpacksdialog.cpp:246 gui/downloadpacksdialog.cpp:256
+#: gui/downloadpacksdialog.cpp:278 gui/downloadpacksdialog.cpp:293
+msgid "Cancel download"
+msgstr ""
+
+#: gui/downloaddialog.cpp:65
+msgctxt "lowres"
+msgid "Cancel download"
+msgstr ""
+
+#: gui/downloaddialog.cpp:67 gui/downloadpacksdialog.cpp:202
+#: gui/downloadpacksdialog.cpp:282
+msgid "Hide"
+msgstr ""
+
+#: gui/downloaddialog.cpp:117
+msgid ""
+"It looks like your connection is limited. Do you really want to download "
+"files with it?"
+msgstr ""
+
+#: gui/downloaddialog.cpp:136 gui/launcher.cpp:659
+msgid "ScummVM couldn't open the specified directory!"
+msgstr ""
+
+#: gui/downloaddialog.cpp:146
+msgid ""
+"Cannot create a directory to download - the specified directory has a file "
+"with the same name."
+msgstr ""
+
+#: gui/downloaddialog.cpp:151
+#, c-format
+msgid ""
+"The \"%s\" already exists in the specified directory.\n"
+"Do you really want to download files into that directory?"
+msgstr ""
+
+#: gui/downloaddialog.cpp:198 gui/downloaddlcsdialog.cpp:70
+#: gui/downloadpacksdialog.cpp:368
+#, c-format
+msgid "Downloaded %s %S / %s %S"
+msgstr ""
+
+#: gui/downloaddialog.cpp:204 gui/downloadpacksdialog.cpp:374
+#, c-format
+msgid "Download speed: %s %S/s"
+msgstr ""
+
+#: gui/downloaddlcsdialog.cpp:41
+msgid "Currently Downloading Games"
+msgstr ""
+
+#: gui/downloaddlcsdialog.cpp:55
+msgid "Pending Downloads"
+msgstr ""
+
+#: gui/downloadpacksdialog.cpp:160
+#, c-format
+msgid "ERROR %d: %s"
+msgstr ""
+
+#. I18N: String like "Downloading icon packs list..."
+#: gui/downloadpacksdialog.cpp:189 gui/downloadpacksdialog.cpp:245
+#, c-format
+msgid "Downloading %S list..."
+msgstr ""
+
+#: gui/downloadpacksdialog.cpp:203
+msgid "Clear Cache"
+msgstr ""
+
+#: gui/downloadpacksdialog.cpp:255
+#, c-format
+msgid "Downloading %S list... %d entries"
+msgstr ""
+
+#: gui/downloadpacksdialog.cpp:265
+#, c-format
+msgid "Detected %d new packs, %s %S"
+msgstr ""
+
+#: gui/downloadpacksdialog.cpp:291
+#, c-format
+msgid "Download complete, downloaded %d packs, %s %S"
+msgstr ""
+
+#. I18N: Close dialog button
+#: gui/downloadpacksdialog.cpp:297 gui/downloadpacksdialog.cpp:388
+#: gui/gui-manager.cpp:170 gui/imagealbum-dialog.cpp:133 gui/textviewer.cpp:53
+#: gui/unknown-game-dialog.cpp:53 backends/platform/android/options.cpp:492
+#: engines/scumm/help.cpp:127 engines/scumm/help.cpp:142
+#: engines/scumm/help.cpp:167 engines/scumm/help.cpp:195
+#: engines/scumm/help.cpp:213 engines/twp/metaengine.cpp:173
+msgid "Close"
+msgstr ""
+
+#: gui/downloadpacksdialog.cpp:395 gui/downloadpacksdialog.cpp:440
+msgid "ERROR: No icons path set"
+msgstr ""
+
+#. I18N: String like "No new icon packs available"
+#: gui/downloadpacksdialog.cpp:428
+#, c-format
+msgid "No new %S available"
+msgstr ""
+
+#: gui/downloadpacksdialog.cpp:464
+#, c-format
+msgid ""
+"You are about to remove %s %S of data, deleting all previously downloaded "
+"%S. Do you want to proceed?"
+msgstr ""
+
+#: gui/downloadpacksdialog.cpp:464 gui/updates-dialog.cpp:115
+msgid "Proceed"
+msgstr ""
+
+#: gui/dump-all-dialogs.cpp:103 gui/options.cpp:3275
+msgid "icon packs"
+msgstr ""
+
+#: gui/dump-all-dialogs.cpp:107 gui/options.cpp:3286
+msgid "shader packs"
+msgstr ""
+
+#: gui/dump-all-dialogs.cpp:126 gui/launcher.cpp:710
+msgid "Pick the game:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:137 engines/dialogs.cpp:301
+msgid "Game"
+msgstr ""
+
+#: gui/editgamedialog.cpp:141
+msgid "ID:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:141 gui/editgamedialog.cpp:143
+#: gui/editgamedialog.cpp:144
+msgid ""
+"Short game identifier used for referring to saved games and running the game "
+"from the command line"
+msgstr ""
+
+#: gui/editgamedialog.cpp:143
+msgctxt "lowres"
+msgid "ID:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:148 gui/editrecorddialog.cpp:58
+msgid "Name:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:148 gui/editgamedialog.cpp:150
+#: gui/editgamedialog.cpp:151
+msgid "Full title of the game"
+msgstr ""
+
+#: gui/editgamedialog.cpp:150
+msgctxt "lowres"
+msgid "Name:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:157 engines/mohawk/dialogs.cpp:158
+#: engines/mohawk/dialogs.cpp:377
+msgid "Language:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:157 gui/editgamedialog.cpp:158
+msgid ""
+"Language of the game. This will not turn your Spanish game version into "
+"English"
+msgstr ""
+
+#: gui/editgamedialog.cpp:159 gui/editgamedialog.cpp:174 gui/options.cpp:1574
+#: gui/options.cpp:1589 gui/options.cpp:1606 gui/options.cpp:1620
+#: gui/options.cpp:1660 gui/options.cpp:1676 gui/options.cpp:2086
+#: gui/options.cpp:2536 gui/options.cpp:2610 gui/options.cpp:2828
+#: gui/options.cpp:3318 audio/null.cpp:45
+#: backends/platform/android/options.cpp:150
+#: backends/platform/android/options.cpp:151
+#: backends/platform/android/options.cpp:179
+#: backends/platform/ios7/ios7_options.mm:132
+#: backends/platform/ios7/ios7_options.mm:133
+#: backends/platform/ios7/ios7_options.mm:158 engines/ags/dialogs.cpp:65
+msgid "<default>"
+msgstr ""
+
+#: gui/editgamedialog.cpp:170
+msgid "Platform:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:170 gui/editgamedialog.cpp:172
+#: gui/editgamedialog.cpp:173
+msgid "Platform the game was originally designed for"
+msgstr ""
+
+#: gui/editgamedialog.cpp:172
+msgctxt "lowres"
+msgid "Platform:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:197 gui/options.cpp:2023 gui/options.cpp:2197
+msgid "GFX"
+msgstr ""
+
+#: gui/editgamedialog.cpp:197 gui/options.cpp:2023 gui/options.cpp:2197
+#: backends/graphics/atari/atari-graphics.cpp:955
+#: backends/graphics/sdl/sdl-graphics.cpp:436
+msgid "Graphics"
+msgstr ""
+
+#: gui/editgamedialog.cpp:203
+msgid "Override global graphic settings"
+msgstr ""
+
+#: gui/editgamedialog.cpp:205
+msgctxt "lowres"
+msgid "Override global graphic settings"
+msgstr ""
+
+#: gui/editgamedialog.cpp:218 gui/options.cpp:2231 engines/dialogs.cpp:342
+msgid "Keymaps"
+msgstr ""
+
+#: gui/editgamedialog.cpp:225 gui/options.cpp:2238 engines/dialogs.cpp:349
+msgid "Backend"
+msgstr ""
+
+#: gui/editgamedialog.cpp:232
+msgid "Override global backend settings"
+msgstr ""
+
+#: gui/editgamedialog.cpp:234
+msgctxt "lowres"
+msgid "Override global backend settings"
+msgstr ""
+
+#: gui/editgamedialog.cpp:248 gui/options.cpp:2256 engines/dialogs.cpp:317
+msgid "Audio"
+msgstr ""
+
+#: gui/editgamedialog.cpp:251
+msgid "Override global audio settings"
+msgstr ""
+
+#: gui/editgamedialog.cpp:253
+msgctxt "lowres"
+msgid "Override global audio settings"
+msgstr ""
+
+#: gui/editgamedialog.cpp:262 gui/options.cpp:2261
+msgid "Volume"
+msgstr ""
+
+#: gui/editgamedialog.cpp:264 gui/options.cpp:2263
+msgctxt "lowres"
+msgid "Volume"
+msgstr ""
+
+#: gui/editgamedialog.cpp:267
+msgid "Override global volume settings"
+msgstr ""
+
+#: gui/editgamedialog.cpp:269
+msgctxt "lowres"
+msgid "Override global volume settings"
+msgstr ""
+
+#: gui/editgamedialog.cpp:280 gui/options.cpp:2271
+msgid "MIDI"
+msgstr ""
+
+#: gui/editgamedialog.cpp:283
+msgid "Override global MIDI settings"
+msgstr ""
+
+#: gui/editgamedialog.cpp:285
+msgctxt "lowres"
+msgid "Override global MIDI settings"
+msgstr ""
+
+#: gui/editgamedialog.cpp:295 gui/options.cpp:2277
+msgid "MT-32"
+msgstr ""
+
+#: gui/editgamedialog.cpp:298
+msgid "Override global MT-32 settings"
+msgstr ""
+
+#: gui/editgamedialog.cpp:300
+msgctxt "lowres"
+msgid "Override global MT-32 settings"
+msgstr ""
+
+#: gui/editgamedialog.cpp:309 gui/options.cpp:2284
+msgid "Paths"
+msgstr ""
+
+#: gui/editgamedialog.cpp:311 gui/options.cpp:2286
+msgctxt "lowres"
+msgid "Paths"
+msgstr ""
+
+#: gui/editgamedialog.cpp:318
+msgid "Game Path:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:320
+msgctxt "lowres"
+msgid "Game Path:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:325 gui/options.cpp:2491
+msgid "Extra Path:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:325 gui/editgamedialog.cpp:327
+#: gui/editgamedialog.cpp:328
+msgid "Specifies path to additional data used by the game"
+msgstr ""
+
+#: gui/editgamedialog.cpp:327 gui/options.cpp:2493
+msgctxt "lowres"
+msgid "Extra Path:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:328 gui/options.cpp:2466 gui/options.cpp:2494
+#: gui/options.cpp:2503 gui/options.cpp:2787
+msgctxt "path"
+msgid "None"
+msgstr ""
+
+#: gui/editgamedialog.cpp:334 gui/options.cpp:2455
+msgid "Save Path:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:334 gui/editgamedialog.cpp:336
+#: gui/editgamedialog.cpp:337 gui/options.cpp:2455 gui/options.cpp:2457
+msgid "Specifies where your saved games are put"
+msgstr ""
+
+#: gui/editgamedialog.cpp:336 gui/options.cpp:2457
+msgctxt "lowres"
+msgid "Save Path:"
+msgstr ""
+
+#: gui/editgamedialog.cpp:337 gui/options.cpp:1792 gui/options.cpp:2458
+#: backends/platform/wii/options.cpp:55
+msgid "Default"
+msgstr ""
+
+#: gui/editgamedialog.cpp:348 engines/dialogs.cpp:368
+msgid "Achievements"
+msgstr ""
+
+#: gui/editgamedialog.cpp:352 engines/dialogs.cpp:372
+msgid "Statistics"
+msgstr ""
+
+#: gui/editgamedialog.cpp:523 gui/options.cpp:3342
+msgid "Select SoundFont"
+msgstr ""
+
+#: gui/editgamedialog.cpp:562
+msgid "Select additional game directory"
+msgstr ""
+
+#: gui/editgamedialog.cpp:575 gui/options.cpp:3189
+msgid "Select directory for saved games"
+msgstr ""
+
+#: gui/editgamedialog.cpp:582 gui/options.cpp:3196
+msgid "The chosen directory cannot be written to. Please select another one."
+msgstr ""
+
+#: gui/editgamedialog.cpp:587
+msgid ""
+"Saved games sync feature doesn't work with non-default directories. If you "
+"want your saved games to sync, use default directory."
+msgstr ""
+
+#: gui/editgamedialog.cpp:613
+msgid "This game ID is already taken. Please choose another one."
+msgstr ""
+
+#: gui/editrecorddialog.cpp:57
+msgid "Author:"
+msgstr ""
+
+#: gui/editrecorddialog.cpp:59
+msgid "Notes:"
+msgstr ""
+
+#: gui/filebrowser-dialog.cpp:53
+msgid "Choose file for loading"
+msgstr ""
+
+#: gui/filebrowser-dialog.cpp:53
+msgid "Enter filename for saving"
+msgstr ""
+
+#: gui/filebrowser-dialog.cpp:135
+msgid "Do you really want to overwrite the file?"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:68
+msgid "Reverb"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102
+msgid "Active"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:72
+msgid "Room:"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:79
+msgid "Damp:"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:86
+msgid "Width:"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:111
+msgid "Level:"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:100
+msgid "Chorus"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:104
+msgid "N:"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:118
+msgid "Speed:"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:125
+msgid "Depth:"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:132
+msgid "Type:"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:135
+msgid "Sine"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:136 backends/platform/sdl/ps3/ps3.cpp:43
+#: backends/platform/sdl/psp2/psp2.cpp:46 engines/dragons/metaengine.cpp:190
+msgid "Triangle"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:138 gui/options.cpp:2301
+msgid "Misc"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:140
+msgid "Interpolation:"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:143
+msgid "None (fastest)"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:144
+msgid "Linear"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:145
+msgid "Fourth-order"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:146
+msgid "Seventh-order"
+msgstr ""
+
+#. I18N: Button to reset keymap mappings to defaults
+#: gui/fluidsynth-dialog.cpp:150 backends/keymapper/remap-widget.cpp:324
+msgid "Reset"
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:150
+msgid "Reset all FluidSynth settings to their default values."
+msgstr ""
+
+#: gui/fluidsynth-dialog.cpp:209
+msgid ""
+"Do you really want to reset all FluidSynth settings to their default values?"
+msgstr ""
+
+#: gui/gui-manager.cpp:161 gui/options.cpp:2292
+msgid "GUI"
+msgstr ""
+
+#. I18N: Action in In Cold Blood
+#: gui/gui-manager.cpp:165 engines/hpl1/metaengine.cpp:91
+#: engines/icb/icb.cpp:95 engines/icb/icb.cpp:173 engines/mohawk/myst.cpp:572
+#: engines/mohawk/riven.cpp:853
+msgid "Interact"
+msgstr ""
+
+#: gui/gui-manager.cpp:176 engines/metaengine.cpp:114
+#: engines/crab/input/input.cpp:95 engines/crab/input/input.cpp:145
+#: engines/dragons/metaengine.cpp:160 engines/freescape/movement.cpp:35
+#: engines/griffon/metaengine.cpp:121 engines/grim/grim.cpp:473
+#: engines/grim/grim.cpp:554 engines/icb/icb.cpp:68 engines/icb/icb.cpp:152
+#: engines/scumm/metaengine.cpp:860 engines/twine/metaengine.cpp:465
+#: engines/twine/metaengine.cpp:532 engines/twp/metaengine.cpp:154
+#: engines/wintermute/keymapper_tables.h:1290
+#: engines/wintermute/keymapper_tables.h:1373
+#: engines/wintermute/keymapper_tables.h:1449
+#: engines/wintermute/keymapper_tables.h:1920
+#: engines/wintermute/keymapper_tables.h:2154
+msgid "Up"
+msgstr ""
+
+#: gui/gui-manager.cpp:182 engines/metaengine.cpp:120
+#: engines/crab/input/input.cpp:101 engines/crab/input/input.cpp:151
+#: engines/dragons/metaengine.cpp:166 engines/freescape/movement.cpp:41
+#: engines/griffon/metaengine.cpp:127 engines/grim/grim.cpp:478
+#: engines/grim/grim.cpp:559 engines/icb/icb.cpp:73 engines/icb/icb.cpp:157
+#: engines/scumm/metaengine.cpp:827 engines/twine/metaengine.cpp:472
+#: engines/twine/metaengine.cpp:540 engines/twp/metaengine.cpp:155
+#: engines/wintermute/keymapper_tables.h:1296
+#: engines/wintermute/keymapper_tables.h:1379
+#: engines/wintermute/keymapper_tables.h:1456
+#: engines/wintermute/keymapper_tables.h:1926
+#: engines/wintermute/keymapper_tables.h:2160
+msgid "Down"
+msgstr ""
+
+#: gui/gui-manager.cpp:188 engines/metaengine.cpp:126
+#: engines/crab/input/input.cpp:107 engines/crab/input/input.cpp:157
+#: engines/dragons/metaengine.cpp:172 engines/griffon/metaengine.cpp:133
+#: engines/grim/grim.cpp:483 engines/grim/grim.cpp:564 engines/icb/icb.cpp:78
+#: engines/icb/icb.cpp:162 engines/scumm/metaengine.cpp:840
+#: engines/twine/metaengine.cpp:487 engines/twine/metaengine.cpp:555
+#: engines/twp/metaengine.cpp:152 engines/wintermute/keymapper_tables.h:320
+#: engines/wintermute/keymapper_tables.h:1302
+#: engines/wintermute/keymapper_tables.h:1385
+#: engines/wintermute/keymapper_tables.h:1908
+#: engines/wintermute/keymapper_tables.h:2018
+#: engines/wintermute/keymapper_tables.h:2142
+msgid "Left"
+msgstr ""
+
+#: gui/gui-manager.cpp:194 engines/metaengine.cpp:132
+#: engines/crab/input/input.cpp:113 engines/crab/input/input.cpp:163
+#: engines/dragons/metaengine.cpp:178 engines/griffon/metaengine.cpp:139
+#: engines/grim/grim.cpp:488 engines/grim/grim.cpp:569 engines/icb/icb.cpp:83
+#: engines/icb/icb.cpp:167 engines/scumm/metaengine.cpp:847
+#: engines/twine/metaengine.cpp:479 engines/twine/metaengine.cpp:548
+#: engines/twp/metaengine.cpp:153 engines/wintermute/keymapper_tables.h:326
+#: engines/wintermute/keymapper_tables.h:1308
+#: engines/wintermute/keymapper_tables.h:1391
+#: engines/wintermute/keymapper_tables.h:1914
+#: engines/wintermute/keymapper_tables.h:2026
+#: engines/wintermute/keymapper_tables.h:2148
+msgid "Right"
+msgstr ""
+
+#: gui/gui-manager.cpp:200
+msgid "Backspace"
+msgstr ""
+
+#: gui/gui-manager.cpp:206
+msgid "Delete Character"
+msgstr ""
+
+#: gui/gui-manager.cpp:212
+msgid "Go to end of line"
+msgstr ""
+
+#: gui/gui-manager.cpp:222
+msgid "Select to end of line"
+msgstr ""
+
+#: gui/gui-manager.cpp:232
+msgid "Select to start of line"
+msgstr ""
+
+#: gui/gui-manager.cpp:242
+msgid "Go to start of line"
+msgstr ""
+
+#: gui/gui-manager.cpp:253 gui/gui-manager.cpp:268
+msgid "Cut"
+msgstr ""
+
+#: gui/gui-manager.cpp:263 gui/gui-manager.cpp:278
+msgid "Copy"
+msgstr ""
+
+#: gui/gui-manager.cpp:284 engines/pegasus/pegasus.cpp:2819
+#: engines/wintermute/keymapper_tables.h:305
+#: engines/wintermute/keymapper_tables.h:346
+#: engines/wintermute/keymapper_tables.h:381
+#: engines/wintermute/keymapper_tables.h:491
+#: engines/wintermute/keymapper_tables.h:520
+#: engines/wintermute/keymapper_tables.h:624
+#: engines/wintermute/keymapper_tables.h:779
+#: engines/wintermute/keymapper_tables.h:806
+#: engines/wintermute/keymapper_tables.h:846
+#: engines/wintermute/keymapper_tables.h:986
+#: engines/wintermute/keymapper_tables.h:1194
+#: engines/wintermute/keymapper_tables.h:1241
+#: engines/wintermute/keymapper_tables.h:1270
+#: engines/wintermute/keymapper_tables.h:1397
+#: engines/wintermute/keymapper_tables.h:1403
+#: engines/wintermute/keymapper_tables.h:1574
+#: engines/wintermute/keymapper_tables.h:1784
+#: engines/wintermute/keymapper_tables.h:1838
+#: engines/wintermute/keymapper_tables.h:1889
+#: engines/wintermute/keymapper_tables.h:1944
+#: engines/wintermute/keymapper_tables.h:2002
+msgid "???"
+msgstr ""
+
+#: gui/helpdialog.cpp:38
+msgid "General"
+msgstr ""
+
+#: gui/helpdialog.cpp:41
+msgid ""
+"## ScummVM at a Glance\n"
+"\n"
+"ScummVM is a modern reimplementation of various game engines. Once you "
+"transfer the original game data to your device, it endeavors to use it to "
+"faithfully recreate the original gaming experience. \n"
+"\n"
+"ScummVM isn't your typical emulator of DOS, Windows, or some console. Rather "
+"than a one-size-fits-all approach, it takes a meticulous route, implementing "
+"the precise game logic for each specific title or engine it supports. "
+"ScummVM will not work with game engines it does not support.\n"
+"\n"
+"ScummVM is developed by a team of volunteers and is free software. We lack "
+"an extensive testing team, possess only a limited range of devices, and "
+"cannot always address every request. We also do not run advertisements or "
+"sell you anything. Please be mindful of this when you submit a complaint or "
+"a bug report.\n"
+"\n"
+"## Where to get the games\n"
+"\n"
+"Visit [our Wiki](https://wiki.scummvm.org/index.php?"
+"title=Where_to_get_the_games) for a detailed list of supported games and "
+"where to purchase them.\n"
+"\n"
+"Alternatively, you can download a variety of [freeware games](https://"
+"scummvm.org/games) and [demos](https://www.scummvm.org/demos/) directly from "
+"our website.\n"
+"\n"
+"The ScummVM team does not endorse any specific game supplier. However, the "
+"project receives a commission from every purchase made on [ZOOM-Platform]"
+"(https://www.zoom-platform.com/?"
+"affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53) through affiliate referral "
+"links.\n"
+"\n"
+"Additionally, games not available on ZOOM-Platform can be found on other "
+"suppliers such as GOG.com and Steam.\n"
+"\n"
+"For other (out-of-print) games, consider checking platforms like Amazon, "
+"eBay, Game Trading Zone, or other auction sites. Be cautious of faulty games "
+"and illegal game copies.\n"
+msgstr ""
+
+#: gui/helpdialog.cpp:68 gui/options.cpp:2313
+msgid "Cloud"
+msgstr ""
+
+#: gui/helpdialog.cpp:71
+msgid ""
+"## Connecting a cloud service - Quick mode\n"
+"\n"
+"1. From the Launcher, select **Global Options** and then select the "
+"**Cloud** tab.\n"
+"\n"
+"2. Select your preferred cloud storage service from the **Active storage** "
+"dropdown, then select **Connect**.\n"
+"\n"
+"\t "
+"{w=70%}\n"
+"\n"
+"3. Select **Quick mode**.\n"
+"\n"
+"\t {w=70%}\n"
+"\n"
+"4. Select **Run server** and then select **Next** \n"
+"\n"
+"\t {w=70%}\n"
+"\n"
+" {w=70%}\n"
+"\n"
+"5. Open the link.\n"
+"\n"
+"\t {w=70%}\n"
+"\n"
+"6. In the browser window that opens, select the cloud service to connect. \n"
+"\n"
+"\t {w=70%}\n"
+"\n"
+"7. Sign in to the chosen cloud service. Once completed, return to ScummVM.\n"
+"\n"
+"8. On the success screen, select **Finish** to exit. \n"
+"\n"
+"\t {w=70%}\n"
+"9. Back on the main Cloud tab, select **Enable storage**.\n"
+"\n"
+"\t {w=70%}\n"
+"\n"
+"10. You're ready to go! Use the cloud functionality to sync saved games or "
+"game files between your devices.\n"
+"\n"
+"\t "
+"{w=70%}\n"
+"\n"
+" For more information, including how to use the manual connection wizard, "
+"see our [Cloud documentation](https://docs.scummvm.org/en/latest/use_scummvm/"
+"connect_cloud.html) "
+msgstr ""
+
+#: gui/imagealbum-dialog.cpp:103 gui/saveload-dialog.cpp:832
+msgid "Prev"
+msgstr ""
+
+#: gui/imagealbum-dialog.cpp:129
+msgid "Save Image..."
+msgstr ""
+
+#: gui/imagealbum-dialog.cpp:263
+#, c-format
+msgid "%u of %u"
+msgstr ""
+
+#: gui/imagealbum-dialog.cpp:376
+msgid "Save Image"
+msgstr ""
+
+#. I18N: Group name for the game list
+#: gui/launcher.cpp:105
+msgctxt "group"
+msgid "None"
+msgstr ""
+
+#. I18N: Group name for the game list, grouped by the first letter of the game title
+#: gui/launcher.cpp:107
+msgctxt "group"
+msgid "First letter"
+msgstr ""
+
+#: gui/launcher.cpp:107
+msgctxt "group"
+msgid "Initial"
+msgstr ""
+
+#. I18N: Group name for the game list, grouped by game engine
+#: gui/launcher.cpp:109
+msgctxt "group"
+msgid "Engine"
+msgstr ""
+
+#. I18N: Group name for the game list, grouped by game series
+#: gui/launcher.cpp:111
+msgctxt "group"
+msgid "Series"
+msgstr ""
+
+#. I18N: Group name for the game list, grouped by game publisher
+#: gui/launcher.cpp:113
+msgctxt "group"
+msgid "Publisher"
+msgstr ""
+
+#. I18N: Group name for the game list, grouped by language
+#: gui/launcher.cpp:115
+msgctxt "group"
+msgid "Language"
+msgstr ""
+
+#. I18N: Group name for the game list, grouped by game platform
+#: gui/launcher.cpp:117
+msgctxt "group"
+msgid "Platform"
+msgstr ""
+
+#. I18N: Group name for the game list, grouped by year
+#: gui/launcher.cpp:119
+msgctxt "year"
+msgid "Year"
+msgstr ""
+
+#: gui/launcher.cpp:229
+msgid "Select Group by"
+msgstr ""
+
+#: gui/launcher.cpp:233 gui/launcher.cpp:895
+msgid "Group:"
+msgstr ""
+
+#: gui/launcher.cpp:235
+msgid "Select a criteria to group the entries"
+msgstr ""
+
+#: gui/launcher.cpp:262
+msgid "Click here to see Help"
+msgstr ""
+
+#. I18N: Button Quit ScummVM program. Q is the shortcut, Ctrl+Q, put it in parens for non-latin (~Q~)
+#: gui/launcher.cpp:266 engines/dialogs.cpp:91
+msgid "~Q~uit"
+msgstr ""
+
+#: gui/launcher.cpp:266 backends/platform/sdl/macosx/appmenu_osx.mm:252
+msgid "Quit ScummVM"
+msgstr ""
+
+#. I18N: Button About ScummVM program. b is the shortcut, Ctrl+b, put it in parens for non-latin (~b~)
+#: gui/launcher.cpp:270
+msgid "A~b~out"
+msgstr ""
+
+#: gui/launcher.cpp:270 backends/platform/sdl/macosx/appmenu_osx.mm:246
+msgid "About ScummVM"
+msgstr ""
+
+#. I18N: Button caption. O is the shortcut, Ctrl+O, put it in parens for non-latin (~O~)
+#: gui/launcher.cpp:272
+msgid "Global ~O~ptions..."
+msgstr ""
+
+#: gui/launcher.cpp:272
+msgid "Change global ScummVM options"
+msgstr ""
+
+#: gui/launcher.cpp:272
+msgctxt "lowres"
+msgid "Global ~O~pts..."
+msgstr ""
+
+#: gui/launcher.cpp:276
+msgid "Download Games"
+msgstr ""
+
+#: gui/launcher.cpp:276
+msgid "Download freeware games for ScummVM"
+msgstr ""
+
+#. I18N: Button caption. A is the shortcut, Ctrl+A, put it in parens for non-latin (~A~)
+#: gui/launcher.cpp:283
+msgid "~A~dd Game..."
+msgstr ""
+
+#: gui/launcher.cpp:283
+msgid "Add games to the list"
+msgstr ""
+
+#: gui/launcher.cpp:283
+msgctxt "lowres"
+msgid "~A~dd Game..."
+msgstr ""
+
+#. I18N: Button caption. R is the shortcut, Ctrl+R, put it in parens for non-latin (~R~)
+#: gui/launcher.cpp:287
+msgid "~R~emove Game"
+msgstr ""
+
+#: gui/launcher.cpp:287
+msgid "Remove game from the list. The game data files stay intact"
+msgstr ""
+
+#: gui/launcher.cpp:287
+msgctxt "lowres"
+msgid "~R~emove Game"
+msgstr ""
+
+#. I18N: Button caption. Mass add games
+#: gui/launcher.cpp:290
+msgid "Mass Add..."
+msgstr ""
+
+#. I18N: Button caption for lower resolution GUI. Mass add games
+#: gui/launcher.cpp:293
+msgctxt "lowres"
+msgid "Mass Add..."
+msgstr ""
+
+#: gui/launcher.cpp:301 gui/launcher.cpp:865 gui/shaderbrowser-dialog.cpp:61
+#: gui/shaderbrowser-dialog.cpp:97
+msgid "Search in game list"
+msgstr ""
+
+#: gui/launcher.cpp:305 gui/launcher.cpp:886 gui/shaderbrowser-dialog.cpp:65
+#: gui/shaderbrowser-dialog.cpp:107
+msgid "Search:"
+msgstr ""
+
+#: gui/launcher.cpp:316 engines/dialogs.cpp:94 engines/engine.cpp:932
+#: engines/mm/xeen/saves.cpp:259 engines/pegasus/pegasus.cpp:388
+#: engines/trecision/saveload.cpp:253 engines/tsage/scenes.cpp:638
+#: engines/wage/saveload.cpp:736
+msgid "Load game:"
+msgstr ""
+
+#: gui/launcher.cpp:408
+msgid "This directory cannot be used yet, it is being downloaded into!"
+msgstr ""
+
+#: gui/launcher.cpp:419
+msgid ""
+"Do you really want to run the mass game detector? This could potentially add "
+"a huge number of games."
+msgstr ""
+
+#: gui/launcher.cpp:449
+msgid "Do you really want to remove this game configuration?"
+msgstr ""
+
+#: gui/launcher.cpp:500
+msgid "Do you want to load saved game?"
+msgstr ""
+
+#: gui/launcher.cpp:557
+msgid "This game does not support loading games from the launcher."
+msgstr ""
+
+#: gui/launcher.cpp:561
+msgid "ScummVM could not find any engine capable of running the selected game!"
+msgstr ""
+
+#: gui/launcher.cpp:662 gui/launcher.cpp:686
+msgid ""
+"Did you add this directory to the SAF? Press the help button [?] on the top "
+"for detailed instructions"
+msgstr ""
+
+#: gui/launcher.cpp:683
+msgid "ScummVM could not find any game in the specified directory!"
+msgstr ""
+
+#. I18N: Unknown game variant
+#: gui/launcher.cpp:704
+msgid "Unknown variant"
+msgstr ""
+
+#: gui/launcher.cpp:935 gui/saveload-dialog.cpp:381
+msgid "List view"
+msgstr ""
+
+#: gui/launcher.cpp:936 gui/saveload-dialog.cpp:382
+msgid "Grid view"
+msgstr ""
+
+#: gui/launcher.cpp:1100
+msgid "~S~tart"
+msgstr ""
+
+#: gui/launcher.cpp:1100
+msgid "Start selected game"
+msgstr ""
+
+#: gui/launcher.cpp:1103
+msgid "~L~oad..."
+msgstr ""
+
+#: gui/launcher.cpp:1103
+msgid "Load saved game for selected game"
+msgstr ""
+
+#: gui/launcher.cpp:1105
+msgid "Record..."
+msgstr ""
+
+#: gui/launcher.cpp:1111
+msgid "~G~ame Options..."
+msgstr ""
+
+#: gui/launcher.cpp:1111
+msgid "Change game options"
+msgstr ""
+
+#: gui/launcher.cpp:1111
+msgctxt "lowres"
+msgid "~G~ame Opts..."
+msgstr ""
+
+#. I18N: List grouping when no engine is specified
+#. I18N: List grouping when no enginr is specified
+#: gui/launcher.cpp:1209 gui/launcher.cpp:1405
+msgid "Unknown Engine"
+msgstr ""
+
+#. I18N: List grouping when no pubisher is specified
+#. I18N: List group when no publisher is specified
+#: gui/launcher.cpp:1226 gui/launcher.cpp:1422
+msgid "Unknown Publisher"
+msgstr ""
+
+#. I18N: List group when no game series is specified
+#. I18N: List grouping when no game series is specified
+#: gui/launcher.cpp:1243 gui/launcher.cpp:1439
+msgid "No Series"
+msgstr ""
+
+#. I18N: List group when no languageis specified
+#. I18N: List group when no language is specified
+#: gui/launcher.cpp:1257 gui/launcher.cpp:1453
+msgid "Language not detected"
+msgstr ""
+
+#. I18N: List group when no platform is specified
+#: gui/launcher.cpp:1271 gui/launcher.cpp:1467
+msgid "Platform not detected"
+msgstr ""
+
+#. I18N: List group when no year is specified
+#: gui/launcher.cpp:1288 gui/launcher.cpp:1484
+msgid "Unknown Year"
+msgstr ""
+
+#. I18N: Group for All items
+#: gui/launcher.cpp:1491 gui/widgets/groupedlist.cpp:81
+msgid "All"
+msgstr ""
+
+#: gui/launcher.cpp:1646
+msgid "Icons per row:"
+msgstr ""
+
+#: gui/massadd.cpp:77 gui/massadd.cpp:80
+msgid "... progress ..."
+msgstr ""
+
+#: gui/massadd.cpp:283
+msgid "Scan complete!"
+msgstr ""
+
+#: gui/massadd.cpp:286
+#, c-format
+msgid "Discovered %d new games, ignored %d previously added games."
+msgstr ""
+
+#: gui/massadd.cpp:290
+#, c-format
+msgid "Scanned %d directories ..."
+msgstr ""
+
+#: gui/massadd.cpp:293
+#, c-format
+msgid "Discovered %d new games, ignored %d previously added games ..."
