[Scummvm-git-logs] scummvm master -> 282e6b9855a0a8d47a2c2aa97d09f682864474e0

Strangerke noreply at scummvm.org
Mon Oct 14 11:59:56 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
282e6b9855 M4: RIDDLE: Partial implementation of room 804 (no parser)


Commit: 282e6b9855a0a8d47a2c2aa97d09f682864474e0
    https://github.com/scummvm/scummvm/commit/282e6b9855a0a8d47a2c2aa97d09f682864474e0
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2024-10-14T13:58:59+01:00

Commit Message:
M4: RIDDLE: Partial implementation of room 804 (no parser)

Changed paths:
    engines/m4/riddle/rooms/section8/room804.cpp
    engines/m4/riddle/rooms/section8/room804.h


diff --git a/engines/m4/riddle/rooms/section8/room804.cpp b/engines/m4/riddle/rooms/section8/room804.cpp
index d4e4a531a89..a04170c7e05 100644
--- a/engines/m4/riddle/rooms/section8/room804.cpp
+++ b/engines/m4/riddle/rooms/section8/room804.cpp
@@ -20,17 +20,558 @@
  */
 
 #include "m4/riddle/rooms/section8/room804.h"
-#include "m4/graphics/gr_series.h"
+
+#include "m4/riddle/riddle.h"
+#include "m4/riddle/rooms/section8/section8.h"
 #include "m4/riddle/vars.h"
+#include "m4/graphics/gr_series.h"
+#include "m4/gui/gui_vmng.h"
 
