[Scummvm-git-logs] scummvm master -> e8a1abd51c98956beb7146206ec1fb916086136e
aquadran
noreply at scummvm.org
Sat Nov 16 06:17:10 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
e8a1abd51c WINTERMUTE: Added external protect.dll implementation for "Stroke of Fate: Operation Bunker".
Commit: e8a1abd51c98956beb7146206ec1fb916086136e
https://github.com/scummvm/scummvm/commit/e8a1abd51c98956beb7146206ec1fb916086136e
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-11-16T07:17:06+01:00
Commit Message:
WINTERMUTE: Added external protect.dll implementation for "Stroke of Fate: Operation Bunker".
protect.dll file is not present in Steam game release
Changed paths:
A engines/wintermute/ext/dll_protect.cpp
engines/wintermute/ext/externals.h
engines/wintermute/module.mk
diff --git a/engines/wintermute/ext/dll_protect.cpp b/engines/wintermute/ext/dll_protect.cpp
new file mode 100644
index 00000000000..a6db867cd8a
--- /dev/null
+++ b/engines/wintermute/ext/dll_protect.cpp
@@ -0,0 +1,118 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_scriptable.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+
+namespace Wintermute {
+
+bool EmulateProtectExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
+ //////////////////////////////////////////////////////////////////////////
+ // PSA_IsTrialMode
+ // Used to get if game is in trial mode for "Stroke of Fate: Operation Bunker"
+ // Specification: external "protect.dll" stdcall long PSA_IsTrialMode(membuffer);
+ // Known usage: long PSA_IsTrialMode(membuffer)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(function->name, "PSA_IsTrialMode") == 0) {
+ stack->correctParams(1);
+ /*void *buffer = */stack->pop()->getMemBuffer();
+
+ // do nothing
+
+ stack->pushInt(0);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PSA_IsDemoMode
+ // Used to get if game is in trial mode for "Stroke of Fate: Operation Bunker"
+ // Specification: external "protect.dll" stdcall long PSA_IsDemoMode(membuffer);
+ // Known usage: long PSA_IsDemoMode(membuffer)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(function->name, "PSA_IsDemoMode") == 0) {
+ stack->correctParams(1);
+ /*void *buffer = */stack->pop()->getMemBuffer();
+
+ // do nothing
+
+ stack->pushInt(0);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PSA_GetFeaturesGrantedByLicense
+ // Used to get if game features granted for "Stroke of Fate: Operation Bunker"
+ // Specification: external "protect.dll" stdcall long PSA_GetFeaturesGrantedByLicense(membuffer);
+ // Known usage: long PSA_GetFeaturesGrantedByLicense(membuffer)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(function->name, "PSA_GetFeaturesGrantedByLicense") == 0) {
+ stack->correctParams(1);
+ void *buffer = stack->pop()->getMemBuffer();
+
+ bool flag1 = false;
+ bool flag2 = false;
+ bool flag3 = false;
+ bool flag4 = false;
+ bool flag5 = false;
+ *(uint32 *)(buffer) = (flag1 ? (1 < 0) : 0) | (flag2 ? (1 < 1) : 0) | (flag3 ? (1 < 2) : 0) | (flag4 ? (1 < 3) : 0) | (flag5 ? (1 < 4) : 0);
+
+ stack->pushInt(0);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PSA_DisableFeaturesGrantedByLicense
+ // Reference in game scripts in "Stroke of Fate: Operation Bunker"
+ // Specification: external "protect.dll" stdcall long PSA_DisableFeaturesGrantedByLicense(membuffer);
+ // Known usage: none
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(function->name, "PSA_DisableFeaturesGrantedByLicense") == 0) {
+ stack->correctParams(1);
+ /*void *buffer = */stack->pop()->getMemBuffer();
+
+ // do nothing
+
+ stack->pushInt(0);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PSA_DummyFunction
+ // Reference in game scripts in "Stroke of Fate: Operation Bunker"
+ // Specification: external "protect.dll" stdcall void PSA_DummyFunction;
+ // Known usage: none
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(function->name, "PSA_DummyFunction") == 0) {
+ stack->correctParams(0);
+
+ // do nothing
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ return STATUS_FAILED;
+}
+
+} // End of namespace Wintermute
diff --git a/engines/wintermute/ext/externals.h b/engines/wintermute/ext/externals.h
index 32f25665583..de86568b30f 100644
--- a/engines/wintermute/ext/externals.h
+++ b/engines/wintermute/ext/externals.h
@@ -44,6 +44,7 @@ bool EmulateDLLTestExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TEx
bool EmulateKernel32ExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateHTTPConnectExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateRoutineExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
+bool EmulateProtectExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateExternalCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
@@ -83,6 +84,10 @@ bool EmulateExternalCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, S
return EmulateRoutineExternalCalls(inGame, stack, thisStack, function);
}
+ if (strcmp(function->dll_name, "protect.dll") == 0) {
+ return EmulateProtectExternalCalls(inGame, stack, thisStack, function);
+ }
+
warning("External function %s from %s library is not known by ScummVM", function->name, function->dll_name);
return STATUS_FAILED;
}
diff --git a/engines/wintermute/module.mk b/engines/wintermute/module.mk
index 222bb6edbb1..b64df887c88 100644
--- a/engines/wintermute/module.mk
+++ b/engines/wintermute/module.mk
@@ -98,6 +98,7 @@ MODULE_OBJS := \
ext/dll_img.o \
ext/dll_installutil.o \
ext/dll_kernel32.o \
+ ext/dll_protect.o \
ext/dll_routine.o \
ext/dll_shell32.o \
ext/dll_tools.o \
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