[Scummvm-git-logs] scummvm-web master -> cc62ec17b9d946cca8447561061c3ee3add1016b
lephilousophe
noreply at scummvm.org
Sun Nov 10 17:18:09 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm-web' repo located at https://github.com/scummvm/scummvm-web .
Summary:
cc62ec17b9 JANITORIAL: Fix various typos
Commit: cc62ec17b9d946cca8447561061c3ee3add1016b
https://github.com/scummvm/scummvm-web/commit/cc62ec17b9d946cca8447561061c3ee3add1016b
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2024-11-10T18:16:00+01:00
Commit Message:
JANITORIAL: Fix various typos
Changed paths:
data/en/compatibility.yaml
data/en/news.json
data/en/news/20020409.markdown
data/en/news/20020501.markdown
data/en/news/20020829.markdown
data/en/news/20020915.markdown
data/en/news/20021207.markdown
data/en/news/20040130.markdown
data/en/news/20040510.markdown
data/en/news/20040911.markdown
data/en/news/20041019.markdown
data/en/news/20090607.markdown
data/en/news/20140112.markdown
data/en/news/20170401a.markdown
data/en/news/20200825.markdown
data/en/strings.json
scss/abstracts/_mixins.scss
diff --git a/data/en/compatibility.yaml b/data/en/compatibility.yaml
index 37182929..3692d5d9 100644
--- a/data/en/compatibility.yaml
+++ b/data/en/compatibility.yaml
@@ -170,7 +170,7 @@
-
id: 'scumm:monkey'
support: bugged
- notes: '- No sound effects - No music looping in VGA version - EGA version is not implemented - Copy protection screen will show, but game crashes shortly afterwards. - Graphics decoders and SCUMM opcodes not implimented yet'
+ notes: '- No sound effects - No music looping in VGA version - EGA version is not implemented - Copy protection screen will show, but game crashes shortly afterwards. - Graphics decoders and SCUMM opcodes not implemented yet'
since_version: 0.3.0
stable_platforms: dos
unstable_platforms: 'segacd,fmtowns,mac,atarist,amiga'
@@ -443,7 +443,7 @@
-
id: 'scumm:maniac'
support: good
- notes: '- Minor graphical glitches with actors in classic verison'
+ notes: '- Minor graphical glitches with actors in classic version'
since_version: 0.6.0
stable_platforms: 'amiga,atarist,dos,mac'
unstable_platforms: 'apple2,c64,nes'
@@ -485,7 +485,7 @@
-
id: 'scumm:zak'
support: good
- notes: '- FM-TOWNS Kanji version not supported - Minor graphical glitches with actors in classic verison - No music or sound effects in the Commodore 64 version - Several sound effects buggy or missing in Amiga version'
+ notes: '- FM-TOWNS Kanji version not supported - Minor graphical glitches with actors in classic version - No music or sound effects in the Commodore 64 version - Several sound effects buggy or missing in Amiga version'
since_version: 0.6.0
stable_platforms: 'amiga,atarist,c64,dos,fmtowns'
unstable_platforms: ''
diff --git a/data/en/news.json b/data/en/news.json
index c8afcb86..990dbc98 100644
--- a/data/en/news.json
+++ b/data/en/news.json
@@ -41,7 +41,7 @@
},
"20020409": {
"title": "Release update",
- "content": "Thanks to several people, we have confirmed that DOTT, Sam and Max and LoomCD are all completable with no 'major' bugs in the current code. On the other hand, several serious bugs with MI2 and Indy4 have been found, so the 0.2.0 release may take slightly longer than expected. \n \nTo the coders out there, feel free to browse the bug list and take a shot at commiting fixes for them. At the moment there is only one person regually working on ScummVM, so things are slow."
+ "content": "Thanks to several people, we have confirmed that DOTT, Sam and Max and LoomCD are all completable with no 'major' bugs in the current code. On the other hand, several serious bugs with MI2 and Indy4 have been found, so the 0.2.0 release may take slightly longer than expected. \n \nTo the coders out there, feel free to browse the bug list and take a shot at committing fixes for them. At the moment there is only one person regually working on ScummVM, so things are slow."
},
"20020414": {
"title": "Status update",
@@ -49,7 +49,7 @@
},
"20020501": {
"title": "Status update: Take Two",
- "content": "Yes, we are still alive. Unfortunatly far from being ready for 0.2.0, several people have raised a large number of critical bugs we are working through. Stick with us, we'll get their eventually! \n \nOh, and by the way.. if anyone knows the location of Sean Clark or any other person who scripted Sam and Max, please kidnap them and force them to explain an annoying script race in the Mystery Vortex which has kept several of us awake for the last 48 hours. \n \nThanks, and enjoy ScummVM :)"
+ "content": "Yes, we are still alive. Unfortunately far from being ready for 0.2.0, several people have raised a large number of critical bugs we are working through. Stick with us, we'll get their eventually! \n \nOh, and by the way.. if anyone knows the location of Sean Clark or any other person who scripted Sam and Max, please kidnap them and force them to explain an annoying script race in the Mystery Vortex which has kept several of us awake for the last 48 hours. \n \nThanks, and enjoy ScummVM :)"
},
"20020511": {
"title": "The latest news.",
@@ -81,11 +81,11 @@
},
"20020829": {
"title": "Never pay more than 20 bucks for a computer game...",
- "content": "Ladies, Gentleman, Three headed monkeys, and alien mindbenders... lend me your ears. \n \nFirstly, an update on our legal negotiations with LucasArts. We are hopefully very close to finalising our arrangement, and sometime in the next week hope to make an announcement regarding this. Of course, we had hoped to make an announcement a good month ago. Unfortunatly things are rather busy at LucasArts, so it has taken a while to talk to the relevant people. \n \nOn another note, I would like to address something that comes up at least once a week. No, ScummVM is not currently in any kind of position to start supporting OTHER non-SCUMM games. The inclusion of Simon support aside, the current team has far too much on their hands trying to complete support for existing LucasArts classic adventures. Although we may add support for other games in the future, we do not currently plan on it... and any requests to do so will be promply ignored. \n \nUnless it is accompanied by a donation of money over $2,000. \n \nMeanwhile, we would suggest asking for help at the wonderful [VOGONS](http://vogons.zetafleet.com/) (Very Old Games on New Systems) site if you require help with other games on modern operating systems. \n \nAnyway, thats all for the moment. Donations have been rather nonexistant lately, so if you havn't already, please consider using the PayPal button under the menu on the left... and send us some cash. Currently we are using donations for legal costs, and purchasing software (such as a copy or three of [IDA Pro](http://www.datarescue.com/), as well as games some of our developers may not already have)."