 namespace M4 {
 namespace Riddle {
 namespace Rooms {
 
+int32 Room804::subCE498(int32 val1) {
+	if (val1 == _var2)
+		return 0;
+
+	if (val1 == _var3)
+		return 1;
+
+	if (val1 == _var4)
+		return 2;
+
+	if (val1 == _var5)
+		return 3;
+
+	return -1;
+}
+
+void Room804::subD7916(machine *machine, int32 val1) {
+	int32 num = val1;
+	if (val1 == 0)
+		num = -1;
+
+	_G(globals)[GLB_TEMP_4] = kernel_trigger_create(num);
+	sendWSMessage(0x3840000, 0, machine, 0, nullptr, 1);
+}
+
+int32 Room804::subCE52E(int32 val1) {
+	if (_currentRoom == 844 && val1 == 1 && _G(flags)[V271] != 0)
+		return 3;
+
+	if (_currentRoom == 834 && val1 == 5)
+		return 2;
+
+	if (subCE498(val1) < 0)
+		return 0;
+
+	return 1;
+}
+
+void Room804::moveScreen(int32 dx, int32 dy) {
+	int32 status;
+	ScreenContext *game_buff_ptr = vmng_screen_find(_G(gameDrawBuff), &status);
+	if (game_buff_ptr == nullptr)
+		error("M4: no gameDrawBuff");
+
+	MoveScreenAbs(game_buff_ptr, _G(kernel).letter_box_x - dx, _G(kernel).letter_box_y - dy);
+}
+
+void Room804::getSeriesName(int32 val1, bool true_or_False) {
+	if (subCE498(val1) < 0)
+		_currentSeriesName = Common::String::format("%ldsldf%ld", _currentRoom, val1);
+	else if (true_or_False)
+		_currentSeriesName = Common::String::format("%ldsldr%ld", _currentRoom, val1);
+	else
+		_currentSeriesName = Common::String::format("%ldslds%ld", _currentRoom, val1);
+}
+
+int32 Room804::daemonSub1(int32 dx, bool ascendingFl) {
+	int32 fullArr[5] = {100, 560, 960, 1360, 1815};
+	int32* ascArr = &fullArr[1];
+	int32 descArr[5] = {1815, 1360, 960, 560, 100};
+	int i;
+
+	if (ascendingFl) {
+		for (i = 0; i < 4; ++i) {
+			if (dx <= ascArr[i])
+				break;
+		}
+	} else {
+		for (i = 4; i > 0; --i) {
+			if (dx >= descArr[i])
+				break;
+		}
+	}
+
+	hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN", false);
+	hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN ", false);
+	hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN  ", false);
+	hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN   ", false);
+	hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN    ", false);
+	_guessHotspotName = Common::String("MEI CHEN      ");
+	_unkArray[i] = 0;
+	_field70 = i;
+	_guessX = fullArr[i];
+
+	if (ascendingFl)
+		_guessIndex = 11;
+	else
+		_guessIndex = 1;
+
+	return fullArr[i];
+}
+
 void Room804::init() {
+	_currentRoom = 804;
+	if (_G(flags)[V276]) {
+		ws_walk_load_walker_series(S8_SHADOW_DIRS1, S8_SHADOW_NAMES1, false);
+		ws_walk_load_walker_series(S8_SHADOW_DIRS2, S8_SHADOW_NAMES2, false);
+	}
+
+	series_plain_play("804 lit urn 1", -1, 0, 100, 32767, 7, -1, false);
+	series_plain_play("804 lit urn 2", -1, 0, 100, 32767, 7, -1, false);
+	_var1 = 3;
+	_var2 = 1;
+	_var3 = 4;
+	_var4 = 6;
+	_var5 = -1;
+
+	getSeriesName(1, false);
+	_machArr[0] = series_play(_currentSeriesName.c_str(), 767, 16, -1, 0, 0, 100, 0, 0, 0, -1);
+	getSeriesName(4, false);
+	_machArr[1] = series_play(_currentSeriesName.c_str(), 767, 16, -1, 0, 0, 100, 0, 0, 0, -1);
+	getSeriesName(6, false);
+	_machArr[2] = series_play(_currentSeriesName.c_str(), 767, 16, -1, 0, 0, 100, 0, 0, 0, -1);
+	_machArr[3] = nullptr;
+	hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN", false);
+	hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN ", false);
+	hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN  ", false);
+	hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN   ", false);
+	hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN    ", false);
+
+	switch (_G(game).previous_room) {
+	case KERNEL_RESTORING_GAME:
+		player_set_commands_allowed(true);
+		digi_preload("950_s29", -1);
+		if (_G(flags)[V276] == 0) {
+			_mcTrekMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, _guessX, 400, _guessIndex, Walker::player_walker_callback, "mc_trek");
+			kernel_timing_trigger(1, 1, nullptr);
+		}
+		break;
+	case 803:
+		player_set_commands_allowed(false);
+		ws_demand_facing(_G(my_walker), 3);
+		ws_demand_location(_G(my_walker), -10, 325);
+		if (_G(flags)[V276] == 0) {
+			_mcTrekMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, -75, 325, 3, Walker::player_walker_callback, "mc_trek");
+			_field70 = 0;
+			_guessX = 100;
+			_guessIndex = 1;
+			ws_walk(_G(my_walker), 150, 340, nullptr, -1, 3, true);
+			ws_walk(_mcTrekMach, 80, 400, nullptr, 1, 1, true);
+		} else {
+			ws_walk(_G(my_walker), 150, 340, nullptr, 1, 3, true);
+		}
+		break;
+	default:
+		player_set_commands_allowed(false);
+		moveScreen(1280, 0);
+		ws_demand_facing(_G(my_walker), 9);
+		ws_demand_location(_G(my_walker), 1925, 325);
+		if (_G(flags)[V276] == 0) {
+			_mcTrekMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, 2000, 325, 9, Walker::player_walker_callback, "mc_trek");
+			_field70 = 4;
+			_guessX = 1815;
+			_guessIndex = 11;
+			ws_walk(_G(my_walker), 1765, 345, nullptr, 0, 9, true);
+			DisposePath(_mcTrekMach->walkPath);
+			_mcTrekMach->walkPath = CreateCustomPath(1835, 325, 1815, 400, -1);
+			ws_custom_walk(_mcTrekMach, 11, 1, true);
+		} else {
+			ws_walk(_G(my_walker), 1765, 345, nullptr, 1, 9, true);
+		}
+
+		break;
+	}
+
+	digi_play_loop("950_s29", 3, 96, -1, -1);
+}
+
+void Room804::pre_parser() {
+	int16 caty = -1;
+
+	if (player_said("look") || player_said("look at"))
+		caty = 1;
+	else if (player_said("gear") || player_said("use"))
+		caty = 0;
+	else if (player_said("take"))
+		caty = 2;
+	else if (player_said("talk to"))
+		caty = 3;
+	else if (player_said("go"))
+		caty = 5;
+
+	if (caty == 0
+		&& (player_said("chariot") || player_said("chariot ") || scumm_strnicmp(_G(player).noun, "1st", 3) == 0
+			|| scumm_strnicmp(_G(player).noun, "2nd", 3) == 0 || scumm_strnicmp(_G(player).noun, "3rd", 3) == 0
+			|| scumm_strnicmp(_G(player).noun, "4th", 3) == 0 || scumm_strnicmp(_G(player).noun, "5th", 3) == 0
+			|| scumm_strnicmp(_G(player).noun, "6th", 3) == 0 || scumm_strnicmp(_G(player).noun, "7th", 3) == 0)) {
+		_G(player).need_to_walk = false;
+		_G(player).ready_to_walk = true;
+		_G(player).waiting_for_walk = false;
+	}
+
+	if ((caty == 1 && scumm_strnicmp(_G(player).noun, "mei chen", 8) == 0) || caty == 5) {
+		_G(player).need_to_walk = false;
+		_G(player).ready_to_walk = true;
+		_G(player).waiting_for_walk = false;
+	}
+}
+
+void Room804::parser() {
 }
 