+msgstr ""
+
+#: gui/onscreendialog.cpp:95 gui/onscreendialog.cpp:97
+msgid "Stop"
+msgstr ""
+
+#: gui/onscreendialog.cpp:100
+msgid "Edit record description"
+msgstr ""
+
+#: gui/onscreendialog.cpp:102
+msgid "Switch to Game"
+msgstr ""
+
+#: gui/onscreendialog.cpp:104
+msgid "Fast replay"
+msgstr ""
+
+#: gui/options.cpp:149 common/updates.cpp:55
+msgid "Never"
+msgstr ""
+
+#: gui/options.cpp:149
+msgid "Every 5 mins"
+msgstr ""
+
+#: gui/options.cpp:149
+msgid "Every 10 mins"
+msgstr ""
+
+#: gui/options.cpp:149
+msgid "Every 15 mins"
+msgstr ""
+
+#: gui/options.cpp:149
+msgid "Every 30 mins"
+msgstr ""
+
+#. I18N: Extremely large GUI scale
+#: gui/options.cpp:154
+#, c-format
+msgid "200% - Extremely large"
+msgstr ""
+
+#. I18N: Very very large GUI scale
+#: gui/options.cpp:156
+msgid "175% - Very large"
+msgstr ""
+
+#. I18N: Very large GUI scale
+#: gui/options.cpp:158
+#, c-format
+msgid "150% - Larger"
+msgstr ""
+
+#. I18N: Large GUI scale
+#: gui/options.cpp:160
+#, c-format
+msgid "125% - Large"
+msgstr ""
+
+#. I18N: Medium GUI scale
+#: gui/options.cpp:162
+msgid "100% - Medium"
+msgstr ""
+
+#. I18N: Small GUI scale
+#: gui/options.cpp:164
+#, c-format
+msgid "75% - Small"
+msgstr ""
+
+#. I18N: Smaller GUI scale
+#: gui/options.cpp:166
+#, c-format
+msgid "50% - Smaller"
+msgstr ""
+
+#. I18N: Smallest GUI scale
+#: gui/options.cpp:168
+#, c-format
+msgid "25% - Smallest"
+msgstr ""
+
+#: gui/options.cpp:815
+msgid "Failed to apply some of the graphic options changes:"
+msgstr ""
+
+#: gui/options.cpp:827
+msgid "the video mode could not be changed"
+msgstr ""
+
+#: gui/options.cpp:840
+msgid "the stretch mode could not be changed"
+msgstr ""
+
+#: gui/options.cpp:846
+msgid "the aspect ratio setting could not be changed"
+msgstr ""
+
+#: gui/options.cpp:852
+msgid "the fullscreen setting could not be changed"
+msgstr ""
+
+#: gui/options.cpp:858
+msgid "the filtering setting could not be changed"
+msgstr ""
+
+#: gui/options.cpp:864
+msgid "the vsync setting could not be changed"
+msgstr ""
+
+#: gui/options.cpp:878
+msgid "the shader could not be changed"
+msgstr ""
+
+#: gui/options.cpp:1402
+msgid "Touchpad mouse mode"
+msgstr ""
+
+#: gui/options.cpp:1407
+msgid "Pointer Speed:"
+msgstr ""
+
+#: gui/options.cpp:1407 gui/options.cpp:1409 gui/options.cpp:1410
+msgid "Speed for keyboard/joystick mouse pointer control"
+msgstr ""
+
+#: gui/options.cpp:1409
+msgctxt "lowres"
+msgid "Pointer Speed:"
+msgstr ""
+
+#: gui/options.cpp:1420
+msgid "Joy Deadzone:"
+msgstr ""
+
+#: gui/options.cpp:1420 gui/options.cpp:1422 gui/options.cpp:1423
+msgid "Analog joystick Deadzone"
+msgstr ""
+
+#: gui/options.cpp:1422
+msgctxt "lowres"
+msgid "Joy Deadzone:"
+msgstr ""
+
+#: gui/options.cpp:1518
+#, c-format
+msgid "%d hidden achievements remaining"
+msgstr ""
+
+#: gui/options.cpp:1523
+#, c-format
+msgid "Achievements unlocked: %d/%d"
+msgstr ""
+
+#: gui/options.cpp:1569
+msgid "Graphics mode:"
+msgstr ""
+
+#: gui/options.cpp:1585
+msgid "Render mode:"
+msgstr ""
+
+#: gui/options.cpp:1585 gui/options.cpp:1588
+msgid "Special dithering modes supported by some games"
+msgstr ""
+
+#: gui/options.cpp:1601
+msgid "Stretch mode:"
+msgstr ""
+
+#: gui/options.cpp:1617
+msgid "Scaler:"
+msgstr ""
+
+#: gui/options.cpp:1631
+msgid "Shader:"
+msgstr ""
+
+#: gui/options.cpp:1631 gui/options.cpp:1633 gui/options.cpp:1634
+msgid "Specifies path to the shader used for scaling the game screen"
+msgstr ""
+
+#: gui/options.cpp:1633
+msgctxt "lowres"
+msgid "Shader Path:"
+msgstr ""
+
+#: gui/options.cpp:1634
+msgctxt "shader"
+msgid "None"
+msgstr ""
+
+#: gui/options.cpp:1640
+msgid "Download Shaders"
+msgstr ""
+
+#: gui/options.cpp:1640
+msgid "Check on the scummvm.org website for updates of shader packs"
+msgstr ""
+
+#: gui/options.cpp:1647 backends/graphics/sdl/sdl-graphics.cpp:427
+msgid "Fullscreen mode"
+msgstr ""
+
+#: gui/options.cpp:1650
+msgid "V-Sync"
+msgstr ""
+
+#: gui/options.cpp:1650
+msgid ""
+"Wait for the vertical sync to refresh the screen in order to prevent tearing "
+"artifacts"
+msgstr ""
+
+#: gui/options.cpp:1655
+msgid "Game 3D Renderer:"
+msgstr ""
+
+#: gui/options.cpp:1657
+msgctxt "lowres"
+msgid "Game 3D Renderer:"
+msgstr ""
+
+#: gui/options.cpp:1674
+msgid "3D Anti-aliasing:"
+msgstr ""
+
+#: gui/options.cpp:1678 engines/mohawk/dialogs.cpp:364
+msgid "Disabled"
+msgstr ""
+
+#: gui/options.cpp:1686
+msgid "Filter graphics"
+msgstr ""
+
+#: gui/options.cpp:1686
+msgid "Use linear filtering when scaling graphics"
+msgstr ""
+
+#: gui/options.cpp:1690
+msgid "Aspect ratio correction"
+msgstr ""
+
+#: gui/options.cpp:1690
+msgid "Correct aspect ratio for games"
+msgstr ""
+
+#: gui/options.cpp:1707
+msgid "Preferred device:"
+msgstr ""
+
+#: gui/options.cpp:1707
+msgid "Music device:"
+msgstr ""
+
+#: gui/options.cpp:1707 gui/options.cpp:1709
+msgid "Specifies preferred sound device or sound card emulator"
+msgstr ""
+
+#: gui/options.cpp:1707 gui/options.cpp:1709 gui/options.cpp:1710
+msgid "Specifies output sound device or sound card emulator"
+msgstr ""
+
+#: gui/options.cpp:1709
+msgctxt "lowres"
+msgid "Preferred dev.:"
+msgstr ""
+
+#: gui/options.cpp:1709
+msgctxt "lowres"
+msgid "Music device:"
+msgstr ""
+
+#: gui/options.cpp:1736
+msgid "AdLib emulator:"
+msgstr ""
+
+#: gui/options.cpp:1736 gui/options.cpp:1739
+msgid "AdLib is used for music in many games"
+msgstr ""
+
+#: gui/options.cpp:1752
+msgid "GM device:"
+msgstr ""
+
+#: gui/options.cpp:1752
+msgid "Specifies default sound device for General MIDI output"
+msgstr ""
+
+#: gui/options.cpp:1763
+msgid "Don't use General MIDI music"
+msgstr ""
+
+#: gui/options.cpp:1774 gui/options.cpp:1843
+msgid "Use first available device"
+msgstr ""
+
+#: gui/options.cpp:1786
+msgid "SoundFont:"
+msgstr ""
+
+#: gui/options.cpp:1786 gui/options.cpp:1788 gui/options.cpp:1796
+msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
+msgstr ""
+
+#: gui/options.cpp:1788
+msgctxt "lowres"
+msgid "SoundFont:"
+msgstr ""
+
+#: gui/options.cpp:1794
+msgctxt "soundfont"
+msgid "None"
+msgstr ""
+
+#: gui/options.cpp:1801
+msgid "Mixed AdLib/MIDI mode"
+msgstr ""
+
+#: gui/options.cpp:1801
+msgid "Use both MIDI and AdLib sound generation"
+msgstr ""
+
+#: gui/options.cpp:1804
+msgid "MIDI gain:"
+msgstr ""
+
+#: gui/options.cpp:1814
+msgid "MT-32 Device:"
+msgstr ""
+
+#: gui/options.cpp:1814
+msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
+msgstr ""
+
+#: gui/options.cpp:1819
+msgid "True Roland MT-32 (disable GM emulation)"
+msgstr ""
+
+#: gui/options.cpp:1819 gui/options.cpp:1821
+msgid ""
+"Check if you want to use your real hardware Roland-compatible sound device "
+"connected to your computer"
+msgstr ""
+
+#: gui/options.cpp:1821
+msgctxt "lowres"
+msgid "True Roland MT-32 (no GM emulation)"
+msgstr ""
+
+#: gui/options.cpp:1824
+msgid "Roland GS device (enable MT-32 mappings)"
+msgstr ""
+
+#: gui/options.cpp:1824
+msgid ""
+"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
+"GS device"
+msgstr ""
+
+#: gui/options.cpp:1833
+msgid "Don't use Roland MT-32 music"
+msgstr ""
+
+#: gui/options.cpp:1860
+msgid "Text and speech:"
+msgstr ""
+
+#: gui/options.cpp:1864 gui/options.cpp:1874
+msgid "Speech"
+msgstr ""
+
+#: gui/options.cpp:1865 gui/options.cpp:1875
+msgid "Subtitles"
+msgstr ""
+
+#: gui/options.cpp:1866
+msgid "Both"
+msgstr ""
+
+#: gui/options.cpp:1868
+msgid "Subtitle speed:"
+msgstr ""
+
+#: gui/options.cpp:1870
+msgctxt "lowres"
+msgid "Text and speech:"
+msgstr ""
+
+#: gui/options.cpp:1874
+msgid "Spch"
+msgstr ""
+
+#: gui/options.cpp:1875
+msgid "Subs"
+msgstr ""
+
+#: gui/options.cpp:1876
+msgctxt "lowres"
+msgid "Both"
+msgstr ""
+
+#: gui/options.cpp:1876
+msgid "Show subtitles and play speech"
+msgstr ""
+
+#: gui/options.cpp:1878
+msgctxt "lowres"
+msgid "Subtitle speed:"
+msgstr ""
+
+#: gui/options.cpp:1900
+msgid "Music volume:"
+msgstr ""
+
+#: gui/options.cpp:1902
+msgctxt "lowres"
+msgid "Music volume:"
+msgstr ""
+
+#: gui/options.cpp:1911
+msgid "Mute all"
+msgstr ""
+
+#: gui/options.cpp:1914
+msgid "SFX volume:"
+msgstr ""
+
+#: gui/options.cpp:1914 gui/options.cpp:1916 gui/options.cpp:1919
+msgid "Special sound effects volume"
+msgstr ""
+
+#: gui/options.cpp:1916
+msgctxt "lowres"
+msgid "SFX volume:"
+msgstr ""
+
+#: gui/options.cpp:1926
+msgid "Speech volume:"
+msgstr ""
+
+#: gui/options.cpp:1928
+msgctxt "lowres"
+msgid "Speech volume:"
+msgstr ""
+
+#: gui/options.cpp:2209
+msgid "Control"
+msgstr ""
+
+#: gui/options.cpp:2315
+msgctxt "lowres"
+msgid "Cloud"
+msgstr ""
+
+#: gui/options.cpp:2329
+msgid "LAN"
+msgstr ""
+
+#: gui/options.cpp:2331
+msgctxt "lowres"
+msgid "LAN"
+msgstr ""
+
+#: gui/options.cpp:2341
+msgid "Accessibility"
+msgstr ""
+
+#: gui/options.cpp:2343
+msgctxt "lowres"
+msgid "Accessibility"
+msgstr ""
+
+#: gui/options.cpp:2352
+msgid "Discard changes and close the dialog"
+msgstr ""
+
+#: gui/options.cpp:2353
+msgid "Apply"
+msgstr ""
+
+#: gui/options.cpp:2353
+msgid "Apply changes without closing the dialog"
+msgstr ""
+
+#: gui/options.cpp:2354
+msgid "Apply changes and close the dialog"
+msgstr ""
+
+#: gui/options.cpp:2444
+msgid "FluidSynth Settings"
+msgstr ""
+
+#: gui/options.cpp:2458
+msgid ""
+"Specifies where your saved games are put. A red coloring indicates the value "
+"is temporary and will not get saved"
+msgstr ""
+
+#: gui/options.cpp:2463
+msgid "Theme Path:"
+msgstr ""
+
+#: gui/options.cpp:2465
+msgctxt "lowres"
+msgid "Theme Path:"
+msgstr ""
+
+#: gui/options.cpp:2471
+msgid "Icon Path:"
+msgstr ""
+
+#: gui/options.cpp:2473
+msgctxt "lowres"
+msgid "Icon Path:"
+msgstr ""
+
+#: gui/options.cpp:2474 gui/options.cpp:2484
+msgctxt "path"
+msgid "Default"
+msgstr ""
+
+#: gui/options.cpp:2481
+msgid "DLC Path:"
+msgstr ""
+
+#: gui/options.cpp:2483
+msgctxt "lowres"
+msgid "DLC Path:"
+msgstr ""
+
+#: gui/options.cpp:2491 gui/options.cpp:2493 gui/options.cpp:2494
+msgid "Specifies path to additional data used by all games or ScummVM"
+msgstr ""
+
+#: gui/options.cpp:2500
+msgid "Plugins Path:"
+msgstr ""
+
+#: gui/options.cpp:2502
+msgctxt "lowres"
+msgid "Plugins Path:"
+msgstr ""
+
+#: gui/options.cpp:2512
+msgid "ScummVM config path: "
+msgstr ""
+
+#: gui/options.cpp:2526
+msgid "ScummVM log path: "
+msgstr ""
+
+#: gui/options.cpp:2531
+msgid "View"
+msgstr ""
+
+#. I18N: Referring to the last path memorized when adding a game
+#: gui/options.cpp:2541 gui/options.cpp:3318
+msgid "Last browser path: "
+msgstr ""
+
+#: gui/options.cpp:2546
+msgid "Theme:"
+msgstr ""
+
+#: gui/options.cpp:2551
+msgid "GUI scale:"
+msgstr ""
+
+#: gui/options.cpp:2568
+#, c-format
+msgid "%d%% - Custom"
+msgstr ""
+
+#: gui/options.cpp:2572
+msgid "GUI renderer:"
+msgstr ""
+
+#: gui/options.cpp:2585
+msgid "Return to the launcher when leaving a game"
+msgstr ""
+
+#: gui/options.cpp:2586
+msgid ""
+"Return to the launcher when leaving a game instead of closing ScummVM\n"
+"(this feature is not supported by all games)."
+msgstr ""
+
+#: gui/options.cpp:2593
+msgid "Ask for confirmation on exit"
+msgstr ""
+
+#: gui/options.cpp:2594
+msgid "Ask for permission when closing ScummVM or leaving a game."
+msgstr ""
+
+#: gui/options.cpp:2600
+msgid "Disable fixed font scaling"
+msgstr ""
+
+#: gui/options.cpp:2601
+msgid ""
+"Do not upscale fixed size fonts in the GUI. This reduces artefacts on low "
+"resolution screens"
+msgstr ""
+
+#: gui/options.cpp:2607
+msgid "GUI language:"
+msgstr ""
+
+#: gui/options.cpp:2607
+msgid "Language of ScummVM GUI"
+msgstr ""
+
+#: gui/options.cpp:2633
+msgid "Switch the ScummVM GUI language to the game language"
+msgstr ""
+
+#: gui/options.cpp:2634
+msgid ""
+"When starting a game, change the ScummVM GUI language to the game language. "
+"That way, if a game uses the ScummVM save and load dialogs, they are in the "
+"same language as the game."
+msgstr ""
+
+#: gui/options.cpp:2646
+msgid "Use native system file browser"
+msgstr ""
+
+#: gui/options.cpp:2647
+msgid ""
+"Use the native system file browser instead of the ScummVM one to select a "
+"file or directory."
+msgstr ""
+
+#: gui/options.cpp:2655
+msgid "Download Icons"
+msgstr ""
+
+#: gui/options.cpp:2655
+msgid "Check on the scummvm.org website for updates of icon packs"
+msgstr ""
+
+#: gui/options.cpp:2662
+msgid "Autosave:"
+msgstr ""
+
+#: gui/options.cpp:2664
+msgctxt "lowres"
+msgid "Autosave:"
+msgstr ""
+
+#: gui/options.cpp:2675
+msgid "Random seed:"
+msgstr ""
+
+#: gui/options.cpp:2675
+msgid "Seed for initializing all random number generators"
+msgstr ""
+
+#: gui/options.cpp:2683
+msgid "Debug level:"
+msgstr ""
+
+#. I18N: Debug level -1, no messages
+#: gui/options.cpp:2687 gui/options.cpp:2826
+msgid "None"
+msgstr ""
+
+#. I18N: Debug level 11, all messages
+#: gui/options.cpp:2693
+msgid "11 (all)"
+msgstr ""
+
+#: gui/options.cpp:2697
+msgid "Enable Discord integration"
+msgstr ""
+
+#: gui/options.cpp:2698
+msgid ""
+"Show information about the games you are playing on Discord if the Discord "
+"client is running."
+msgstr ""
+
+#: gui/options.cpp:2708 gui/updates-dialog.cpp:85
+msgid "Update check:"
+msgstr ""
+
+#: gui/options.cpp:2708
+msgid "How often to check ScummVM updates"
+msgstr ""
+
+#: gui/options.cpp:2719
+msgid "Check now"
+msgstr ""
+
+#: gui/options.cpp:2727
+msgid "Active storage:"
+msgstr ""
+
+#: gui/options.cpp:2727
+msgid "Active cloud storage"
+msgstr ""
+
+#: gui/options.cpp:2736
+msgctxt "lowres"
+msgid ""
+"Storage is not yet enabled. Verify that username is correct and enable it:"
+msgstr ""
+
+#: gui/options.cpp:2738
+msgid ""
+"Storage is not yet enabled. Verify that username is correct and enable it:"
+msgstr ""
+
+#: gui/options.cpp:2739
+msgid "Enable storage"
+msgstr ""
+
+#: gui/options.cpp:2739
+msgid "Confirm you want to use this account for this storage"
+msgstr ""
+
+#: gui/options.cpp:2741 backends/platform/wii/options.cpp:113
+msgid "Username:"
+msgstr ""
+
+#: gui/options.cpp:2741
+msgid "Username used by this storage"
+msgstr ""
+
+#: gui/options.cpp:2742
+msgid "<none>"
+msgstr ""
+
+#: gui/options.cpp:2744
+msgid "Used space:"
+msgstr ""
+
+#: gui/options.cpp:2744
+msgid "Space used by ScummVM's saved games on this storage"
+msgstr ""
+
+#: gui/options.cpp:2747
+msgid "Last sync:"
+msgstr ""
+
+#: gui/options.cpp:2747
+msgid "When was the last time saved games were synced with this storage"
+msgstr ""
+
+#: gui/options.cpp:2748 gui/options.cpp:3654
+msgid "<never>"
+msgstr ""
+
+#: gui/options.cpp:2750
+msgctxt "lowres"
+msgid "Saved games sync automatically on launch, after saving and on loading."
+msgstr ""
+
+#: gui/options.cpp:2752
+msgid "Saved games sync automatically on launch, after saving and on loading."
+msgstr ""
+
+#: gui/options.cpp:2753
+msgid "Sync now"
+msgstr ""
+
+#: gui/options.cpp:2753
+msgid "Start saved games sync"
+msgstr ""
+
+#: gui/options.cpp:2756
+msgctxt "lowres"
+msgid "You can download game files from your cloud ScummVM folder:"
+msgstr ""
+
+#: gui/options.cpp:2758
+msgid "You can download game files from your cloud ScummVM folder:"
+msgstr ""
+
+#: gui/options.cpp:2759
+msgid "Download game files"
+msgstr ""
+
+#: gui/options.cpp:2759
+msgid "Open downloads manager dialog"
+msgstr ""
+
+#: gui/options.cpp:2762
+msgctxt "lowres"
+msgid "To change account for this storage, disconnect and connect again:"
+msgstr ""
+
+#: gui/options.cpp:2764
+msgid "To change account for this storage, disconnect and connect again:"
+msgstr ""
+
+#: gui/options.cpp:2765
+msgid "Disconnect"
+msgstr ""
+
+#: gui/options.cpp:2765
+msgid "Stop using this storage on this device"
+msgstr ""
+
+#: gui/options.cpp:2768
+msgctxt "lowres"
+msgid "This storage is not connected yet!"
+msgstr ""
+
+#: gui/options.cpp:2770
+msgid "This storage is not connected yet!"
+msgstr ""
+
+#: gui/options.cpp:2771
+msgid "Connect"
+msgstr ""
+
+#: gui/options.cpp:2771
+msgid "Connect your cloud storage account"
+msgstr ""
+
+#: gui/options.cpp:2784
+msgctxt "lowres"
+msgid "/root/ Path:"
+msgstr ""
+
+#: gui/options.cpp:2784 gui/options.cpp:2786 gui/options.cpp:2787
+msgid "Select which directory will be shown as /root/ in the Files Manager"
+msgstr ""
+
+#: gui/options.cpp:2786
+msgid "/root/ Path:"
+msgstr ""
+
+#: gui/options.cpp:2792
+msgid "Server's port:"
+msgstr ""
+
+#: gui/options.cpp:2792
+msgid "Port for server to use"
+msgstr ""
+
+#: gui/options.cpp:2797
+msgctxt "lowres"
+msgid "Run server to manage files with browser (in the same network)."
+msgstr ""
+
+#: gui/options.cpp:2798
+msgctxt "lowres"
+msgid "Closing options dialog will stop the server."
+msgstr ""
+
+#: gui/options.cpp:2800
+msgid "Run server to manage files with browser (in the same network)."
+msgstr ""
+
+#: gui/options.cpp:2801
+msgid "Closing options dialog will stop the server."
+msgstr ""
+
+#: gui/options.cpp:2813
+msgid "Use Text to speech"
+msgstr ""
+
+#: gui/options.cpp:2813
+msgid "Will read text in gui on mouse over."
+msgstr ""
+
+#: gui/options.cpp:2887
+msgid "Ignore"
+msgstr ""
+
+#: gui/options.cpp:2888
+msgid "Disable autosave"
+msgstr ""
+
+#: gui/options.cpp:2889
+msgid ""
+"WARNING: Autosave was enabled. Some of your games have existing saved games "
+"on the autosave slot. You can either move the existing saves to new slots, "
+"disable autosave, or ignore (you will be prompted when autosave is about to "
+"overwrite a save).\n"
+"List of games:\n"
+msgstr ""
+
+#: gui/options.cpp:2898
+msgid ""
+"\n"
+"And more..."
+msgstr ""
+
+#: gui/options.cpp:2899 engines/engine.cpp:619
+msgid "Move"
+msgstr ""
+
+#: gui/options.cpp:2912
+msgid "ERROR: Failed to move the following saved games:\n"
+msgstr ""
+
+#: gui/options.cpp:3007
+msgid "Failed to change cloud storage!"
+msgstr ""
+
+#: gui/options.cpp:3010
+msgid "Another cloud storage is already active."
+msgstr ""
+
+#: gui/options.cpp:3127
+msgid "Theme does not support selected language!"
+msgstr ""
+
+#: gui/options.cpp:3130
+msgid "Theme cannot be loaded!"
+msgstr ""
+
+#: gui/options.cpp:3133
+msgid ""
+"\n"
+"Misc settings will be restored."
+msgstr ""
+
+#: gui/options.cpp:3205
+msgid "Select directory for GUI themes"
+msgstr ""
+
+#: gui/options.cpp:3215
+msgid "Select directory for GUI launcher thumbnails"
+msgstr ""
+
+#: gui/options.cpp:3226
+msgid "Select directory for DLC downloads"
+msgstr ""
+
+#: gui/options.cpp:3237
+msgid "Select directory for extra files"
+msgstr ""
+
+#: gui/options.cpp:3248
+msgid "Select directory for plugins"
+msgstr ""
+
+#: gui/options.cpp:3261
+msgid "Select directory for Files Manager /root/"
+msgstr ""
+
+#: gui/options.cpp:3440
+msgid "This Storage is working now. Do you want to interrupt it?"
+msgstr ""
+
+#: gui/options.cpp:3449
+msgid "Wait until current Storage finishes up and try again."
+msgstr ""
+
+#: gui/options.cpp:3652 backends/cloud/cloudmanager.cpp:157
+msgid "<right now>"
+msgstr ""
+
+#: gui/options.cpp:3795
+msgid ""
+"Request failed.\n"
+"Check your Internet connection."
+msgstr ""
+
+#: gui/options.cpp:3819
+msgid ""
+"A test pattern should be displayed.\n"
+"Do you want to keep these shader scaler settings?"
+msgstr ""
+
+#: gui/options.cpp:3822
+#, c-format
+msgid "Reverting automatically in %d seconds"
+msgstr ""
+
+#: gui/predictivedialog.cpp:66
+msgid "Enter Text"
+msgstr ""
+
+#. I18N: You must leave "#" as is, only word 'next' is translatable
+#: gui/predictivedialog.cpp:101
+msgid "# next"
+msgstr ""
+
+#: gui/predictivedialog.cpp:102
+msgid "add"
+msgstr ""
+
+#: gui/predictivedialog.cpp:107 gui/predictivedialog.cpp:183
+msgid "Delete char"
+msgstr ""
+
+#: gui/predictivedialog.cpp:111 gui/predictivedialog.cpp:186
+msgid "<"
+msgstr ""
+
+#. I18N: Pre means 'Predictive', leave '*' as is
+#: gui/predictivedialog.cpp:113 gui/predictivedialog.cpp:597
+msgid "* Pre"
+msgstr ""
+
+#. I18N: 'Num' means Numbers
+#: gui/predictivedialog.cpp:600
+msgid "* Num"
+msgstr ""
+
+#. I18N: 'Abc' means Latin alphabet input
+#: gui/predictivedialog.cpp:603
+msgid "* Abc"
+msgstr ""
+
+#: gui/recorderdialog.cpp:67
+msgid "Recorder or Playback Gameplay"
+msgstr ""
+
+#: gui/recorderdialog.cpp:72 gui/recorderdialog.cpp:212
+#: gui/saveload-dialog.cpp:459 gui/saveload-dialog.cpp:526
+#: dists/android.strings.xml.cpp:44 engines/engine.cpp:613
+msgid "Delete"
+msgstr ""
+
+#: gui/recorderdialog.cpp:74
+msgid "Record"
+msgstr ""
+
+#: gui/recorderdialog.cpp:75
+msgid "Playback"
+msgstr ""
+
+#: gui/recorderdialog.cpp:77 gui/widgets/grid.cpp:286
+msgid "Edit"
+msgstr ""
+
+#: gui/recorderdialog.cpp:142 gui/recorderdialog.cpp:301
+#: gui/recorderdialog.cpp:308
+msgid "Author: "
+msgstr ""
+
+#: gui/recorderdialog.cpp:144 gui/recorderdialog.cpp:302
+#: gui/recorderdialog.cpp:309
+msgid "Notes: "
+msgstr ""
+
+#: gui/recorderdialog.cpp:211
+msgid "Do you really want to delete this record?"
+msgstr ""
+
+#: gui/recorderdialog.cpp:228
+msgid "Unknown Author"
+msgstr ""
+
+#: gui/remotebrowser.cpp:128
+msgid "ScummVM could not access the directory!"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:56
+msgid "Downloading saves..."
+msgstr ""
+
+#: gui/saveload-dialog.cpp:65
+msgid "Run in background"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:126
+#, c-format
+msgid "%s (%s %S / %s %S, %s / %s files)"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:450 gui/saveload-dialog.cpp:630
+msgid "No date saved"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:451 gui/saveload-dialog.cpp:631
+msgid "No time saved"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:452 gui/saveload-dialog.cpp:632
+msgid "No playtime saved"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:525
+msgid "Do you really want to delete this saved game?"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:657 gui/saveload-dialog.cpp:1173
+msgid "Date: "
+msgstr ""
+
+#: gui/saveload-dialog.cpp:661 gui/saveload-dialog.cpp:1179
+msgid "Time: "
+msgstr ""
+
+#: gui/saveload-dialog.cpp:667 gui/saveload-dialog.cpp:1187
+msgid "Playtime: "
+msgstr ""
+
+#: gui/saveload-dialog.cpp:680 gui/saveload-dialog.cpp:766
+msgid "Untitled saved game"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:1033
+msgid "New Save"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:1033
+msgid "Create a new saved game"
+msgstr ""
+
+#: gui/saveload-dialog.cpp:1166
+msgid "Name: "
+msgstr ""
+
+#: gui/saveload-dialog.cpp:1244
+#, c-format
+msgid "Enter a description for slot %d:"
+msgstr ""
+
+#: gui/shaderbrowser-dialog.cpp:52
+msgid "Choose shader from the list below (or pick a file instead)"
+msgstr ""
+
+#: gui/shaderbrowser-dialog.cpp:70
+msgid "Pick file instead..."
+msgstr ""
+
+#: gui/shaderbrowser-dialog.cpp:70
+msgid "Pick shader from file system"
+msgstr ""
+
+#: gui/shaderbrowser-dialog.cpp:136
+msgid "Select shader"
+msgstr ""
+
+#: gui/themebrowser.cpp:44
+msgid "Select a Theme"
+msgstr ""
+
+#: gui/ThemeEngine.cpp:270
+msgid "Disabled GFX"
+msgstr ""
+
+#: gui/ThemeEngine.cpp:270
+msgctxt "lowres"
+msgid "Disabled GFX"
+msgstr ""
+
+#: gui/ThemeEngine.cpp:271
+msgid "Standard renderer"
+msgstr ""
+
+#: gui/ThemeEngine.cpp:271 engines/scumm/dialogs.cpp:1026
+msgid "Standard"
+msgstr ""
+
+#: gui/ThemeEngine.cpp:273
+msgid "Antialiased renderer"
+msgstr ""
+
+#: gui/ThemeEngine.cpp:273
+msgid "Antialiased"
+msgstr ""
+
+#: gui/unknown-game-dialog.cpp:48
+msgid "Add anyway"
+msgstr ""
+
+#: gui/unknown-game-dialog.cpp:57
+msgid "Copy to clipboard"
+msgstr ""
+
+#: gui/unknown-game-dialog.cpp:63
+msgid "Report game"
+msgstr ""
+
+#: gui/unknown-game-dialog.cpp:100
+msgid ""
+"Use the button below to copy the required game information into your "
+"clipboard."
+msgstr ""
+
+#: gui/unknown-game-dialog.cpp:105
+msgid "You can also directly report your game to the Bug Tracker."
+msgstr ""
+
+#: gui/unknown-game-dialog.cpp:155
+msgid ""
+"All necessary information about your game has been copied into the clipboard"
+msgstr ""
+
+#: gui/unknown-game-dialog.cpp:157
+msgid "Copying the game information to the clipboard has failed!"
+msgstr ""
+
+#: gui/updates-dialog.cpp:48
+msgid ""
+"ScummVM now supports automatic check for updates\n"
+"which requires access to the Internet. Would you\n"
+"like to enable this feature?"
+msgstr ""
+
+#: gui/updates-dialog.cpp:51
+msgid ""
+"You can change this setting later in the Misc tab\n"
+"in the Options dialog."
+msgstr ""
+
+#: gui/widget.cpp:448 gui/widget.cpp:450 gui/widget.cpp:455 gui/widget.cpp:457
+msgid "Clear value"
+msgstr ""
+
+#: gui/widgets/grid.cpp:280
+msgid "Play"
+msgstr ""
+
+#: gui/widgets/grid.cpp:283
+msgid "Saves"
+msgstr ""
+
+#: base/main.cpp:604
+msgid "Bad config file format. overwrite?"
+msgstr ""
+
+#. I18N: <Add a new folder> must match the translation done in backends/fs/android/android-saf-fs.h
+#: base/main.cpp:653
+msgid ""
+"In this new version of ScummVM for Android, significant changes were made to "
+"the file access system to allow support for modern versions of the Android "
+"Operating System.\n"
+"If you find that your existing added games or custom paths no longer work, "
+"please edit those paths:\n"
+" 1. From the Launcher, go to **Game Options > Paths**. Select **Game Path** "
+"or **Extra Path**, as appropriate. \n"
+" 2. Inside the ScummVM file browser, select **Go Up** until you reach the "
+"root folder which has the **<Add a new folder>** option.\n"
+" 3. Double-tap **<Add a new folder>**. In your device's file browser, "
+"navigate to the folder containing all your game folders. For example, **SD "
+"Card > ScummVMgames** \n"
+" 4. Select **Use this folder**. \n"
+" 5. Select **Allow** to give ScummVM permission to access the folder. \n"
+" 6. In the ScummVM file browser, double-tap to browse through your added "
+"folder. Select the folder containing the game's files, then tap "
+"**Choose**. \n"
+"\n"
+"Repeat steps 1 and 6 for each game."
+msgstr ""
+
+#: base/main.cpp:671 base/main.cpp:696
+#: engines/director/lingo/lingo-builtins.cpp:1276
+#: engines/director/lingo/xlibs/jitdraw3.cpp:123
+#: engines/director/lingo/xlibs/jitdraw3.cpp:131
+msgid "Ok"
+msgstr ""
+
+#. I18N: A button caption to dismiss amessage and read it later
+#. I18N: A button caption to dismiss a message and read it later
+#: base/main.cpp:673 base/main.cpp:698
+msgid "Read Later"
+msgstr ""
+
+#. I18N: <Add a new folder> must match the translation done in backends/fs/android/android-saf-fs.h
+#: base/main.cpp:680
+msgid ""
+"In this new version of ScummVM for Android, significant changes were made to "
+"the file access system to allow support for modern versions of the Android "
+"Operating System.\n"
+"To add a game:\n"
+"\n"
+" 1. Select **Add Game...** from the launcher. \n"
+" 2. Inside the ScummVM file browser, select **Go Up** until you reach the "
+"root folder which has the **<Add a new folder>** option.\n"
+" 3. Double-tap **<Add a new folder>**. In your device's file browser, "
+"navigate to the folder containing all your game folders. For example, **SD "
+"Card > ScummVMgames** \n"
+" 4. Select **Use this folder**. \n"
+" 5. Select **Allow** to give ScummVM permission to access the folder. \n"
+" 6. In the ScummVM file browser, double-tap to browse through your added "
+"folder. Select the sub-folder containing the game's files, then tap "
+"**Choose**.\n"
+"Repeat steps 1 and 6 for each game."