+ "content": "Ladies, Gentleman, Three headed monkeys, and alien mindbenders... lend me your ears. \n \nFirstly, an update on our legal negotiations with LucasArts. We are hopefully very close to finalising our arrangement, and sometime in the next week hope to make an announcement regarding this. Of course, we had hoped to make an announcement a good month ago. Unfortunately things are rather busy at LucasArts, so it has taken a while to talk to the relevant people. \n \nOn another note, I would like to address something that comes up at least once a week. No, ScummVM is not currently in any kind of position to start supporting OTHER non-SCUMM games. The inclusion of Simon support aside, the current team has far too much on their hands trying to complete support for existing LucasArts classic adventures. Although we may add support for other games in the future, we do not currently plan on it... and any requests to do so will be promply ignored. \n \nUnless it is accompanied by a donation of money over $2,000. \n \nMeanwhile, we would suggest asking for help at the wonderful [VOGONS](http://vogons.zetafleet.com/) (Very Old Games on New Systems) site if you require help with other games on modern operating systems. \n \nAnyway, that's all for the moment. Donations have been rather non-existant lately, so if you haven't already, please consider using the PayPal button under the menu on the left... and send us some cash. Currently we are using donations for legal costs, and purchasing software (such as a copy or three of [IDA Pro](http://www.datarescue.com/), as well as games some of our developers may not already have)."
},
"20020915": {
"title": "Hip-Hip Mur-ray!",
- "content": "At 16:57 (GMT), on September 17th... I - ScummVM - will officially be a year old! \nUnfortunatly, nobody told me when my birthday was, they told me I was an orphan! But I'm going to try and throw a party anyway. So everyone is invited to attend my IRC channel, #scummvm, on irc.freenode.net! \n \nIf your someone like famous, or you like me, or whatever, and you want to pop in and say 'Hi!' to me and my [parents](http://www.scummvm.org/contact.php)... come on by! Or if you just want to send me a birthday card, or RSVP for the party, go over to the Contact page and e-mail Endy or someone. Or post in my new shiny [Birthday Forum](https://sourceforge.net/forum/forum.php?forum_id=210596). We should be around pretty much all day. \n \nIf you want to actually meet a ScummVM developer in real life, and buy him (I don't have a mummy! Wahh!) a beer or something.... you can always drop a post in the [Birthday Forum](https://sourceforge.net/forum/forum.php?forum_id=210596) and see if theres anyone else in your area. I'm sure they would appretiate it! \n \nOh, and I lost a small, fleece sweater with three blue roses on it. If you see it, please commit it to CVS for me!"
+ "content": "At 16:57 (GMT), on September 17th... I - ScummVM - will officially be a year old! \nUnfortunately, nobody told me when my birthday was, they told me I was an orphan! But I'm going to try and throw a party anyway. So everyone is invited to attend my IRC channel, #scummvm, on irc.freenode.net! \n \nIf you're someone famous, or you like me, or whatever, and you want to pop in and say 'Hi!' to me and my [parents](http://www.scummvm.org/contact.php)... come on by! Or if you just want to send me a birthday card, or RSVP for the party, go over to the Contact page and e-mail Endy or someone else. Or post in my new shiny [Birthday Forum](https://sourceforge.net/forum/forum.php?forum_id=210596). We should be around pretty much all day. \n \nIf you want to actually meet a ScummVM developer in real life, and buy him (I don't have a mummy! Wahh!) a beer or something.... you can always drop a post in the [Birthday Forum](https://sourceforge.net/forum/forum.php?forum_id=210596) and see if there's anyone else in your area. I'm sure they would appreciate it! \n \nOh, and I lost a small, fleece sweater with three blue roses on it. If you see it, please commit it to CVS for me!"
},
"20021004": {
"title": "Not dead, Murray, just cursed.",
@@ -105,7 +105,7 @@
},
"20021207": {
"title": "Can it be true? Is it a bird? Is it a plane...?",
- "content": "**No!**, it's ScummVM 0.3.0b, our first official release since LucasArts decided to go after us! \n \n\n*Small update, we've also added a few links to our Links page that you might want to check out. Expecially VOGONS, please stop asking us if we're going to do things like add support for Beneath a Steel Sky :)*\n\n \n \nThat's right, since the many many months since LucasArts first issued us with a DMCA notice (and wisely decided after the subsequent slashdotting and fan backlash from you, our users, to negotiate a deal :), we have been waiting for a settlement with LucasArts before releasing a long awaited new version. The wait is over. No, we haven't reached a settlement, we just got tired of waiting to release this gem. \n \nThere have been hundreds, if not thousands, of bugfixes since our last 0.2.0 release... not to mention support for at least three new games (The VGA version of Indiana Jones and the Last Crusade, and support for The Dig and Simon the Sorcerer 2)... and new features such as a vastly improved in-game gui and a built-in launcher to make it even easier for you to add, configure, and run your classic LucasArts (and AdventureSoft) games. Experimental support for Full Throttle is here, as well as many bugfixes for the games introduced in our last version... such as the FmTowns 256 color version of Zak McKracken, and the VGA floppy version of Monkey Island. \n \nFor a short summary of changes, check out the [Release Notes](https://downloads.scummvm.org/frs/scummvm/0.3.0b/ReleaseNotes), or even better... just head over and [download the dang thing](/downloads/). \n \nHopefully we will be able to come at you with new releases more often from now on, hopefully at least monthly. Please enjoy this release as much as we've became frustrated making it, and remember - if you give all your money to LucreArts, maybe they'll let us live instead of abandoning us on... on.... Monkey Island! (Ugh, Bananas... I hate Bananas). \n \nFor those interested in the boring news, here's both a summary and an update on our legal situation, for those users who are just now discovering ScummVM.