[Scummvm-git-logs] scummvm master -> c353f6566f3212bec759315184d1569d58bae067
aquadran
noreply at scummvm.org
Mon Nov 4 09:14:27 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c353f6566f WINTERMUTE: Minor renderers sync
Commit: c353f6566f3212bec759315184d1569d58bae067
https://github.com/scummvm/scummvm/commit/c353f6566f3212bec759315184d1569d58bae067
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-11-04T10:14:22+01:00
Commit Message:
WINTERMUTE: Minor renderers sync
Changed paths:
engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
index f0c5e3cd983..84dbafb9999 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
@@ -659,13 +659,8 @@ void BaseRenderOpenGL3DShader::displayShadow(BaseObject *object, const DXVector3
return;
}
-bool BaseRenderOpenGL3DShader::stencilSupported() {
- // assume that we have a stencil buffer
- return true;
-}
void BaseRenderOpenGL3DShader::setSpriteBlendMode(Graphics::TSpriteBlendMode blendMode, bool forceChange) {
-
if (blendMode == _blendMode && !forceChange)
return;
@@ -689,6 +684,11 @@ void BaseRenderOpenGL3DShader::setSpriteBlendMode(Graphics::TSpriteBlendMode ble
}
}
+bool BaseRenderOpenGL3D::stencilSupported() {
+ // assume that we have a stencil buffer
+ return true;
+}
+
int BaseRenderOpenGL3DShader::getMaxActiveLights() {
return 8;
}
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