[Scummvm-git-logs] scummvm master -> 55b4d642a4818aad7066f87da65262074afbde60
Strangerke
noreply at scummvm.org
Mon Nov 18 22:12:50 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
55b4d642a4 M4: RIDDLE: Room 204 - (yet another) Missing renaming in previous commit
Commit: 55b4d642a4818aad7066f87da65262074afbde60
https://github.com/scummvm/scummvm/commit/55b4d642a4818aad7066f87da65262074afbde60
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2024-11-18T23:12:38+01:00
Commit Message:
M4: RIDDLE: Room 204 - (yet another) Missing renaming in previous commit
Changed paths:
engines/m4/riddle/rooms/section2/room204.cpp
diff --git a/engines/m4/riddle/rooms/section2/room204.cpp b/engines/m4/riddle/rooms/section2/room204.cpp
index 6b4c4dfb34f..f3bede1f2f5 100644
--- a/engines/m4/riddle/rooms/section2/room204.cpp
+++ b/engines/m4/riddle/rooms/section2/room204.cpp
@@ -2128,9 +2128,9 @@ void Room204::daemon() {
MoveScreenDelta(_G(game_buff_ptr), 0, 0);
ws_walk_load_walker_series(ROOM204_NORMAL_DIRS, ROOM204_NORMAL_NAMES, false);
ws_walk_load_walker_series(ROOM204_SHADOW_DIRS, ROOM204_SHADOW_NAMES, false);
- game_set_scale(369, 326, 100, 99);
+ gameSetScale(369, 326, 100, 99);
_priestWalkerMach = triggerMachineByHash_3000(8, 14, *ROOM204_NORMAL_DIRS, *ROOM204_SHADOW_DIRS, 1864, 334, 3, triggerMachineByHashCallback3000, "Priest Walker");
- game_set_scale(369, 326, 47, 38);
+ gameSetScale(369, 326, 47, 38);
kernel_timing_trigger(20, 590, nullptr);
break;
@@ -2142,9 +2142,9 @@ void Room204::daemon() {
break;
case 592:
- game_set_scale(369, 326, 100, 99);
+ gameSetScale(369, 326, 100, 99);
ws_demand_location(_priestWalkerMach, 360, 305);
- game_set_scale(369, 326, 47, 38);
+ gameSetScale(369, 326, 47, 38);
kernel_timing_trigger(5, 593, nullptr);
break;
@@ -2557,9 +2557,9 @@ void Room204::daemon() {
break;
case 664:
- game_set_scale(369, 326, 100, 99);
+ gameSetScale(369, 326, 100, 99);
sendWSMessage_10000(_priestWalkerMach, 289, 305, 9, 665, 1);
- game_set_scale(369, 326, 47, 38);
+ gameSetScale(369, 326, 47, 38);
break;
@@ -2669,9 +2669,9 @@ void Room204::daemon() {
break;
case 684:
- game_set_scale(369, 326, 100, 99);
+ gameSetScale(369, 326, 100, 99);
sendWSMessage_10000(_priestWalkerMach, 289, 305, 9, 687, 1);
- game_set_scale(369, 326, 47, 38);
+ gameSetScale(369, 326, 47, 38);
break;
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