+msgstr ""
+
+#: base/main.cpp:830
+msgid "Error running game:"
+msgstr ""
+
+#: base/main.cpp:877
+msgid "Could not find any engine capable of running the selected game"
+msgstr ""
+
+#: common/error.cpp:37
+msgid "No error"
+msgstr ""
+
+#: common/error.cpp:39
+msgid "Game data not found"
+msgstr ""
+
+#: common/error.cpp:41
+msgid "Game id not supported"
+msgstr ""
+
+#: common/error.cpp:43
+msgid "Unsupported color mode"
+msgstr ""
+
+#: common/error.cpp:45
+msgid "Audio device initialization failed"
+msgstr ""
+
+#: common/error.cpp:48
+msgid "Read permission denied"
+msgstr ""
+
+#: common/error.cpp:50
+msgid "Write permission denied"
+msgstr ""
+
+#: common/error.cpp:53
+msgid "Path does not exist"
+msgstr ""
+
+#: common/error.cpp:55
+msgid "Path not a directory"
+msgstr ""
+
+#: common/error.cpp:57
+msgid "Path not a file"
+msgstr ""
+
+#: common/error.cpp:60
+msgid "Cannot create file"
+msgstr ""
+
+#: common/error.cpp:62
+msgid "Reading data failed"
+msgstr ""
+
+#: common/error.cpp:64
+msgid "Writing data failed"
+msgstr ""
+
+#: common/error.cpp:67
+msgid "Could not find suitable engine plugin"
+msgstr ""
+
+#: common/error.cpp:69
+msgid "Engine plugin does not support saved games"
+msgstr ""
+
+#: common/error.cpp:72
+msgid "User canceled"
+msgstr ""
+
+#: common/error.cpp:76
+msgid "Unknown error"
+msgstr ""
+
+#. I18N: Hercules is a graphics card name, Green is color
+#: common/rendermode.cpp:34
+msgid "Hercules Green"
+msgstr ""
+
+#. I18N: Hercules is a graphics card name, Amber is color
+#: common/rendermode.cpp:36
+msgid "Hercules Amber"
+msgstr ""
+
+#: common/rendermode.cpp:46
+msgid "PC-9821 (256 Colors)"
+msgstr ""
+
+#: common/rendermode.cpp:47
+msgid "PC-9801 (16 Colors)"
+msgstr ""
+
+#. I18N: Macintosh black-and-white
+#: common/rendermode.cpp:52
+msgid "Macintosh b/w"
+msgstr ""
+
+#: common/rendermode.cpp:88
+msgctxt "lowres"
+msgid "Hercules Green"
+msgstr ""
+
+#: common/rendermode.cpp:89
+msgctxt "lowres"
+msgid "Hercules Amber"
+msgstr ""
+
+#: common/updates.cpp:57
+msgid "Daily"
+msgstr ""
+
+#: common/updates.cpp:59
+msgid "Weekly"
+msgstr ""
+
+#: common/updates.cpp:61
+msgid "Monthly"
+msgstr ""
+
+#: common/updates.cpp:63
+msgid "<Bad value>"
+msgstr ""
+
+#. I18N: Abbreviation for 'bytes' as data size
+#. I18N: Hardware key
+#: common/util.cpp:183 backends/platform/3ds/osystem-events.cpp:46
+#: backends/platform/ds/osystem_ds.cpp:173
+#: backends/platform/sdl/miyoo/miyoo.cpp:61
+#: backends/platform/sdl/miyoo/miyoo.cpp:88
+#: backends/platform/sdl/opendingux/opendingux.cpp:51
+#: backends/platform/sdl/switch/switch.cpp:37
+msgid "B"
+msgstr ""
+
+#. I18N: Abbreviation for 'kilobytes' as data size
+#: common/util.cpp:189
+msgid "KB"
+msgstr ""
+
+#. I18N: Abbreviation for 'megabytes' as data size
+#: common/util.cpp:194
+msgid "MB"
+msgstr ""
+
+#. I18N: Abbreviation for 'gigabytes' as data size
+#: common/util.cpp:200
+msgid "GB"
+msgstr ""
+
+#. I18N: Abbreviation for 'terabytes' as data size
+#: common/util.cpp:206
+msgid "TB"
+msgstr ""
+
+#: common/formats/formatinfo.cpp:102
+msgid "Bitmap Image File"
+msgstr ""
+
+#: common/formats/formatinfo.cpp:104
+msgid "PNG Image File"
+msgstr ""
+
+#: common/formats/formatinfo.cpp:106
+msgid "JPEG Image File"
+msgstr ""
+
+#: common/formats/formatinfo.cpp:108
+msgid "QuickDraw PICT Image File"
+msgstr ""
+
+#: common/formats/formatinfo.cpp:111
+msgid "Data File"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:30
+msgid "ScummVM"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:31
+msgid "Graphic adventure game engine"
+msgstr ""
+
+#. I18N: This directly quits the game.
+#: dists/android.strings.xml.cpp:33
+#: backends/events/default/default-events.cpp:217
+#: backends/events/default/default-events.cpp:358
+#: engines/adl/metaengine.cpp:328 engines/cge2/metaengine.cpp:239
+#: engines/hdb/metaengine.cpp:275 engines/mohawk/myst_stacks/menu.cpp:317
+#: engines/mohawk/riven_stacks/aspit.cpp:454 engines/scumm/help.cpp:84
+#: engines/scumm/help.cpp:86 engines/zvision/metaengine.cpp:272
+#: engines/zvision/metaengine.cpp:290
+msgid "Quit"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:34
+msgid "Config File Error"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:35
+msgid "Unable to read ScummVM config file or create a new one!"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:36
+msgid "Save Path Error"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:37
+msgid "Unable to create or access default save path!"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:38
+msgid "Icons Path Error"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:39
+msgid "Unable to create or access default icons and shaders path!"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:40
+msgid ""
+"Unable to access the globally set save path! Please revert to default from "
+"ScummVM Options"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:41
+msgid "Toggle virtual keyboard"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:42 engines/scumm/help.cpp:82
+#: engines/scumm/help.cpp:86 engines/scumm/help.cpp:88
+#: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103
+#: engines/scumm/help.cpp:104
+msgid "Alt"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:45
+msgid "Done"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:46
+msgid "Mode change"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:47
+msgid "Shift"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:48 engines/dragons/metaengine.cpp:154
+#: engines/scumm/help.cpp:88 engines/scumm/help.cpp:91
+msgid "Enter"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:49
+msgid "Close popup"
+msgstr ""
+
+#: dists/android.strings.xml.cpp:50
+msgid ""
+"Please select the *root* of your external (physical) SD card. This is "
+"required for ScummVM to access this path: "
+msgstr ""
+
+#: dists/android.strings.xml.cpp:51
+msgid "Storage Access Framework Permissions for ScummVM were revoked!"
+msgstr ""
+
+#. I18N: One line summary as shown in *nix distributions
+#: dists/org.scummvm.scummvm.metainfo.xml.cpp:32
+msgid "Interpreter for numerous adventure games and role-playing games"
+msgstr ""
+
+#. I18N: 1 of 3 paragraph of ScummVM description in *nix distributions
+#: dists/org.scummvm.scummvm.metainfo.xml.cpp:37
+msgid ""
+"ScummVM is a program which allows you to run a wide variety of classic "
+"graphical point-and-click adventure games and role-playing games, provided "
+"you already have their data files. The clever part about this: ScummVM just "
+"replaces the executables shipped with the game, allowing you to play them on "
+"systems for which they were never designed!"
+msgstr ""
+
+#. I18N: 2 of 3 paragraph of ScummVM description in *nix distributions
+#: dists/org.scummvm.scummvm.metainfo.xml.cpp:45
+msgid ""
+"Currently, ScummVM supports a huge library of adventures with over 4000 "
+"games in total. It supports many classics published by legendary studios "
+"like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood "
+"Studios."
+msgstr ""
+
+#. I18N: 3 of 3 paragraph of ScummVM description in *nix distributions
+#: dists/org.scummvm.scummvm.metainfo.xml.cpp:51
+msgid ""
+"Next to ground-breaking titles like the Monkey Island series, Broken Sword, "
+"Myst, Blade Runner and countless other games you will find some really "
+"obscure adventures and truly hidden gems to explore."
+msgstr ""
+
+#: engines/achievements.cpp:242
+msgid "Achievement unlocked!"
+msgstr ""
+
+#: engines/advancedDetector.cpp:236
+msgid "Illegitimate game copy detected. We provide no support in such cases"
+msgstr ""
+
+#: engines/dialogs.cpp:68
+msgid "~R~esume"
+msgstr ""
+
+#: engines/dialogs.cpp:70
+msgid "~L~oad"
+msgstr ""
+
+#: engines/dialogs.cpp:71
+msgid "~S~ave"
+msgstr ""
+
+#: engines/dialogs.cpp:73
+msgid "~O~ptions"
+msgstr ""
+
+#: engines/dialogs.cpp:78
+msgid "~H~elp"
+msgstr ""
+
+#: engines/dialogs.cpp:82
+msgid "~A~bout"
+msgstr ""
+
+#: engines/dialogs.cpp:85 engines/dialogs.cpp:156
+msgid "~R~eturn to Launcher"
+msgstr ""
+
+#: engines/dialogs.cpp:87 engines/dialogs.cpp:158
+msgctxt "lowres"
+msgid "~R~eturn to Launcher"
+msgstr ""
+
+#: engines/dialogs.cpp:95 engines/engine.cpp:961 engines/agi/saveload.cpp:766
+#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
+#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
+#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
+#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:854
+#: engines/groovie/script.cpp:2239 engines/groovie/script.cpp:2266
+#: engines/groovie/script.cpp:2307 engines/hugo/file.cpp:297
+#: engines/illusions/menusystem.cpp:702 engines/kingdom/kingdom.cpp:731
+#: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:349
+#: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76
+#: engines/neverhood/menumodule.cpp:923 engines/pegasus/pegasus.cpp:407
+#: engines/prince/saveload.cpp:54 engines/sci/engine/guest_additions.cpp:742
+#: engines/sci/engine/kfile.cpp:1083 engines/sherlock/scalpel/scalpel.cpp:1249
+#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
+#: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3811
+#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:636
+#: engines/wage/saveload.cpp:746 engines/zvision/file/save_manager.cpp:48
+msgid "Save game:"
+msgstr ""
+
+#: engines/dialogs.cpp:95 engines/engine.cpp:961 engines/agi/saveload.cpp:766
+#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
+#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
+#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
+#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:849
+#: engines/groovie/script.cpp:854 engines/groovie/script.cpp:2239
+#: engines/groovie/script.cpp:2266 engines/groovie/script.cpp:2307
+#: engines/hugo/file.cpp:297 engines/illusions/menusystem.cpp:702
+#: engines/kingdom/kingdom.cpp:731 engines/lab/savegame.cpp:237
+#: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:349
+#: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76
+#: engines/neverhood/menumodule.cpp:923 engines/parallaction/metaengine.cpp:133
+#: engines/parallaction/saveload.cpp:208 engines/pegasus/pegasus.cpp:407
+#: engines/prince/saveload.cpp:54 engines/sci/engine/guest_additions.cpp:743
+#: engines/sci/engine/kfile.cpp:1083 engines/sherlock/scalpel/scalpel.cpp:1249
+#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
+#: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3811
+#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:636
+#: engines/wage/saveload.cpp:746 engines/zvision/file/save_manager.cpp:48
+#: engines/zvision/metaengine.cpp:262
+msgid "Save"
+msgstr ""
+
+#: engines/dialogs.cpp:125
+msgid ""
+"Sorry, this engine does not currently provide in-game help. Please consult "
+"the README for basic information, and for instructions on how to obtain "
+"further assistance."
+msgstr ""
+
+#: engines/dialogs.cpp:193 engines/ags/ags.cpp:328
+#: engines/glk/magnetic/magnetic.h:1401 engines/scumm/saveload.cpp:170
+msgid "This game does not support saving from the menu. Use in-game interface"
+msgstr ""
+
+#: engines/dialogs.cpp:202
+msgid "This game cannot be saved at this time. Please try again later"
+msgstr ""
+
+#: engines/dialogs.cpp:221 engines/pegasus/pegasus.cpp:418
+#, c-format
+msgid ""
+"Failed to save game (%s)! Please consult the README for basic information, "
+"and for instructions on how to obtain further assistance."
+msgstr ""
+
+#: engines/dialogs.cpp:234 engines/ags/ags.cpp:313
+#: engines/glk/magnetic/magnetic.h:1391 engines/scumm/saveload.cpp:98
+msgid "This game does not support loading from the menu. Use in-game interface"
+msgstr ""
+
+#: engines/dialogs.cpp:243
+msgid "This game cannot be loaded at this time. Please try again later"
+msgstr ""
+
+#: engines/dialogs.cpp:383
+msgid "~O~K"
+msgstr ""
+
+#: engines/dialogs.cpp:384
+msgid "~C~ancel"
+msgstr ""
+
+#: engines/engine.cpp:383
+#, c-format
+msgid "Could not switch to resolution '%dx%d'."
+msgstr ""
+
+#: engines/engine.cpp:392
+msgid "Could not initialize color format."
+msgstr ""
+
+#: engines/engine.cpp:401
+#, c-format
+msgid "Could not switch to video mode '%s'."
+msgstr ""
+
+#: engines/engine.cpp:409
+#, c-format
+msgid "Could not switch to stretch mode '%s'."
+msgstr ""
+
+#: engines/engine.cpp:416
+msgid "Could not apply aspect ratio setting."
+msgstr ""
+
+#: engines/engine.cpp:421
+msgid "Could not apply fullscreen setting."
+msgstr ""
+
+#: engines/engine.cpp:426
+msgid "Could not apply filtering setting."
+msgstr ""
+
+#: engines/engine.cpp:500
+msgid "Error"
+msgstr ""
+
+#: engines/engine.cpp:563
+msgid ""
+"You appear to be playing this game directly\n"
+"from the CD. This is known to cause problems,\n"
+"and it is therefore recommended that you copy\n"
+"the data files to your hard disk instead.\n"
+"See the documentation (CD audio) for details."
+msgstr ""
+
+#: engines/engine.cpp:586
+msgid ""
+"This game has audio tracks on its CD. These\n"
+"tracks need to be ripped from the CD using\n"
+"an appropriate CD audio extracting tool in\n"
+"order to listen to the game's music.\n"
+"See the documentation (CD audio) for details."
+msgstr ""
+
+#: engines/engine.cpp:614
+msgid "Skip autosave"
+msgstr ""
+
+#: engines/engine.cpp:616
+#, c-format
+msgid ""
+"WARNING: The autosave slot contains a saved game named %S, and an autosave "
+"is pending.\n"
+"Please move this saved game to a new slot, or delete it if it's no longer "
+"needed.\n"
+"Alternatively, you can skip the autosave (will prompt again in 5 minutes)."
+msgstr ""
+
+#: engines/engine.cpp:626
+msgid "ERROR: Could not copy the savegame to a new slot"
+msgstr ""
+
+#: engines/engine.cpp:653 engines/savestate.cpp:98
+#: backends/platform/ios7/ios7_osys_main.cpp:294 engines/mm/xeen/saves.cpp:293
+#: engines/sky/metaengine.cpp:216
+msgid "Autosave"
+msgstr ""
+
+#: engines/engine.cpp:661
+msgid "Error occurred making autosave"
+msgstr ""
+
+#: engines/engine.cpp:736
+#, c-format
+msgid ""
+"Failed to load saved game (%s)! Please consult the README for basic "
+"information, and for instructions on how to obtain further assistance."
+msgstr ""
+
+#: engines/engine.cpp:760
+msgid "WARNING: "
+msgstr ""
+
+#: engines/engine.cpp:760
+msgid " Shall we still run the game?"
+msgstr ""
+
+#: engines/engine.cpp:761
+msgid ""
+"WARNING: The game you are about to start is not yet fully supported by "
+"ScummVM. As such, it is likely to be unstable, and any saved game you make "
+"might not work in future versions of ScummVM."
+msgstr ""
+
+#: engines/engine.cpp:764 engines/wintermute/wintermute.cpp:182
+msgid "Start anyway"
+msgstr ""
+
+#: engines/engine.cpp:782
+msgid "This game is not supported."
+msgstr ""
+
+#: engines/engine.cpp:782
+msgid ""
+"This game is not supported for the following reason:\n"
+"\n"
+msgstr ""
+
+#: engines/engine.cpp:928
+msgid "Loading game is currently unavailable"
+msgstr ""
+
+#: engines/engine.cpp:957
+msgid "Saving game is currently unavailable"
+msgstr ""
+
+#: engines/game.cpp:203
+#, c-format
+msgid ""
+"The game in '%s' seems to be an unknown game variant.\n"
+"\n"
+"Please report the following data to the ScummVM team at %s along with the "
+"name of the game you tried to add and its version, language, etc.:"
+msgstr ""
+
+#: engines/game.cpp:207
+#, c-format
+msgid "Matched game IDs for the %s engine:"
+msgstr ""
+
+#: engines/metaengine.cpp:55
+msgid "Default game keymap"
+msgstr ""
+
+#: engines/metaengine.cpp:59 backends/platform/maemo/maemo.cpp:161
+#: engines/asylum/metaengine.cpp:158 engines/hdb/metaengine.cpp:207
+#: engines/parallaction/metaengine.cpp:114
+#: engines/wintermute/keymapper_tables.h:42 engines/zvision/metaengine.cpp:183
+msgid "Left Click"
+msgstr ""
+
+#: engines/metaengine.cpp:65 backends/platform/maemo/maemo.cpp:165
+#: engines/wintermute/keymapper_tables.h:256
+#: engines/wintermute/keymapper_tables.h:300
+#: engines/wintermute/keymapper_tables.h:2166
+msgid "Middle Click"
+msgstr ""
+
+#: engines/metaengine.cpp:70 backends/platform/maemo/maemo.cpp:169
+#: engines/asylum/metaengine.cpp:164 engines/parallaction/metaengine.cpp:120
+#: engines/wintermute/keymapper_tables.h:48 engines/zvision/metaengine.cpp:189
+msgid "Right Click"
+msgstr ""
+
+#. I18N: Action in In Cold Blood
+#: engines/metaengine.cpp:76 engines/crab/input/input.cpp:261
+#: engines/grim/grim.cpp:541 engines/hdb/metaengine.cpp:258
+#: engines/icb/icb.cpp:137 engines/icb/icb.cpp:203 engines/mohawk/myst.cpp:595
+#: engines/mohawk/riven.cpp:876 engines/sky/metaengine.cpp:125
+#: engines/twine/metaengine.cpp:231 engines/wintermute/keymapper_tables.h:1608
+msgid "Pause"
+msgstr ""
+
+#: engines/metaengine.cpp:82 engines/parallaction/metaengine.cpp:139
+msgid "Game menu"
+msgstr ""
+
+#: engines/metaengine.cpp:89 engines/grim/grim.cpp:524
+#: engines/grim/grim.cpp:620 engines/mohawk/myst.cpp:566
+#: engines/mohawk/riven.cpp:847 engines/wintermute/keymapper_tables.h:220
+#: engines/wintermute/keymapper_tables.h:1092
+#: engines/wintermute/keymapper_tables.h:1276
+#: engines/wintermute/keymapper_tables.h:1601
+#: engines/wintermute/keymapper_tables.h:1716
+#: engines/wintermute/keymapper_tables.h:2110
+msgid "Skip"
+msgstr ""
+
+#: engines/metaengine.cpp:96 engines/sky/metaengine.cpp:120
+msgid "Skip line"
+msgstr ""
+
+#: engines/metaengine.cpp:103
+msgid "Predictive input dialog"
+msgstr ""
+
+#. I18N: This keymap works within the KIA Save Game screen
+#. and allows confirming popup dialogue prompts (eg. for save game deletion or overwriting)
+#. and also submitting a new save game name, or choosing an existing save game for overwriting.
+#: engines/metaengine.cpp:108 engines/bladerunner/metaengine.cpp:273
+#: engines/griffon/metaengine.cpp:115 engines/grim/grim.cpp:530
+#: engines/grim/grim.cpp:626 engines/sky/metaengine.cpp:100
+#: engines/wintermute/keymapper_tables.h:54
+msgid "Confirm"
+msgstr ""
+
+#: engines/metaengine.cpp:407
+msgid "Autosave on"
+msgstr ""
+
+#: engines/metaengine.cpp:407
+msgid "Autosave off"
+msgstr ""
+
+#: graphics/renderer.cpp:33 backends/graphics/opengl/opengl-graphics.cpp:179
+msgid "OpenGL"
+msgstr ""
+
+#: graphics/renderer.cpp:36
+msgid "OpenGL with shaders"
+msgstr ""
+
+#: graphics/renderer.cpp:44
+msgctxt "lowres"
+msgid "OpenGL with shaders"
+msgstr ""
+
+#: audio/adlib.cpp:2301
+msgid "AdLib emulator"
+msgstr ""
+
+#: audio/fmopl.cpp:85
+msgid "MAME OPL emulator"
+msgstr ""
+
+#: audio/fmopl.cpp:87
+msgid "DOSBox OPL emulator"
+msgstr ""
+
+#: audio/fmopl.cpp:90
+msgid "Nuked OPL emulator"
+msgstr ""
+
+#: audio/fmopl.cpp:93
+msgid "ALSA Direct FM"
+msgstr ""
+
+#: audio/fmopl.cpp:96
+msgid "OPL2LPT"
+msgstr ""
+
+#: audio/fmopl.cpp:97
+msgid "OPL3LPT"
+msgstr ""
+
+#: audio/fmopl.cpp:100
+msgid "RetroWave OPL3"
+msgstr ""
+
+#: audio/mididrv.cpp:219
+#, c-format
+msgid ""
+"The selected audio device '%s' was not found (e.g. might be turned off or "
+"disconnected)."
+msgstr ""
+
+#: audio/mididrv.cpp:220 audio/mididrv.cpp:234 audio/mididrv.cpp:271
+#: audio/mididrv.cpp:288
+msgid "Attempting to fall back to the next available device..."
+msgstr ""
+
+#: audio/mididrv.cpp:233
+#, c-format
+msgid ""
+"The selected audio device '%s' cannot be used. See log file for more "
+"information."
+msgstr ""
+
+#: audio/mididrv.cpp:270
+#, c-format
+msgid ""
+"The preferred audio device '%s' was not found (e.g. might be turned off or "
+"disconnected)."
+msgstr ""
+
+#: audio/mididrv.cpp:287
+#, c-format
+msgid ""
+"The preferred audio device '%s' cannot be used. See log file for more "
+"information."
+msgstr ""
+
+#: audio/mididrv.cpp:452
+msgid "Starting MIDI dump"
+msgstr ""
+
+#: audio/mods/paula.cpp:314
+msgid "Amiga Audio emulator"
+msgstr ""
+
+#: audio/null.cpp:27
+msgid "No music"
+msgstr ""
+
+#: audio/softsynth/appleiigs.cpp:34
+msgid "Apple II GS emulator (NOT IMPLEMENTED)"
+msgstr ""
+
+#: audio/softsynth/cms.cpp:372
+msgid "Creative Music System emulator"
+msgstr ""
+
+#: audio/softsynth/fluidsynth.cpp:338
+msgid ""
+"FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI "
+"on MIDI tab. Music is off."
+msgstr ""
+
+#: audio/softsynth/fluidsynth.cpp:485
+#, c-format
+msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off."
+msgstr ""
+
+#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:31
+msgid "FM-Towns Audio"
+msgstr ""
+
+#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:56
+msgid "PC-98 Audio"
+msgstr ""
+
+#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:81
+msgid "SegaCD Audio"
+msgstr ""
+
+#: audio/softsynth/mt32.cpp:168
+msgid "Initializing MT-32 Emulator"
+msgstr ""
+
+#: audio/softsynth/mt32.cpp:441
+msgid "MT-32 emulator"
+msgstr ""
+
+#: audio/softsynth/pcspk.cpp:204
+msgid "PC Speaker emulator"
+msgstr ""
+
+#: audio/softsynth/pcspk.cpp:223
+msgid "IBM PCjr emulator"
+msgstr ""
+
+#: audio/softsynth/sid.cpp:1435
+msgid "C64 Audio emulator"
+msgstr ""
+
+#: backends/cloud/cloudmanager.cpp:156
+msgid "<syncing...>"
+msgstr ""
+
+#: backends/cloud/storage.cpp:246
+msgid "Saved games sync was cancelled."
+msgstr ""
+
+#: backends/cloud/storage.cpp:248
+msgid ""
+"Saved games sync failed.\n"
+"Check your Internet connection."
+msgstr ""
+
+#: backends/cloud/storage.cpp:352
+#, c-format
+msgid ""
+"Download complete.\n"
+"Failed to download %u files."
+msgstr ""
+
+#: backends/cloud/storage.cpp:354
+msgid "Download complete."
+msgstr ""
+
+#: backends/cloud/storage.cpp:364
+msgid "Download failed."
+msgstr ""
+
+#: backends/events/default/default-events.cpp:193
+msgid ""
+"Do you really want to return to the Launcher?\n"
+"Any unsaved progress will be lost."
+msgstr ""
+
+#: backends/events/default/default-events.cpp:217
+msgid ""
+"Do you really want to quit?\n"
+"Any unsaved progress will be lost."
+msgstr ""
+
+#: backends/events/default/default-events.cpp:332
+msgid "Global"
+msgstr ""
+
+#: backends/events/default/default-events.cpp:335
+#: engines/twine/metaengine.cpp:350
+msgid "Global Main Menu"
+msgstr ""
+
+#: backends/events/default/default-events.cpp:345
+msgid "Display keyboard"
+msgstr ""
+
+#: backends/events/default/default-events.cpp:352
+msgid "Toggle mute"
+msgstr ""
+
+#: backends/events/default/default-events.cpp:380
+msgid "Open Debugger"
+msgstr ""
+
+#: backends/events/gph/gph-events.cpp:411
+#: backends/events/gph/gph-events.cpp:454
+#: backends/events/openpandora/op-events.cpp:156
+msgid "Touchscreen 'Tap Mode' - Left Click"
+msgstr ""
+
+#: backends/events/gph/gph-events.cpp:413
+#: backends/events/gph/gph-events.cpp:456
+#: backends/events/openpandora/op-events.cpp:158
+msgid "Touchscreen 'Tap Mode' - Right Click"
+msgstr ""
+
+#: backends/events/gph/gph-events.cpp:415
+#: backends/events/gph/gph-events.cpp:458
+#: backends/events/openpandora/op-events.cpp:160
+msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
+msgstr ""
+
+#: backends/events/gph/gph-events.cpp:435
+msgid "Maximum Volume"
+msgstr ""
+
+#: backends/events/gph/gph-events.cpp:437
+msgid "Increasing Volume"
+msgstr ""
+
+#: backends/events/gph/gph-events.cpp:443
+msgid "Minimal Volume"
+msgstr ""
+
+#: backends/events/gph/gph-events.cpp:445
+msgid "Decreasing Volume"
+msgstr ""
+
+#: backends/events/maemosdl/maemosdl-events.cpp:100
+msgid "Clicking Enabled"
+msgstr ""
+
+#: backends/events/maemosdl/maemosdl-events.cpp:100
+msgid "Clicking Disabled"
+msgstr ""
+
+#: backends/events/openpandora/op-events.cpp:162
+msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
+msgstr ""
+
+#. I18N: This is displayed in the file browser to let the user choose a new folder for Android Storage Attached Framework
+#: backends/fs/android/android-saf-fs.cpp:696
+#: backends/fs/android/android-saf-fs.cpp:700
+msgid "Add a new folder"
+msgstr ""
+
+#. I18N: This may be displayed in the Android UI used to add a Storage Attach Framework authorization
+#: backends/fs/android/android-saf-fs.cpp:812
+msgid "Choose a new folder"
+msgstr ""
+
+#: backends/graphics/atari/atari-graphics.cpp:959
+#: backends/graphics/sdl/sdl-graphics.cpp:458
+msgid "Toggle aspect ratio correction"
+msgstr ""
+
+#: backends/graphics/opengl/opengl-graphics.cpp:258
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
+#: backends/graphics3d/ios/ios-graphics3d.cpp:356
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: engines/twine/metaengine.cpp:360
+msgid "Center"
+msgstr ""
+
+#: backends/graphics/opengl/opengl-graphics.cpp:259
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
+#: backends/graphics3d/ios/ios-graphics3d.cpp:357
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+msgid "Pixel-perfect scaling"
+msgstr ""
+
+#: backends/graphics/opengl/opengl-graphics.cpp:260
+#: backends/graphics3d/ios/ios-graphics3d.cpp:358
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+msgid "Even pixels scaling"
+msgstr ""
+
+#: backends/graphics/opengl/opengl-graphics.cpp:261
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
+#: backends/graphics3d/ios/ios-graphics3d.cpp:359
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+msgid "Fit to window"
+msgstr ""
+
+#: backends/graphics/opengl/opengl-graphics.cpp:262
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
+#: backends/graphics3d/ios/ios-graphics3d.cpp:360
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+msgid "Stretch to window"
+msgstr ""
+
+#: backends/graphics/opengl/opengl-graphics.cpp:263
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
+#: backends/graphics3d/ios/ios-graphics3d.cpp:361
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+msgid "Fit to window (4:3)"
+msgstr ""
+
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:799
+#, c-format
+msgid "Resolution: %dx%d"
+msgstr ""
+
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:843
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
+msgid "Active graphics filter:"
+msgstr ""
+
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:864
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
+msgid "Enabled aspect ratio correction"
+msgstr ""
+
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:866
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
+msgid "Disabled aspect ratio correction"
+msgstr ""
+
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:879
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
+msgid "Filtering enabled"
+msgstr ""
+
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:881
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
+msgid "Filtering disabled"
+msgstr ""
+
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:907
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
+msgid "Stretch mode"
+msgstr ""
+
+#: backends/graphics/riscossdl/riscossdl-graphics.cpp:30
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:66
+msgid "SDL Surface"
+msgstr ""
+
+#: backends/graphics/riscossdl/riscossdl-graphics.cpp:31
+msgid "SDL Surface (forced 8bpp mode)"
+msgstr ""
+
+#: backends/graphics/sdl/sdl-graphics.cpp:367
+#, c-format
+msgid "Saved screenshot '%s'"
+msgstr ""
+
+#: backends/graphics/sdl/sdl-graphics.cpp:382
+msgid "Could not save screenshot"
+msgstr ""
+
+#: backends/graphics/sdl/sdl-graphics.cpp:429
+msgid "Windowed mode"
+msgstr ""
+
+#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+msgid "Toggle fullscreen"
+msgstr ""
+
+#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: engines/wintermute/keymapper_tables.h:960
+msgid "Toggle mouse capture"
+msgstr ""
+
+#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: engines/wintermute/keymapper_tables.h:646
+#: engines/wintermute/keymapper_tables.h:695
+#: engines/wintermute/keymapper_tables.h:1098
+#: engines/wintermute/keymapper_tables.h:1340
+#: engines/wintermute/keymapper_tables.h:1479
+#: engines/wintermute/keymapper_tables.h:1639
+#: engines/wintermute/keymapper_tables.h:1844
+#: engines/wintermute/keymapper_tables.h:1862
+#: engines/wintermute/keymapper_tables.h:1895
+msgid "Save screenshot"
+msgstr ""
+
+#: backends/graphics/sdl/sdl-graphics.cpp:465
+msgid "Toggle linear filtered scaling"
+msgstr ""
+
+#: backends/graphics/sdl/sdl-graphics.cpp:472
+msgid "Cycle through stretch modes"
+msgstr ""
+
+#: backends/graphics/sdl/sdl-graphics.cpp:478
+msgid "Increase the scale factor"
+msgstr ""
+
+#: backends/graphics/sdl/sdl-graphics.cpp:484
+msgid "Decrease the scale factor"
+msgstr ""
+
+#: backends/graphics/sdl/sdl-graphics.cpp:491
+msgid "Switch to the next scaler"
+msgstr ""
+
+#: backends/graphics/sdl/sdl-graphics.cpp:496
+msgid "Switch to the previous scaler"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:244
+msgid "Left Mouse Button"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:245
+msgid "Right Mouse Button"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:246
+msgid "Middle Mouse Button"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:247
+msgid "Mouse Wheel Up"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:248
+msgid "Mouse Wheel Down"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:249
+msgid "X1 Mouse Button"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:250
+msgid "X2 Mouse Button"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:255
+msgid "Joy A"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:256
+msgid "Joy B"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:257
+msgid "Joy X"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:258
+msgid "Joy Y"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:259
+msgid "Joy Back"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:260
+msgid "Joy Guide"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:261
+msgid "Joy Start"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:262
+msgid "Left Stick"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:263
+msgid "Right Stick"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:264 engines/dragons/metaengine.cpp:208
+msgid "Left Shoulder"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:214
+msgid "Right Shoulder"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:266
+#: backends/platform/3ds/osystem-events.cpp:55
+#: backends/platform/ds/osystem_ds.cpp:180
+#: backends/platform/sdl/miyoo/miyoo.cpp:74
+#: backends/platform/sdl/miyoo/miyoo.cpp:101
+#: backends/platform/sdl/opendingux/opendingux.cpp:64
+#: backends/platform/sdl/ps3/ps3.cpp:51 backends/platform/sdl/psp2/psp2.cpp:51
+#: backends/platform/sdl/switch/switch.cpp:48
+msgid "D-pad Up"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:267
+#: backends/platform/3ds/osystem-events.cpp:56
+#: backends/platform/ds/osystem_ds.cpp:181
+#: backends/platform/sdl/miyoo/miyoo.cpp:75
+#: backends/platform/sdl/miyoo/miyoo.cpp:102
+#: backends/platform/sdl/opendingux/opendingux.cpp:65
+#: backends/platform/sdl/ps3/ps3.cpp:52 backends/platform/sdl/psp2/psp2.cpp:52
+#: backends/platform/sdl/switch/switch.cpp:49
+msgid "D-pad Down"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:268
+#: backends/platform/3ds/osystem-events.cpp:57
+#: backends/platform/ds/osystem_ds.cpp:182
+#: backends/platform/sdl/miyoo/miyoo.cpp:76
+#: backends/platform/sdl/miyoo/miyoo.cpp:103
+#: backends/platform/sdl/opendingux/opendingux.cpp:66
+#: backends/platform/sdl/ps3/ps3.cpp:53 backends/platform/sdl/psp2/psp2.cpp:53
+#: backends/platform/sdl/switch/switch.cpp:50
+msgid "D-pad Left"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:269
+#: backends/platform/3ds/osystem-events.cpp:58
+#: backends/platform/ds/osystem_ds.cpp:183
+#: backends/platform/sdl/miyoo/miyoo.cpp:77
+#: backends/platform/sdl/miyoo/miyoo.cpp:104
+#: backends/platform/sdl/opendingux/opendingux.cpp:67
+#: backends/platform/sdl/ps3/ps3.cpp:54 backends/platform/sdl/psp2/psp2.cpp:54
+#: backends/platform/sdl/switch/switch.cpp:51
+msgid "D-pad Right"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:270
+msgid "D-pad Center"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:275
+msgid "Left Trigger"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:276
+msgid "Right Trigger"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:277
+#: backends/platform/sdl/opendingux/opendingux.cpp:78
+#: backends/platform/sdl/ps3/ps3.cpp:61 backends/platform/sdl/psp2/psp2.cpp:59
+#: backends/platform/sdl/switch/switch.cpp:58
+msgid "Left Stick X"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:278
+#: backends/platform/sdl/opendingux/opendingux.cpp:79
+#: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:60
+#: backends/platform/sdl/switch/switch.cpp:59
+msgid "Left Stick Y"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:279
+#: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:61
+#: backends/platform/sdl/switch/switch.cpp:60
+msgid "Right Stick X"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:280
+#: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:62
+#: backends/platform/sdl/switch/switch.cpp:61
+msgid "Right Stick Y"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:281
+msgid "Hat X"
+msgstr ""
+
+#: backends/keymapper/hardware-input.cpp:282
+msgid "Hat Y"
+msgstr ""
+
+#: backends/keymapper/remap-widget.cpp:295
+#: backends/keymapper/remap-widget.cpp:325
+msgid "Reset to defaults"
+msgstr ""
+
+#: backends/keymapper/remap-widget.cpp:296
+msgid "Clear mapping"
+msgstr ""
+
+#: backends/keymapper/virtual-mouse.cpp:156
+msgid "Virtual mouse up"
+msgstr ""
+
+#: backends/keymapper/virtual-mouse.cpp:161
+msgid "Virtual mouse down"
+msgstr ""
+
+#: backends/keymapper/virtual-mouse.cpp:166
+msgid "Virtual mouse left"
+msgstr ""
+
+#: backends/keymapper/virtual-mouse.cpp:171
+msgid "Virtual mouse right"
+msgstr ""
+
+#: backends/keymapper/virtual-mouse.cpp:176
+msgid "Slow down virtual mouse"
+msgstr ""
+
+#: backends/midi/windows.cpp:168
+msgid "Windows MIDI"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:58
+msgid "Can't create directory here!"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:64
+#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:72
+#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:79
+#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:41
+#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:47
+#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:55
+#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:62
+#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:41
+#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:47
+#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:55
+#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:62
+#: backends/networking/sdl_net/uploadfileclienthandler.cpp:133
+msgid "Invalid path!"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:83
+msgid "Parent directory doesn't exists!"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:87
+msgid "Can't create a directory within a file!"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:95
+#: backends/networking/sdl_net/uploadfileclienthandler.cpp:137
+msgid "There is a file with that name in the parent directory!"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:101
+msgid "Failed to create the directory!"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:108
+#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:117
+msgid "Directory created successfully!"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:119
+#: backends/networking/sdl_net/uploadfileclienthandler.cpp:200
+msgid "Back to parent directory"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:66
+msgid "The file doesn't exist!"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:70
+msgid "Can't download a directory!"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:75
+msgid "Failed to read the file!"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:58
+msgid ""
+"The page is not available without the resources. Make sure file wwwroot.zip "
+"from ScummVM distribution is available in 'themepath'."