\n\n* * *\n\n*We've been at a deadlock with LucasArts for some time now. LucasArts simply do not like our current license, the GPL (General Public License). While we do not think it necessary, we have agreed to change the license to something more LucasArts-'friendly'. However, LucasArts wish us to include distribution terms which are against section one of both the [Debian Free Software Guidelines (DFSG)](http://www.debian.org/social_contract#guidelines) and the [Open Source Definition](http://www.opensource.org/docs/definition.html). We cannot agree to this, nor the condition they wish to require (no commercial distribution)... because it conflicts with the DFSG and OSD, which we require, and it is something we legally cannot be sure of enforcing - several Linux and BSD distributions already include ScummVM packages, and we cannot be certain they will notice a license change. Oh, and we WANT distributions to be able to include our software :) \n \nTo date, LucasArts has not been able to give us any firm complaints regarding ScummVM, besides some vague claims that if they didn't enforce these conditions on us, it would effectively give up their rights to their own Intellectual Property. We do not believe this, there certainly have not been any documented cases of the GPL leading to such a challenge in the past, and far more important properties have been licensed under the GPL in the past, such as the Quake titles from [id software](http://www.idsoftware.com/). LucasArts isn't releasing any of their own code under the GPL, and we really do not believe that they should require us to change our license - all we want them to do is leave us alone to create our emulator. Sanction us, if it makes them feel safer legally. But if they are going to require such a major step on our part of changing our license, they at least have to capitulate on the point of OSD/DFSG compliance. \n \nWe here at the ScummVM team would like to thank the people at LucasArts who are supporting us, and attempting to help us come to an arrangement. But guys, we're your fans. All we are doing is updating the engine for games, in a form of an emulator... because you haven't - although we've asked you to for years. We've even made more money for you, as quite a number of us have went out and BOUGHT your classic bundle packs, just to play it with ScummVM.* \n \n\n**These last few paragraphs have been brought to you by the \"Please don't sue us for making a new release\" department.**"
+ "content": "**No!**, it's ScummVM 0.3.0b, our first official release since LucasArts decided to go after us! \n \n\n*Small update, we've also added a few links to our Links page that you might want to check out. Especially VOGONS, please stop asking us if we're going to do things like add support for Beneath a Steel Sky :)*\n\n \n \nThat's right, since the many many months since LucasArts first issued us with a DMCA notice (and wisely decided after the subsequent slashdotting and fan backlash from you, our users, to negotiate a deal :), we have been waiting for a settlement with LucasArts before releasing a long awaited new version. The wait is over. No, we haven't reached a settlement, we just got tired of waiting to release this gem. \n \nThere have been hundreds, if not thousands, of bugfixes since our last 0.2.0 release... not to mention support for at least three new games (The VGA version of Indiana Jones and the Last Crusade, and support for The Dig and Simon the Sorcerer 2)... and new features such as a vastly improved in-game gui and a built-in launcher to make it even easier for you to add, configure, and run your classic LucasArts (and AdventureSoft) games. Experimental support for Full Throttle is here, as well as many bugfixes for the games introduced in our last version... such as the FmTowns 256 color version of Zak McKracken, and the VGA floppy version of Monkey Island. \n \nFor a short summary of changes, check out the [Release Notes](https://downloads.scummvm.org/frs/scummvm/0.3.0b/ReleaseNotes), or even better... just head over and [download the dang thing](/downloads/). \n \nHopefully we will be able to come at you with new releases more often from now on, hopefully at least monthly. Please enjoy this release as much as we've became frustrated making it, and remember - if you give all your money to LucreArts, maybe they'll let us live instead of abandoning us on... on.... Monkey Island! (Ugh, Bananas... I hate Bananas). \n \nFor those interested in the boring news, here's both a summary and an update on our legal situation, for those users who are just now discovering ScummVM.\n\n* * *\n\n*We've been at a deadlock with LucasArts for some time now. LucasArts simply do not like our current license, the GPL (General Public License). While we do not think it necessary, we have agreed to change the license to something more LucasArts-'friendly'. However, LucasArts wish us to include distribution terms which are against section one of both the [Debian Free Software Guidelines (DFSG)](http://www.debian.org/social_contract#guidelines) and the [Open Source Definition](http://www.opensource.org/docs/definition.html). We cannot agree to this, nor the condition they wish to require (no commercial distribution)... because it conflicts with the DFSG and OSD, which we require, and it is something we legally cannot be sure of enforcing - several Linux and BSD distributions already include ScummVM packages, and we cannot be certain they will notice a license change. Oh, and we WANT distributions to be able to include our software :) \n \nTo date, LucasArts has not been able to give us any firm complaints regarding ScummVM, besides some vague claims that if they didn't enforce these conditions on us, it would effectively give up their rights to their own Intellectual Property. We do not believe this, there certainly have not been any documented cases of the GPL leading to such a challenge in the past, and far more important properties have been licensed under the GPL in the past, such as the Quake titles from [id software](http://www.idsoftware.com/). LucasArts isn't releasing any of their own code under the GPL, and we really do not believe that they should require us to change our license - all we want them to do is leave us alone to create our emulator. Sanction us, if it makes them feel safer legally. But if they are going to require such a major step on our part of changing our license, they at least have to capitulate on the point of OSD/DFSG compliance. \n \nWe here at the ScummVM team would like to thank the people at LucasArts who are supporting us, and attempting to help us come to an arrangement. But guys, we're your fans. All we are doing is updating the engine for games, in a form of an emulator... because you haven't - although we've asked you to for years. We've even made more money for you, as quite a number of us have went out and BOUGHT your classic bundle packs, just to play it with ScummVM.* \n \n\n**These last few paragraphs have been brought to you by the \"Please don't sue us for making a new release\" department.**"
},
"20021214": {
"title": "Media Blitz",
@@ -193,7 +193,7 @@
},
"20040130": {
"title": "Just add water",
- "content": "Just a quick news post to let everybody know that ScummVM 0.6.0 is still in-progress. Unfortunatly, recent downtime and other issues with SourceForge.net have delayed the branching and final testing of this release, but we're still hoping to get it out as soon as we can! \n \nOn another note, continuing the current rash of computer problems, all scummvm.org e-mail addresses are currently broken. We hope to fix this within the next few days, and no messages should be lost. If however you want to discuss something important with us, we really suggest talking to us in real-time on our IRC channel (#scummvm, on irc.freenode.net)."
+ "content": "Just a quick news post to let everybody know that ScummVM 0.6.0 is still in-progress. Unfortunately, recent downtime and other issues with SourceForge.net have delayed the branching and final testing of this release, but we're still hoping to get it out as soon as we can! \n \nOn another note, continuing the current rash of computer problems, all scummvm.org e-mail addresses are currently broken. We hope to fix this within the next few days, and no messages should be lost. If however you want to discuss something important with us, we really suggest talking to us in real-time on our IRC channel (#scummvm, on irc.freenode.net)."