 void Room804::daemon() {
+	int32 _dword1948BC[] = {1815, 1080, 1157, 1241, 1319, 1402, 1478};
+	int32 _dword1948D8[] = {1561, 874, 949, 1034, 1117, 1198, 1276};
+	int32 _dword1948F4[] = {1355, 624, 702, 787, 865, 949, 1027};
+	int32 _dword194910[] = {1110, 278, 351, 439, 519, 601, 679};
+	int32 _dword19492C[] = {756, 1219, 1301, 1383, 1466, 1548, 1626, 1701};
+
+	switch (_G(kernel).trigger) {
+	case 1:
+		_byte1A19BC = 1;
+		_field68 = 0;
+		player_set_commands_allowed(true);
+		if (_G(flags)[V276] == 0) {
+			series_unload(S8_SHADOW_DIRS2[0]);
+			series_unload(S8_SHADOW_DIRS2[1]);
+			series_unload(S8_SHADOW_DIRS2[2]);
+			series_unload(S8_SHADOW_DIRS2[3]);
+			series_unload(S8_SHADOW_DIRS2[4]);
+			series_unload(S8_SHADOW_DIRS1[3]);
+			series_unload(S8_SHADOW_DIRS1[4]);
+			_meiHandsBehindBack = series_load("MEI CHIEN HANDS BEHIND BACK", -1, nullptr);
+			setGlobals3(_meiHandsBehindBack, 1, 17);
+			subD7916(_mcTrekMach, 4);
+			_guessHotspotName = Common::String("MEI CHEN      ");
+			_unkArray[_field70] = 0;
+			kernel_timing_trigger(imath_ranged_rand(1200, 1800), 5, nullptr);
+			// CHECKME: CouldMakeMem();
+		}
+		break;
+
+	case 2:
+		player_update_info(_mcTrekMach, &_G(player_info));
+		if (-_G(game_buff_ptr)->x1 < _G(player_info).x) {
+			if (-_G(game_buff_ptr)->x1 + 639 <= _G(player_info).x) {
+				_field68 = 1;
+				series_unload(_meiHandsBehindBack);
+				series_load(S8_SHADOW_NAMES2[0], S8_SHADOW_DIRS2[0], nullptr);
+				series_load(S8_SHADOW_NAMES2[1], S8_SHADOW_DIRS2[1], nullptr);
+				series_load(S8_SHADOW_NAMES2[2], S8_SHADOW_DIRS2[2], nullptr);
+				int32 varX = daemonSub1(_G(player_info).x, true);
+				ws_walk(_mcTrekMach, varX, 400, nullptr, 3, 11, true);
+			} else {
+				kernel_timing_trigger(60, 2, nullptr);
+			}
+		} else {
+			_field68 = 1;
+			series_unload(_meiHandsBehindBack);
+			series_load(S8_SHADOW_NAMES2[0], S8_SHADOW_DIRS2[0]);
+			series_load(S8_SHADOW_NAMES2[1], S8_SHADOW_DIRS2[1]);
+			series_load(S8_SHADOW_NAMES2[2], S8_SHADOW_DIRS2[2]);
+			int32 varX = daemonSub1(_G(player_info).x, false);
+			ws_walk(_mcTrekMach, varX, 400, nullptr, 3, 1, true);
+		}
+
+		break;
+
+	case 3:
+		series_unload(S8_SHADOW_DIRS2[0]);
+		series_unload(S8_SHADOW_DIRS2[1]);
+		series_unload(S8_SHADOW_DIRS2[2]);
+		_meiHandsBehindBack = series_load("MEI CHIEN HANDS BEHIND BACK", -1, nullptr);
+		setGlobals3(_meiHandsBehindBack, 1, 17);
+		subD7916(_mcTrekMach, 4);
+		break;
+
+	case 4:
+		_field68 = 0;
+		hotspot_set_active(_G(currentSceneDef).hotspots, _guessHotspotName.c_str(), true);
+		kernel_trigger_dispatchx(kernel_trigger_create(2));
+		break;
+
+	case 5:
+		if (g_engine->game_camera_panning() || _field68 != 0 || !player_commands_allowed() || !checkStrings()) {
+			kernel_timing_trigger(60, 5, nullptr);
+		} else {
+			player_set_commands_allowed(false);
+			intr_cancel_sentence();
+			switch (imath_ranged_rand(1, 4)) {