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:66
+#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67
+#: backends/networking/sdl_net/handlers/filespagehandler.cpp:219
+#: backends/networking/sdl_net/handlers/filespagehandler.cpp:220
+msgid "Create directory"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68
+#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69
+#: backends/networking/sdl_net/handlers/filespagehandler.cpp:223
+#: backends/networking/sdl_net/handlers/filespagehandler.cpp:224
+msgid "Upload files"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70
+#: backends/networking/sdl_net/handlers/filespagehandler.cpp:225
+msgid "Type new directory name:"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71
+#: backends/networking/sdl_net/handlers/filespagehandler.cpp:226
+msgid "Select a file to upload:"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72
+#: backends/networking/sdl_net/handlers/filespagehandler.cpp:227
+msgid "Or select a directory (works in Chrome only):"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73
+msgid "Index of "
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:75
+msgid "Error occurred"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/filespagehandler.cpp:80
+#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:44
+msgid "File system root"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/filespagehandler.cpp:81
+#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45
+msgid "Saved games"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/filespagehandler.cpp:116
+#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:82
+msgid "Parent directory"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/filespagehandler.cpp:214
+msgid "ScummVM couldn't list the directory you specified."
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/filespagehandler.cpp:228
+msgid "Index of"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:41
+msgid "This is a local webserver index page."
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42
+msgid "Open Files manager"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:66
+msgid "The parent directory doesn't exist!"
+msgstr ""
+
+#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:70
+msgid "Can't upload into a file!"
+msgstr ""
+
+#: backends/networking/sdl_net/handlerutils.cpp:204
+msgid "Back to the files manager"
+msgstr ""
+
+#: backends/networking/sdl_net/localwebserver.cpp:131
+msgid ""
+"Failed to start local webserver.\n"
+"Check whether selected port is not used by another application and try again."
+msgstr ""
+
+#: backends/networking/sdl_net/uploadfileclienthandler.cpp:67
+#: backends/networking/sdl_net/uploadfileclienthandler.cpp:109
+msgid "Invalid request: headers are too long!"
+msgstr ""
+
+#: backends/networking/sdl_net/uploadfileclienthandler.cpp:151
+msgid "Failed to upload the file!"
+msgstr ""
+
+#: backends/networking/sdl_net/uploadfileclienthandler.cpp:180
+msgid "No file was passed!"
+msgstr ""
+
+#: backends/networking/sdl_net/uploadfileclienthandler.cpp:198
+msgid "Uploaded successfully!"
+msgstr ""
+
+#: backends/platform/3ds/options.cpp:64
+msgid "Show mouse cursor"
+msgstr ""
+
+#: backends/platform/3ds/options.cpp:65
+msgid "Snap to edges"
+msgstr ""
+
+#: backends/platform/3ds/options.cpp:66
+msgid "Stretch to fit"
+msgstr ""
+
+#: backends/platform/3ds/options.cpp:68
+msgid "Use Screen:"
+msgstr ""
+
+#: backends/platform/3ds/options.cpp:70
+msgctxt "3ds-screen"
+msgid "Top"
+msgstr ""
+
+#: backends/platform/3ds/options.cpp:71
+msgctxt "3ds-screen"
+msgid "Bottom"
+msgstr ""
+
+#: backends/platform/3ds/options.cpp:72
+msgctxt "3ds-screen"
+msgid "Both"
+msgstr ""
+
+#. I18N: Hardware key
+#: backends/platform/3ds/osystem-events.cpp:45
+#: backends/platform/ds/osystem_ds.cpp:172
+#: backends/platform/sdl/miyoo/miyoo.cpp:59
+#: backends/platform/sdl/miyoo/miyoo.cpp:86
+#: backends/platform/sdl/opendingux/opendingux.cpp:49
+#: backends/platform/sdl/switch/switch.cpp:38
+msgid "A"
+msgstr ""
+
+#. I18N: Hardware key
+#: backends/platform/3ds/osystem-events.cpp:47
+#: backends/platform/ds/osystem_ds.cpp:174
+#: backends/platform/sdl/miyoo/miyoo.cpp:63
+#: backends/platform/sdl/miyoo/miyoo.cpp:90
+#: backends/platform/sdl/opendingux/opendingux.cpp:53
+#: backends/platform/sdl/switch/switch.cpp:40
+msgid "X"
+msgstr ""
+
+#. I18N: Hardware key
+#: backends/platform/3ds/osystem-events.cpp:48
+#: backends/platform/ds/osystem_ds.cpp:175
+#: backends/platform/sdl/miyoo/miyoo.cpp:65
+#: backends/platform/sdl/miyoo/miyoo.cpp:92
+#: backends/platform/sdl/opendingux/opendingux.cpp:55
+#: backends/platform/sdl/switch/switch.cpp:39
+msgid "Y"
+msgstr ""
+
+#. I18N: Hardware key
+#. I18N: Return key
+#. I18N: Select party member command in Might & Magic 1
+#: backends/platform/3ds/osystem-events.cpp:49
+#: backends/platform/ds/osystem_ds.cpp:176
+#: backends/platform/sdl/miyoo/miyoo.cpp:67
+#: backends/platform/sdl/miyoo/miyoo.cpp:94
+#: backends/platform/sdl/opendingux/opendingux.cpp:57
+#: backends/platform/sdl/ps3/ps3.cpp:44 backends/platform/sdl/psp2/psp2.cpp:47
+#: engines/mm/mm1/metaengine.cpp:49 engines/mm/mm1/metaengine.cpp:92
+msgid "Select"
+msgstr ""
+
+#. I18N: Hardware key
+#: backends/platform/3ds/osystem-events.cpp:50
+#: backends/platform/ds/osystem_ds.cpp:177
+#: backends/platform/sdl/miyoo/miyoo.cpp:69
+#: backends/platform/sdl/miyoo/miyoo.cpp:96
+#: backends/platform/sdl/opendingux/opendingux.cpp:59
+#: backends/platform/sdl/ps3/ps3.cpp:46 backends/platform/sdl/psp2/psp2.cpp:48
+msgid "Start"
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:51
+#: backends/platform/sdl/switch/switch.cpp:56
+msgid "ZL"
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:52
+#: backends/platform/sdl/switch/switch.cpp:57
+msgid "ZR"
+msgstr ""
+
+#. I18N: Hardware key
+#: backends/platform/3ds/osystem-events.cpp:53
+#: backends/platform/ds/osystem_ds.cpp:178
+#: backends/platform/sdl/miyoo/miyoo.cpp:71
+#: backends/platform/sdl/miyoo/miyoo.cpp:98
+#: backends/platform/sdl/opendingux/opendingux.cpp:61
+#: backends/platform/sdl/psp2/psp2.cpp:49
+#: backends/platform/sdl/switch/switch.cpp:46
+msgid "L"
+msgstr ""
+
+#. I18N: Hardware key
+#: backends/platform/3ds/osystem-events.cpp:54
+#: backends/platform/ds/osystem_ds.cpp:179
+#: backends/platform/sdl/miyoo/miyoo.cpp:73
+#: backends/platform/sdl/miyoo/miyoo.cpp:100
+#: backends/platform/sdl/opendingux/opendingux.cpp:63
+#: backends/platform/sdl/psp2/psp2.cpp:50
+#: backends/platform/sdl/switch/switch.cpp:47
+msgid "R"
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:63
+msgid "C-Pad X"
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:64
+msgid "C-Pad Y"
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:69
+#: backends/platform/ds/osystem_ds.cpp:192
+msgid "Touch"
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:309
+msgid "Toggle Drag Mode"
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:314
+msgid "Toggle Magnify Mode"
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:349
+msgid ""
+"Magnify Mode Off. Reactivating Drag Mode.\n"
+"Returning to Launcher..."
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:351
+msgid "Magnify Mode Off. Returning to Launcher..."
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:385
+msgid "Hover Mode"
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:389
+msgid "Drag Mode"
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:391
+msgid "Cannot Switch to Drag Mode while Magnify Mode is On"
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:398
+msgid "Magnify Mode cannot be activated in menus."
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:401
+msgid ""
+"Magnify Mode can only be activated\n"
+" when both screens are enabled."
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:403
+msgid "In-game resolution too small to magnify."
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:409
+msgid "Magnify Mode On. Switching to Hover Mode..."
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:411
+msgid "Magnify Mode On"
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:418
+msgid "Magnify Mode Off. Reactivating Drag Mode..."
+msgstr ""
+
+#: backends/platform/3ds/osystem-events.cpp:420
+msgid "Magnify Mode Off"
+msgstr ""
+
+#: backends/platform/android/android.cpp:1048
+#: backends/platform/ios7/ios7_osys_misc.mm:249
+msgid "Getting help"
+msgstr ""
+
+#: backends/platform/android/android.cpp:1051
+msgid ""
+"## Help, I'm lost!\n"
+"\n"
+"First, make sure you have the games and necessary game files ready. Check "
+"the **Where to Get the Games** section under the **General** tab. Once "
+"obtained, follow the steps outlined in the **Adding Games** tab to finish "
+"adding them on this device. Take a moment to review this process carefully, "
+"as some users encountered challenges here owing to recent Android changes.\n"
+"\n"
+"Need more help? Refer to our [online documentation for Android](https://docs."
+"scummvm.org/en/latest/other_platforms/android.html). Got questions? Swing by "
+"our [support forums](https://forums.scummvm.org/viewforum.php?f=17) or hop "
+"on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an "
+"[Android support channel](https://discord.com/"
+"channels/581224060529148060/1135579923185139862).\n"
+"\n"
+"Oh, and heads up, many of our supported games are intentionally tricky, "
+"sometimes mind-bogglingly so. If you're stuck in a game, think about "
+"checking out a game walkthrough. Good luck!\n"
+msgstr ""
+
+#: backends/platform/android/android.cpp:1060
+#: backends/platform/ios7/ios7_osys_misc.mm:261
+#: backends/platform/ios7/ios7_osys_misc.mm:357
+msgid "Touch Controls"
+msgstr ""
+
+#: backends/platform/android/android.cpp:1063
+msgid ""
+"## Touch control modes\n"
+"The touch control mode can be changed by tapping or clicking on the "
+"controller icon in the upper right corner\n"
+"### Direct mouse \n"
+"\n"
+"The touch controls are direct. The pointer jumps to where the finger touches "
+"the screen (default for menus).\n"
+"\n"
+" {w=10em}\n"
+"\n"
+"### Touchpad emulation \n"
+"\n"
+"The touch controls are indirect, like on a laptop touchpad.\n"
+"\n"
+" {w=10em}\n"
+"\n"
+"### Gamepad emulation \n"
+"\n"
+"Fingers must be placed on lower left and right of the screen to emulate a "
+"directional pad and action buttons.\n"
+"\n"
+" {w=10em}\n"
+"\n"
+"To select the preferred touch mode for menus, 2D games, and 3D games, go to "
+"**Global Options > Backend > Choose the preferred touch mode**.\n"
+"\n"
+"## Touch actions \n"
+"\n"
+"### Two finger scroll \n"
+"\n"
+"To scroll, slide two fingers up or down the screen\n"
+"### Two finger tap\n"
+"\n"
+"To do a two finger tap, hold one finger down and then tap with a second "
+"finger.\n"
+"\n"
+"### Three finger tap\n"
+"\n"
+"To do a three finger tap, start with holding down one finger and "
+"progressively touch down the other two fingers, one at a time, while still "
+"holding down the previous fingers. Imagine you are impatiently tapping your "
+"fingers on a surface, but then slow down that movement so it is rhythmic, "
+"but not too slow.\n"
+"\n"
+"### Immersive Sticky fullscreen mode\n"
+"\n"
+"Swipe from the edge to reveal the system bars. They remain semi-transparent "
+"and disappear after a few seconds unless you interact with them.\n"
+"\n"
+"### Global Main Menu\n"
+"\n"
+"To open the Global Main Menu, tap on the menu icon at the top right of the "
+"screen.\n"
+"\n"
+" {w=10em}\n"
+"\n"
+"## Virtual keyboard\n"
+"\n"
+"To open the virtual keyboard, long press on the controller icon at the top "
+"right of the screen, or tap on any editable text field. To hide the virtual "
+"keyboard, tap the controller icon again, or tap outside the text field.\n"
+"\n"
+"\n"
+" {w=10em}\n"
+"\n"
+msgstr ""
+
+#: backends/platform/android/android.cpp:1119
+#: backends/platform/ios7/ios7_osys_misc.mm:336
+#: backends/platform/ios7/ios7_osys_misc.mm:380
+msgid "Adding Games"
+msgstr ""
+
+#: backends/platform/android/android.cpp:1122
+msgid ""
+"## Adding Games \n"
+"\n"
+"1. Select **Add Game...** from the launcher. \n"
+"\n"
+"2. Inside the ScummVM file browser, select **Go Up** until you reach the "
+"root folder which has the **<Add a new folder>** option. \n"
+"\n"
+" {w=70%}\n"
+"\n"
+"3. Double-tap **<Add a new folder>**. In your device's file browser, "
+"navigate to the folder containing all your game folders. For example, **SD "
+"Card > ScummVMgames**. \n"
+"\n"
+"4. Select **Use this folder**. \n"
+"\n"
+" {w=70%}\n"
+"\n"
+"5. Select **ALLOW** to give ScummVM permission to access the folder. \n"
+"\n"
+" "
+"{w=70%}\n"
+"\n"
+"6. In the ScummVM file browser, double-tap to browse through your added "
+"folder. Add a game by selecting the sub-folder containing the game files, "
+"then tap **Choose**. \n"
+"\n"
+" "
+"{w=70%}\n"
+"\n"
+"Step 2 and 3 are done only once. To add more games, repeat Steps 1 and 6. \n"
+"\n"
+"See our [Android documentation](https://docs.scummvm.org/en/latest/"
+"other_platforms/android.html) for more information.\n"
+msgstr ""
+
+#: backends/platform/android/options.cpp:131
+#: backends/platform/ios7/ios7_options.mm:165
+msgid "Show On-screen control"
+msgstr ""
+
+#: backends/platform/android/options.cpp:132
+#: backends/platform/ios7/ios7_options.mm:112
+msgid "Choose the preferred touch mode:"
+msgstr ""
+
+#: backends/platform/android/options.cpp:134
+#: backends/platform/android/options.cpp:165
+#: backends/platform/ios7/ios7_options.mm:117
+#: backends/platform/ios7/ios7_options.mm:144
+msgid "In menus"
+msgstr ""
+
+#: backends/platform/android/options.cpp:136
+#: backends/platform/android/options.cpp:154
+#: backends/platform/android/options.cpp:155
+#: backends/platform/ios7/ios7_options.mm:119
+#: backends/platform/ios7/ios7_options.mm:136
+#: backends/platform/ios7/ios7_options.mm:137
+#: backends/platform/ios7/ios7_osys_events.cpp:344
+msgid "Touchpad emulation"
+msgstr ""
+
+#: backends/platform/android/options.cpp:137
+#: backends/platform/android/options.cpp:157
+#: backends/platform/android/options.cpp:158
+#: backends/platform/ios7/ios7_options.mm:120
+#: backends/platform/ios7/ios7_options.mm:139
+#: backends/platform/ios7/ios7_options.mm:140
+#: backends/platform/ios7/ios7_osys_events.cpp:346
+msgid "Direct mouse"
+msgstr ""
+
+#: backends/platform/android/options.cpp:138
+#: backends/platform/android/options.cpp:160
+#: backends/platform/android/options.cpp:161
+msgid "Gamepad emulation"
+msgstr ""
+
+#: backends/platform/android/options.cpp:144
+#: backends/platform/ios7/ios7_options.mm:126
+msgid "In 2D games"
+msgstr ""
+
+#: backends/platform/android/options.cpp:146
+#: backends/platform/ios7/ios7_options.mm:128
+msgid "In 3D games"
+msgstr ""
+
+#: backends/platform/android/options.cpp:163
+#: backends/platform/ios7/ios7_options.mm:142
+msgid "Select the orientation:"
+msgstr ""
+
+#: backends/platform/android/options.cpp:167
+#: backends/platform/android/options.cpp:182
+#: backends/platform/ios7/ios7_options.mm:146
+#: backends/platform/ios7/ios7_options.mm:161
+msgid "Automatic"
+msgstr ""
+
+#: backends/platform/android/options.cpp:168
+#: backends/platform/android/options.cpp:183
+#: backends/platform/ios7/ios7_options.mm:147
+#: backends/platform/ios7/ios7_options.mm:162
+msgid "Portrait"
+msgstr ""
+
+#: backends/platform/android/options.cpp:169
+#: backends/platform/android/options.cpp:184
+#: backends/platform/ios7/ios7_options.mm:148
+#: backends/platform/ios7/ios7_options.mm:163
+msgid "Landscape"
+msgstr ""
+
+#: backends/platform/android/options.cpp:175
+#: backends/platform/ios7/ios7_options.mm:154
+msgid "In games"
+msgstr ""
+
+#. I18N: This button opens a list of all folders added for Android Storage Attached Framework
+#: backends/platform/android/options.cpp:189
+msgid "Remove folder authorizations..."
+msgstr ""
+
+#: backends/platform/android/options.cpp:493
+msgid "Remove"
+msgstr ""
+
+#: backends/platform/ds/ds-graphics.cpp:281
+msgid "Unscaled"
+msgstr ""
+
+#: backends/platform/ds/ds-graphics.cpp:282
+msgid "Hardware scale (fast, but low quality)"
+msgstr ""
+
+#: backends/platform/ds/ds-graphics.cpp:283
+msgid "Software scale (good quality, but slower)"
+msgstr ""
+
+#: backends/platform/ios7/ios7_options.mm:97
+msgid "Show Gamepad Controller (iOS 15 and later)"
+msgstr ""
+
+#: backends/platform/ios7/ios7_options.mm:98
+#: backends/platform/ios7/ios7_options.mm:99
+msgid "Gamepad opacity"
+msgstr ""
+
+#: backends/platform/ios7/ios7_options.mm:103
+msgid "Directional button:"
+msgstr ""
+
+#: backends/platform/ios7/ios7_options.mm:105
+msgid "Thumbstick"
+msgstr ""
+
+#: backends/platform/ios7/ios7_options.mm:106
+msgid "Dpad"
+msgstr ""
+
+#: backends/platform/ios7/ios7_options.mm:107
+msgid "Use minimal gamepad layout"
+msgstr ""
+
+#: backends/platform/ios7/ios7_options.mm:109
+msgid "Show keyboard function bar"
+msgstr ""
+
+#: backends/platform/ios7/ios7_osys_misc.mm:252
+msgid ""
+"## Help, I'm lost!\n"
+"\n"
+"First, make sure you have the games and necessary game files ready. Check "
+"the **Where to Get the Games** section under the **General** tab. Once "
+"obtained, follow the steps outlined in the **Adding Games** tab to finish "
+"adding them on this device.\n"
+"\n"
+"Need more help? Refer to our [online documentation for iOS](https://docs."
+"scummvm.org/en/latest/other_platforms/ios.html). Got questions? Swing by our "
+"[support forums](https://forums.scummvm.org/viewforum.php?f=15) or hop on "
+"our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS "
+"support channel](https://discord.com/"
+"channels/581224060529148060/1149456560922316911).\n"
+"\n"
+"Oh, and heads up, many of our supported games are intentionally tricky, "
+"sometimes mind-bogglingly so. If you're stuck in a game, think about "
+"checking out a game walkthrough. Good luck!\n"
+msgstr ""
+
+#: backends/platform/ios7/ios7_osys_misc.mm:264
+msgid ""
+"## Touch control modes\n"
+"The touch control mode can be changed by tapping or clicking on the "
+"controller icon in the upper right corner, by swiping two fingers from left "
+"to right, or in the global settings from the Launcher go to **Global Options "
+"> Backend > Choose the preferred touch mode**. It's possible to configure "
+"the touch mode for three situations (ScummVM menus, 2D games and 3D games).\n"
+"\n"
+"### Direct mouse \n"
+"\n"
+"The touch controls are direct. The pointer jumps to where the finger touches "
+"the screen (default for menus).\n"
+"\n"
+" {w=10em}\n"
+"\n"
+"### Touchpad emulation \n"
+"\n"
+"The touch controls are indirect, like on a laptop touchpad.\n"
+"\n"
+" {w=10em}\n"
+"\n"
+"To select the preferred touch mode for menus, 2D games, and 3D games, go to "
+"**Global Options > Backend > Choose the preferred touch mode**.\n"
+"\n"
+"## Touch actions \n"
+"\n"
+"| Gesture | Action \n"
+"| ------------------|-------------------\n"
+"| `One finger tap` | Left mouse click \n"
+"| `Two fingers tap` | Right mouse click \n"
+"| `Two fingers double tap` | ESC \n"
+"| `One finger press & hold for >0.5s` | Left mouse button hold and drag, "
+"such as for selection from action wheel in Curse of Monkey Island \n"
+"| `Two fingers press & hold for >0.5s` | Right mouse button hold and drag, "
+"such as for selection from action wheel in Tony Tough \n"
+"| `Two fingers swipe (left to right)` | Toggles between the touch modes \n"
+"| `Two fingers swipe (right to left)` | Toggles virtual controller (>iOS "
+"15) \n"
+"| `Two fingers swipe (top to bottom)` | Access Global Main Menu in games \n"
+"| `Pinch (zoom in/out)` | Enables/disables keyboard \n"
+"\n"
+"### Virtual Gamepad \n"
+"\n"
+"Devices running iOS 15 or later can connect virtual gamepad controller by "
+"swiping two fingers from right to left or through **Global Options > "
+"Backend**. The directional button can be configured to either a thumbstick "
+"or a dpad.\n"
+"**Note** While the virtual controller is connected it is not possible to "
+"perform mouse clicks using tap gestures since they are disabled as long as "
+"the virtual controller is visible. Left mouse clicks are performed by "
+"pressing the A button. Tap gestures are enabled again when virtual "
+"controller is disconnected.\n"
+"\n"
+"### Global Main Menu\n"
+"\n"
+"To open the Global Main Menu, tap on the menu icon at the top right of the "
+"screen or swipe two fingers downwards.\n"
+"\n"
+" {w=10em}\n"
+"\n"
+"## Virtual keyboard\n"
+"\n"
+"To open the virtual keyboard, long press on the controller icon at the top "
+"right of the screen, perform a pinch gesture (zoom out) or tap on any "
+"editable text field. To hide the virtual keyboard, tap the controller icon "
+"again, do an opposite pinch gesture (zoom in) or tap outside the text "
+"field.\n"
+"\n"
+"\n"
+" {w=10em}\n"
+"\n"
+msgstr ""
+
+#: backends/platform/ios7/ios7_osys_misc.mm:314
+msgid "External keyboard"
+msgstr ""
+
+#: backends/platform/ios7/ios7_osys_misc.mm:317
+msgid ""
+"## Use of keyboard\n"
+"External keyboards are supported and from iOS 13.4 most of the special keys, "
+"e.g. function keys, Home and End, are mapped. \n"
+"For external keyboards missing the special keys, e.g. the Apple Magic "
+"Keyboard for iPads, the special keys can be triggered using the following "
+"key combinations: \n"
+"\n"
+"\n"
+"| Key combination | Action \n"
+"| ------------------|-------------------\n"
+"| `CMD + 1` | F1 \n"
+"| `CMD + 2` | F2 \n"
+"| `...` | ... \n"
+"| `CMD + 0` | F10 \n"
+"| `CMD + SHIFT + 1` | F11 \n"
+"| `CMD + SHIFT + 2` | F12 \n"
+"| `CMD + UP` | PAGE UP \n"
+"| `CMD + DOWN` | PAGE DOWN \n"
+"| `CMD + LEFT` | HOME \n"
+"| `CMD + RIGHT` | END \n"
+"\n"
+msgstr ""
+
+#: backends/platform/ios7/ios7_osys_misc.mm:339
+msgid ""
+"## Adding Games \n"
+"\n"
+"1. Copy the required game files to the ScummVM application. There are "
+"several ways to do that, see our [Transferring game files documentation]"
+"(https://docs.scummvm.org/en/latest/other_platforms/ios.html#transferring-"
+"game-files) for more information.\n"
+"\n"
+"2. Select **Add Game...** from the launcher. \n"
+"\n"
+"3. In the ScummVM file browser, double-tap to browse to your added folder. "
+"Add a game by selecting the sub-folder containing the game files, then tap "
+"**Choose**. \n"
+"\n"
+"To add more games, repeat the steps above. \n"
+"\n"
+"See our [iOS documentation](https://docs.scummvm.org/en/latest/"
+"other_platforms/ios.html) for more information.\n"
+msgstr ""
+
+#: backends/platform/ios7/ios7_osys_misc.mm:360
+msgid ""
+"## Touch actions \n"
+"\n"
+"### Press Touch area \n"
+"\n"
+"Press Touch area to perform a left mouse click\n"
+"### Play/Pause\n"
+"\n"
+"Press Play/Pause to perform a right mouse click\n"
+"\n"
+"### Global Main Menu\n"
+"\n"
+"To open the Global Main Menu, press Back/Menu button.\n"
+"\n"
+"## Virtual keyboard\n"
+"\n"
+"To open the virtual keyboard, press and hold the Play/Pause button. To hide "
+"the virtual keyboard, press the Back/Menu button.\n"
+"\n"
+msgstr ""
+
+#: backends/platform/ios7/ios7_osys_misc.mm:383
+msgid ""
+"## Adding Games \n"
+"\n"
+"1. Copy the required game files to the ScummVM application. There are "
+"several ways to do that, see our [Transferring game files documentation]"
+"(https://docs.scummvm.org/en/latest/other_platforms/tvos.html#transferring-"
+"game-files) for more information.\n"
+"\n"
+"2. Select **Add Game...** from the launcher. \n"
+"\n"
+"3. In the ScummVM file browser, double-tap to browse to your added folder. "
+"Add a game by selecting the sub-folder containing the game files, then tap "
+"**Choose**. \n"
+"\n"
+"To add more games, repeat the steps above. \n"
+"\n"
+"See our [tvOS documentation](https://docs.scummvm.org/en/latest/"
+"other_platforms/tvos.html) for more information.\n"
+msgstr ""
+
+#: backends/platform/maemo/maemo.cpp:157
+msgid "Click Mode"
+msgstr ""
+
+#: backends/platform/sdl/sdl.cpp:1012
+msgid "Keyboard"
+msgstr ""
+
+#: backends/platform/sdl/sdl.cpp:1015
+msgid ""
+"## Keyboard shortcuts\n"
+"\n"
+"ScummVM supports various in-game keyboard and mouse shortcuts, and since "
+"version 2.2.0 these can be manually configured in the **Keymaps tab**, or in "
+"the **configuration file**.\n"
+"\n"
+"For game-specific controls, see the [wiki entry](https://wiki.scummvm.org/"
+"index.php?title=Category:Supported_Games) for the game you are playing.\n"
+"\n"
+"Default shortcuts are shown in the table.\n"
+"\n"
+"| Shortcut | Description \n"
+"| --------------|------------------\n"
+"| `Ctrl+F5` | Displays the Global Main Menu\n"
+msgstr ""
+
+#: backends/platform/sdl/sdl.cpp:1027
+msgid "| `Cmd+q` | Quit (macOS)\n"
+msgstr ""
+
+#: backends/platform/sdl/sdl.cpp:1029
+msgid "| `Alt+F4` | Quit (Windows)\n"
+msgstr ""
+
+#: backends/platform/sdl/sdl.cpp:1031
+msgid "| `Ctrl+q` | Quit (Linux/Unix)\n"
+msgstr ""
+
+#: backends/platform/sdl/sdl.cpp:1032
+msgid "| `Ctrl+z` | Quit (other platforms)\n"
+msgstr ""
+
+#: backends/platform/sdl/sdl.cpp:1035
+msgid ""
+"| `Ctrl+u` | Mutes all sounds\n"
+"| `Ctrl+m` | Toggles mouse capture\n"
+"| `Ctrl+Alt` and `9` or `0` | Cycles forwards/backwards between graphics "
+"filters\n"
+"| `Ctrl+Alt` and `+` or `-` | Increases/decreases the scale factor\n"
+"| `Ctrl+Alt+a` | Toggles aspect ratio correction on/off\n"
+"| `Ctrl+Alt+f` | Toggles between nearest neighbor and bilinear interpolation "
+"(graphics filtering on/off)\n"
+"| `Ctrl+Alt+s` | Cycles through stretch modes\n"
+"| `Alt+Enter` | Toggles full screen/windowed mode\n"
+"| `Alt+s` | Takes a screenshot\n"
+"| `Ctrl+F7` | Opens virtual keyboard (if enabled). This can also be "
+"opened with a long press of the middle mouse button or wheel.\n"
+"| `Ctrl+Alt+d` | Opens the ScummVM debugger\n"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:248
+msgid "Hide ScummVM"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:249
+msgid "Hide Others"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:250
+msgid "Show All"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:255
+msgid "Window"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:257
+msgid "Minimize"
+msgstr ""
+
+#. I18N: This keymap opens KIA's HELP tab.
+#. In Blade Runner's official localizations, there is a description of this keymap
+#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
+#. ONLINE HELP
+#: backends/platform/sdl/macosx/appmenu_osx.mm:262
+#: engines/bladerunner/metaengine.cpp:321 engines/zvision/metaengine.cpp:226
+msgid "Help"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:267
+msgid "User Manual"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:269
+msgid "General Information"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:270
+msgid "What's New in ScummVM"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:272
+msgid "Credits"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:273
+msgid "GPL License"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:274
+msgid "LGPL License"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:275
+msgid "Freefont License"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:276
+msgid "OFL License"
+msgstr ""
+
+#: backends/platform/sdl/macosx/appmenu_osx.mm:277
+msgid "BSD License"
+msgstr ""
+
+#. I18N: Hardware key
+#: backends/platform/sdl/miyoo/miyoo.cpp:79
+#: backends/platform/sdl/miyoo/miyoo.cpp:106
+#: backends/platform/sdl/ps3/ps3.cpp:59
+msgid "L2"
+msgstr ""
+
+#. I18N: Hardware key
+#: backends/platform/sdl/miyoo/miyoo.cpp:81
+#: backends/platform/sdl/miyoo/miyoo.cpp:108
+#: backends/platform/sdl/ps3/ps3.cpp:60
+msgid "R2"
+msgstr ""
+
+#. I18N: Hardware key
+#: backends/platform/sdl/miyoo/miyoo.cpp:83
+#: backends/platform/sdl/miyoo/miyoo.cpp:114 engines/grim/grim.cpp:536
+#: engines/grim/grim.cpp:632 engines/hdb/metaengine.cpp:264
+msgid "Menu"
+msgstr ""
+
+#. I18N: Hardware key
+#: backends/platform/sdl/miyoo/miyoo.cpp:110
+#: backends/platform/sdl/opendingux/opendingux.cpp:73
+#: backends/platform/sdl/ps3/ps3.cpp:47
+#: backends/platform/sdl/switch/switch.cpp:44
+msgid "L3"
+msgstr ""
+
+#. I18N: Hardware key
+#: backends/platform/sdl/miyoo/miyoo.cpp:112
+#: backends/platform/sdl/ps3/ps3.cpp:48
+#: backends/platform/sdl/switch/switch.cpp:45
+msgid "R3"
+msgstr ""
+
+#: backends/platform/sdl/ps3/ps3.cpp:40 backends/platform/sdl/psp2/psp2.cpp:43
+#: engines/dragons/metaengine.cpp:202
+msgid "Cross"
+msgstr ""
+
+#: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:44
+#: engines/dragons/metaengine.cpp:196
+msgid "Circle"
+msgstr ""
+
+#: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:45
+#: engines/dragons/metaengine.cpp:184
+msgid "Square"
+msgstr ""
+
+#: backends/platform/sdl/ps3/ps3.cpp:45
+msgid "PS"
+msgstr ""
+
+#: backends/platform/sdl/ps3/ps3.cpp:49
+msgid "L1"
+msgstr ""
+
+#: backends/platform/sdl/ps3/ps3.cpp:50
+msgid "R1"
+msgstr ""
+
+#: backends/platform/sdl/switch/switch.cpp:41
+msgid "Minus"
+msgstr ""
+
+#: backends/platform/sdl/switch/switch.cpp:42
+#: backends/platform/sdl/switch/switch.cpp:43
+msgid "Plus"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:50
+msgid "Video"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:53
+msgid "Current video mode:"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:55
+msgid "Double-strike"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:59
+msgid "Horizontal underscan:"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:65
+msgid "Vertical underscan:"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:70
+msgid "Input"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:73
+msgid "GC Pad sensitivity:"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:79
+msgid "GC Pad acceleration:"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:85
+msgid "DVD"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:88 backends/platform/wii/options.cpp:100
+msgid "Status:"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
+msgid "Unknown"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:92
+msgid "Mount DVD"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:93
+msgid "Unmount DVD"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:97
+msgid "SMB"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:105
+msgid "Server:"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:109
+msgid "Share:"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:117
+msgid "Password:"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:120
+msgid "Init network"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:122
+msgid "Mount SMB"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:123
+msgid "Unmount SMB"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:142
+msgid "DVD Mounted successfully"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:145
+msgid "Error while mounting the DVD"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:147
+msgid "DVD not mounted"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:160
+msgid "Network up, share mounted"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:162
+msgid "Network up"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:165
+msgid ", error while mounting the share"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:167
+msgid ", share not mounted"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:173
+msgid "Network down"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:177
+msgid "Initializing network"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:181
+msgid "Timeout while initializing network"
+msgstr ""
+
+#: backends/platform/wii/options.cpp:185
+#, c-format
+msgid "Network not initialized (%d)"
+msgstr ""
+
+#: backends/presence/discord/discord.cpp:46
+msgid "Launcher"
+msgstr ""
+
+#: backends/updates/macosx/macosx-updates.mm:73
+msgid "Check for Updates..."