},
"20040219": {
"title": "0.6.0-PRE testing",
@@ -225,7 +225,7 @@
},
"20040510": {
"title": "There be monkeys here!",
- "content": "This is just a quick update to let everybody know we're still alive. Work on ScummVM is progressing as per usual, and we intend to release ScummVM 0.6.1 shortly.\n\nScummVM 0.6.1 will contain several bugfixes for various games, as well as several sound and music enhancements for later SCUMM games (Full Throttle, The Dig, Curse of Monkey Island).\n\nAlso, followers of CVS may have noticed that support for Another World was recently added. This provoked quite a bit of argument within the ScummVM team as to whether this is considered an adventure and within ScummVMs goals.\n\nAfter much debate, the engine author (cyx) decided that it would be more convenient to continue the project seperate from ScummVM. It has now been removed, and future information and development will occur as part of the [RAW](http://membres.lycos.fr/cyxdown/raw/) project. To prevent any doomsday predictions, I should also point out that he remains a member of the ScummVM team."
+ "content": "This is just a quick update to let everybody know we're still alive. Work on ScummVM is progressing as per usual, and we intend to release ScummVM 0.6.1 shortly.\n\nScummVM 0.6.1 will contain several bugfixes for various games, as well as several sound and music enhancements for later SCUMM games (Full Throttle, The Dig, Curse of Monkey Island).\n\nAlso, followers of CVS may have noticed that support for Another World was recently added. This provoked quite a bit of argument within the ScummVM team as to whether this is considered an adventure and within ScummVMs goals.\n\nAfter much debate, the engine author (cyx) decided that it would be more convenient to continue the project separate from ScummVM. It has now been removed, and future information and development will occur as part of the [RAW](http://membres.lycos.fr/cyxdown/raw/) project. To prevent any doomsday predictions, I should also point out that he remains a member of the ScummVM team."
},
"20040727": {
"title": "What have you done this time, you meddling milquetoast?!?",
@@ -241,7 +241,7 @@
},
"20040911": {
"title": "Lots of stuff going on",
- "content": "Well, this is just to let you know we are not dead. There has been some amazing work happening in the last few weeks - with ScummVMs support for the HE SCUMM games improving in rapid bursts thanks to the combined talent of cyx, Kirben and Sev. And of course, there has been more development than just this.\n\nAnd now we would like to bring up the point that our side-projects Residual and ScummEX both need developers and contributors. We welcome patches from other programmers very much. With the help of ScummVM developers joostp and aquadran, salty-horse (a regular #scummvm'er) today submitted a patch for lipsync animations in Residual. Please see our 'subprojects' page and the 'Coding Guidelines' in our Documentation section. If you are interested in persuing a particular problem, please e-mail the \"-devel\" mailing list or pop on IRC if you need advice or help."
+ "content": "Well, this is just to let you know we are not dead. There has been some amazing work happening in the last few weeks - with ScummVMs support for the HE SCUMM games improving in rapid bursts thanks to the combined talent of cyx, Kirben and Sev. And of course, there has been more development than just this.\n\nAnd now we would like to bring up the point that our side-projects Residual and ScummEX both need developers and contributors. We welcome patches from other programmers very much. With the help of ScummVM developers joostp and aquadran, salty-horse (a regular #scummvm'er) today submitted a patch for lipsync animations in Residual. Please see our 'subprojects' page and the 'Coding Guidelines' in our Documentation section. If you are interested in pursuing a particular problem, please e-mail the \"-devel\" mailing list or pop on IRC if you need advice or help."
},
"20040930": {
"title": "And so it was said, Let There Be Contest!",
@@ -253,7 +253,7 @@
},
"20041019": {
"title": "Contest submissions closing soon",
- "content": "Anybody wishing to enter the Website Revamp contest better get their entries in, only two days left!\n\nSo far we have only five entries. Thats not too bad, but I was hoping for at least another five more. So if your still sitting on an entry, SEND IT IN!\n\nPlease send all contest entries to [contest at scummvm.org](mailto:contest at scummvm.org). Further information on this contest is available a couple of posts down."
+ "content": "Anybody wishing to enter the Website Revamp contest better get their entries in, only two days left!\n\nSo far we have only five entries. That's not too bad, but I was hoping for at least another five more. So if you're still sitting on an entry, SEND IT IN!\n\nPlease send all contest entries to [contest at scummvm.org](mailto:contest at scummvm.org). Further information on this contest is available a couple of posts down."
},
"20041022": {
"title": "Contest submissions closed!",
@@ -669,7 +669,7 @@
},
"20090607": {
"title": "ScummVM at Greek open source conference",
- "content": "[](http://conf.ellak.gr) The 3rd free/open source software developers [conference](http://conf.ellak.gr) ([EL/LAK](http://www.ellak.gr)) is taking place in Athens, Greece on June 19 and 20. Among the various open source software and related talks, this year ScummVM will also be participating with a presentation on June 20th.\n\nThe presentation intially aims to cover basic principles on how ScummVM works, its internal architecture and developer team layout. But we can also talk about adventure games in general, Google Summer of Code, open source gaming subjects or what ever else comes up!\n\nSo if you're around and interested, go forth and [register](http://www.ellak.gr/index.php?option=com_comprofiler&task=registers) for the conference and come by for a meet & greet. See you there!"
+ "content": "[](http://conf.ellak.gr) The 3rd free/open source software developers [conference](http://conf.ellak.gr) ([EL/LAK](http://www.ellak.gr)) is taking place in Athens, Greece on June 19 and 20. Among the various open source software and related talks, this year ScummVM will also be participating with a presentation on June 20th.\n\nThe presentation initially aims to cover basic principles on how ScummVM works, its internal architecture and developer team layout. But we can also talk about adventure games in general, Google Summer of Code, open source gaming subjects or what ever else comes up!\n\nSo if you're around and interested, go forth and [register](http://www.ellak.gr/index.php?option=com_comprofiler&task=registers) for the conference and come by for a meet & greet. See you there!"
},
"20090616": {
"title": "GPL conflict with Atari",
@@ -981,7 +981,7 @@
},
"20140112": {
"title": "Chivalry is NOT Dead!",
- "content": "Lord Horrible has sent you on a quest to kill the Queen of Everything, playing the role of the horribly disfigured Phlegmwad you will have the chance to choose how to (not?) fullfill this quest of epic proportions.\n\nWith great help from game developer Deirdra Kiai and Wintermute developer Jan Nedoma the ScummVM Team is pleased to announce support for our first Wintermute game: [*Chivalry is Not Dead*](http://www.deirdrakiai.com/my-games/). So, download a copy of the game and start playing in the [latest daily build](/downloads/#daily) of ScummVM and help us with testing this open-ended game.\n\nHow many endings can YOU find?\n\nAs usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/milestone/Wintermute/). You can find a list of data files in the [data files page](http://wiki.scummvm.org/index.php/Datafiles#Chivalry_is_Not_Dead) on our wiki. Of particular note is the need for a copy of arial.ttf (or a similar replacement, for instance FreeSans from [GNU FreeFont](http://www.gnu.org/software/freefont/).) For further information, check out the [bug submission guidelines](/faq/#question.report-bugs)."
