[Scummvm-git-logs] scummvm master -> ec1c846eaff98d97ccdf9563ccaae1780d10c37b

aquadran noreply at scummvm.org
Mon Nov 4 09:16:38 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
ec1c846eaf WINTERMUTE: Minor renderers sync


Commit: ec1c846eaff98d97ccdf9563ccaae1780d10c37b
    https://github.com/scummvm/scummvm/commit/ec1c846eaff98d97ccdf9563ccaae1780d10c37b
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2024-11-04T10:16:33+01:00

Commit Message:
WINTERMUTE: Minor renderers sync

Changed paths:
    engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp


diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
index 84dbafb9999..98878ee161a 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
@@ -684,7 +684,7 @@ void BaseRenderOpenGL3DShader::setSpriteBlendMode(Graphics::TSpriteBlendMode ble
 	}
 }
 
-bool BaseRenderOpenGL3D::stencilSupported() {
+bool BaseRenderOpenGL3DShader::stencilSupported() {
 	// assume that we have a stencil buffer
 	return true;
 }




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