+msgstr ""
+
+#: engines/access/resources.cpp:43 engines/drascula/drascula.cpp:940
+#: engines/hugo/hugo.cpp:424 engines/lure/lure.cpp:57
+#: engines/mortevielle/mortevielle.cpp:300 engines/sky/compact.cpp:129
+#: engines/supernova/supernova.cpp:463 engines/teenagent/resources.cpp:97
+#: engines/tony/tony.cpp:187 engines/toon/toon.cpp:5416
+#: engines/ultima/ultima8/ultima8.cpp:187
+#, c-format
+msgid "Unable to locate the '%s' engine data file."
+msgstr ""
+
+#: engines/access/resources.cpp:51 engines/drascula/drascula.cpp:956
+#: engines/hugo/hugo.cpp:436 engines/lure/lure.cpp:66
+#: engines/mortevielle/mortevielle.cpp:308 engines/supernova/supernova.cpp:468
+#: engines/tony/tony.cpp:200 engines/toon/toon.cpp:5429
+#, c-format
+msgid "The '%s' engine data file is corrupt."
+msgstr ""
+
+#: engines/access/resources.cpp:60 engines/drascula/drascula.cpp:967
+#: engines/hugo/hugo.cpp:446 engines/lure/lure.cpp:69
+#: engines/mortevielle/mortevielle.cpp:318 engines/tony/tony.cpp:211
+#: engines/toon/toon.cpp:5440
+#, c-format
+msgid ""
+"Incorrect version of the '%s' engine data file found. Expected %d.%d but got "
+"%d.%d."
+msgstr ""
+
+#: engines/adl/metaengine.cpp:44
+msgid "TV emulation"
+msgstr ""
+
+#: engines/adl/metaengine.cpp:45
+msgid "Emulate composite output to an NTSC TV"
+msgstr ""
+
+#: engines/adl/metaengine.cpp:56 engines/adl/metaengine.cpp:68
+msgid "Color graphics"
+msgstr ""
+
+#: engines/adl/metaengine.cpp:57 engines/adl/metaengine.cpp:69
+msgid "Use color graphics instead of monochrome"
+msgstr ""
+
+#: engines/adl/metaengine.cpp:80
+msgid "Show scanlines"
+msgstr ""
+
+#: engines/adl/metaengine.cpp:81
+msgid "Darken every other scanline to mimic the look of a CRT"
+msgstr ""
+
+#: engines/adl/metaengine.cpp:92
+msgid "Always use sharp monochrome text"
+msgstr ""
+
+#: engines/adl/metaengine.cpp:93
+msgid "Do not emulate NTSC artifacts for text"
+msgstr ""
+
+#: engines/agi/detection_tables.h:313
+msgid "Early AGI games for Tandy Color Computer are not yet supported."
+msgstr ""
+
+#: engines/agi/font.cpp:680
+msgid ""
+"Could not open/use file 'hgc_font' for Hercules hires font.\n"
+"If you have such file in other AGI (Sierra) game, you can copy it to the "
+"game directory"
+msgstr ""
+
+#: engines/agi/metaengine.cpp:111 engines/chewy/metaengine.cpp:36
+#: engines/cine/metaengine.cpp:42 engines/crab/metaengine.cpp:34
+#: engines/drascula/metaengine.cpp:38 engines/dreamweb/metaengine.cpp:36
+#: engines/groovie/metaengine.cpp:49 engines/m4/metaengine.cpp:37
+#: engines/neverhood/dialogs.cpp:47 engines/sci/detection_options.h:107
+#: engines/sherlock/metaengine.cpp:39 engines/toltecs/metaengine.cpp:40
+#: engines/trecision/metaengine.cpp:37 engines/ultima/metaengine.cpp:52
+#: engines/zvision/metaengine.cpp:46
+msgid "Use original save/load screens"
+msgstr ""
+
+#: engines/agi/metaengine.cpp:112 engines/chewy/metaengine.cpp:37
+#: engines/cine/metaengine.cpp:43 engines/crab/metaengine.cpp:35
+#: engines/drascula/metaengine.cpp:39 engines/dreamweb/metaengine.cpp:37
+#: engines/groovie/metaengine.cpp:50 engines/m4/metaengine.cpp:38
+#: engines/neverhood/dialogs.cpp:48 engines/sci/detection_options.h:108
+#: engines/sherlock/metaengine.cpp:40 engines/toltecs/metaengine.cpp:41
+#: engines/trecision/metaengine.cpp:38 engines/ultima/metaengine.cpp:53
+#: engines/zvision/metaengine.cpp:47
+msgid "Use the original save/load screens instead of the ScummVM ones"
+msgstr ""
+
+#: engines/agi/metaengine.cpp:123
+msgid "Use an alternative palette"
+msgstr ""
+
+#: engines/agi/metaengine.cpp:124
+msgid ""
+"Use an alternative palette, common for all Amiga games. This was the old "
+"behavior"
+msgstr ""
+
+#: engines/agi/metaengine.cpp:135
+msgid "Mouse support"
+msgstr ""
+
+#: engines/agi/metaengine.cpp:136
+msgid ""
+"Enables mouse support. Allows to use mouse for movement and in game menus."
+msgstr ""
+
+#: engines/agi/metaengine.cpp:147
+msgid "Use Hercules hires font"
+msgstr ""
+
+#: engines/agi/metaengine.cpp:148
+msgid "Uses Hercules hires font, when font file is available."
+msgstr ""
+
+#: engines/agi/metaengine.cpp:159
+msgid "Pause when entering commands"
+msgstr ""
+
+#: engines/agi/metaengine.cpp:160
+msgid ""
+"Shows a command prompt window and pauses the game (like in SCI) instead of a "
+"real-time prompt."
+msgstr ""
+
+#: engines/agi/metaengine.cpp:171
+msgid "Add speed menu"
+msgstr ""
+
+#: engines/agi/metaengine.cpp:172
+msgid "Add game speed menu (similar to PC version)"
+msgstr ""
+
+#: engines/agi/metaengine.cpp:411 engines/asylum/asylum.cpp:674
+#: engines/buried/saveload.cpp:53 engines/mohawk/riven.cpp:759
+#: engines/petka/saveload.cpp:121
+msgid "This game does not support loading"
+msgstr ""
+
+#: engines/agi/metaengine.cpp:433 engines/asylum/asylum.cpp:685
+#: engines/buried/saveload.cpp:64 engines/mohawk/riven.cpp:774
+#: engines/petka/saveload.cpp:101
+msgid "This game does not support saving"
+msgstr ""
+
+#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
+#: engines/cine/various.cpp:360 engines/dm/dm.cpp:271
+#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
+#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
+#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:831
+#: engines/groovie/script.cpp:866 engines/groovie/script.cpp:2226
+#: engines/groovie/script.cpp:2253 engines/groovie/script.cpp:2323
+#: engines/hugo/file.cpp:399 engines/illusions/menusystem.cpp:679
+#: engines/kingdom/kingdom.cpp:741 engines/lab/savegame.cpp:257
+#: engines/mads/nebular/dialogs_nebular.cpp:376
+#: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:936
+#: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:745
+#: engines/sci/engine/kfile.cpp:1216 engines/sherlock/scalpel/scalpel.cpp:1262
+#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
+#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3905
+#: engines/zvision/file/save_manager.cpp:61
+msgid "Restore game:"
+msgstr ""
+
+#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
+#: engines/cine/various.cpp:360 engines/dm/dm.cpp:271
+#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
+#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
+#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:831
+#: engines/groovie/script.cpp:849 engines/groovie/script.cpp:866
+#: engines/groovie/script.cpp:2226 engines/groovie/script.cpp:2253
+#: engines/groovie/script.cpp:2323 engines/hugo/file.cpp:399
+#: engines/illusions/menusystem.cpp:679 engines/kingdom/kingdom.cpp:741
+#: engines/lab/savegame.cpp:237 engines/lab/savegame.cpp:257
+#: engines/mads/nebular/dialogs_nebular.cpp:376
+#: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:936
+#: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:746
+#: engines/sci/engine/kfile.cpp:1216 engines/sherlock/scalpel/scalpel.cpp:1262
+#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
+#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3905
+#: engines/zvision/file/save_manager.cpp:61 engines/zvision/metaengine.cpp:267
+msgid "Restore"
+msgstr ""
+
+#: engines/agos/saveload.cpp:139
+msgid "Quick load or save game isn't supported in this location"
+msgstr ""
+
+#: engines/agos/saveload.cpp:161 engines/scumm/scumm.cpp:2905
+#, c-format
+msgid ""
+"Failed to load saved game from file:\n"
+"\n"
+"%s"
+msgstr ""
+
+#: engines/agos/saveload.cpp:196 engines/scumm/scumm.cpp:2892
+#, c-format
+msgid ""
+"Failed to save game to file:\n"
+"\n"
+"%s"
+msgstr ""
+
+#: engines/agos/saveload.cpp:204 engines/scumm/scumm.cpp:2925
+#, c-format
+msgid ""
+"Successfully saved game in file:\n"
+"\n"
+"%s"
+msgstr ""
+
+#: engines/agos/animation.cpp:576
+#, c-format
+msgid "Cutscene file '%s' not found!"
+msgstr ""
+
+#: engines/agos/metaengine.cpp:42
+msgid "AdLib OPL3 mode"
+msgstr ""
+
+#: engines/agos/metaengine.cpp:43
+msgid ""
+"When AdLib is selected, OPL3 features will be used. Depending on the game, "
+"this will prevent cut-off notes, add extra notes or instruments and/or add "
+"stereo."
+msgstr ""
+
+#: engines/agos/metaengine.cpp:53 engines/agos/metaengine.cpp:64
+msgid "Use DOS version music tempos"
+msgstr ""
+
+#: engines/agos/metaengine.cpp:54 engines/agos/metaengine.cpp:65
+msgid ""
+"Selecting this option will play the music using the tempos used by the DOS "
+"version of the game. Otherwise, the faster tempos of the Windows version "
+"will be used."
+msgstr ""
+
+#: engines/agos/metaengine.cpp:75 engines/sci/detection_options.h:95
+msgid "Prefer digital sound effects"
+msgstr ""
+
+#: engines/agos/metaengine.cpp:76 engines/sci/detection_options.h:96
+msgid "Prefer digital sound effects instead of synthesized ones"
+msgstr ""
+
+#: engines/agos/metaengine.cpp:86
+msgid "Disable fade-out effects"
+msgstr ""
+
+#: engines/agos/metaengine.cpp:87
+msgid "Don't fade every screen to black when leaving a room."
+msgstr ""
+
+#: engines/agos/metaengine.cpp:170
+msgid "AGOS 2 support is not compiled in"
+msgstr ""
+
+#: engines/agos/midi.cpp:187 engines/kyra/sound/sound_pc_midi.cpp:76
+msgid ""
+"You appear to be using a General MIDI device,\n"
+"but your game only supports Roland MT32 MIDI.\n"
+"We try to map the Roland MT32 instruments to\n"
+"General MIDI ones. It is still possible that\n"
+"some tracks sound incorrect."
+msgstr ""
+
+#: engines/agos/midi.cpp:316
+#, c-format
+msgid ""
+"Could not find AdLib instrument definition file\n"
+"%s. Without this file,\n"
+"the music will not sound the same as the original game."
+msgstr ""
+
+#: engines/agos/midi.cpp:374
+#, c-format
+msgid ""
+"Could not find AdLib instrument definition file\n"
+"%s. Without this file,\n"
+"the sound effects will not sound the same as the original game."
+msgstr ""
+
+#: engines/agos/midi.cpp:453
+#, c-format
+msgid ""
+"Could not find AdLib instrument definition file\n"
+"%s or %s. Without one of these files,\n"
+"the music will not sound the same as the original game."
+msgstr ""
+
+#: engines/ags/dialogs.cpp:61
+msgid "Game language:"
+msgstr ""
+
+#: engines/ags/dialogs.cpp:61
+msgid "Language to use for multilingual games"
+msgstr ""
+
+#: engines/ags/dialogs.cpp:83
+msgid "Enable ScummVM save management"
+msgstr ""
+
+#: engines/ags/dialogs.cpp:83
+msgid ""
+"Never disable ScummVM save management and autosaves.\n"
+"NOTE: This could cause save duplication and other oddities"
+msgstr ""
+
+#: engines/ags/dialogs.cpp:88
+msgid "Force antialiased text"
+msgstr ""
+
+#: engines/ags/dialogs.cpp:88
+msgid "Use antialiasing to draw text even if the game does not ask for it"
+msgstr ""
+
+#: engines/ags/dialogs.cpp:91 engines/grim/metaengine.cpp:48
+#: engines/zvision/metaengine.cpp:221
+msgid "Show FPS"
+msgstr ""
+
+#: engines/ags/dialogs.cpp:91 engines/grim/metaengine.cpp:49
+msgid "Show the current FPS-rate, while you play."
+msgstr ""
+
+#: engines/ags/ags.cpp:135
+msgid ""
+"The selected game uses a pre-2.5 version of the AGS engine, which is not "
+"supported."
+msgstr ""
+
+#: engines/ags/ags.cpp:143
+msgid ""
+"The selected game has a data file greater than 2Gb, which isn't supported by "
+"your version of ScummVM yet."
+msgstr ""
+
+#: engines/ags/ags.cpp:317
+msgid ""
+"To preserve the original experience, this game should be loaded using the in-"
+"game interface.\n"
+"You can, however, override this setting in Game Options."
+msgstr ""
+
+#: engines/ags/ags.cpp:332
+msgid ""
+"To preserve the original experience, this game should be saved using the in-"
+"game interface.\n"
+"You can, however, override this setting in Game Options."
+msgstr ""
+
+#: engines/asylum/metaengine.cpp:115
+msgid "Show version"
+msgstr ""
+
+#: engines/asylum/metaengine.cpp:120 engines/wintermute/keymapper_tables.h:950
+msgid "Quick load"
+msgstr ""
+
+#: engines/asylum/metaengine.cpp:125 engines/wintermute/keymapper_tables.h:930
+msgid "Quick save"
+msgstr ""
+
+#: engines/asylum/metaengine.cpp:130
+msgid "Switch to Sarah"
+msgstr ""
+
+#: engines/asylum/metaengine.cpp:135
+msgid "Switch to Grimwall"
+msgstr ""
+
+#: engines/asylum/metaengine.cpp:140
+msgid "Switch to Olmec"
+msgstr ""
+
+#: engines/asylum/metaengine.cpp:145
+msgid "Bring up the In-Game Menu"
+msgstr ""
+
+#: engines/asylum/metaengine.cpp:152
+msgid "Open character inventory"
+msgstr ""
+
+#. I18N: Warn user about loading potentially incompatible saved game
+#: engines/asylum/asylum.cpp:200
+#, c-format
+msgid ""
+"WARNING: Attempt to load saved game from a previous version: Version %s / "
+"Build %d"
+msgstr ""
+
+#: engines/asylum/asylum.cpp:201 engines/cine/saveload.cpp:863
+msgid "Load anyway"
+msgstr ""
+
+#: engines/bladerunner/bladerunner.cpp:404
+msgid "Failed to initialize resources"
+msgstr ""
+
+#: engines/bladerunner/bladerunner.cpp:1168
+msgid "A required game resource was not found"
+msgstr ""
+
+#: engines/bladerunner/bladerunner.cpp:2755
+msgid ""
+"WARNING: This game was saved in Restored Cut Content mode, but you are "
+"playing in Original Content mode. The mode will be adjusted to Restored Cut "
+"Content for this session until you completely Quit the game."
+msgstr ""
+
+#: engines/bladerunner/bladerunner.cpp:2757
+msgid ""
+"WARNING: This game was saved in Original Content mode, but you are playing "
+"in Restored Cut Content mode. The mode will be adjusted to Original Content "
+"mode for this session until you completely Quit the game."
+msgstr ""
+
+#: engines/bladerunner/bladerunner.cpp:2759
+msgid "Continue"
+msgstr ""
+
+#: engines/bladerunner/detection_tables.h:90
+#: engines/bladerunner/detection_tables.h:101
+#: engines/bladerunner/detection_tables.h:205
+#: engines/bladerunner/detection_tables.h:216
+#: engines/kyra/detection_tables.h:77
+msgid ""
+"The fan translator does not wish his translation to be incorporated into "
+"ScummVM."
+msgstr ""
+
+#: engines/bladerunner/detection_tables.h:123 engines/cge/detection.cpp:54
+#: engines/cge/detection.cpp:60 engines/cge/detection.cpp:66
+#: engines/gob/detection/tables_adi5.h:40
+#: engines/gob/detection/tables_adi5.h:55
+#: engines/gob/detection/tables_adi5.h:72
+#: engines/gob/detection/tables_adi5.h:87
+#: engines/gob/detection/tables_adi5.h:101
+#: engines/gob/detection/tables_adibou3.h:39
+#: engines/gob/detection/tables_adibou3.h:53
+#: engines/gob/detection/tables_adibou3.h:67
+#: engines/gob/detection/tables_adibou3.h:84
+#: engines/gob/detection/tables_adibou3.h:99
+#: engines/gob/detection/tables_adibou3.h:114
+#: engines/gob/detection/tables_adibou3.h:128
+#: engines/gob/detection/tables_adibou3.h:142
+#: engines/gob/detection/tables_adibou3.h:159
+#: engines/gob/detection/tables_adibou3.h:176
+#: engines/gob/detection/tables_adiboupresente.h:39
+#: engines/gob/detection/tables_adiboupresente.h:55
+#: engines/gob/detection/tables_adiboupresente.h:71
+#: engines/gob/detection/tables_adiboudchou.h:41
+#: engines/gob/detection/tables_adiboudchou.h:56
+#: engines/gob/detection/tables_adiboudchou.h:69
+#: engines/gob/detection/tables_adiboudchou.h:82
+#: engines/groovie/detection.cpp:100 engines/lure/detection.cpp:229
+#: engines/mohawk/detection_tables.h:768 engines/mohawk/detection_tables.h:783
+#: engines/mohawk/detection_tables.h:798 engines/mohawk/detection_tables.h:812
+#: engines/mohawk/detection_tables.h:826 engines/mohawk/detection_tables.h:840
+#: engines/mohawk/detection_tables.h:854 engines/mohawk/detection_tables.h:868
+#: engines/mohawk/detection_tables.h:882 engines/mohawk/detection_tables.h:897
+#: engines/mohawk/detection_tables.h:912 engines/mohawk/detection_tables.h:927
+#: engines/mohawk/detection_tables.h:941 engines/mohawk/detection_tables.h:956
+#: engines/mohawk/detection_tables.h:973 engines/mohawk/detection_tables.h:991
+#: engines/mohawk/detection_tables.h:1005
+#: engines/mohawk/detection_tables.h:1019
+#: engines/mohawk/detection_tables.h:1036
+#: engines/mohawk/detection_tables.h:1054
+#: engines/mohawk/detection_tables.h:1071
+#: engines/mohawk/detection_tables.h:1351
+#: engines/mohawk/detection_tables.h:1367
+#: engines/mohawk/detection_tables.h:1382
+#: engines/mohawk/detection_tables.h:1428
+#: engines/mohawk/detection_tables.h:1550
+#: engines/mohawk/detection_tables.h:1565
+#: engines/mohawk/detection_tables.h:1580
+#: engines/mohawk/detection_tables.h:1598
+#: engines/mohawk/detection_tables.h:1613
+#: engines/mohawk/detection_tables.h:2662
+#: engines/mohawk/detection_tables.h:2677
+#: engines/mohawk/detection_tables.h:3797
+#: engines/mohawk/detection_tables.h:3812 engines/myst3/detection.cpp:142
+#: engines/saga/detection_tables.h:46 engines/sci/detection_tables.h:5337
+#: engines/sci/detection_tables.h:5345 engines/stark/detection.cpp:319
+#: engines/teenagent/detection.cpp:117 engines/toltecs/detection.cpp:210
+#: engines/trecision/detection.cpp:201 engines/zvision/detection_tables.h:129
+msgid "Missing game code"
+msgstr ""
+
+#. I18N: Blade Runner Enhanced Edition is a trademark, so please keep the capitalization
+#. for Enhanced Edition as is.
+#: engines/bladerunner/detection_tables.h:137
+msgid ""
+"Enhanced Edition not supported. Please, use the original files which are "
+"part of the release."
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:45
+msgid "Sitcom mode"
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:46
+msgid "Game will add laughter after actor's line or narration"
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:56
+msgid "Shorty mode"
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:57
+msgid "Game will shrink the actors and make their voices high pitched"
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:67
+msgid "Frame limiter high performance mode"
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:68
+msgid ""
+"This mode may result in high CPU usage! It avoids use of delayMillis() "
+"function."
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:78
+msgid "Max frames per second limit"
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:79
+msgid ""
+"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
+"fps"
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:89
+msgid "Disable McCoy's quick stamina drain"
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:90
+msgid ""
+"When running, McCoy won't start slowing down as soon as the player stops "
+"clicking the mouse"
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:100
+msgid "Show subtitles during text crawl"
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:101
+msgid "During the intro cutscene, show subtitles during the text crawl"
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:111
+msgid "Fix credits for voice actors"
+msgstr ""
+
+#: engines/bladerunner/metaengine.cpp:112
+msgid ""
+"Updates the end credits with corrected credits for the Spanish voice actors"
+msgstr ""
+
+#. I18N: These are keymaps that work in the main gameplay and also when KIA (Knowledge Integration Assistant) is open.
+#: engines/bladerunner/metaengine.cpp:199
+msgid "common shortcuts"
+msgstr ""
+
+#. I18N: These are keymaps which work only in the main gameplay and not within KIA's (Knowledge Integration Assistant) screens.
+#: engines/bladerunner/metaengine.cpp:201
+msgid "main game shortcuts"
+msgstr ""
+
+#. I18N: These are keymaps that work only within KIA's (Knowledge Integration Assistant) screens.
+#: engines/bladerunner/metaengine.cpp:203
+msgid "KIA only shortcuts"
+msgstr ""
+
+#. I18N: This keymap is the main way for the user interact with the game.
+#. It is used with the game's cursor to select, walk-to, run-to, look-at, talk-to, pick up, use, shoot (combat mode), open KIA (when clicking on McCoy).
+#: engines/bladerunner/metaengine.cpp:210
+msgid "Walk / Look / Talk / Select / Shoot"
+msgstr ""
+
+#. I18N: This keymap toggles McCoy's status between combat mode (drawing his gun) and normal mode (holstering his gun)
+#. In Blade Runner's official localizations, there is a description of this keymap
+#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
+#. TOGGLE MCCOY'S COMBAT MODE
+#: engines/bladerunner/metaengine.cpp:220
+msgid "Toggle Combat"
+msgstr ""
+
+#. I18N: This keymap allows skipping video cutscenes
+#: engines/bladerunner/metaengine.cpp:229 engines/scumm/help.cpp:79
+#: engines/scumm/metaengine.cpp:886 engines/twp/metaengine.cpp:156
+#: engines/zvision/metaengine.cpp:284
+msgid "Skip cutscene"
+msgstr ""
+
+#. I18N: This keymap allows skipping the current line of dialogue.
+#. In Blade Runner's official localizations, there is a description of this keymap
+#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
+#. SKIP PAST CURRENT LINE OF DIALOGUE
+#: engines/bladerunner/metaengine.cpp:242
+msgid "Skip dialogue"
+msgstr ""
+
+#. I18N: This keymap toggles between opening the KIA in the Game Options tab, and closing the KIA.
+#. In Blade Runner's official localizations, there is a description of this keymap
+#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
+#. GAME OPTIONS
+#: engines/bladerunner/metaengine.cpp:253
+msgid "Game Options"
+msgstr ""
+
+#. I18N: This keymap opens the KIA database on one of the investigation tabs,
+#. CRIME SCENE DATABASE, SUSPECT DATABASE and CLUES DATABASE.
+#. In Blade Runner's official localizations, there is a description of this keymap
+#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
+#. ACTIVATE KIA CLUE DATABASE SYSTEM
+#: engines/bladerunner/metaengine.cpp:264
+msgid "Open KIA Database"
+msgstr ""
+
+#. I18N: This keymap works within the KIA Save Game screen
+#. and allows submitting a selected existing save game for deletion.
+#: engines/bladerunner/metaengine.cpp:282
+msgid "Delete Selected Saved Game"
+msgstr ""
+
+#. I18N: This keymap allows scrolling texts and lists upwards
+#: engines/bladerunner/metaengine.cpp:296
+msgid "Scroll Up"
+msgstr ""
+
+#. I18N: This keymap allows scrolling texts and lists downwards
+#: engines/bladerunner/metaengine.cpp:303
+msgid "Scroll Down"
+msgstr ""
+
+#. I18N: This keymap allows (in KIA only) for a clue to be set as private or public
+#. (only when the KIA is upgraded).
+#: engines/bladerunner/metaengine.cpp:311
+msgid "Toggle Clue Privacy"
+msgstr ""
+
+#. I18N: This keymap opens KIA's SAVE GAME tab.
+#. In Blade Runner's official localizations, there is a description of this keymap
+#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
+#. SAVE GAME
+#: engines/bladerunner/metaengine.cpp:330 engines/cge2/metaengine.cpp:221
+#: engines/pegasus/pegasus.cpp:2825
+msgid "Save Game"
+msgstr ""
+
+#. I18N: This keymap opens KIA's LOAD GAME tab.
+#. In Blade Runner's official localizations, there is a description of this keymap
+#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
+#. LOAD GAME
+#: engines/bladerunner/metaengine.cpp:339 engines/cge2/metaengine.cpp:226
+#: engines/pegasus/pegasus.cpp:2831
+msgid "Load Game"
+msgstr ""
+
+#. I18N: This keymap opens KIA's CRIME SCENE DATABASE tab.
+#. In Blade Runner's official localizations, there is a description of this keymap
+#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
+#. CRIME SCENE DATABASE
+#: engines/bladerunner/metaengine.cpp:348
+msgid "Crime Scene Database"
+msgstr ""
+
+#. I18N: This keymap opens KIA's SUSPECT DATABASE tab.
+#. In Blade Runner's official localizations, there is a description of this keymap
+#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
+#. SUSPECT DATABASE
+#: engines/bladerunner/metaengine.cpp:357
+msgid "Suspect Database"
+msgstr ""
+
+#. I18N: This keymap opens KIA's CLUE DATABASE tab.
+#. In Blade Runner's official localizations, there is a description of this keymap
+#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
+#. CLUE DATABASE
+#: engines/bladerunner/metaengine.cpp:366
+msgid "Clue Database"
+msgstr ""
+
+#. I18N: This keymap opens KIA's QUIT GAME tab.
+#. In Blade Runner's official localizations, there is a description of this keymap
+#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
+#. QUIT GAME
+#: engines/bladerunner/metaengine.cpp:375 engines/dragons/metaengine.cpp:225
+msgid "Quit Game"
+msgstr ""
+
+#: engines/buried/buried.cpp:590
+msgid "Are you sure you want to quit?"
+msgstr ""
+
+#: engines/buried/buried.cpp:600
+msgid "Your game is now Paused. Click OK to continue."
+msgstr ""
+
+#. I18N: This option allows the user to skip cutscenes.
+#. I18N: This option allows the user to skip text and cutscenes.
+#: engines/buried/metaengine.cpp:40 engines/kyra/metaengine.cpp:61
+msgid "Skip support"
+msgstr ""
+
+#: engines/buried/metaengine.cpp:41
+msgid "Allow cutscenes to be skipped"
+msgstr ""
+
+#: engines/buried/saveload.cpp:80
+msgid ""
+"ScummVM found that you have saved games that should be converted from the "
+"original saved game format.\n"
+"The original saved game format is no longer supported directly, so you will "
+"not be able to load your games if you don't convert them.\n"
+"\n"
+"Press OK to convert them now, otherwise you will be asked again the next "
+"time you start the game.\n"
+msgstr ""
+
+#: engines/buried/saveload.cpp:179 engines/mtropolis/saveload.cpp:158
+#: engines/vcruise/vcruise.cpp:363
+msgid "Saved game was created with a newer version of ScummVM. Unable to load."
+msgstr ""
+
+#: engines/cge/metaengine.cpp:43 engines/cge2/metaengine.cpp:46
+msgid "Color Blind Mode"
+msgstr ""
+
+#: engines/cge/metaengine.cpp:44 engines/cge2/metaengine.cpp:47
+msgid "Enable Color Blind Mode by default"
+msgstr ""
+
+#: engines/cge/metaengine.cpp:56 engines/glk/metaengine.cpp:243
+#: engines/griffon/metaengine.cpp:40 engines/sci/detection_options.h:223
+#: engines/supernova/metaengine.cpp:49
+msgid "Enable Text to Speech"
+msgstr ""
+
+#: engines/cge/metaengine.cpp:57
+msgid "Use TTS to read text in the game (if TTS is available)"
+msgstr ""
+
+#: engines/cge/metaengine.cpp:199 engines/cge2/metaengine.cpp:212
+msgid "Game Keymappings"
+msgstr ""
+
+#. I18N: 3-4 dialogs of game version info, (translation) credits, etc.
+#: engines/cge/metaengine.cpp:204 engines/cge2/metaengine.cpp:216
+msgid "Game Info"
+msgstr ""
+
+#. I18N: This opens a Quit Prompt where you have to choose
+#. [Confirm] or [Continue Playing] lines with Left Click.
+#: engines/cge/metaengine.cpp:211 engines/cge2/metaengine.cpp:233
+msgid "Quit Prompt"
+msgstr ""
+
+#. I18N: Here ALTered Item refers to the dice that has been altered/changed.
+#. In order to escape the dice game loop press Right/Left Alt
+#: engines/cge/metaengine.cpp:218
+msgid "ALTered Item"
+msgstr ""
+
+#: engines/cge/metaengine.cpp:224
+msgid "Inventory Item 1 (Select/Deselect)"
+msgstr ""
+
+#: engines/cge/metaengine.cpp:229
+msgid "Inventory Item 2 (Select/Deselect)"
+msgstr ""
+
+#: engines/cge/metaengine.cpp:234
+msgid "Inventory Item 3 (Select/Deselect)"
+msgstr ""
+
+#: engines/cge/metaengine.cpp:239
+msgid "Inventory Item 4 (Select/Deselect)"
+msgstr ""
+
+#: engines/cge/metaengine.cpp:244
+msgid "Inventory Item 5 (Select/Deselect)"
+msgstr ""
+
+#: engines/cge/metaengine.cpp:249
+msgid "Inventory Item 6 (Select/Deselect)"
+msgstr ""
+
+#: engines/cge/metaengine.cpp:254
+msgid "Inventory Item 7 (Select/Deselect)"
+msgstr ""
+
+#: engines/cge/metaengine.cpp:259
+msgid "Inventory Item 8 (Select/Deselect)"
+msgstr ""
+
+#. I18N: There are 24 single-room/screen locations in the game.
+#. You switch between them from numbered buttons on interface.
+#. Sets the current access to only the first Location
+#: engines/cge/metaengine.cpp:267
+msgid "DEBUG: Access to Location 1"
+msgstr ""
+
+#. I18N: Sets the current access to Locations 1 to 8.
+#: engines/cge/metaengine.cpp:273
+msgid "DEBUG: Access to Locations 1-8"
+msgstr ""
+
+#. I18N: Sets the current access to Locations 1 to 16.
+#: engines/cge/metaengine.cpp:279
+msgid "DEBUG: Access to Locations 1-16"
+msgstr ""
+
+#. I18N: Sets the current access to Locations 1 to 23.
+#: engines/cge/metaengine.cpp:285
+msgid "DEBUG: Access to Locations 1-23"
+msgstr ""
+
+#. I18N: Sets the current access to Locations 1 to 24.
+#: engines/cge/metaengine.cpp:291
+msgid "DEBUG: Access to Locations 1-24"
+msgstr ""
+
+#: engines/cge2/metaengine.cpp:59
+msgid "Enable Text to Speech for Objects and Options"
+msgstr ""
+
+#: engines/cge2/metaengine.cpp:60 engines/dreamweb/metaengine.cpp:62
+#: engines/griffon/metaengine.cpp:41 engines/lure/metaengine.cpp:40
+#: engines/mads/metaengine.cpp:109 engines/sci/detection_options.h:224
+#: engines/sherlock/metaengine.cpp:113 engines/supernova/metaengine.cpp:50
+#: engines/twine/metaengine.cpp:157
+msgid "Use TTS to read the descriptions (if TTS is available)"
+msgstr ""
+
+#: engines/cge2/metaengine.cpp:71 engines/dreamweb/metaengine.cpp:73
+msgid "Enable Text to Speech for Subtitles"
+msgstr ""
+
+#: engines/cge2/metaengine.cpp:72 engines/dreamweb/metaengine.cpp:74
+msgid "Use TTS to read the subtitles (if TTS is available)"
+msgstr ""
+
+#. I18N: This closes the Dialogue/text box.
+#: engines/cge2/metaengine.cpp:245
+msgid "Close the Dialogue box"
+msgstr ""
+
+#: engines/cine/metaengine.cpp:53
+msgid "Use transparent dialog boxes in 16 color scenes"
+msgstr ""
+
+#: engines/cine/metaengine.cpp:54
+msgid ""
+"Use transparent dialog boxes in 16 color scenes even if the original game "
+"version did not support them"
+msgstr ""
+
+#: engines/cine/metaengine.cpp:158
+msgid "Unnamed autosave"
+msgstr ""
+
+#: engines/cine/metaengine.cpp:160 engines/cine/metaengine.cpp:232
+msgid "Unnamed savegame"
+msgstr ""
+
+#: engines/cine/metaengine.cpp:177 engines/cine/metaengine.cpp:240
+msgid "Empty autosave"
+msgstr ""
+
+#: engines/cine/saveload.cpp:860
+msgid ""
+"WARNING: The savegame you are loading is using a temporary broken format. "
+"Things will be broken. Please consider starting Operation Stealth from "
+"beginning using new savegames."
+msgstr ""
+
+#: engines/crab/input/input.cpp:119
+msgid "Talk/Interact"
+msgstr ""
+
+#. I18N: Combat command in Might & Magic 1
+#: engines/crab/input/input.cpp:125 engines/griffon/metaengine.cpp:145
+#: engines/mm/mm1/metaengine.cpp:65 engines/scumm/metaengine.cpp:873
+msgid "Attack"
+msgstr ""
+
+#. I18N: Combat command in Might & Magic 1
+#: engines/crab/input/input.cpp:130 engines/mm/mm1/metaengine.cpp:67
+msgid "Block"
+msgstr ""
+
+#: engines/crab/input/input.cpp:169 engines/twine/metaengine.cpp:449
+msgid "Accept"
+msgstr ""
+
+#: engines/crab/input/input.cpp:186
+msgid "Previous"
+msgstr ""
+
+#: engines/crab/input/input.cpp:191
+msgid "Reply 1"
+msgstr ""
+
+#: engines/crab/input/input.cpp:196
+msgid "Reply 2"
+msgstr ""
+
+#: engines/crab/input/input.cpp:201
+msgid "Reply 3"
+msgstr ""
+
+#: engines/crab/input/input.cpp:206
+msgid "Reply 4"
+msgstr ""
+
+#: engines/crab/input/input.cpp:211
+msgid "Reply 5"
+msgstr ""
+
+#: engines/crab/input/input.cpp:216
+msgid "Reply 6"
+msgstr ""
+
+#: engines/crab/input/input.cpp:221 engines/twine/metaengine.cpp:495
+msgid "Next Page"
+msgstr ""
+
+#: engines/crab/input/input.cpp:226
+msgid "Previous Page"
+msgstr ""
+
+#: engines/crab/input/input.cpp:241
+msgid "Map"
+msgstr ""
+
+#: engines/crab/input/input.cpp:246
+msgid "Journal"
+msgstr ""
+
+#. I18N: Action in In Cold Blood
+#: engines/crab/input/input.cpp:251 engines/dragons/metaengine.cpp:149
+#: engines/griffon/metaengine.cpp:152 engines/grim/grim.cpp:513
+#: engines/grim/grim.cpp:609 engines/hdb/metaengine.cpp:251
+#: engines/hpl1/metaengine.cpp:94 engines/icb/icb.cpp:101
+#: engines/icb/icb.cpp:179 engines/scumm/help.cpp:229
+#: engines/scumm/help.cpp:238 engines/scumm/help.cpp:245
+#: engines/scumm/help.cpp:253 engines/twine/metaengine.cpp:418
+#: engines/zvision/metaengine.cpp:232
+msgid "Inventory"
+msgstr ""
+
+#: engines/crab/input/input.cpp:256
+msgid "Traits"
+msgstr ""
+
+#: engines/crab/input/input.cpp:266
+msgid "Quick Save"
+msgstr ""
+
+#: engines/crab/input/input.cpp:271
+msgid "Quick Load"
+msgstr ""
+
+#: engines/cryomni3d/metaengine.cpp:145
+msgid "Versailles 1685 support is not compiled in"
+msgstr ""
+
+#: engines/director/events.cpp:88
+msgid ""
+"The game prevents quitting at this moment. Are you sure you want to quit "
+"anyway?"