+ "content": "Lord Horrible has sent you on a quest to kill the Queen of Everything, playing the role of the horribly disfigured Phlegmwad you will have the chance to choose how to (not?) fulfill this quest of epic proportions.\n\nWith great help from game developer Deirdra Kiai and Wintermute developer Jan Nedoma the ScummVM Team is pleased to announce support for our first Wintermute game: [*Chivalry is Not Dead*](http://www.deirdrakiai.com/my-games/). So, download a copy of the game and start playing in the [latest daily build](/downloads/#daily) of ScummVM and help us with testing this open-ended game.\n\nHow many endings can YOU find?\n\nAs usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/milestone/Wintermute/). You can find a list of data files in the [data files page](http://wiki.scummvm.org/index.php/Datafiles#Chivalry_is_Not_Dead) on our wiki. Of particular note is the need for a copy of arial.ttf (or a similar replacement, for instance FreeSans from [GNU FreeFont](http://www.gnu.org/software/freefont/).) For further information, check out the [bug submission guidelines](/faq/#question.report-bugs)."
},
"20140118": {
"title": "Welcome to Mortville Manor",
@@ -1133,7 +1133,7 @@
},
"20170401a": {
"title": "We are changing our name!",
- "content": "**Update:** we were unable to reserve the plumbervm.org domain and thus, with a heavy heart, we decided to abandon our rebranding effort and go back to our old name. Long live ScummVM!\n\nThe issue of the name of ScummVM has been raised many times since we started to add engines for non-SCUMM games. Until now we decided to keep the original name. However, the addition today of an engine for *Plumbers Don't Wear Ties* changes everything. Due to its fame and reputation for being one of the best video game ever, it naturaly becomes the flagship of what we stand for. Thus we have finally decided to change our name. We are now **PlumberVM**!\n\nWe used the name ScummVM for over 15 years, and this is with sadness that we say goodbye to it. It is a well known name and we do not underestimate the effort it will take to get the same recognition for our new name. Thus we are calling on your help to spread the news. In the short term this will inevitably lead to some disruption and confusion. But in the long term we are convinced that this is the right decision. With your support we will conquer the world! Starting from the sewers.\n\nWith the change of name we have also decided to expand even more the scope of our project. Last year we decided to accept engines for RPG games in addition to adventure games. Now we are also accepting any games that feature a plumber. Work has already started on the little known *Super Mario Bros.*, and we have big plans for the future. We will have a big announcement soon, so stay tuned.\n\nOn a final note, it will take time for us to update all the places where our name appears. We have started today with our main website and you will notice in the next few days the change spreading to our social media accounts, wiki, forum and the pages not yet updated on our web site. We are also working on releasing PlumberVM 2.0 with the addition of two new supported games: *Plumbers Don't Wear Ties* and *Full Pipe*. This will happen as soon as the last few bugs in our engines for *Plumbers Don't Wear Ties* and *Full Pipe* have been squashed. Hopefully we won't find mutant turtles during testing. Squashing those is a real pain!"
+ "content": "**Update:** we were unable to reserve the plumbervm.org domain and thus, with a heavy heart, we decided to abandon our rebranding effort and go back to our old name. Long live ScummVM!\n\nThe issue of the name of ScummVM has been raised many times since we started to add engines for non-SCUMM games. Until now we decided to keep the original name. However, the addition today of an engine for *Plumbers Don't Wear Ties* changes everything. Due to its fame and reputation for being one of the best video game ever, it naturally becomes the flagship of what we stand for. Thus we have finally decided to change our name. We are now **PlumberVM**!\n\nWe used the name ScummVM for over 15 years, and this is with sadness that we say goodbye to it. It is a well known name and we do not underestimate the effort it will take to get the same recognition for our new name. Thus we are calling on your help to spread the news. In the short term this will inevitably lead to some disruption and confusion. But in the long term we are convinced that this is the right decision. With your support we will conquer the world! Starting from the sewers.\n\nWith the change of name we have also decided to expand even more the scope of our project. Last year we decided to accept engines for RPG games in addition to adventure games. Now we are also accepting any games that feature a plumber. Work has already started on the little known *Super Mario Bros.*, and we have big plans for the future. We will have a big announcement soon, so stay tuned.\n\nOn a final note, it will take time for us to update all the places where our name appears. We have started today with our main website and you will notice in the next few days the change spreading to our social media accounts, wiki, forum and the pages not yet updated on our web site. We are also working on releasing PlumberVM 2.0 with the addition of two new supported games: *Plumbers Don't Wear Ties* and *Full Pipe*. This will happen as soon as the last few bugs in our engines for *Plumbers Don't Wear Ties* and *Full Pipe* have been squashed. Hopefully we won't find mutant turtles during testing. Squashing those is a real pain!"
},
"20170428": {
"title": "Blinding you with SCIence",
@@ -1325,7 +1325,7 @@
},
"20200825": {
"title": "Are you ready for the Legend?",
- "content": "ScummVM Team is proud to announce support for a small freeware RPG game named <i>The Griffon Legend</i>. It was [originally](http://syn9.thehideoutgames.com/index_backup.php) written in the FreeBASIC programming language by Daniel \"Syn9\" Kennedy and later ported by Dmitry Smagin to the GCW0 console, which we base this port on.\n\nThe original story says:\n\n>500 years after the Griffon-Dragon war, the Dragons have\nreturned to reclaim their empire. Cities are falling,\neveryone is dieing, and the lone Griffon Knight Fayne is\ncaught up in the middle of it all.\n\nSince the game is freeware, you may grab a copy directly from our game [downloads page](https://www.scummvm.org/games/) or from the [original site](http://syn9.thehideoutgames.com/index_backup.php?table=griffonlegend). You will need the latest [development build](https://buildbot.scummvm.org/#/snapshots) to play it. Of course, if you encounter any bugs, please submit them to [our bug tracker](https://bugs.scummvm.org/)."