+			case 1:
+				digi_play("950_s15", 2, 255, 6, -1);
+				break;
+			case 2:
+				digi_play("950_s16", 2, 255, 6, -1);
+				break;
+			case 3:
+				digi_play("950_s17", 2, 255, 6, -1);
+				break;
+			default:
+				digi_play("950_s18", 2, 255, 6, -1);
+				break;
+			}
+		}
+
+	case 6:
+		player_update_info(_G(my_walker), &_G(player_info));
+		switch (_G(player_info).facing) {
+		case 1:
+		case 2:
+		case 3:
+		case 4:
+			ws_walk(_G(my_walker), _G(player_info).x, _G(player_info).y, nullptr, 7, 3, true);
+			_guessFacing = 3;
+			break;
+		case 5:
+			kernel_timing_trigger(30, 7, "phantom reaction");
+			_guessFacing = 5;
+			break;
+		case 7:
+			kernel_timing_trigger(30, 7, "phantom reaction");
+			_guessFacing = 7;
+			break;
+		case 8:
+		case 9:
+		case 10:
+		case 11:
+			ws_walk(_G(my_walker), _G(player_info).x, _G(player_info).y, nullptr, 7, 9, true);
+			_guessFacing = 9;
+			break;
+
+		default:
+			break;
+		}
+
+		break;
+
+	case 7:
+		_counter1 = 0;
+		series_unload(_meiHandsBehindBack);
+		_mctdSerie = series_load("mctd82a", -1, nullptr);
+		setGlobals3(_mctdSerie, 1, 22);
+		subD7916(_mcTrekMach, 11);
+		if (_guessFacing == 3 || _guessFacing == 9) {
+			_ripLooksAround = series_load("RIP POS 3 LOOK AROUND", -1, nullptr);
+			setGlobals3(_ripLooksAround, 1, 20);
+		} else {
+			_ripLooksAround = series_load("RIP LOOKS AROUND IN AWE", -1, nullptr);
+			setGlobals3(_ripLooksAround, 1, 14);
+		}
+
+		subD7916(_G(my_walker), 10);
+		_case7RandVal = imath_ranged_rand(1, 4);
+		switch (_case7RandVal) {
+		case 1:
+			digi_play("COM052", 1, 255, 8, 997);
+			break;
+
+		case 2:
+			digi_play("COM054", 1, 255, 8, 997);
+			break;
+
+		case 3:
+			digi_play("COM056", 1, 255, 8, 997);
+			break;
+
+		case 4:
+			digi_play("COM057", 1, 255, 8, 997);
+			break;
+
+		default:
+			break;
+		}
+		break;
+
+	case 8:
+		switch (_case7RandVal) {
+		case 1:
+			digi_play("COM053", 1, 255, 1, 997);
+			break;
+
+		case 3:
+			digi_play("COM055", 1, 255, -1, 997);
+			break;
+
+		case 4:
+			digi_play("COM058", 1, 255, -1, 997);
+			break;
+
+		default:
+			break;
+		}
+
+		break;
+
+	case 10:
+		kernel_timing_trigger(imath_ranged_rand(90, 120), 12, nullptr);
+		break;
+
+	case 11:
+		kernel_timing_trigger(imath_ranged_rand(90, 120), 13, nullptr);
+		break;
+
+	case 12:
+		if (_guessFacing == 3 || _guessFacing == 9) {
+			setGlobals3(_ripLooksAround, 19, 1);
+		} else {
+			setGlobals3(_ripLooksAround, 13, 1);
+		}
+		subD7916(_G(my_walker), 14);
+
+		break;
+
+	case 13:
+		setGlobals3(_mctdSerie, 22, 1);
+		subD7916(_mcTrekMach, 14);
+		break;
+
+	case 14:
+		++_counter1;
+		if (_counter1 == 2) {
+			player_set_commands_allowed(true);
+			ws_demand_facing(_G(my_walker), _guessFacing);
+			series_unload(_ripLooksAround);
+			series_unload(_mctdSerie);
+			_meiHandsBehindBack = series_load("MEI CHIEN HANDS BEHIND BACK", -1, nullptr);