+msgstr ""
+
+#: engines/dragons/dragons.cpp:1884
+#, c-format
+msgid ""
+"Error: The file '%s' hasn't been extracted properly.\n"
+"Please refer to the wiki page\n"
+"%s for details on how to properly extract the DTSPEECH.XA and *.STR files "
+"from your game disc."
+msgstr ""
+
+#: engines/dragons/metaengine.cpp:122
+#, c-format
+msgid ""
+"Error: It appears that the game data files were extracted incorrectly.\n"
+"\n"
+"You should only extract STR and XA files using the special method. The rest "
+"should be copied normally from your game CD.\n"
+"\n"
+" See %s"
+msgstr ""
+
+#: engines/dragons/metaengine.cpp:137 engines/twp/metaengine.cpp:150
+msgid "Action"
+msgstr ""
+
+#: engines/dragons/metaengine.cpp:143
+msgid "Change Command"
+msgstr ""
+
+#: engines/dragons/metaengine.cpp:220
+msgid "Debug Graphics"
+msgstr ""
+
+#: engines/drascula/saveload.cpp:46
+msgid ""
+"ScummVM found that you have old saved games for Drascula that should be "
+"converted.\n"
+"The old saved game format is no longer supported, so you will not be able to "
+"load your games if you don't convert them.\n"
+"\n"
+"Press OK to convert them now, otherwise you will be asked again the next "
+"time you start the game.\n"
+msgstr ""
+
+#: engines/dreamweb/metaengine.cpp:48
+msgid "Use bright palette mode"
+msgstr ""
+
+#: engines/dreamweb/metaengine.cpp:49
+msgid "Display graphics using the game's bright palette"
+msgstr ""
+
+#: engines/dreamweb/metaengine.cpp:61
+msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:40
+msgid "Prerecorded sounds"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:41
+msgid "Use high-quality pre-recorded sounds instead of pc speaker emulation"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:51
+msgid "Extended timer"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:52
+msgid "Start the game timer at 99:59:59"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:62
+msgid "Automatic drilling"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:63
+msgid "Allow to succefully drill in any part of the area in Driller"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:73
+msgid "Disable demo mode"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:74
+msgid "Never activate demo mode"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:84
+msgid "Disable sensors"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:85
+msgid "Sensors will not shoot the player"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:95
+msgid "Disable falling"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:96
+msgid "Player cannot fall over edges"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:106
+msgid "Invert Y-axis on mouse"
+msgstr ""
+
+#: engines/freescape/metaengine.cpp:107
+msgid "Use alternative camera controls"
+msgstr ""
+
+#: engines/freescape/movement.cpp:47 engines/hpl1/metaengine.cpp:78
+#: engines/mm/mm1/metaengine.cpp:99
+msgid "Strafe Left"
+msgstr ""
+
+#: engines/freescape/movement.cpp:53 engines/hpl1/metaengine.cpp:79
+#: engines/mm/mm1/metaengine.cpp:100
+msgid "Strafe Right"
+msgstr ""
+
+#. I18N: Combat command in Might & Magic 1
+#: engines/freescape/movement.cpp:59 engines/mm/mm1/metaengine.cpp:79
+msgid "Shoot"
+msgstr ""
+
+#: engines/freescape/movement.cpp:65
+msgid "Rise/Fly up"
+msgstr ""
+
+#: engines/freescape/movement.cpp:71
+msgid "Lower/Fly down"
+msgstr ""
+
+#: engines/freescape/movement.cpp:77
+msgid "Change mode"
+msgstr ""
+
+#: engines/freescape/movement.cpp:83
+msgid "Rotate Left"
+msgstr ""
+
+#: engines/freescape/movement.cpp:88
+msgid "Rotate Right"
+msgstr ""
+
+#: engines/freescape/movement.cpp:93
+msgid "Info Menu"
+msgstr ""
+
+#: engines/glk/glk_api.cpp:62
+msgid "[ press any key to exit ]"
+msgstr ""
+
+#: engines/glk/quetzal.cpp:147 engines/glk/quetzal.cpp:156
+msgid "Untitled Savegame"
+msgstr ""
+
+#: engines/glk/metaengine.cpp:244
+msgid "Use TTS to read the text"
+msgstr ""
+
+#: engines/glk/metaengine.cpp:251
+msgid "Also read input text"
+msgstr ""
+
+#: engines/glk/metaengine.cpp:252
+msgid "Use TTS to read the input text"
+msgstr ""
+
+#: engines/glk/adrift/os_glk.cpp:2815
+msgid "Loading game...\n"
+msgstr ""
+
+#: engines/glk/advsys/advsys.cpp:34
+msgid "Could not start AdvSys game"
+msgstr ""
+
+#: engines/glk/advsys/advsys.cpp:47 engines/glk/advsys/vm.cpp:319
+msgid "Sorry, the savegame couldn't be restored"
+msgstr ""
+
+#: engines/glk/advsys/vm.cpp:314
+msgid "Sorry, the savegame couldn't be created"
+msgstr ""
+
+#: engines/glk/advsys/vm.cpp:560
+msgid "Speak up! I can't hear you!\n"
+msgstr ""
+
+#: engines/glk/advsys/vm.cpp:596
+#, c-format
+msgid "I don't know the word \"%s\".\n"
+msgstr ""
+
+#: engines/glk/advsys/vm.cpp:682
+msgid "I don't understand.\n"
+msgstr ""
+
+#: engines/glk/alan2/alan2.cpp:75
+msgid "This is too short to be a valid Alan2 file."
+msgstr ""
+
+#: engines/glk/alan2/alan2.cpp:81
+msgid "This is not a valid Alan2 file."
+msgstr ""
+
+#: engines/glk/comprehend/game.cpp:321
+msgid "Savegame"
+msgstr ""
+
+#: engines/glk/comprehend/game.cpp:860
+msgid "Picture window toggled\n"
+msgstr ""
+
+#: engines/glk/glulx/glulx.cpp:81
+msgid "This is too short to be a valid Glulx file."
+msgstr ""
+
+#: engines/glk/glulx/glulx.cpp:86
+msgid "This is not a valid Glulx file."
+msgstr ""
+
+#: engines/glk/glulx/glulx.cpp:93
+msgid "This Glulx file is too old a version to execute."
+msgstr ""
+
+#: engines/glk/glulx/glulx.cpp:97
+msgid "This Glulx file is too new a version to execute."
+msgstr ""
+
+#: engines/glk/quest/quest.cpp:44
+msgid "Could not start Quest game"
+msgstr ""
+
+#: engines/glk/scott/scott.cpp:681
+msgid "Saved.\n"
+msgstr ""
+
+#: engines/glk/zcode/zcode.cpp:144
+msgid "Error writing save file\n"
+msgstr ""
+
+#: engines/glk/hugo/hugo.cpp:182
+msgid "Incorrect rs file."
+msgstr ""
+
+#: engines/glk/hugo/hugo.cpp:189
+msgid "Save file created by different version."
+msgstr ""
+
+#: engines/gob/inter_geisha.cpp:237 engines/gob/inter_playtoons.cpp:265
+#: engines/gob/inter_v2.cpp:1512 engines/tinsel/saveload.cpp:590
+msgid "Failed to load saved game from file."
+msgstr ""
+
+#: engines/gob/inter_geisha.cpp:268 engines/gob/inter_v2.cpp:1582
+#: engines/gob/inter_v7.cpp:1411 engines/tinsel/saveload.cpp:603
+msgid "Failed to save game to file."
+msgstr ""
+
+#: engines/gob/inter_v5.cpp:112
+msgid "Failed to delete file."
+msgstr ""
+
+#: engines/griffon/metaengine.cpp:109
+msgid "Menu / Skip"
+msgstr ""
+
+#: engines/griffon/metaengine.cpp:159
+msgid "Speed Up Cutscene"
+msgstr ""
+
+#: engines/grim/grim.cpp:361
+#, c-format
+msgid ""
+"ScummVM found some problems with your game data files.\n"
+"Running ScummVM nevertheless may cause game bugs or even crashes.\n"
+"Do you still want to run %s?"
+msgstr ""
+
+#. I18N: Action in In Cold Blood
+#: engines/grim/grim.cpp:493 engines/grim/grim.cpp:584
+#: engines/hpl1/metaengine.cpp:82 engines/icb/icb.cpp:131
+#: engines/icb/icb.cpp:197
+msgid "Run"
+msgstr ""
+
+#: engines/grim/grim.cpp:498 engines/hpl1/metaengine.cpp:90
+#: engines/scumm/help.cpp:243 engines/scumm/help.cpp:251
+msgid "Examine"
+msgstr ""
+
+#: engines/grim/grim.cpp:503 engines/grim/grim.cpp:599
+msgid "Use/Talk"
+msgstr ""
+
+#: engines/grim/grim.cpp:508 engines/grim/grim.cpp:604
+msgid "Pick up/Put away"
+msgstr ""
+
+#: engines/grim/grim.cpp:518 engines/grim/grim.cpp:614
+msgid "Skip dialog lines"
+msgstr ""
+
+#: engines/grim/grim.cpp:574
+msgid "Cycle Objects Up"
+msgstr ""
+
+#: engines/grim/grim.cpp:579
+msgid "Cycle Objects Down"
+msgstr ""
+
+#: engines/grim/grim.cpp:589
+msgid "Quick Room Exit"
+msgstr ""
+
+#: engines/grim/grim.cpp:594
+msgid "Examine/Look"
+msgstr ""
+
+#: engines/grim/grim.cpp:1370
+msgid "Error: the game could not be saved."
+msgstr ""
+
+#: engines/grim/inputdialog.cpp:79
+msgid "Input text"
+msgstr ""
+
+#: engines/grim/md5check.cpp:604
+#, c-format
+msgid ""
+"The game data file %s may be corrupted.\n"
+"If you are sure it is not please provide the ScummVM team the following "
+"code, along with the file name, the language and a description of your game "
+"version (i.e. dvd-box or jewelcase):\n"
+"%s"
+msgstr ""
+
+#: engines/grim/md5check.cpp:613
+#, c-format
+msgid ""
+"Could not open the file %s for checking.\n"
+"It may be missing or you may not have the rights to open it.\n"
+"Go to %s to see a list of the needed files."
+msgstr ""
+
+#: engines/grim/md5checkdialog.cpp:41
+msgid ""
+"ScummVM will now verify the game data files, to make sure you have the best "
+"gaming experience.\n"
+"This may take a while, please wait.\n"
+"Successive runs will not check them again."
+msgstr ""
+
+#: engines/grim/metaengine.cpp:37
+msgid "Load user patch (unsupported)"
+msgstr ""
+
+#: engines/grim/metaengine.cpp:38
+msgid ""
+"Load an user patch. Please note that the ScummVM team doesn't provide "
+"support for using such patches."
+msgstr ""
+
+#: engines/grim/metaengine.cpp:92
+msgid "Escape from Monkey Island support is not compiled in"
+msgstr ""
+
+#: engines/grim/resource.cpp:102
+#, c-format
+msgid ""
+"The original patch of Grim Fandango\n"
+"is missing. Please download it from\n"
+"%s\n"
+"and put it in the game data files directory"
+msgstr ""
+
+#: engines/grim/resource.cpp:107
+#, c-format
+msgid ""
+"The original patch of Escape from Monkey Island is missing. \n"
+"Please download it from %s\n"
+"and put it in the game data files directory.\n"
+"Pay attention to download the correct version according to the game's "
+"language!"
+msgstr ""
+
+#: engines/grim/emi/sound/emisound.cpp:655
+msgid ""
+"ERROR: Not enough music tracks found!\n"
+"Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n"
+"you need to copy both files from both CDs to Textures/, and rename\n"
+"them as follows to get music-support in-game: \n"
+"CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n"
+"CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n"
+"\n"
+"Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt"
+msgstr ""
+
+#: engines/groovie/metaengine.cpp:37
+msgid "Fast movie speed"
+msgstr ""
+
+#: engines/groovie/metaengine.cpp:38
+msgid "Play movies at an increased speed"
+msgstr ""
+
+#: engines/groovie/metaengine.cpp:61 engines/groovie/metaengine.cpp:73
+msgid "Easier AI"
+msgstr ""
+
+#: engines/groovie/metaengine.cpp:62 engines/groovie/metaengine.cpp:74
+msgid "Decrease the difficulty of AI puzzles"
+msgstr ""
+
+#: engines/groovie/metaengine.cpp:85
+msgid "Updated Credits Music"
+msgstr ""
+
+#: engines/groovie/metaengine.cpp:86
+msgid ""
+"Play the song The Final Hour during the credits instead of reusing MIDI songs"
+msgstr ""
+
+#: engines/groovie/metaengine.cpp:97
+msgid "Slim Left/Right Hotspots"
+msgstr ""
+
+#: engines/groovie/metaengine.cpp:98
+msgid "Shrinks the hotspots on the left and right sides for exiting puzzles"
+msgstr ""
+
+#: engines/groovie/metaengine.cpp:109
+msgid "Speedrun Mode"
+msgstr ""
+
+#: engines/groovie/metaengine.cpp:110
+msgid "Affects the controls for fast forwarding the game"
+msgstr ""
+
+#: engines/groovie/metaengine.cpp:144
+msgid "GroovieV2 support is not compiled in"
+msgstr ""
+
+#: engines/groovie/saveload.cpp:52
+msgid "Reserved"
+msgstr ""
+
+#: engines/groovie/script.cpp:660
+msgid "Failed to save game"
+msgstr ""
+
+#: engines/groovie/script.cpp:849 engines/lab/savegame.cpp:237
+msgid "Would you like to save or restore a game?"
+msgstr ""
+
+#: engines/hadesch/rooms/daedalus.cpp:213
+msgid "The Minotaur minigame is not supported yet. Skipping"
+msgstr ""
+
+#: engines/hadesch/rooms/medisle.cpp:647
+msgid "The Medusa minigame is not supported yet. Skipping"
+msgstr ""
+
+#: engines/hadesch/rooms/troy.cpp:505
+msgid "The Troy minigame is not supported yet. Skipping"
+msgstr ""
+
+#: engines/hdb/metaengine.cpp:44
+msgid "Enable cheat mode"
+msgstr ""
+
+#: engines/hdb/metaengine.cpp:45
+msgid "Debug info and level selection becomes available"
+msgstr ""
+
+#: engines/hdb/metaengine.cpp:213 engines/nancy/input.cpp:195
+msgid "Move up"
+msgstr ""
+
+#: engines/hdb/metaengine.cpp:219 engines/nancy/input.cpp:201
+msgid "Move down"
+msgstr ""
+
+#: engines/hdb/metaengine.cpp:225 engines/nancy/input.cpp:207
+msgid "Move left"
+msgstr ""
+
+#: engines/hdb/metaengine.cpp:231 engines/nancy/input.cpp:213
+msgid "Move right"
+msgstr ""
+
+#. I18N: Combat command in Might & Magic 1
+#: engines/hdb/metaengine.cpp:237 engines/mm/mm1/metaengine.cpp:81
+#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:154
+#: engines/scumm/help.cpp:172 engines/scumm/help.cpp:202
+#: engines/scumm/help.cpp:217 engines/scumm/help.cpp:228
+#: engines/scumm/help.cpp:254 engines/sky/metaengine.cpp:94
+#: engines/twp/metaengine.cpp:180 engines/wintermute/keymapper_tables.h:140
+#: engines/wintermute/keymapper_tables.h:1552
+msgid "Use"
+msgstr ""
+
+#: engines/hdb/metaengine.cpp:244
+msgid "Clear waypoints"
+msgstr ""
+
+#: engines/hdb/metaengine.cpp:270
+msgid "Debug"
+msgstr ""
+
+#: engines/hopkins/metaengine.cpp:43 engines/hopkins/metaengine.cpp:55
+msgid "Gore Mode"
+msgstr ""
+
+#: engines/hopkins/metaengine.cpp:44 engines/hopkins/metaengine.cpp:56
+msgid "Enable Gore Mode when available"
+msgstr ""
+
+#: engines/hpl1/metaengine.cpp:76
+msgid "Forward"
+msgstr ""
+
+#: engines/hpl1/metaengine.cpp:77
+msgid "Backward"
+msgstr ""
+
+#: engines/hpl1/metaengine.cpp:80
+msgid "Lean Left"
+msgstr ""
+
+#: engines/hpl1/metaengine.cpp:81
+msgid "Lean Right"
+msgstr ""
+
+#: engines/hpl1/metaengine.cpp:83
+msgid "Jump"
+msgstr ""
+
+#. I18N: Action in In Cold Blood
+#: engines/hpl1/metaengine.cpp:84 engines/icb/icb.cpp:119
+#: engines/icb/icb.cpp:185
+msgid "Crouch"
+msgstr ""
+
+#: engines/hpl1/metaengine.cpp:87
+msgid "Interact Mode"
+msgstr ""
+
+#: engines/hpl1/metaengine.cpp:88
+msgid "Look Mode"
+msgstr ""
+
+#: engines/hpl1/metaengine.cpp:89
+msgid "Holster"
+msgstr ""
+
+#: engines/hpl1/metaengine.cpp:95
+msgid "Notebook"
+msgstr ""
+
+#: engines/hpl1/metaengine.cpp:96
+msgid "Personal Notes"
+msgstr ""
+
+#: engines/hpl1/metaengine.cpp:97
+msgid "Flashlight"
+msgstr ""
+
+#: engines/hpl1/metaengine.cpp:98
+msgid "Glowstick"
+msgstr ""
+
+#: engines/hypno/metaengine.cpp:33
+msgid "Enable original cheats"
+msgstr ""
+
+#: engines/hypno/metaengine.cpp:34
+msgid "Allow cheats using the C key."
+msgstr ""
+
+#: engines/hypno/metaengine.cpp:44
+msgid "Enable infinite health cheat"
+msgstr ""
+
+#: engines/hypno/metaengine.cpp:45
+msgid "Player health will never decrease (except for game over scenes)."
+msgstr ""
+
+#: engines/hypno/metaengine.cpp:55
+msgid "Enable infinite ammo cheat"
+msgstr ""
+
+#: engines/hypno/metaengine.cpp:56
+msgid "Player ammo will never decrease."
+msgstr ""
+
+#: engines/hypno/metaengine.cpp:66
+msgid "Unlock all levels"
+msgstr ""
+
+#: engines/hypno/metaengine.cpp:67
+msgid "All levels will be available to play."
+msgstr ""
+
+#: engines/hypno/metaengine.cpp:77
+msgid "Enable restored content"
+msgstr ""
+
+#: engines/hypno/metaengine.cpp:78
+msgid "Add additional content that is not enabled the original implementation."
+msgstr ""
+
+#. I18N: Action in In Cold Blood
+#: engines/icb/icb.cpp:89
+msgid "Fire"
+msgstr ""
+
+#. I18N: Action in In Cold Blood
+#: engines/icb/icb.cpp:107
+msgid "Arm"
+msgstr ""
+
+#. I18N: Action in In Cold Blood
+#: engines/icb/icb.cpp:113
+msgid "Remora"
+msgstr ""
+
+#. I18N: Action in In Cold Blood
+#: engines/icb/icb.cpp:125 engines/icb/icb.cpp:191
+msgid "Side Step"
+msgstr ""
+
+#: engines/kyra/detection_tables.h:75
+msgid "Missing language specific game code and/or resources."
+msgstr ""
+
+#: engines/kyra/detection_tables.h:76
+msgid ""
+"Missing language specific game code and/or resources for this fan "
+"translation."
+msgstr ""
+
+#: engines/kyra/detection_tables.h:78
+msgid "Demo plays simple animations without using Westwood's Engine."
+msgstr ""
+
+#: engines/kyra/detection_tables.h:1369
+msgid "You added the game incorrectly. Please add the root folder of the game."
+msgstr ""
+
+#. I18N: The file in the game directory needs to be extracted
+#: engines/kyra/detection_tables.h:1385
+msgid ""
+"You added the game incorrectly. The GAME.DAT file is an ISO image and you "
+"need to extract the game data files from it."
+msgstr ""
+
+#. I18N: Studio audience adds an applause and cheering sounds whenever
+#. Malcolm makes a joke.
+#: engines/kyra/metaengine.cpp:48
+msgid "Studio audience"
+msgstr ""
+
+#: engines/kyra/metaengine.cpp:49
+msgid "Enable studio audience"
+msgstr ""
+
+#: engines/kyra/metaengine.cpp:62
+msgid "Allow text and cutscenes to be skipped"
+msgstr ""
+
+#. I18N: Helium mode makes people sound like they've inhaled Helium.
+#: engines/kyra/metaengine.cpp:74
+msgid "Helium mode"
+msgstr ""
+
+#: engines/kyra/metaengine.cpp:75
+msgid "Enable helium mode"
+msgstr ""
+
+#. I18N: When enabled, this option makes scrolling smoother when
+#. changing from one screen to another.
+#: engines/kyra/metaengine.cpp:90
+msgid "Smooth scrolling"
+msgstr ""
+
+#: engines/kyra/metaengine.cpp:91
+msgid "Enable smooth scrolling when walking"
+msgstr ""
+
+#. I18N: When enabled, this option changes the cursor when it floats to the
+#. edge of the screen to a directional arrow. The player can then click to
+#. walk towards that direction.
+#: engines/kyra/metaengine.cpp:105
+msgid "Floating cursors"
+msgstr ""
+
+#: engines/kyra/metaengine.cpp:106
+msgid "Enable floating cursors"
+msgstr ""
+
+#. I18N: When enabled, this option will fill in an autogenerated savegame
+#. description into the input prompt where.
+#: engines/kyra/metaengine.cpp:119
+msgid "Suggest save names"
+msgstr ""
+
+#: engines/kyra/metaengine.cpp:120
+msgid "Autogenerated naming suggestions for savegames"
+msgstr ""
+
+#. I18N: HP stands for Hit Points
+#: engines/kyra/metaengine.cpp:134
+msgid "HP bar graphs"
+msgstr ""
+
+#: engines/kyra/metaengine.cpp:135
+msgid "Enable hit point bar graphs"
+msgstr ""
+
+#. I18N: L/R stands for Left/Right
+#: engines/kyra/metaengine.cpp:147
+msgid "Fight Button L/R Swap"
+msgstr ""
+
+#: engines/kyra/metaengine.cpp:148
+msgid "Left button to attack, right button to pick up items"
+msgstr ""
+
+#: engines/kyra/metaengine.cpp:241
+msgid "Lands of Lore support is not compiled in"
+msgstr ""
+
+#: engines/kyra/metaengine.cpp:251
+msgid ""
+"EOB II FM-TOWNS requires support of 16bit color modes which has not been "
+"activated in your ScummVM build"
+msgstr ""
+
+#: engines/kyra/metaengine.cpp:257
+msgid "Eye of Beholder support is not compiled in"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:502
+#: engines/ultima/ultima4/metaengine.cpp:224
+#: engines/ultima/nuvie/metaengine.cpp:217
+#: engines/ultima/ultima8/metaengine.cpp:145
+msgid "Interact via Left Click"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:503
+#: engines/ultima/ultima4/metaengine.cpp:230
+#: engines/ultima/nuvie/metaengine.cpp:223
+#: engines/ultima/ultima8/metaengine.cpp:151
+msgid "Interact via Right Click"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:510
+#: engines/twine/metaengine.cpp:380
+msgid "Move Forward"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:371 engines/kyra/engine/lol.cpp:511
+msgid "Move Back"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:372
+msgid "Move Left"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:373
+msgid "Move Right"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:374 engines/kyra/engine/lol.cpp:514
+#: engines/mm/mm1/metaengine.cpp:97 engines/pegasus/pegasus.cpp:2740
+#: engines/twine/metaengine.cpp:401 engines/zvision/metaengine.cpp:209
+msgid "Turn Left"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:375 engines/kyra/engine/lol.cpp:515
+#: engines/mm/mm1/metaengine.cpp:98 engines/pegasus/pegasus.cpp:2747
+#: engines/twine/metaengine.cpp:394 engines/zvision/metaengine.cpp:215
+msgid "Turn Right"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:376
+msgid "Open/Close Inventory"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:377
+msgid "Switch Inventory/Character screen"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:378
+msgid "Camp"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:379 engines/mm/mm1/metaengine.cpp:102
+msgid "Cast Spell"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:382
+msgid "Spell Level 1"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:383
+msgid "Spell Level 2"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:384
+msgid "Spell Level 3"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:385
+msgid "Spell Level 4"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:386
+msgid "Spell Level 5"
+msgstr ""
+
+#: engines/kyra/engine/eobcommon.cpp:388
+msgid "Spell Level 6"
+msgstr ""
+
+#: engines/kyra/engine/lol.cpp:506
+msgid "Attack 1"
+msgstr ""
+
+#: engines/kyra/engine/lol.cpp:507
+msgid "Attack 2"
+msgstr ""
+
+#: engines/kyra/engine/lol.cpp:508
+msgid "Attack 3"
+msgstr ""
+
+#: engines/kyra/engine/lol.cpp:509 engines/mm/mm1/metaengine.cpp:103
+msgid "Show Map"
+msgstr ""
+
+#: engines/kyra/engine/lol.cpp:512
+msgid "Slide Left"
+msgstr ""
+
+#: engines/kyra/engine/lol.cpp:513
+msgid "Slide Right"
+msgstr ""
+
+#. I18N: Action of hero party in Might & Magic 1
+#: engines/kyra/engine/lol.cpp:516 engines/mm/mm1/metaengine.cpp:109
+msgid "Rest"
+msgstr ""
+
+#: engines/kyra/engine/lol.cpp:517
+msgid "Options"
+msgstr ""
+
+#: engines/kyra/engine/lol.cpp:518
+msgid "Choose Spell"
+msgstr ""
+
+#: engines/kyra/gui/saveload_eob.cpp:598
+#, c-format
+msgid ""
+"The following original saved game file has been found in your game path:\n"
+"\n"
+"%s %S\n"
+"\n"
+"Do you wish to use this saved game file with ScummVM?\n"
+"\n"
+msgstr ""
+
+#: engines/kyra/gui/saveload_eob.cpp:631
+#, c-format
+msgid ""
+"A saved game file was found in the specified slot %d. Overwrite?\n"
+"\n"
+msgstr ""
+
+#: engines/kyra/gui/saveload_eob.cpp:664
+#, c-format
+msgid ""
+"%d original saved games have been successfully imported into\n"
+"ScummVM. If you want to manually import original saved game later you will\n"
+"need to open the ScummVM debug console and use the command "
+"'import_savefile'.\n"
+"\n"
+msgstr ""
+
+#: engines/kyra/graphics/screen_eob_amiga.cpp:279
+msgid ""
+"This AMIGA version requires the following font files:\n"
+"\n"
+"EOBF6.FONT\n"
+"EOBF6/6\n"
+"EOBF8.FONT\n"
+"EOBF8/8\n"
+"\n"
+"If you used the original installer for the installation these files\n"
+"should be located in the AmigaDOS system 'Fonts/' folder.\n"
+"Please copy them into the EOB game data directory.\n"
+msgstr ""
+
+#: engines/kyra/graphics/screen_eob_amiga.cpp:287
+msgid ""
+"This AMIGA version requires the following font files:\n"
+"\n"
+"EOBF6.FONT\n"
+"EOBF6/6\n"
+"EOBF8.FONT\n"
+"EOBF8/8\n"
+"\n"
+"This is a localized (non-English) version of EOB II which uses language "
+"specific characters\n"
+"contained only in the specific font files that came with your game. You "
+"cannot use the font\n"
+"files from the English version or from any EOB I game which seems to be what "
+"you are doing.\n"
+"\n"
+"The game will continue, but the language specific characters will not be "
+"displayed.\n"
+"Please copy the correct font files into your EOB II game data directory.\n"
+"\n"
+msgstr ""
+
+#: engines/lab/engine.cpp:124
+msgid ""
+"This is a trial Windows version of the game. To play the full version, you "
+"will need to use the original interpreter and purchase a key from Wyrmkeep"
+msgstr ""
+
+#: engines/lab/processroom.cpp:329
+msgid ""
+"This is the end of the trial version. You can play the full game using the "
+"original interpreter from Wyrmkeep"
+msgstr ""
+
+#: engines/lab/speciallocks.cpp:148
+msgid "This puzzle is not available in the trial version of the game"
+msgstr ""
+
+#: engines/lure/metaengine.cpp:39 engines/mads/metaengine.cpp:108
+#: engines/sherlock/metaengine.cpp:112 engines/twine/metaengine.cpp:156
+msgid "TTS Narrator"
+msgstr ""
+
+#: engines/made/detection_tables.h:445 engines/made/detection_tables.h:462
+msgid "The game is using unsupported engine"
+msgstr ""
+
+#: engines/made/metaengine.cpp:34
+msgid "Play a digital soundtrack during the opening movie"
+msgstr ""
+
+#: engines/made/metaengine.cpp:35
+msgid ""
+"If selected, the game will use a digital soundtrack during the introduction. "
+"Otherwise, it will play MIDI music."
+msgstr ""
+
+#: engines/mads/metaengine.cpp:47
+msgid "Easy mouse interface"
+msgstr ""
+
+#: engines/mads/metaengine.cpp:48
+msgid "Shows object names when hovering the mouse over them"
+msgstr ""
+
+#: engines/mads/metaengine.cpp:59 engines/mads/metaengine.cpp:60
+msgid "Animated inventory items"
+msgstr ""
+
+#: engines/mads/metaengine.cpp:71 engines/mads/metaengine.cpp:72
+msgid "Animated game interface"
+msgstr ""
+
+#: engines/mads/metaengine.cpp:83 engines/mads/metaengine.cpp:84
+msgid "Naughty game mode"
+msgstr ""
+
+#: engines/mm/metaengine.cpp:46
+msgid "Show item costs in standard inventory mode"
+msgstr ""
+
+#: engines/mm/metaengine.cpp:47
+msgid ""
+"Shows item costs in standard inventory mode, allowing the value of items to "
+"be compared"
+msgstr ""
+
+#: engines/mm/metaengine.cpp:57
+msgid "More durable armor"
+msgstr ""
+
+#: engines/mm/metaengine.cpp:58
+msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
+msgstr ""
+
+#: engines/mm/metaengine.cpp:68
+msgid "Hitpoint bars"
+msgstr ""
+
+#: engines/mm/metaengine.cpp:69
+msgid "Replace a colored gem with bars for hit points and spell points."
+msgstr ""
+
+#. I18N: ESC key
+#: engines/mm/mm1/metaengine.cpp:41 engines/mm/mm1/metaengine.cpp:47
+#: engines/twine/metaengine.cpp:436 engines/wintermute/keymapper_tables.h:60
+msgid "Escape"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:54
+msgid "View Party Member 1"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:55
+msgid "View Party Member 2"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:56
+msgid "View Party Member 3"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:57
+msgid "View Party Member 4"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:58
+msgid "View Party Member 5"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:59
+msgid "View Party Member 6"
+msgstr ""
+
+#. I18N: Combat command in Might & Magic 1
+#: engines/mm/mm1/metaengine.cpp:69
+msgid "Cast"
+msgstr ""
+
+#. I18N: Combat command in Might & Magic 1
+#: engines/mm/mm1/metaengine.cpp:71
+msgid "Exchange"
+msgstr ""
+
+#. I18N: Combat command in Might & Magic 1
+#: engines/mm/mm1/metaengine.cpp:73
+msgid "Fight"
+msgstr ""
+
+#. I18N: Combat command in Might & Magic 1
+#: engines/mm/mm1/metaengine.cpp:75 engines/mm/mm1/metaengine.cpp:116
+msgid "Quick Reference"
+msgstr ""
+
+#. I18N: Combat command in Might & Magic 1
+#: engines/mm/mm1/metaengine.cpp:77
+msgid "Retreat"
+msgstr ""
+
+#. I18N: Combat command in Might & Magic 1
+#: engines/mm/mm1/metaengine.cpp:84
+msgid "Delay"
+msgstr ""
+
+#. I18N: Combat command in Might & Magic 1
+#. I18N: Action of hero party in Might & Magic 1
+#: engines/mm/mm1/metaengine.cpp:86 engines/mm/mm1/metaengine.cpp:107
+msgid "Protect"
+msgstr ""
+
+#. I18N: Party arrangement command in Might & Magic 1
+#: engines/mm/mm1/metaengine.cpp:94
+msgid "Forwards"
+msgstr ""
+
+#. I18N: Party arrangement command in Might & Magic 1
+#: engines/mm/mm1/metaengine.cpp:96
+msgid "Backwards"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:104
+msgid "Toggle Minimap"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:105
+msgid "Reorder Party"
+msgstr ""
+
+#. I18N: Action of hero party in Might & Magic 1
+#: engines/mm/mm1/metaengine.cpp:111
+msgid "Search"
+msgstr ""
+
+#. I18N: Action of hero party in Might & Magic 1
+#: engines/mm/mm1/metaengine.cpp:113
+msgid "Bash"
+msgstr ""
+
+#. I18N: Action of hero party in Might & Magic 1
+#: engines/mm/mm1/metaengine.cpp:115 engines/scumm/help.cpp:148
+msgid "Unlock"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:122
+msgid "Goto location"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:133 engines/mm/mm1/metaengine.cpp:143
+msgid "Might and Magic 1 - Menus"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:138
+msgid "Might and Magic 1 - Minimal Keys"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:144 engines/mm/mm1/metaengine.cpp:150
+#: engines/mm/mm1/metaengine.cpp:156
+msgid "Might and Magic 1 - Party"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:149
+msgid "Might and Magic 1 - Combat"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:155
+msgid "Might and Magic 1"
+msgstr ""
+
+#: engines/mm/mm1/metaengine.cpp:157
+msgid "Might and Magic 1 - Cheats"
+msgstr ""
+
+#: engines/mm/mm1/mm1.cpp:56
+msgid ""
+"You cannot run the game directly from the Graphics Overhaul Mod. Instead, it "
+"will automatically be available if you detect the original game and select "
+"Enhanced mode."