+ "content": "ScummVM Team is proud to announce support for a small freeware RPG game named <i>The Griffon Legend</i>. It was [originally](http://syn9.thehideoutgames.com/index_backup.php) written in the FreeBASIC programming language by Daniel \"Syn9\" Kennedy and later ported by Dmitry Smagin to the GCW0 console, which we base this port on.\n\nThe original story says:\n\n>500 years after the Griffon-Dragon war, the Dragons have\nreturned to reclaim their empire. Cities are falling,\neveryone is dying, and the lone Griffon Knight Fayne is\ncaught up in the middle of it all.\n\nSince the game is freeware, you may grab a copy directly from our game [downloads page](https://www.scummvm.org/games/) or from the [original site](http://syn9.thehideoutgames.com/index_backup.php?table=griffonlegend). You will need the latest [development build](https://buildbot.scummvm.org/#/snapshots) to play it. Of course, if you encounter any bugs, please submit them to [our bug tracker](https://bugs.scummvm.org/)."
},
"20200830": {
"title": "Please help us with testing upcoming ScummVM 2.2.0 release",
diff --git a/data/en/news/20020409.markdown b/data/en/news/20020409.markdown
index 24694fbc..0fd92df3 100644
--- a/data/en/news/20020409.markdown
+++ b/data/en/news/20020409.markdown
@@ -6,4 +6,4 @@ date: 1018359360
Thanks to several people, we have confirmed that DOTT, Sam and Max and LoomCD are all completable with no 'major' bugs in the current code. On the other hand, several serious bugs with MI2 and Indy4 have been found, so the 0.2.0 release may take slightly longer than expected.
-To the coders out there, feel free to browse the bug list and take a shot at commiting fixes for them. At the moment there is only one person regually working on ScummVM, so things are slow.
+To the coders out there, feel free to browse the bug list and take a shot at committing fixes for them. At the moment there is only one person regually working on ScummVM, so things are slow.
diff --git a/data/en/news/20020501.markdown b/data/en/news/20020501.markdown
index 67d03769..1392d83d 100644
--- a/data/en/news/20020501.markdown
+++ b/data/en/news/20020501.markdown
@@ -4,7 +4,7 @@ author: ender
date: 1020260160
---
-Yes, we are still alive. Unfortunatly far from being ready for 0.2.0, several people have raised a large number of critical bugs we are working through. Stick with us, we'll get their eventually!
+Yes, we are still alive. Unfortunately far from being ready for 0.2.0, several people have raised a large number of critical bugs we are working through. Stick with us, we'll get their eventually!
Oh, and by the way.. if anyone knows the location of Sean Clark or any other person who scripted Sam and Max, please kidnap them and force them to explain an annoying script race in the Mystery Vortex which has kept several of us awake for the last 48 hours.
diff --git a/data/en/news/20020829.markdown b/data/en/news/20020829.markdown
index 9b1c18f6..473fe479 100644
--- a/data/en/news/20020829.markdown
+++ b/data/en/news/20020829.markdown
@@ -6,7 +6,7 @@ date: 1030628160
Ladies, Gentleman, Three headed monkeys, and alien mindbenders... lend me your ears.
-Firstly, an update on our legal negotiations with LucasArts. We are hopefully very close to finalising our arrangement, and sometime in the next week hope to make an announcement regarding this. Of course, we had hoped to make an announcement a good month ago. Unfortunatly things are rather busy at LucasArts, so it has taken a while to talk to the relevant people.
+Firstly, an update on our legal negotiations with LucasArts. We are hopefully very close to finalising our arrangement, and sometime in the next week hope to make an announcement regarding this. Of course, we had hoped to make an announcement a good month ago. Unfortunately things are rather busy at LucasArts, so it has taken a while to talk to the relevant people.
On another note, I would like to address something that comes up at least once a week. No, ScummVM is not currently in any kind of position to start supporting OTHER non-SCUMM games. The inclusion of Simon support aside, the current team has far too much on their hands trying to complete support for existing LucasArts classic adventures. Although we may add support for other games in the future, we do not currently plan on it... and any requests to do so will be promply ignored.
@@ -14,4 +14,4 @@ Unless it is accompanied by a donation of money over $2,000.
Meanwhile, we would suggest asking for help at the wonderful [VOGONS](http://vogons.zetafleet.com/) (Very Old Games on New Systems) site if you require help with other games on modern operating systems.
-Anyway, thats all for the moment. Donations have been rather nonexistant lately, so if you havn't already, please consider using the PayPal button under the menu on the left... and send us some cash. Currently we are using donations for legal costs, and purchasing software (such as a copy or three of [IDA Pro](http://www.datarescue.com/), as well as games some of our developers may not already have).
+Anyway, that's all for the moment. Donations have been rather non-existant lately, so if you haven't already, please consider using the PayPal button under the menu on the left... and send us some cash. Currently we are using donations for legal costs, and purchasing software (such as a copy or three of [IDA Pro](http://www.datarescue.com/), as well as games some of our developers may not already have).
diff --git a/data/en/news/20020915.markdown b/data/en/news/20020915.markdown
index 89971349..fca9343b 100644
--- a/data/en/news/20020915.markdown
+++ b/data/en/news/20020915.markdown
@@ -5,10 +5,10 @@ date: 1032096960
---
At 16:57 (GMT), on September 17th... I - ScummVM - will officially be a year old!
-Unfortunatly, nobody told me when my birthday was, they told me I was an orphan! But I'm going to try and throw a party anyway. So everyone is invited to attend my IRC channel, #scummvm, on irc.freenode.net!
+Unfortunately, nobody told me when my birthday was, they told me I was an orphan! But I'm going to try and throw a party anyway. So everyone is invited to attend my IRC channel, #scummvm, on irc.freenode.net!
-If your someone like famous, or you like me, or whatever, and you want to pop in and say 'Hi!' to me and my [parents](http://www.scummvm.org/contact.php)... come on by! Or if you just want to send me a birthday card, or RSVP for the party, go over to the Contact page and e-mail Endy or someone. Or post in my new shiny [Birthday Forum](https://sourceforge.net/forum/forum.php?forum_id=210596). We should be around pretty much all day.
+If you're someone famous, or you like me, or whatever, and you want to pop in and say 'Hi!' to me and my [parents](http://www.scummvm.org/contact.php)... come on by! Or if you just want to send me a birthday card, or RSVP for the party, go over to the Contact page and e-mail Endy or someone else. Or post in my new shiny [Birthday Forum](https://sourceforge.net/forum/forum.php?forum_id=210596). We should be around pretty much all day.
-If you want to actually meet a ScummVM developer in real life, and buy him (I don't have a mummy! Wahh!) a beer or something.... you can always drop a post in the [Birthday Forum](https://sourceforge.net/forum/forum.php?forum_id=210596) and see if theres anyone else in your area. I'm sure they would appretiate it!
+If you want to actually meet a ScummVM developer in real life, and buy him (I don't have a mummy! Wahh!) a beer or something.... you can always drop a post in the [Birthday Forum](https://sourceforge.net/forum/forum.php?forum_id=210596) and see if there's anyone else in your area. I'm sure they would appreciate it!
Oh, and I lost a small, fleece sweater with three blue roses on it. If you see it, please commit it to CVS for me!
diff --git a/data/en/news/20021207.markdown b/data/en/news/20021207.markdown
index 6386f876..93b9e7b1 100644
--- a/data/en/news/20021207.markdown
+++ b/data/en/news/20021207.markdown
@@ -7,7 +7,7 @@ date: 1039268160
**No!**, it's ScummVM 0.3.0b, our first official release since LucasArts decided to go after us!
-*Small update, we've also added a few links to our Links page that you might want to check out. Expecially VOGONS, please stop asking us if we're going to do things like add support for Beneath a Steel Sky :)*
+*Small update, we've also added a few links to our Links page that you might want to check out. Especially VOGONS, please stop asking us if we're going to do things like add support for Beneath a Steel Sky :)*
diff --git a/data/en/news/20040130.markdown b/data/en/news/20040130.markdown
index a24d0aba..5d2939d9 100644
--- a/data/en/news/20040130.markdown
+++ b/data/en/news/20040130.markdown
@@ -4,6 +4,6 @@ author: ender
date: 1075469760
---
-Just a quick news post to let everybody know that ScummVM 0.6.0 is still in-progress. Unfortunatly, recent downtime and other issues with SourceForge.net have delayed the branching and final testing of this release, but we're still hoping to get it out as soon as we can!
+Just a quick news post to let everybody know that ScummVM 0.6.0 is still in-progress. Unfortunately, recent downtime and other issues with SourceForge.net have delayed the branching and final testing of this release, but we're still hoping to get it out as soon as we can!
On another note, continuing the current rash of computer problems, all scummvm.org e-mail addresses are currently broken. We hope to fix this within the next few days, and no messages should be lost. If however you want to discuss something important with us, we really suggest talking to us in real-time on our IRC channel (#scummvm, on irc.freenode.net).
diff --git a/data/en/news/20040510.markdown b/data/en/news/20040510.markdown
index 3ee0fd60..fb1b9248 100644
--- a/data/en/news/20040510.markdown
+++ b/data/en/news/20040510.markdown
@@ -10,4 +10,4 @@ ScummVM 0.6.1 will contain several bugfixes for various games, as well as severa
Also, followers of CVS may have noticed that support for Another World was recently added. This provoked quite a bit of argument within the ScummVM team as to whether this is considered an adventure and within ScummVMs goals.
-After much debate, the engine author (cyx) decided that it would be more convenient to continue the project seperate from ScummVM. It has now been removed, and future information and development will occur as part of the [RAW](http://membres.lycos.fr/cyxdown/raw/) project. To prevent any doomsday predictions, I should also point out that he remains a member of the ScummVM team.
+After much debate, the engine author (cyx) decided that it would be more convenient to continue the project separate from ScummVM. It has now been removed, and future information and development will occur as part of the [RAW](http://membres.lycos.fr/cyxdown/raw/) project. To prevent any doomsday predictions, I should also point out that he remains a member of the ScummVM team.
diff --git a/data/en/news/20040911.markdown b/data/en/news/20040911.markdown
index c17fa61d..f80c0dd9 100644
--- a/data/en/news/20040911.markdown
+++ b/data/en/news/20040911.markdown
@@ -6,4 +6,4 @@ date: 1094909760
Well, this is just to let you know we are not dead. There has been some amazing work happening in the last few weeks - with ScummVMs support for the HE SCUMM games improving in rapid bursts thanks to the combined talent of cyx, Kirben and Sev. And of course, there has been more development than just this.
-And now we would like to bring up the point that our side-projects Residual and ScummEX both need developers and contributors. We welcome patches from other programmers very much. With the help of ScummVM developers joostp and aquadran, salty-horse (a regular #scummvm'er) today submitted a patch for lipsync animations in Residual. Please see our 'subprojects' page and the 'Coding Guidelines' in our Documentation section. If you are interested in persuing a particular problem, please e-mail the "-devel" mailing list or pop on IRC if you need advice or help.
+And now we would like to bring up the point that our side-projects Residual and ScummEX both need developers and contributors. We welcome patches from other programmers very much. With the help of ScummVM developers joostp and aquadran, salty-horse (a regular #scummvm'er) today submitted a patch for lipsync animations in Residual. Please see our 'subprojects' page and the 'Coding Guidelines' in our Documentation section. If you are interested in pursuing a particular problem, please e-mail the "-devel" mailing list or pop on IRC if you need advice or help.
diff --git a/data/en/news/20041019.markdown b/data/en/news/20041019.markdown
index b0db118a..fc097893 100644
--- a/data/en/news/20041019.markdown
+++ b/data/en/news/20041019.markdown
@@ -6,6 +6,6 @@ date: 1098192960
Anybody wishing to enter the Website Revamp contest better get their entries in, only two days left!
-So far we have only five entries. Thats not too bad, but I was hoping for at least another five more. So if your still sitting on an entry, SEND IT IN!
+So far we have only five entries. That's not too bad, but I was hoping for at least another five more. So if you're still sitting on an entry, SEND IT IN!
Please send all contest entries to [contest at scummvm.org](mailto:contest at scummvm.org). Further information on this contest is available a couple of posts down.
diff --git a/data/en/news/20090607.markdown b/data/en/news/20090607.markdown
index 21be35cb..75a21d7d 100644
--- a/data/en/news/20090607.markdown
+++ b/data/en/news/20090607.markdown
@@ -6,6 +6,6 @@ date: 1244381760
[](http://conf.ellak.gr) The 3rd free/open source software developers [conference](http://conf.ellak.gr) ([EL/LAK](http://www.ellak.gr)) is taking place in Athens, Greece on June 19 and 20. Among the various open source software and related talks, this year ScummVM will also be participating with a presentation on June 20th.
-The presentation intially aims to cover basic principles on how ScummVM works, its internal architecture and developer team layout. But we can also talk about adventure games in general, Google Summer of Code, open source gaming subjects or what ever else comes up!
+The presentation initially aims to cover basic principles on how ScummVM works, its internal architecture and developer team layout. But we can also talk about adventure games in general, Google Summer of Code, open source gaming subjects or what ever else comes up!