+msgstr ""
+
+#: engines/mm/mm1/mm1.cpp:108
+msgid ""
+"In order to run in Enhanced mode, please copy xeen.cc from a copy of World "
+"of Xeen\n"
+"or Clouds of Xeen to your Might and Magic 1 game folder"
+msgstr ""
+
+#: engines/mm/shared/utils/engine_data.cpp:278
+#: engines/ultima/shared/engine/data_archive.cpp:88
+#, c-format
+msgid "Could not locate engine data %s"
+msgstr ""
+
+#: engines/mm/shared/utils/engine_data.cpp:296
+#: engines/ultima/shared/engine/data_archive.cpp:106
+#, c-format
+msgid "Out of date engine data. Expected %d.%d, but got version %d.%d"
+msgstr ""
+
+#: engines/mm/xeen/saves.cpp:294
+msgid "Failed to autosave"
+msgstr ""
+
+#. I18N: Option for fast scene switching
+#: engines/mohawk/dialogs.cpp:112 engines/mohawk/dialogs.cpp:357
+msgid "~Z~ip Mode Activated"
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:113 engines/mohawk/dialogs.cpp:357
+msgid ""
+"When activated, clicking on an item or area with the lightning bolt cursor "
+"takes you directly there, skipping intermediate screens. You can only 'Zip' "
+"to a precise area you've already been."
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:116
+msgid "~T~ransitions Enabled"
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:117
+msgid ""
+"Toggle screen transitions on or off. Turning off screen transitions will "
+"enable you to navigate more quickly through the game."
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:120
+msgid "Play the Myst fly by movie"
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:121
+msgid "The Myst fly by movie was not played by the original engine."
+msgstr ""
+
+#. I18N:
+#. This Option is for hard-of-hearing.
+#. It makes it easier to solve the spaceship puzzle.
+#. Normally game uses strict binary logic here.
+#. We change it to use fuzzy logic.
+#. By default the option is off.
+#.
+#: engines/mohawk/dialogs.cpp:133
+msgid "Improve Selenitic Age puzzle ~a~ccessibility"
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:134
+msgid "Allow solving Selenitic Age audio puzzles with more error margin."
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:137
+msgid "Simulate loading times of old CD drives"
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:138
+msgid ""
+"Simulate loading times of old CD-ROM drives by adding a random delay during "
+"scene transitions."
+msgstr ""
+
+#. I18N: Drop book page
+#: engines/mohawk/dialogs.cpp:145
+msgid "~D~rop Page"
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:149
+msgid "Show ~M~ap"
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:154
+msgid "Main Men~u~"
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:286
+msgid "The new language will be applied after restarting the game."
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:358
+msgid "~W~ater Effect Enabled"
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:358
+msgid ""
+"Toggles the use of QuickTime videos for visual effects related to water "
+"surfaces (ripples, waves, etc.)."
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:360
+msgid "Transitions:"
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:360
+msgid ""
+"Adjusts the speed of screen transitions. Disabling screen transitions will "
+"enable you to navigate more quickly through the game."
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:365
+msgid "Fastest"
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:366
+msgid "Normal"
+msgstr ""
+
+#: engines/mohawk/dialogs.cpp:367 engines/scumm/dialogs.cpp:1455
+msgid "Best"
+msgstr ""
+
+#: engines/mohawk/metaengine.cpp:292
+msgid "Myst ME support not compiled in"
+msgstr ""
+
+#: engines/mohawk/metaengine.cpp:297
+msgid "Myst support not compiled in"
+msgstr ""
+
+#: engines/mohawk/metaengine.cpp:304
+msgid "Riven support not compiled in"
+msgstr ""
+
+#: engines/mohawk/metaengine.cpp:318
+msgid "CSTime support not compiled in"
+msgstr ""
+
+#: engines/mohawk/mohawk.cpp:51
+msgid "The game is paused. Press any key to continue."
+msgstr ""
+
+#: engines/mohawk/myst.cpp:554 engines/mohawk/riven.cpp:835
+#: engines/nancy/input.cpp:225
+msgid "Open main menu"
+msgstr ""
+
+#: engines/mohawk/myst.cpp:578 engines/mohawk/riven.cpp:859
+msgid "Load game state"
+msgstr ""
+
+#: engines/mohawk/myst.cpp:583 engines/mohawk/riven.cpp:864
+msgid "Save game state"
+msgstr ""
+
+#: engines/mohawk/myst.cpp:588 engines/mohawk/riven.cpp:869
+msgid "Show options menu"
+msgstr ""
+
+#: engines/mohawk/myst.cpp:600
+msgid "Drop page"
+msgstr ""
+
+#: engines/mohawk/myst.cpp:606 engines/wintermute/keymapper_tables.h:1526
+#: engines/wintermute/keymapper_tables.h:1673
+#: engines/wintermute/keymapper_tables.h:1722
+#: engines/wintermute/keymapper_tables.h:1745
+#: engines/wintermute/keymapper_tables.h:1764
+#: engines/wintermute/keymapper_tables.h:1797
+msgid "Show map"
+msgstr ""
+
+#: engines/mohawk/myst_stacks/menu.cpp:282
+#: engines/mohawk/riven_stacks/aspit.cpp:348
+msgid ""
+"Are you sure you want to load a saved game? All unsaved progress will be "
+"lost."
+msgstr ""
+
+#: engines/mohawk/myst_stacks/menu.cpp:283
+#: engines/mohawk/riven_stacks/aspit.cpp:349 engines/vcruise/metaengine.cpp:145
+#: engines/wintermute/keymapper_tables.h:925
+#: engines/wintermute/keymapper_tables.h:1265
+msgid "Load game"
+msgstr ""
+
+#: engines/mohawk/myst_stacks/menu.cpp:299
+#: engines/mohawk/riven_stacks/aspit.cpp:370
+msgid ""
+"Are you sure you want to start a new game? All unsaved progress will be lost."
+msgstr ""
+
+#: engines/mohawk/myst_stacks/menu.cpp:300
+#: engines/mohawk/riven_stacks/aspit.cpp:371
+msgid "New game"
+msgstr ""
+
+#: engines/mohawk/myst_stacks/menu.cpp:317
+#: engines/mohawk/riven_stacks/aspit.cpp:454
+msgid "Are you sure you want to quit? All unsaved progress will be lost."
+msgstr ""
+
+#: engines/mohawk/myst_stacks/preview.cpp:89
+msgid "You can't leave the library in the demo."
+msgstr ""
+
+#: engines/mohawk/riven.cpp:155
+msgid ""
+"You're missing a Riven executable. The Windows executable is 'riven.exe' or "
+"'rivendmo.exe'. "
+msgstr ""
+
+#: engines/mohawk/riven.cpp:156
+msgid ""
+"Using the 'arcriven.z' installer file also works. In addition, you can use "
+"the Mac 'Riven' executable."
+msgstr ""
+
+#: engines/mohawk/riven.cpp:168
+msgid ""
+"You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also "
+"works."
+msgstr ""
+
+#: engines/mohawk/riven.cpp:509
+msgid "You are missing the following required Riven data files:\n"
+msgstr ""
+
+#: engines/mohawk/riven.cpp:881
+msgid "Move forward"
+msgstr ""
+
+#: engines/mohawk/riven.cpp:887
+msgid "Move forward left"
+msgstr ""
+
+#: engines/mohawk/riven.cpp:891
+msgid "Move forward right"
+msgstr ""
+
+#: engines/mohawk/riven.cpp:895
+msgid "Move backwards"
+msgstr ""
+
+#: engines/mohawk/riven.cpp:901 engines/wintermute/keymapper_tables.h:161
+#: engines/wintermute/keymapper_tables.h:741
+#: engines/wintermute/keymapper_tables.h:2122
+#: engines/wintermute/keymapper_tables.h:2223
+msgid "Turn left"
+msgstr ""
+
+#: engines/mohawk/riven.cpp:907 engines/wintermute/keymapper_tables.h:167
+#: engines/wintermute/keymapper_tables.h:746
+#: engines/wintermute/keymapper_tables.h:2128
+#: engines/wintermute/keymapper_tables.h:2230
+msgid "Turn right"
+msgstr ""
+
+#: engines/mohawk/riven.cpp:913
+msgid "Look up"
+msgstr ""
+
+#: engines/mohawk/riven.cpp:918
+msgid "Look down"
+msgstr ""
+
+#: engines/mohawk/riven.cpp:924
+msgid "Play intro videos"
+msgstr ""
+
+#: engines/mohawk/riven_stack.cpp:203
+msgid ""
+"Exploration beyond this point available only within the full version of\n"
+"the game."
+msgstr ""
+
+#: engines/mohawk/riven_stacks/aspit.cpp:428
+msgid ""
+"At this point, the Riven Demo would\n"
+"ask if you would like to open a web browser\n"
+"to bring you to the Red Orb store to buy\n"
+"the game. ScummVM cannot do that and\n"
+"the site no longer exists."
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:52
+msgid "16:9 widescreen mod"
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:53
+msgid ""
+"Removes letterboxing and moves some display elements, improving coverage on "
+"widescreen displays"
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:63
+msgid "Improved music mixing"
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:64
+msgid ""
+"Enables dynamic MIDI mixer, improving quality, but behaving less like "
+"mTropolis Player."
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:74
+msgid "Autosave at progress points"
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:75
+msgid "Automatically saves the game after completing puzzles and chapters."
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:85
+msgid "Enable short transitions"
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:86
+msgid ""
+"Enables transitions that are set to maximum rate instead of skipping them."
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:96
+msgid "Enable subtitles for important sound effects"
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:97
+msgid ""
+"Enables subtitles for important sound effects. This may reduce the "
+"difficulty of sound recognition puzzles and minigames."
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:107 engines/vcruise/metaengine.cpp:64
+msgid "Start with debugger"
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:108 engines/vcruise/metaengine.cpp:65
+msgid "Starts with the debugger dashboard active."
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:160
+msgid "Toggle debug overlay"
+msgstr ""
+
+#: engines/mtropolis/metaengine.cpp:165
+msgid "Force any playing movies to end"
+msgstr ""
+
+#: engines/mtropolis/saveload.cpp:142
+msgid "Failed to read version information from save file"
+msgstr ""
+
+#: engines/mtropolis/saveload.cpp:150 engines/vcruise/vcruise.cpp:358
+msgid ""
+"Failed to load save, the save file doesn't contain valid version information."
+msgstr ""
+
+#: engines/mtropolis/saveload.cpp:166 engines/vcruise/vcruise.cpp:368
+msgid ""
+"Saved game was created with an earlier, incompatible version of ScummVM. "
+"Unable to load."
+msgstr ""
+
+#: engines/mtropolis/saveload.cpp:174
+msgid "Failed to load save, an error occurred when reading the save game data."
+msgstr ""
+
+#: engines/mtropolis/saveload.cpp:234
+msgid "An internal error occurred while attempting to write save game data"
+msgstr ""
+
+#: engines/mtropolis/saveload.cpp:242
+msgid "An error occurred while writing the save game"
+msgstr ""
+
+#: engines/mtropolis/mtropolis.cpp:111
+msgid ""
+"This game requires MPEG video support for some\n"
+"content but MPEG video support was not compiled in.\n"
+"The game will still play, but MPEG videos will not work."
+msgstr ""
+
+#: engines/mtropolis/mtropolis.cpp:121
+msgid ""
+"This game requires MPEG audio support for some\n"
+"content but MPEG audio support was not compiled in.\n"
+"The game will still play, but some audio will not work."
+msgstr ""
+
+#: engines/mtropolis/plugin/mti.cpp:550
+msgid "Image Viewer"
+msgstr ""
+
+#: engines/mutationofjb/util.cpp:32
+#, c-format
+msgid "Unable to locate the '%s' engine data file"
+msgstr ""
+
+#: engines/myst3/detection.cpp:181 engines/myst3/detection.cpp:195
+msgid "PS2 version is not yet supported"
+msgstr ""
+
+#: engines/myst3/metaengine.cpp:40
+msgid "Widescreen mod"
+msgstr ""
+
+#: engines/myst3/metaengine.cpp:41
+msgid "Enable widescreen rendering in fullscreen mode."
+msgstr ""
+
+#: engines/myst3/myst3.cpp:363
+#, c-format
+msgid ""
+"This version of Myst III has not been updated with the latest official "
+"patch.\n"
+"Please install the official update corresponding to your game's language.\n"
+"The updates can be downloaded from:\n"
+"%s"
+msgstr ""
+
+#: engines/myst3/myst3.cpp:1577 engines/pegasus/pegasus.cpp:749
+msgid "Invalid file name for saving"
+msgstr ""
+
+#: engines/nancy/input.cpp:178
+msgid "Nancy Drew"
+msgstr ""
+
+#: engines/nancy/input.cpp:181
+msgid "Left Click Interact"
+msgstr ""
+
+#: engines/nancy/input.cpp:188
+msgid "Right Click Interact"
+msgstr ""
+
+#: engines/nancy/input.cpp:219
+msgid "Fast move modifier"
+msgstr ""
+
+#: engines/nancy/input.cpp:234
+msgid "Nancy Drew - Maze"
+msgstr ""
+
+#: engines/nancy/input.cpp:236
+msgid "Show/hide maze map"
+msgstr ""
+
+#: engines/nancy/metaengine.cpp:38
+msgid "Player Speech"
+msgstr ""
+
+#: engines/nancy/metaengine.cpp:39
+msgid ""
+"Enable player speech. Only works if speech is enabled in the Audio settings."
+msgstr ""
+
+#: engines/nancy/metaengine.cpp:49
+msgid "Character Speech"
+msgstr ""
+
+#: engines/nancy/metaengine.cpp:50
+msgid ""
+"Enable NPC speech. Only works if speech is enabled in the Audio settings."
+msgstr ""
+
+#: engines/nancy/metaengine.cpp:60
+msgid "Auto Move"
+msgstr ""
+
+#: engines/nancy/metaengine.cpp:61
+msgid "Automatically rotate the viewport when the mouse reaches an edge."
+msgstr ""
+
+#: engines/nancy/metaengine.cpp:71
+msgid "Fix softlocks"
+msgstr ""
+
+#: engines/nancy/metaengine.cpp:72
+msgid ""
+"Fix instances where missing something earlier in the game blocks you from "
+"progressing any further."
+msgstr ""
+
+#: engines/nancy/metaengine.cpp:82
+msgid "Fix annoyances"
+msgstr ""
+
+#: engines/nancy/metaengine.cpp:83
+msgid "Fix various minor annoyances."
+msgstr ""
+
+#: engines/nancy/metaengine.cpp:93
+msgid "Extend endgame timer"
+msgstr ""
+
+#: engines/nancy/metaengine.cpp:94
+msgid ""
+"Get a little more time before failing the final puzzle. This is an official "
+"patch by HeR Interactive."
+msgstr ""
+
+#: engines/neverhood/dialogs.cpp:52
+msgid "Skip the Hall of Records storyboard scenes"
+msgstr ""
+
+#: engines/neverhood/dialogs.cpp:53
+msgid "Allows the player to skip past the Hall of Records storyboard scenes"
+msgstr ""
+
+#: engines/neverhood/dialogs.cpp:57
+msgid "Scale the making of videos to full screen"
+msgstr ""
+
+#: engines/neverhood/dialogs.cpp:58
+msgid "Scale the making of videos, so that they use the whole screen"
+msgstr ""
+
+#: engines/neverhood/dialogs.cpp:62
+msgid "Repeat useful Willie's hint"
+msgstr ""
+
+#: engines/neverhood/dialogs.cpp:63
+msgid "Repeat actual useful hint by Willie"
+msgstr ""
+
+#. I18N: NHC is a file extension
+#: engines/neverhood/dialogs.cpp:89
+msgid "NHC replacement:"
+msgstr ""
+
+#: engines/neverhood/dialogs.cpp:95
+msgid "<original>"
+msgstr ""
+
+#: engines/parallaction/saveload.cpp:129
+#, c-format
+msgid ""
+"Can't save game in slot %i\n"
+"\n"
+msgstr ""
+
+#: engines/parallaction/saveload.cpp:193
+msgid "Load file"
+msgstr ""
+
+#: engines/parallaction/saveload.cpp:200
+msgid "Loading game..."
+msgstr ""
+
+#: engines/parallaction/saveload.cpp:208
+msgid "Save file"
+msgstr ""
+
+#: engines/parallaction/saveload.cpp:215
+msgid "Saving game..."
+msgstr ""
+
+#: engines/parallaction/saveload.cpp:268
+msgid ""
+"ScummVM found that you have old saved games for Nippon Safes that should be "
+"renamed.\n"
+"The old names are no longer supported, so you will not be able to load your "
+"games if you don't convert them.\n"
+"\n"
+"Press OK to convert them now, otherwise you will be asked next time.\n"
+msgstr ""
+
+#: engines/parallaction/saveload.cpp:315
+msgid "ScummVM successfully converted all your saved games."
+msgstr ""
+
+#: engines/parallaction/saveload.cpp:317
+msgid ""
+"ScummVM printed some warnings in your console window and can't guarantee all "
+"your files have been converted.\n"
+"\n"
+"Please report to the team."
+msgstr ""
+
+#: engines/pegasus/pegasus.cpp:2724
+msgid "Up/Zoom In/Move Forward/Open Doors"
+msgstr ""
+
+#: engines/pegasus/pegasus.cpp:2732
+msgid "Down/Zoom Out"
+msgstr ""
+
+#: engines/pegasus/pegasus.cpp:2754
+msgid "Action/Select"
+msgstr ""
+
+#: engines/pegasus/pegasus.cpp:2774
+msgid "Display/Hide Inventory Tray"
+msgstr ""
+
+#: engines/pegasus/pegasus.cpp:2781
+msgid "Display/Hide Biochip Tray"
+msgstr ""
+
+#: engines/pegasus/pegasus.cpp:2789
+msgid "Toggle Center Data Display"
+msgstr ""
+
+#: engines/pegasus/pegasus.cpp:2796
+msgid "Display/Hide Info Screen"
+msgstr ""
+
+#: engines/pegasus/pegasus.cpp:2803
+msgid "Display/Hide Pause Menu"
+msgstr ""
+
+#: engines/pegasus/pegasus.cpp:2810
+msgid "Toggle Chatty AI"
+msgstr ""
+
+#: engines/pink/gui.cpp:289
+msgid "This menu item is not yet implemented"
+msgstr ""
+
+#. I18N: Plumbers is the title of the game. 3DO is the name of platform
+#: engines/plumbers/metaengine.cpp:51
+msgid "3DO Plumbers requires RGB support."
+msgstr ""
+
+#: engines/queen/metaengine.cpp:36
+msgid "Alternative intro"
+msgstr ""
+
+#: engines/queen/metaengine.cpp:37
+msgid "Use an alternative game intro (CD version only)"
+msgstr ""
+
+#: engines/queen/metaengine.cpp:47
+msgid "Improved font"
+msgstr ""
+
+#: engines/queen/metaengine.cpp:48
+msgid "Use an easier to read custom font"
+msgstr ""
+
+#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
+#: engines/saga/detection_tables.h:875
+msgid "Windows Trial version is not supported"
+msgstr ""
+
+#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
+#: engines/saga/detection_tables.h:902
+msgid "macOS Trial version is not supported"
+msgstr ""
+
+#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
+#: engines/saga/detection_tables.h:928
+msgid "Pocket PC Trial version is not supported"
+msgstr ""
+
+#: engines/saga/metaengine.cpp:114
+msgid "I Have No Mouth support not compiled in"
+msgstr ""
+
+#: engines/saga/music.cpp:98
+#, c-format
+msgid ""
+"Could not find AdLib instrument definition files\n"
+"%s and %s. Without these files,\n"
+"the music will not sound the same as the original game."
+msgstr ""
+
+#: engines/saga/saga.cpp:395
+msgid "Error loading game resources."
+msgstr ""
+
+#: engines/sci/detection_options.h:33
+msgid "Skip EGA dithering pass (full color backgrounds)"
+msgstr ""
+
+#: engines/sci/detection_options.h:34
+msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
+msgstr ""
+
+#: engines/sci/detection_options.h:45
+msgid "Enable high resolution graphics"
+msgstr ""
+
+#: engines/sci/detection_options.h:46
+msgid "Enable high resolution graphics/content"
+msgstr ""
+
+#: engines/sci/detection_options.h:57
+msgid "Enable black-lined video"
+msgstr ""
+
+#: engines/sci/detection_options.h:58
+msgid "Draw black lines over videos to increase their apparent sharpness"
+msgstr ""
+
+#: engines/sci/detection_options.h:70
+msgid "Use high-quality video scaling"
+msgstr ""
+
+#: engines/sci/detection_options.h:71
+msgid "Use linear interpolation when upscaling videos, where possible"
+msgstr ""
+
+#: engines/sci/detection_options.h:83
+msgid "Use high-quality \"LarryScale\" cel scaling"
+msgstr ""
+
+#: engines/sci/detection_options.h:84
+msgid "Use special cartoon scaler for drawing character sprites"
+msgstr ""
+
+#: engines/sci/detection_options.h:119
+msgid "Use CD audio"
+msgstr ""
+
+#: engines/sci/detection_options.h:120
+msgid "Use CD audio instead of in-game audio, if available"
+msgstr ""
+
+#: engines/sci/detection_options.h:132
+msgid "Use Windows cursors"
+msgstr ""
+
+#: engines/sci/detection_options.h:133
+msgid ""
+"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
+msgstr ""
+
+#: engines/sci/detection_options.h:145
+msgid "Use silver cursors"
+msgstr ""
+
+#: engines/sci/detection_options.h:146
+msgid ""
+"Use the alternate set of silver cursors instead of the normal golden ones"
+msgstr ""
+
+#: engines/sci/detection_options.h:158
+msgid "Enable content censoring"
+msgstr ""
+
+#: engines/sci/detection_options.h:159
+msgid "Enable the game's built-in optional content censoring"
+msgstr ""
+
+#: engines/sci/detection_options.h:171
+msgid "Upscale videos"
+msgstr ""
+
+#: engines/sci/detection_options.h:172
+msgid "Upscale videos to double their size"
+msgstr ""
+
+#: engines/sci/detection_options.h:184
+msgid "Use RGB rendering"
+msgstr ""
+
+#: engines/sci/detection_options.h:185
+msgid "Use RGB rendering to improve screen transitions"
+msgstr ""
+
+#: engines/sci/detection_options.h:197
+msgid "Use per-resource modified palettes"
+msgstr ""
+
+#: engines/sci/detection_options.h:198
+msgid "Use custom per-resource palettes to improve visuals"
+msgstr ""
+
+#: engines/sci/detection_options.h:210
+msgid "Enable bearded musicians"
+msgstr ""
+
+#: engines/sci/detection_options.h:211
+msgid "Enable graphics that were disabled for legal reasons"
+msgstr ""
+
+#: engines/sci/detection_options.h:239
+msgid "MIDI mode:"
+msgstr ""
+
+#: engines/sci/detection_options.h:240
+msgid ""
+"When using external MIDI devices (e.g. through USB-MIDI), select your device "
+"here"
+msgstr ""
+
+#: engines/sci/detection_options.h:245
+msgid "Standard (GM / MT-32)"
+msgstr ""
+
+#: engines/sci/detection_options.h:249
+msgid "Roland D-110 / D-10 / D-20"
+msgstr ""
+
+#: engines/sci/detection_options.h:253
+msgid "Yamaha FB-01"
+msgstr ""
+
+#: engines/sci/detection_options.h:257
+msgid "Casio MT-540"
+msgstr ""
+
+#: engines/sci/detection_options.h:261
+msgid "Casio CT-460 / CSM-1"
+msgstr ""
+
+#: engines/sci/detection_tables.h:4573
+msgid "This demo uses an unimplemented version of Robot videos"
+msgstr ""
+
+#: engines/sci/detection_tables.h:4628
+msgid "Incomplete game detected. You have to copy data from all the CDs."
+msgstr ""
+
+#: engines/sci/engine/kfile.cpp:491 engines/sci/metaengine.cpp:369
+msgid "(Autosave)"
+msgstr ""
+
+#: engines/sci/engine/kgraphics32.cpp:361
+#, c-format
+msgid "Please use an external viewer to open the game's help file: %s"
+msgstr ""
+
+#: engines/sci/engine/kmisc.cpp:894
+msgid ""
+"The Poker logic is hardcoded in an external DLL, and is not implemented yet. "
+"There exists some dummy logic for now, where opponent actions are chosen "
+"randomly"
+msgstr ""
+
+#: engines/sci/engine/savegame.cpp:1455
+msgid "The format of this saved game is obsolete, unable to load it"
+msgstr ""
+
+#: engines/sci/engine/savegame.cpp:1457
+#, c-format
+msgid "Savegame version is %d, maximum supported is %0d"
+msgstr ""
+
+#: engines/sci/engine/savegame.cpp:1469
+msgid ""
+"This saved game was created with a different version of the game, unable to "
+"load it"
+msgstr ""
+
+#: engines/sci/graphics/video32.cpp:68
+#, c-format
+msgid ""
+"Cannot play back %dbpp video on a system with maximum color depth of 8bpp"
+msgstr ""
+
+#: engines/sci/metaengine.cpp:301
+msgid "SCI32 support not compiled in"
+msgstr ""
+
+#: engines/sci/resource/resource.cpp:860
+msgid ""
+"Missing or corrupt game resources have been detected. Some game features may "
+"not work properly. Please check the console for more information, and verify "
+"that your game files are valid."
+msgstr ""
+
+#: engines/sci/sci.cpp:399
+msgid ""
+"Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and "
+"disabled in the release version of the game. ScummVM allows the subtitles to "
+"be re-enabled, but because they were removed from the original game, they do "
+"not always render properly or reflect the actual game speech. This is not a "
+"ScummVM bug -- it is a problem with the game's assets."
+msgstr ""
+
+#: engines/sci/sci.cpp:423
+msgid ""
+"You have selected General MIDI as a sound device. Sierra has provided after-"
+"market support for General MIDI for this game in their \"General MIDI Utility"
+"\". Please, apply this patch in order to enjoy MIDI music with this game. "
+"Once you have obtained it, you can unpack all of the included *.PAT files in "
+"your ScummVM extras folder and ScummVM will add the appropriate patch "
+"automatically. Alternatively, you can follow the instructions in the READ.ME "
+"file included in the patch and rename the associated *.PAT file to 4.PAT and "
+"place it in the game folder. Without this patch, General MIDI music for this "
+"game will sound badly distorted."
+msgstr ""
+
+#: engines/sci/sci.cpp:515
+msgid "Download patch"
+msgstr ""
+
+#: engines/sci/sci.cpp:516
+msgid ""
+"(or click 'Download patch' button. But note - it only downloads, you will "
+"have to continue from there)\n"
+msgstr ""
+
+#: engines/sci/sci.cpp:523
+msgid ""
+"GK2 has a fan made subtitles, available thanks to the good persons at "
+"SierraHelp.\n"
+"\n"
+"Installation:\n"
+"- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/"
+"GK2Subtitles.zip\n"
+msgstr ""
+
+#: engines/sci/sci.cpp:956
+msgid ""
+"Characters saved inside ScummVM are shown automatically. Character files "
+"saved in the original interpreter need to be put inside ScummVM's saved "
+"games directory and a prefix needs to be added depending on which game it "
+"was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. "
+"Example: 'qfg2-thief.sav'."
+msgstr ""
+
+#: engines/sci/sound/music.cpp:173
+msgid ""
+"The selected audio driver requires the following file(s):\n"
+"\n"
+msgstr ""
+
+#: engines/sci/sound/music.cpp:176
+msgid ""
+"\n"
+"\n"
+"Some audio drivers (at least for some games) were made\n"
+"available by Sierra as aftermarket patches and thus might not\n"
+"have been installed as part of the original game setup.\n"
+"\n"
+"Please copy these file(s) into your game data directory.\n"
+"\n"
+"However, please note that the file(s) might not be available\n"
+"separately but only as content of (patched) resource bundles.\n"
+"In that case you may need to apply the original Sierra patch.\n"
+"\n"
+msgstr ""
+
+#: engines/scumm/detection_internal.h:384
+msgid ""
+"This version of Monkey Island can't be played, because Limited Run Games "
+"provided corrupted DISK03.LEC, DISK04.LEC and 903.LFL files.\n"
+"\n"
+"Please contact their technical support for replacement files, or look online "
+"for some guides which can help you recover valid files from the KryoFlux "
+"dumps that Limited Run Games also provided."
+msgstr ""
+
+#. I18N: Creates new online session for multiplayer
+#: engines/scumm/dialog-createsession.cpp:37
+msgid "Create a new game session"
+msgstr ""
+
+#. I18N: Name of the online game session
+#: engines/scumm/dialog-createsession.cpp:40
+msgid "Game Name:"
+msgstr ""
+
+#. I18N: The user's name for online
+#: engines/scumm/dialog-createsession.cpp:44
+#: engines/scumm/dialog-sessionselector.cpp:60
+msgid "Your Name:"
+msgstr ""
+
+#. I18N: Button, start hosting online multiplayer game
+#: engines/scumm/dialog-createsession.cpp:49 engines/scumm/scumm.cpp:3908
+msgid "Host"
+msgstr ""
+
+#. I18N: Retrieving list of online multiplayer games
+#: engines/scumm/dialog-sessionselector.cpp:51
+msgid "Querying games..."
+msgstr ""
+
+#. I18N: Join online multiplayer game
+#: engines/scumm/dialog-sessionselector.cpp:64 engines/scumm/scumm.cpp:3908
+msgid "Join"
+msgstr ""
+
+#. I18N: Online multiplayer games were found
+#: engines/scumm/dialog-sessionselector.cpp:118
+#, c-format
+msgid "Found %d available games."
+msgstr ""
+
+#. I18N: Previous page button
+#: engines/scumm/dialogs.cpp:281
+msgid "~P~revious"
+msgstr ""
+
+#. I18N: Next page button
+#: engines/scumm/dialogs.cpp:283
+msgid "~N~ext"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:284
+msgid "~C~lose"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:965
+msgid "Speech Only"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:966
+msgid "Speech and Subtitles"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:967
+msgid "Subtitles Only"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:975
+msgctxt "lowres"
+msgid "Speech & Subs"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1021
+msgid "Select a Proficiency Level."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1023
+msgid "Refer to your Loom(TM) manual for help."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1027
+msgid "Practice"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1028
+msgid "Expert"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1135
+msgid "Enhancements:"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1140
+msgid "Fix original bugs"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1141
+msgid ""
+"Fixes bugs which were present in the original release, and noticeable "
+"graphical/audio glitches."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1144
+msgid "Audio-visual improvements"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1145
+msgid ""
+"Makes adjustments not related to bugs for certain audio and graphics "
+"elements (e.g. version consistency changes)."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1148
+msgid "Restored content"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1149
+msgid ""
+"Restores dialogs, graphics, and audio elements which were originally cut in "
+"the original release."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1152
+msgid "Modern UI/UX adjustments"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1153
+msgid ""
+"Activates some modern comforts; e.g it removes the fake sound loading screen "
+"in Sam&Max, and makes early save menus snappier."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1177 engines/scumm/metaengine.cpp:713
+msgid "Enable the original GUI and Menu"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1178
+msgid ""
+"Allow the game to use the in-engine graphical interface and the original "
+"save/load menu. Use it together with the \"Ask for confirmation on exit\" "
+"for a more complete experience."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1289
+msgid "Overture Timing:"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1293
+msgid ""
+"When using replacement music, this adjusts the time when the Overture "
+"changes to the scene with the Lucasfilm and Loom logotypes."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1376
+msgid "Music Quality:"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1380
+msgid ""
+"Select music quality. The original lets you choose this from the Game menu."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1381
+msgid ""
+"Select music quality. The original determines the basic setup by hardware "
+"detection and speed tests, but also allows changes through the Game menu to "
+"some degree."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1454 engines/scumm/dialogs.cpp:1455
+msgid "auto"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1454
+msgid "Low"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1454
+msgid "Medium"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1454
+msgid "High"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1455
+msgid "Good"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1455
+msgid "Better"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1456
+#, c-format
+msgid "Hardware Rating: %s - "
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1456
+#, c-format
+msgid "Quality Selection: %s"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1470
+msgid "Playback Adjust:"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1474
+msgid ""
+"When playing sound from the CD audio track, adjust the start position of the "
+"sound by this much. Use this if you often hear bits of the wrong sound."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1554
+msgid "Intro Adjust:"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1558
+msgid ""
+"When playing the intro track, play from this point in it. Use this if the "
+"music gets cut off prematurely, or if you are unhappy with the way the music "
+"syncs up with the intro."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1567
+msgid "Outlook Adjust:"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1571
+msgid ""
+"The outlook music is part of the intro track. Adjust the position in the "
+"track at which it starts playing. Use this if the music is cut off, or if "
+"you hear part of the previous music."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1673 engines/scumm/metaengine.cpp:704
+msgid "Load modded audio"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1673 engines/scumm/metaengine.cpp:705
+msgid ""
+"Replace music, sound effects, and speech clips with modded audio files, if "
+"available."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1675
+msgid "Multiplayer Server:"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1681
+msgid "Online Server:"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1682
+msgid ""
+"Address of the server to connect to for online play. It must start with "
+"either \"https://\" or \"http://\" schemas."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1684
+msgid "Enable online competitive mods"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1684
+msgid "Enables custom-made modifications intented for online competitive play."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1688
+msgid "Enable connection to Multiplayer Server"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1688
+msgid ""
+"Toggles the connection to the server that allows hosting and joining online "
+"multiplayer games over the Internet."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1689
+msgid "Host games over LAN"
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1689
+msgid "Allows the game sessions to be discovered over your local area network."
+msgstr ""
+
+#: engines/scumm/dialogs.cpp:1691
+msgid ""
+"Address of the server to connect to for hosting and joining online game "
+"sessions."
+msgstr ""
+
+#: engines/scumm/help.cpp:72
+msgid "Common keyboard commands:"
+msgstr ""
+
+#: engines/scumm/help.cpp:73
+msgid "Save / Load dialog"
+msgstr ""
+
+#: engines/scumm/help.cpp:77
+msgid "Selection screen"
+msgstr ""
+
+#: engines/scumm/help.cpp:78
+msgid "Skip line of text"
+msgstr ""
+
+#: engines/scumm/help.cpp:79
+msgid "Esc"
+msgstr ""
+
+#: engines/scumm/help.cpp:80 engines/wintermute/keymapper_tables.h:2136
+msgid "Space"
+msgstr ""
+
+#: engines/scumm/help.cpp:80 engines/vcruise/metaengine.cpp:160
+msgid "Pause game"
+msgstr ""
+
+#. I18N: Drafts is set of notes in Loom to invoke spells
+#: engines/scumm/help.cpp:81 engines/scumm/help.cpp:86
+#: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98
+#: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100
+#: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102
+#: engines/scumm/help.cpp:103 engines/scumm/help.cpp:104
+#: engines/scumm/help.cpp:190
+msgid "Ctrl"
+msgstr ""
+
+#: engines/scumm/help.cpp:81
+msgid "Load saved game 1-10"
+msgstr ""
+
+#: engines/scumm/help.cpp:82
+msgid "Save game 1-10"
+msgstr ""
+
+#: engines/scumm/help.cpp:89
+msgid "Music volume up / down"
+msgstr ""
+
+#: engines/scumm/help.cpp:90
+msgid "Text speed slower / faster"
+msgstr ""
+
+#: engines/scumm/help.cpp:91
+msgid "Simulate left mouse button"
+msgstr ""
+
+#: engines/scumm/help.cpp:92 engines/wintermute/keymapper_tables.h:2191
+msgid "Tab"
+msgstr ""
+
+#: engines/scumm/help.cpp:92
+msgid "Simulate right mouse button"
+msgstr ""
+
+#: engines/scumm/help.cpp:95
+msgid "Special keyboard commands:"
+msgstr ""
+
+#: engines/scumm/help.cpp:96
+msgid "Show / Hide console"
+msgstr ""
+
+#: engines/scumm/help.cpp:97
+msgid "Start the debugger"
+msgstr ""
+
+#: engines/scumm/help.cpp:98
+msgid "Show memory consumption"
+msgstr ""
+
+#: engines/scumm/help.cpp:99
+msgid "Run in fast mode (*)"
+msgstr ""
+
+#: engines/scumm/help.cpp:100
+msgid "Run in really fast mode (*)"
+msgstr ""
+
+#: engines/scumm/help.cpp:102
+msgid "Switch between graphics filters"
+msgstr ""
+
+#: engines/scumm/help.cpp:103
+msgid "Increase / Decrease scale factor"
+msgstr ""
+
+#: engines/scumm/help.cpp:104
+msgid "Toggle aspect-ratio correction"
+msgstr ""
+
+#: engines/scumm/help.cpp:109
+msgid "* Note that using ctrl-f and"
+msgstr ""
+
+#: engines/scumm/help.cpp:110
+msgid " ctrl-g are not recommended"
+msgstr ""
+
+#: engines/scumm/help.cpp:111
+msgid " since they may cause crashes"
+msgstr ""
+
+#: engines/scumm/help.cpp:112
+msgid " or incorrect game behavior."
+msgstr ""
+
+#: engines/scumm/help.cpp:116
+msgid "Spinning drafts on the keyboard:"
+msgstr ""
+
+#: engines/scumm/help.cpp:118
+msgid "Main game controls:"
+msgstr ""
+
+#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
+#: engines/scumm/help.cpp:163 engines/twp/metaengine.cpp:178
+msgid "Push"
+msgstr ""
+
+#: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139
+#: engines/scumm/help.cpp:164 engines/twp/metaengine.cpp:179
+msgid "Pull"
+msgstr ""
+
+#: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140
+#: engines/scumm/help.cpp:165 engines/scumm/help.cpp:201
+#: engines/scumm/help.cpp:211 engines/twp/metaengine.cpp:174
+msgid "Give"
+msgstr ""
+
+#: engines/scumm/help.cpp:126 engines/scumm/help.cpp:141
+#: engines/scumm/help.cpp:166 engines/scumm/help.cpp:194
+#: engines/scumm/help.cpp:212 engines/twp/metaengine.cpp:172
+msgid "Open"
+msgstr ""
+
+#: engines/scumm/help.cpp:128
+msgid "Go to"
+msgstr ""
+
+#: engines/scumm/help.cpp:129
+msgid "Get"
+msgstr ""
+
+#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:143
+msgid "Read"
+msgstr ""
+
+#: engines/scumm/help.cpp:132 engines/scumm/help.cpp:149
+msgid "New kid"
+msgstr ""
+
+#: engines/scumm/help.cpp:133 engines/scumm/help.cpp:155
+#: engines/scumm/help.cpp:173
+msgid "Turn on"
+msgstr ""
+
+#: engines/scumm/help.cpp:134 engines/scumm/help.cpp:156
+#: engines/scumm/help.cpp:174
+msgid "Turn off"
+msgstr ""
+
+#: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169
+#: engines/scumm/help.cpp:198 engines/wintermute/keymapper_tables.h:1540
+msgid "Walk to"
+msgstr ""
+
+#: engines/scumm/help.cpp:145 engines/scumm/help.cpp:170
+#: engines/scumm/help.cpp:199 engines/scumm/help.cpp:214
+#: engines/scumm/help.cpp:231 engines/twp/metaengine.cpp:175
+#: engines/wintermute/keymapper_tables.h:134
+#: engines/wintermute/keymapper_tables.h:1546
+msgid "Pick up"
+msgstr ""
+
+#: engines/scumm/help.cpp:146 engines/scumm/help.cpp:171
+msgid "What is"
+msgstr ""
+
+#: engines/scumm/help.cpp:151
+msgid "Put on"
+msgstr ""
+
+#: engines/scumm/help.cpp:152
+msgid "Take off"
+msgstr ""
+
+#: engines/scumm/help.cpp:158
+msgid "Fix"
+msgstr ""
+
+#: engines/scumm/help.cpp:160
+msgid "Switch"
+msgstr ""
+
+#: engines/scumm/help.cpp:168 engines/scumm/help.cpp:232
+msgid "Look"
+msgstr ""
+
+#: engines/scumm/help.cpp:175 engines/scumm/help.cpp:227
+msgid "Talk"
+msgstr ""
+
+#: engines/scumm/help.cpp:176
+msgid "Travel"
+msgstr ""
+
+#: engines/scumm/help.cpp:177
+msgid "To Henry / To Indy"
+msgstr ""
+
+#. I18N: These are different musical notes
+#: engines/scumm/help.cpp:181
+msgid "play C minor on distaff"
+msgstr ""
+
+#: engines/scumm/help.cpp:182
+msgid "play D on distaff"
+msgstr ""
+
+#: engines/scumm/help.cpp:183
+msgid "play E on distaff"
+msgstr ""
+
+#: engines/scumm/help.cpp:184
+msgid "play F on distaff"
+msgstr ""
+
+#: engines/scumm/help.cpp:185
+msgid "play G on distaff"
+msgstr ""
+
+#: engines/scumm/help.cpp:186
+msgid "play A on distaff"
+msgstr ""
+
+#: engines/scumm/help.cpp:187
+msgid "play B on distaff"
+msgstr ""
+
+#: engines/scumm/help.cpp:188
+msgid "play C major on distaff"
+msgstr ""
+
+#: engines/scumm/help.cpp:190
+msgid "Shows the drafts inventory"
+msgstr ""
+
+#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:218
+msgid "puSh"
+msgstr ""
+
+#: engines/scumm/help.cpp:197 engines/scumm/help.cpp:219
+msgid "pull (Yank)"
+msgstr ""
+
+#: engines/scumm/help.cpp:200 engines/scumm/help.cpp:216
+#: engines/scumm/help.cpp:252 engines/twp/metaengine.cpp:177
+#: engines/wintermute/keymapper_tables.h:128
+#: engines/wintermute/keymapper_tables.h:1558
+msgid "Talk to"
+msgstr ""
+
+#: engines/scumm/help.cpp:203 engines/scumm/help.cpp:215
+#: engines/twp/metaengine.cpp:176 engines/wintermute/keymapper_tables.h:122
+#: engines/wintermute/keymapper_tables.h:1534
+msgid "Look at"
+msgstr ""
+
+#: engines/scumm/help.cpp:204
+msgid "turn oN"
+msgstr ""
+
+#: engines/scumm/help.cpp:205
+msgid "turn oFf"
+msgstr ""
+
+#: engines/scumm/help.cpp:221
+msgid "KeyUp"
+msgstr ""
+
+#: engines/scumm/help.cpp:221
+msgid "Highlight prev dialogue"
+msgstr ""
+
+#: engines/scumm/help.cpp:222
+msgid "KeyDown"
+msgstr ""
+
+#: engines/scumm/help.cpp:222
+msgid "Highlight next dialogue"
+msgstr ""
+
+#: engines/scumm/help.cpp:226
+msgid "Walk"
+msgstr ""
+
+#: engines/scumm/help.cpp:230
+msgid "Object"
+msgstr ""
+
+#: engines/scumm/help.cpp:233
+msgid "Black and White / Color"
+msgstr ""
+
+#: engines/scumm/help.cpp:236
+msgid "Eyes"
+msgstr ""
+
+#: engines/scumm/help.cpp:237
+msgid "Tongue"
+msgstr ""
+
+#: engines/scumm/help.cpp:239
+msgid "Punch"
+msgstr ""
+
+#: engines/scumm/help.cpp:240
+msgid "Kick"
+msgstr ""
+
+#: engines/scumm/help.cpp:244
+msgid "Regular cursor"
+msgstr ""
+
+#. I18N: Comm is a communication device
+#: engines/scumm/help.cpp:247
+msgid "Comm"
+msgstr ""
+
+#: engines/scumm/help.cpp:250
+msgid "Save / Load / Options"
+msgstr ""
+
+#: engines/scumm/help.cpp:261
+msgid "Other game controls:"
+msgstr ""
+
+#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:273
+msgid "Inventory:"
+msgstr ""
+
+#: engines/scumm/help.cpp:264 engines/scumm/help.cpp:280
+msgid "Scroll list up"
+msgstr ""
+
+#: engines/scumm/help.cpp:265 engines/scumm/help.cpp:281
+msgid "Scroll list down"
+msgstr ""
+
+#: engines/scumm/help.cpp:266 engines/scumm/help.cpp:274
+msgid "Upper left item"
+msgstr ""
+
+#: engines/scumm/help.cpp:267 engines/scumm/help.cpp:276
+msgid "Lower left item"
+msgstr ""
+
+#: engines/scumm/help.cpp:268 engines/scumm/help.cpp:277
+msgid "Upper right item"
+msgstr ""
+
+#: engines/scumm/help.cpp:269 engines/scumm/help.cpp:279
+msgid "Lower right item"
+msgstr ""
+
+#: engines/scumm/help.cpp:275
+msgid "Middle left item"
+msgstr ""
+
+#: engines/scumm/help.cpp:278
+msgid "Middle right item"
+msgstr ""
+
+#: engines/scumm/help.cpp:285 engines/scumm/help.cpp:290
+msgid "Switching characters:"
+msgstr ""
+
+#: engines/scumm/help.cpp:287
+msgid "Second kid"
+msgstr ""
+
+#: engines/scumm/help.cpp:288
+msgid "Third kid"
+msgstr ""
+
+#: engines/scumm/help.cpp:297
+msgid "Toggle Inventory/IQ Points display"
+msgstr ""
+
+#: engines/scumm/help.cpp:298
+msgid "Toggle Keyboard/Mouse Fighting (*)"
+msgstr ""
+
+#: engines/scumm/help.cpp:300
+msgid "* Keyboard Fighting is always on,"
+msgstr ""
+
+#: engines/scumm/help.cpp:301
+msgid " so despite the in-game message this"
+msgstr ""
+
+#: engines/scumm/help.cpp:302
+msgid " actually toggles Mouse Fighting Off/On"
+msgstr ""
+
+#: engines/scumm/help.cpp:309
+msgid "Fighting controls (numpad):"
+msgstr ""
+
+#: engines/scumm/help.cpp:310 engines/scumm/help.cpp:311
+#: engines/scumm/help.cpp:312
+msgid "Step back"
+msgstr ""
+
+#: engines/scumm/help.cpp:313
+msgid "Block high"
+msgstr ""
+
+#: engines/scumm/help.cpp:314
+msgid "Block middle"
+msgstr ""
+
+#: engines/scumm/help.cpp:315
+msgid "Block low"
+msgstr ""
+
+#: engines/scumm/help.cpp:316
+msgid "Punch high"
+msgstr ""
+
+#: engines/scumm/help.cpp:317
+msgid "Punch middle"
+msgstr ""
+
+#: engines/scumm/help.cpp:318
+msgid "Punch low"
+msgstr ""
+
+#: engines/scumm/help.cpp:320
+msgid "Sucker punch"
+msgstr ""
+
+#: engines/scumm/help.cpp:323
+msgid "These are for Indy on left."
+msgstr ""
+
+#: engines/scumm/help.cpp:324
+msgid "When Indy is on the right,"
+msgstr ""
+
+#: engines/scumm/help.cpp:325
+msgid "7, 4, and 1 are switched with"
+msgstr ""
+
+#: engines/scumm/help.cpp:326
+msgid "9, 6, and 3, respectively."
+msgstr ""
+
+#: engines/scumm/help.cpp:335
+msgid "Biplane controls (numpad):"
+msgstr ""
+
+#: engines/scumm/help.cpp:336
+msgid "Fly to upper left"
+msgstr ""
+
+#: engines/scumm/help.cpp:337
+msgid "Fly to left"
+msgstr ""
+
+#: engines/scumm/help.cpp:338
+msgid "Fly to lower left"
+msgstr ""
+
+#: engines/scumm/help.cpp:339
+msgid "Fly upwards"
+msgstr ""
+
+#: engines/scumm/help.cpp:340
+msgid "Fly straight"
+msgstr ""
+
+#: engines/scumm/help.cpp:341
+msgid "Fly down"
+msgstr ""
+
+#: engines/scumm/help.cpp:342
+msgid "Fly to upper right"
+msgstr ""
+
+#: engines/scumm/help.cpp:343
+msgid "Fly to right"
+msgstr ""
+
+#: engines/scumm/help.cpp:344
+msgid "Fly to lower right"
+msgstr ""
+
+#: engines/scumm/input.cpp:1366
+msgid "Snap scroll on"
+msgstr ""
+
+#: engines/scumm/input.cpp:1368
+msgid "Snap scroll off"
+msgstr ""
+
+#: engines/scumm/input.cpp:1381
+msgid "Music volume: "
+msgstr ""
+
+#: engines/scumm/input.cpp:1398
+msgid "Subtitle speed: "
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:366
+msgid ""
+"The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid "
+"piracy.\n"
+"The full version is available for purchase from the iTunes Store."
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:463
+msgid "HE v71+ support is not compiled in"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:487
+msgid "SCUMM v7-8 support is not compiled in"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:633
+msgid "Show Object Line"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:634
+msgid "Show the names of objects at the bottom of the screen"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:642
+msgid "Use NES Classic Palette"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:643
+msgid "Use a more neutral color palette that closely emulates the NES Classic"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:651
+msgid "Trim FM-TOWNS games to 200 pixels height"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:652
+msgid ""
+"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
+"pixels height, allowing using 'aspect ratio correction'"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:660
+msgid "Run in original 640 x 480 resolution"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:661
+msgid ""
+"This allows more accurate pause/restart banners, but might impact "
+"performance or shader/scaler usage."
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:668
+msgid "Play simplified music"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:669
+msgid "This music was intended for low-end Macs, and uses only one channel."
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:677
+msgid "Enable smooth scrolling"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:678
+msgid "(instead of the normal 8-pixels steps scrolling)"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:686
+msgid "Allow semi-smooth scrolling"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:687
+msgid ""
+"Allow scrolling to be less smooth during the fast camera movement in the "
+"intro."
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:714
+msgid ""
+"Allow the game to use the in-engine graphical interface and the original "
+"save/load menu. \t\tUse it together with the \"Ask for confirmation on exit"
+"\" for a more complete experience."
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:723
+msgid "Enable low latency audio mode"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:724
+msgid ""
+"Allows the game to use low latency audio, at the cost of sound accuracy. \t"
+"\tIt is recommended to enable this feature only if you incur in audio "
+"latency issues during normal gameplay."
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:733
+msgid "Enable the \"A Pirate I Was Meant To Be\" song"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:734
+msgid ""
+"Enable the song at the beginning of Part 3 of the game, \"A Pirate I Was "
+"Meant To Be\", \t\twhich was cut in international releases. Beware though: "
+"subtitles may not be fully translated."
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:821
+msgid "Down Left"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:834
+msgid "Down Right"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:854
+msgid "Up Left"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:867
+msgid "Up Right"
+msgstr ""
+
+#: engines/scumm/metaengine.cpp:879
+msgid "Switch weapon"
+msgstr ""
+
+#. I18N: Lets one skip the bike/car fight sequences in Full Throttle
+#: engines/scumm/metaengine.cpp:893
+msgid "Win the bike fight cheat"
+msgstr ""
+
+#: engines/scumm/scumm.cpp:290
+msgid ""
+"You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural "
+"resolution is 320x240, which doesn't allow aspect ratio correction.\n"
+"Aspect ratio correction can be achieved by trimming the resolution to "
+"320x200, under 'engine' tab."
+msgstr ""
+
+#: engines/scumm/scumm.cpp:1193
+msgid "This game requires the 'Indy' Macintosh executable for its fonts."
+msgstr ""
+
+#: engines/scumm/scumm.cpp:1218
+msgid ""
+"This game requires the 'Loom' Macintosh executable for its music and fonts."
+msgstr ""
+
+#: engines/scumm/scumm.cpp:1238
+msgid ""
+"Could not find the 'Monkey Island' Macintosh executable to read the\n"
+"instruments from. Music will be disabled."
+msgstr ""
+
+#: engines/scumm/scumm.cpp:1246
+#, c-format
+msgid "Could not open Macintosh resource file %s"
+msgstr ""
+
+#: engines/scumm/scumm.cpp:1249
+#, c-format
+msgid "Could not find resource fork in Macintosh resource file %s"
+msgstr ""
+
+#: engines/scumm/scumm.cpp:1609
+msgid ""
+"Audio files compressed with ScummVM Tools were detected; *.BUN/*.SOU\n"
+"compression is not supported anymore for this game, audio will be disabled.\n"
+"Please copy the game from the original media without compression."
+msgstr ""
+
+#: engines/scumm/scumm.cpp:2087
+#, c-format
+msgid ""
+"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
+"but %s is missing. Using AdLib instead."
+msgstr ""
+
+#: engines/scumm/scumm.cpp:2103
+msgid ""
+"This particular version of Monkey Island 1 is known to miss some\n"
+"required resources for MT-32. Using AdLib instead."
+msgstr ""
+
+#: engines/scumm/scumm.cpp:3797
+msgid ""
+"Usually, Maniac Mansion would start now. But for that to work, the game "
+"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
+"Tentacle game directory, and the game has to be added to ScummVM."
+msgstr ""
+
+#: engines/scumm/scumm.cpp:3908
+msgid "Would you like to host or join a network play session?"
+msgstr ""
+
+#: engines/scumm/he/sound_he.cpp:1555
+msgid ""
+"Unimplemented development codepath encountered within the sound engine,\n"
+"please file a ticket at https://bugs.scummvm.org."
+msgstr ""
+
+#: engines/scumm/imuse/drivers/amiga.cpp:660
+msgid ""
+"This AMIGA version is missing (at least) the following file(s):\n"
+"\n"
+msgstr ""
+
+#: engines/scumm/imuse/drivers/amiga.cpp:665
+msgid ""
+"\n"
+"Please copy these file(s) into the game data directory.\n"
+"\n"
+msgstr ""
+
+#: engines/sherlock/metaengine.cpp:51
+msgid "Pixellated scene transitions"
+msgstr ""
+
+#: engines/sherlock/metaengine.cpp:52
+msgid "When changing scenes, a randomized pixel transition is done"
+msgstr ""
+
+#: engines/sherlock/metaengine.cpp:63
+msgid "Don't show hotspots when moving mouse"
+msgstr ""
+
+#: engines/sherlock/metaengine.cpp:64
+msgid ""
+"Only show hotspot names after you actually click on a hotspot or action "
+"button"
+msgstr ""
+
+#: engines/sherlock/metaengine.cpp:75
+msgid "Show character portraits"
+msgstr ""
+
+#: engines/sherlock/metaengine.cpp:76
+msgid "Show portraits for the characters when conversing"
+msgstr ""
+
+#: engines/sherlock/metaengine.cpp:87
+msgid "Slide dialogs into view"
+msgstr ""
+
+#: engines/sherlock/metaengine.cpp:88
+msgid "Slide UI dialogs into view, rather than simply showing them immediately"
+msgstr ""
+
+#: engines/sherlock/metaengine.cpp:99
+msgid "Transparent windows"
+msgstr ""
+
+#: engines/sherlock/metaengine.cpp:100
+msgid "Show windows with a partially transparent background"
+msgstr ""
+
+#: engines/sky/compact.cpp:140
+msgid "The \"sky.cpt\" engine data file has an incorrect size."
+msgstr ""
+
+#: engines/sky/metaengine.cpp:88
+msgid "Walk / Look / Talk"
+msgstr ""
+
+#: engines/sky/metaengine.cpp:106
+msgid "Skip / Close"
+msgstr ""
+
+#: engines/sky/metaengine.cpp:114
+msgid "Open control panel"
+msgstr ""
+
+#: engines/sky/metaengine.cpp:130
+msgid "Toggle fast mode"
+msgstr ""
+
+#: engines/sky/metaengine.cpp:135
+msgid "Toggle really fast mode"
+msgstr ""
+
+#: engines/sky/metaengine.cpp:154
+msgid "Floppy intro"
+msgstr ""
+
+#: engines/sky/metaengine.cpp:155
+msgid "Use the floppy version's intro (CD version only)"
+msgstr ""
+
+#: engines/sky/metaengine.cpp:233
+msgid "WARNING: Deleting the autosave slot is not supported by this engine"
+msgstr ""
+
+#: engines/stark/metaengine.cpp:37
+msgid "Load modded assets"
+msgstr ""
+
+#: engines/stark/metaengine.cpp:38
+msgid "Enable loading of external replacement assets."
+msgstr ""
+
+#: engines/stark/metaengine.cpp:48
+msgid "Enable linear filtering of the backgrounds images"
+msgstr ""
+
+#: engines/stark/metaengine.cpp:49
+msgid ""
+"When linear filtering is enabled the background graphics are smoother in "
+"full screen mode, at the cost of some details."
+msgstr ""
+
+#: engines/stark/metaengine.cpp:59 engines/ultima/metaengine.cpp:140
+msgid "Enable font anti-aliasing"
+msgstr ""
+
+#: engines/stark/metaengine.cpp:60 engines/ultima/metaengine.cpp:141
+msgid "When font anti-aliasing is enabled, the text is smoother."
+msgstr ""
+
+#: engines/stark/stark.cpp:106
+msgid "Software renderer does not support modded assets"
+msgstr ""
+
+#: engines/stark/stark.cpp:291
+msgid "You are missing recommended data files:"
+msgstr ""
+
+#: engines/stark/stark.cpp:305
+msgid ""
+"The 'fonts' folder is required to experience the text style as it was "
+"designed. The Steam release is known to be missing it. You can get the fonts "
+"from the demo version of the game."
+msgstr ""
+
+#: engines/stark/stark.cpp:312
+msgid ""
+"'gui.ini' is recommended to get proper font settings for the game "
+"localization."
+msgstr ""
+
+#: engines/stark/stark.cpp:318
+msgid "'language.ini' is recommended to get localized confirmation dialogs."
+msgstr ""
+
+#: engines/stark/stark.cpp:324
+msgid "'game.exe' is recommended to get styled confirmation dialogs."
+msgstr ""
+
+#: engines/supernova/supernova.cpp:191
+#, c-format
+msgid "Unable to locate the text for %s language in engine data file."
+msgstr ""
+
+#: engines/supernova/supernova.cpp:475
+#, c-format
+msgid ""
+"Incorrect version of the '%s' engine data file found. Expected %d but got %d."
+msgstr ""
+
+#: engines/supernova/supernova.cpp:485
+#, c-format
+msgid "Unable to find block for part %d"
+msgstr ""
+
+#: engines/supernova/supernova.cpp:528
+#, c-format
+msgid "Unable to find '%s' in game folder or the engine data file."
+msgstr ""
+
+#: engines/supernova/supernova.cpp:832
+msgid ""
+"Failed to save temporary game state. Make sure your save game directory is "
+"set in ScummVM and that you can write to it."
+msgstr ""
+
+#: engines/supernova/supernova.cpp:833
+msgid "Failed to load temporary game state."
+msgstr ""
+
+#: engines/supernova/metaengine.cpp:37
+msgid "Improved mode"
+msgstr ""
+
+#: engines/supernova/metaengine.cpp:38
+msgid ""
+"Removes some repetitive actions, adds possibility to change verbs by keyboard"
+msgstr ""
+
+#: engines/sword1/animation.cpp:532
+#, c-format
+msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
+msgstr ""
+
+#: engines/sword1/animation.cpp:563 engines/sword2/animation.cpp:456
+msgid ""
+"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
+msgstr ""
+
+#: engines/sword1/animation.cpp:570 engines/sword2/animation.cpp:465
+#, c-format
+msgid "Cutscene '%s' not found"
+msgstr ""
+
+#: engines/sword1/control.cpp:2796
+msgid ""
+"ScummVM found that you have old saved games for Broken Sword 1 that should "
+"be converted.\n"
+"The old saved game format is no longer supported, so you will not be able to "
+"load your games if you don't convert them.\n"
+"\n"
+"Press OK to convert them now, otherwise you will be asked again the next "
+"time you start the game.\n"
+msgstr ""
+
+#: engines/sword1/control.cpp:2982
+#, c-format
+msgid ""
+"Target new saved game already exists!\n"
+"Would you like to keep the old saved game (%s) or the new one (%s)?\n"
+msgstr ""
+
+#: engines/sword1/control.cpp:2985
+msgid "Keep the old one"
+msgstr ""
+
+#: engines/sword1/control.cpp:2985
+msgid "Keep the new one"
+msgstr ""
+
+#: engines/sword1/logic.cpp:1732
+msgid "This is the end of the Broken Sword 1 Demo"
+msgstr ""
+
+#: engines/sword2/animation.cpp:426
+msgid ""
+"PSX cutscenes found but ScummVM has been built without RGB color support"
+msgstr ""
+
+#: engines/sword2/metaengine.cpp:45
+msgid "Show object labels"
+msgstr ""
+
+#: engines/sword2/metaengine.cpp:46
+msgid "Show labels for objects on mouse hover"
+msgstr ""
+
+#: engines/sword25/metaengine.cpp:35
+msgid "Use English speech"
+msgstr ""
+
+#: engines/sword25/metaengine.cpp:36
+msgid ""
+"Use English speech instead of German for every language other than German"
+msgstr ""
+
+#: engines/tetraedge/metaengine.cpp:32
+msgid "Correct movie aspect ratio"
+msgstr ""
+
+#: engines/tetraedge/metaengine.cpp:33
+msgid "Play Syberia cutscenes in 16:9, rather than stretching to full screen"
+msgstr ""
+
+#: engines/tetraedge/metaengine.cpp:43
+msgid "Restore missing scenes"
+msgstr ""
+
+#: engines/tetraedge/metaengine.cpp:44
+msgid "Restore some scenes originally in the Windows edition"
+msgstr ""
+
+#: engines/tinsel/detection_tables.h:481
+msgid "Saturn CD version is not yet supported"
+msgstr ""
+
+#: engines/tinsel/metaengine.cpp:39
+msgid "Remove Black Bars"
+msgstr ""
+
+#: engines/tinsel/metaengine.cpp:40
+msgid ""
+"The game originally renders at 640x432 which is then presented letterboxed "
+"at 640x480. Enabling this option removes the forced letterbox effect, so "
+"that the game fits better on screens with an aspect ratio wider than 4:3."
+msgstr ""
+
+#: engines/tony/tony.cpp:248
+#, c-format
+msgid "Font variant not present in '%s' engine data file."
+msgstr ""
+
+#: engines/toon/toon.cpp:268
+#, c-format
+msgid "Saved game in slot #%d "
+msgstr ""
+
+#: engines/toon/toon.cpp:272
+#, c-format
+msgid "Could not quick save into slot #%d"
+msgstr ""
+
+#: engines/toon/toon.cpp:285
+#, c-format
+msgid "Saved game #%d quick loaded"
+msgstr ""
+
+#: engines/toon/toon.cpp:289
+#, c-format
+msgid "Could not quick load the saved game #%d"
+msgstr ""
+
+#: engines/toon/toon.cpp:1538
+msgid "Are you sure you want to exit?"
+msgstr ""
+
+#: engines/toon/toon.cpp:1951
+#, c-format
+msgid "Unable to locate the '%s' data file."
+msgstr ""
+
+#: engines/twine/detection.cpp:175
+msgid "This version requires Giflib which was not compiled into ScummVM"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:44
+msgid "Enable wall collisions"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:45
+msgid "Enable the original wall collision damage"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:56
+msgid "Disable save menu"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:57
+msgid ""
+"The original only had autosaves. This allows you to save whenever you want."
+msgstr ""
+
+#: engines/twine/metaengine.cpp:67
+msgid "Enable debug mode"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:68
+msgid "Enable the debug mode"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:78
+msgid "Enable audio CD"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:79
+msgid "Enable the original audio cd track"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:89
+msgid "Enable sound"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:90
+msgid "Enable the sound for the game"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:100
+msgid "Enable text"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:101
+msgid "Enable the text for the game"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:111
+msgid "Enable movies"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:112
+msgid "Enable the cutscenes for the game"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:122
+msgid "Enable mouse"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:123
+msgid "Enable the mouse for the UI"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:133
+msgid "Use the USA version"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:134
+msgid "Enable the USA specific version flags"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:144 engines/ultima/metaengine.cpp:96
+msgid "Enable high resolution"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:145 engines/ultima/metaengine.cpp:97
+msgid "Enable a higher resolution for the game"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:236
+msgid "Debug Next Room"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:241
+msgid "Debug Previous Room"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:246
+msgid "Debug Apply Celling Grid"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:251
+msgid "Debug Increase Celling Grid Index"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:256
+msgid "Debug Decrease Celling Grid Index"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:261
+msgid "Debug Grid Camera Up"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:266
+msgid "Debug Grid Camera Down"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:271
+msgid "Debug Grid Camera Left"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:277
+msgid "Debug Grid Camera Right"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:282
+msgid "Place actor at center of screen"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:287
+msgid "Debug Menu"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:292
+msgid "Debug Menu Execute"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:297 engines/twine/metaengine.cpp:317
+msgid "Normal Behaviour"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:302 engines/twine/metaengine.cpp:322
+msgid "Athletic Behaviour"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:307 engines/twine/metaengine.cpp:327
+msgid "Aggressive Behaviour"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:312 engines/twine/metaengine.cpp:332
+msgid "Discreet Behaviour"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:337
+msgid "Behaviour Action"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:343
+msgid "Change Behaviour"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:355
+msgid "Options Menu"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:367
+msgid "Use Selected Object"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:373
+msgid "Throw Magic Ball"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:387
+msgid "Move Backward"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:408
+msgid "Use Protopack"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:413
+msgid "Open Holomap"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:426
+msgid "Special Action"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:432
+msgid "Scenery Zoom"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:457 engines/twine/metaengine.cpp:509
+#: engines/twine/metaengine.cpp:525
+msgid "Abort"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:562
+msgid "Previous location"
+msgstr ""
+
+#: engines/twine/metaengine.cpp:567
+msgid "Next location"
+msgstr ""
+
+#: engines/twine/parser/text.cpp:34
+msgctxt "Options menu"
+msgid "High resolution on"
+msgstr ""
+
+#: engines/twine/parser/text.cpp:35
+msgctxt "Options menu"
+msgid "High resolution off"
+msgstr ""
+
+#: engines/twine/parser/text.cpp:36
+msgctxt "Options menu"
+msgid "Wall collision on"
+msgstr ""
+
+#: engines/twine/parser/text.cpp:37
+msgctxt "Options menu"
+msgid "Wall collision off"
+msgstr ""
+
+#: engines/twine/parser/text.cpp:38
+msgctxt "Options menu"
+msgid "Language selection"
+msgstr ""
+
+#: engines/twine/parser/text.cpp:39
+msgctxt "Options menu"
+msgid "Voices: None"
+msgstr ""
+
+#: engines/twine/parser/text.cpp:40
+msgctxt "Options menu"
+msgid "Voices: English"
+msgstr ""
+
+#: engines/twine/parser/text.cpp:41
+msgctxt "Options menu"
+msgid "Voices: French"
+msgstr ""
+
+#: engines/twine/parser/text.cpp:42
+msgctxt "Options menu"
+msgid "Voices: German"
+msgstr ""
+
+#: engines/twp/dialogs.cpp:32
+msgid "Video:"
+msgstr ""
+
+#. I18N: Setting to switch toiled paper to be shown as "over".
+#: engines/twp/dialogs.cpp:37
+msgid "Toilet paper over"
+msgstr ""
+
+#: engines/twp/dialogs.cpp:38
+msgid ""
+"The toilet paper in some toilets will be shown \"over\".\n"
+"It's a joke option that has no effects on the gameplay."
+msgstr ""
+
+#. I18N: Setting to enable or disable additional jokes in the game.
+#: engines/twp/dialogs.cpp:41
+msgid "Annoying in-jokes"
+msgstr ""
+
+#: engines/twp/dialogs.cpp:42
+msgid ""
+"The game will include in-jokes and references to past adventure games, in "
+"the form of both dialogues and objects.\n"
+"There is a game achievement that can be obtained only if the in-jokes option "
+"is switched on."
+msgstr ""
+
+#: engines/twp/dialogs.cpp:44
+msgid "Controls:"
+msgstr ""
+
+#. I18N: Setting to invert verb colors or keep the original verb colors.
+#: engines/twp/dialogs.cpp:48
+msgid "Invert verb colors"
+msgstr ""
+
+#. I18N: Setting to use retro or modern fonts.
+#: engines/twp/dialogs.cpp:50
+msgid "Retro Fonts"
+msgstr ""
+
+#. I18N: Setting to use retro or modern verbs.
+#: engines/twp/dialogs.cpp:52
+msgid "Retro Verbs"
+msgstr ""
+
+#. I18N: Setting to use classic sentence or modern sentence.
+#: engines/twp/dialogs.cpp:54
+msgid "Classic Sentence"
+msgstr ""
+
+#. I18N: Settings to enable or disable Ransome unbeeped DLC.
+#: engines/twp/dialogs.cpp:57
+msgid "Ransome *unbeeped* (DLC)"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:151
+msgid "Select highlighted verb"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:157
+msgid "Select Actor 1"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:158
+msgid "Select Actor 2"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:159
+msgid "Select Actor 3"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:160
+msgid "Select Actor 4"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:161
+msgid "Select Actor 5"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:162
+msgid "Select Choice 1"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:163
+msgid "Select Choice 2"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:164
+msgid "Select Choice 3"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:165
+msgid "Select Choice 4"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:166
+msgid "Select Choice 5"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:167
+msgid "Select Choice 6"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:168
+msgid "Select Next Actor"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:169
+msgid "Select Previous Actor"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:170
+msgid "Skip Text"
+msgstr ""
+
+#: engines/twp/metaengine.cpp:171
+msgid "Show hotspots"
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:63
+msgid "Enable frame skipping"
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:64
+msgid "Allow the game to skip animation frames when running too slow."
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:74
+msgid "Enable frame limiting"
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:75
+msgid "Limits the speed of the game to prevent running too fast."
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:85
+msgid "Enable cheats"
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:86
+msgid "Allow cheats by commands and a menu when player is clicked."
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:107
+msgid "Play foot step sounds"
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:108
+msgid "Plays sound when the player moves."
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:118
+msgid "Enable jump to mouse position"
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:119
+msgid ""
+"Jumping while not moving targets the mouse cursor rather than direction only."
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:129
+msgid "Enable font replacement"
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:130
+msgid "Replaces game fonts with rendered fonts"
+msgstr ""
+
+#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
+#: engines/ultima/metaengine.cpp:152
+msgid "Camera moves with Silencer"
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:153
+msgid ""
+"Camera tracks the player movement rather than snapping to defined positions."
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:163
+msgid "Always enable Christmas easter-egg"
+msgstr ""
+
+#: engines/ultima/metaengine.cpp:164
+msgid "Enable the Christmas music at any time of year."
+msgstr ""
+
+#: engines/ultima/shared/early/ultima_early.cpp:70
+msgid "Could not find correct ultima.dat datafile"
+msgstr ""
+
+#: engines/ultima/nuvie/nuvie.cpp:375
+#, c-format
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