So if you're around and interested, go forth and [register](http://www.ellak.gr/index.php?option=com_comprofiler&task=registers) for the conference and come by for a meet & greet. See you there!
diff --git a/data/en/news/20140112.markdown b/data/en/news/20140112.markdown
index a4b247e7..ee8c7fc3 100644
--- a/data/en/news/20140112.markdown
+++ b/data/en/news/20140112.markdown
@@ -4,7 +4,7 @@ author: somaen
date: 1389533760
---
-Lord Horrible has sent you on a quest to kill the Queen of Everything, playing the role of the horribly disfigured Phlegmwad you will have the chance to choose how to (not?) fullfill this quest of epic proportions.
+Lord Horrible has sent you on a quest to kill the Queen of Everything, playing the role of the horribly disfigured Phlegmwad you will have the chance to choose how to (not?) fulfill this quest of epic proportions.
With great help from game developer Deirdra Kiai and Wintermute developer Jan Nedoma the ScummVM Team is pleased to announce support for our first Wintermute game: [*Chivalry is Not Dead*](http://www.deirdrakiai.com/my-games/). So, download a copy of the game and start playing in the [latest daily build](/downloads/#daily) of ScummVM and help us with testing this open-ended game.
diff --git a/data/en/news/20170401a.markdown b/data/en/news/20170401a.markdown
index c6256708..efbbf1b1 100644
--- a/data/en/news/20170401a.markdown
+++ b/data/en/news/20170401a.markdown
@@ -6,7 +6,7 @@ date: 1491053760
**Update:** we were unable to reserve the plumbervm.org domain and thus, with a heavy heart, we decided to abandon our rebranding effort and go back to our old name. Long live ScummVM!
-The issue of the name of ScummVM has been raised many times since we started to add engines for non-SCUMM games. Until now we decided to keep the original name. However, the addition today of an engine for *Plumbers Don't Wear Ties* changes everything. Due to its fame and reputation for being one of the best video game ever, it naturaly becomes the flagship of what we stand for. Thus we have finally decided to change our name. We are now **PlumberVM**!
+The issue of the name of ScummVM has been raised many times since we started to add engines for non-SCUMM games. Until now we decided to keep the original name. However, the addition today of an engine for *Plumbers Don't Wear Ties* changes everything. Due to its fame and reputation for being one of the best video game ever, it naturally becomes the flagship of what we stand for. Thus we have finally decided to change our name. We are now **PlumberVM**!
We used the name ScummVM for over 15 years, and this is with sadness that we say goodbye to it. It is a well known name and we do not underestimate the effort it will take to get the same recognition for our new name. Thus we are calling on your help to spread the news. In the short term this will inevitably lead to some disruption and confusion. But in the long term we are convinced that this is the right decision. With your support we will conquer the world! Starting from the sewers.
diff --git a/data/en/news/20200825.markdown b/data/en/news/20200825.markdown
index 474549bc..f9d47443 100644
--- a/data/en/news/20200825.markdown
+++ b/data/en/news/20200825.markdown
@@ -10,7 +10,7 @@ The original story says:
>500 years after the Griffon-Dragon war, the Dragons have
returned to reclaim their empire. Cities are falling,
-everyone is dieing, and the lone Griffon Knight Fayne is
+everyone is dying, and the lone Griffon Knight Fayne is
caught up in the middle of it all.
Since the game is freeware, you may grab a copy directly from our game [downloads page](https://www.scummvm.org/games/) or from the [original site](http://syn9.thehideoutgames.com/index_backup.php?table=griffonlegend). You will need the latest [development build](https://buildbot.scummvm.org/#/snapshots) to play it. Of course, if you encounter any bugs, please submit them to [our bug tracker](https://bugs.scummvm.org/).
diff --git a/data/en/strings.json b/data/en/strings.json
index ba141cba..ca56eb14 100644
--- a/data/en/strings.json
+++ b/data/en/strings.json
@@ -93,7 +93,7 @@
"gamesContentP2": "Also, you can find cutscene packs recommended for use when playing any of the Broken Sword games or Feeble Files under ScummVM as well as subtitles for Blade Runner.",
"gamesXMLTitle": "Game downloads for ScummVM",
"gamesXMLAddons": "Addons for ScummVM",
- "sword1AddonsNote": "Since version 1.0.0 ScummVM supports the original cutscenes in smacker format for Broken Sword 1 and the cutscene pack below is not needed.\n\nWhen using older versions of ScummVM you need to get the cutscene pack below (provided with the kind permission of Revolution Software) to replace the original smacker files. It contains video in DXA format and audio in FLAC format. The audio files are also available in OGG format as a separate download to replace FLAC files when using ScummVM on platforms that do not support FLAC audio. Audio files are available in several languages and to use them you just need to replace the English FLAC files from the cutscene pack with the files from your choosen language and format.\n\nYou may want to get the Subtitles AddOn though as it adds subtitles not present in the original game to the cutscenes.",
+ "sword1AddonsNote": "Since version 1.0.0 ScummVM supports the original cutscenes in smacker format for Broken Sword 1 and the cutscene pack below is not needed.\n\nWhen using older versions of ScummVM you need to get the cutscene pack below (provided with the kind permission of Revolution Software) to replace the original smacker files. It contains video in DXA format and audio in FLAC format. The audio files are also available in OGG format as a separate download to replace FLAC files when using ScummVM on platforms that do not support FLAC audio. Audio files are available in several languages and to use them you just need to replace the English FLAC files from the cutscene pack with the files from your chosen language and format.\n\nYou may want to get the Subtitles AddOn though as it adds subtitles not present in the original game to the cutscenes.",
"sword2AddonsNote": "Since version 1.0.0 ScummVM supports the original cutscenes in smacker format for Broken Sword 2 and the cutscene pack below is not needed.\n\nWhen using older versions of ScummVM you need to get the cutscene pack below (provided with the kind permission of Revolution Software) to replace the original smacker files. It contains video in DXA format and audio in FLAC format. The audio files are also available in OGG format as a separate download to replace FLAC files when using ScummVM on platforms that do not support FLAC audio.",
"gamesDemosHeading": "Navigation",
"gamesDemosContentP1": "This page lists links to demos of various games, please contact us if you have a copy of any demo not listed here.",
diff --git a/scss/abstracts/_mixins.scss b/scss/abstracts/_mixins.scss
index 3040b28b..b52a7c98 100644
--- a/scss/abstracts/_mixins.scss
+++ b/scss/abstracts/_mixins.scss
@@ -40,7 +40,7 @@ $-themes: null !default;
/// based units (optional)
///
/// @example scss - 5vw font size (with 50px fallback),
-/// minumum of 35px and maximum of 150px
+/// minimum of 35px and maximum of 150px
/// @include responsive-font(5vw, 35px, 150px, 50px);
///
@mixin responsive-font($responsive, $min, $max: false, $fallback: false) {
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