+			setGlobals3(_mctdSerie, 17, 17);
+			subD7916(_mcTrekMach, -1);
+			kernel_timing_trigger(imath_ranged_rand(7200, 14400), 5, nullptr);
+		}
+
+		break;
+
+	case 15:
+		switch (_currentRoom) {
+		case 804:
+			ws_walk(_G(my_walker), _dword1948BC[_field64], 321, nullptr, 16, 3, true);
+			break;
+
+		case 814:
+			ws_walk(_G(my_walker), _dword1948D8[_field64], 321, nullptr, 16, 3, true);
+			break;
+
+		case 824:
+			ws_walk(_G(my_walker), _dword1948F4[_field64], 321, nullptr, 16, 3, true);
+			break;
+
+		case 834:
+			ws_walk(_G(my_walker), _dword194910[_field64], 321, nullptr, 16, 3, true);
+			break;
+
+		case 844:
+			ws_walk(_G(my_walker), _dword19492C[_field64], 321, nullptr, 16, 3, true);
+			break;
+
+		default:
+			break;
+		}
+		break;
+
+	case 16: {
+		player_set_commands_allowed(false);
+		ws_hide_walker(_G(my_walker));
+		int32 retVal = subCE498(_field64);
+		if (retVal > 0) {
+			terminateMachine(_machArr[retVal]);
+			_machArr[retVal] = nullptr;
+		}
+
+		getSeriesName(_field64, true);
+		_dynSerie1 = series_load(_currentSeriesName.c_str(), -1, nullptr);
+		retVal = subCE52E(_field64);
+		switch (retVal) {
+		case 1:
+			_dynSerie1Mach = series_play(_currentSeriesName.c_str(), 766, 0, 18, 5, 0, 100, 0, 0, 0, 9);
+			break;
+
+		case 2:
+		case 3:
+			_dynSerie1Mach = series_play(_currentSeriesName.c_str(), 766, 0, 17, 5, 0, 100, 0, 0, 0, 9);
+			break;
+
+		default:
+			_dynSerie1Mach = series_play(_currentSeriesName.c_str(), 766, 16, 19, 5, 0, 100, 0, 0, 0, -1);
+			break;
+		}
+		}
+		break;
+
+	case 17:
+		digi_play("950_s31", 2, 255, -1, -1);
+		_dynSerie1Mach = series_play(_currentSeriesName.c_str(), 766, 16, 19, 5, 0, 100, 0, 0, 10, -1);
+		break;
+
+	case 18:
+		digi_play("950_s30", 2, 255, -1, -1);
+		_dynSerie1Mach = series_play(_currentSeriesName.c_str(), 766, 16, 19, 5, 0, 100, 0, 0, 10, -1);
+		break;
+
+	case 19:
+		if (subCE498(_field64) < 0) {
+			kernel_timing_trigger(120, 20, nullptr);
+			digi_play("950_s32", 2, 255, -1, -1);
+		} else {
+			kernel_timing_trigger(30, 20, nullptr);
+		}
+		break;
+
+	case 20:
+		terminateMachine(_dynSerie1Mach);
+		series_play(_currentSeriesName.c_str(), 766, 2, 21, 5, 0, 100, 0, 0, 0, -1);
+		switch (subCE52E(_field64)) {
+		case 1:
+			_G(flags)[V271] = 0;
+			_G(flags)[V272] = 0;
+			break;
+
+		case 2:
+			_G(flags)[V271] = 1;
+			_G(flags)[V272] = 0;
+			break;
+
+		case 3:
+			_G(flags)[V271] = 0;
+			_G(flags)[V272] = 1;
+			break;
+
+		default:
+			break;
+		}
+		break;
+
+	case 21: {
+		player_set_commands_allowed(true);
+		terminateMachine(_dynSerie1Mach);
+		series_unload(_dynSerie1);
+		ws_unhide_walker(_G(my_walker));
+		ws_demand_facing(_G(my_walker), 3);
+		int32 retVal = subCE498(_field64);
+		if (retVal < 0) {
+			digi_play("com066", 1, 255, -1, 997);
+		} else {
+			getSeriesName(_field64, false);
+			_machArr[retVal] = series_play(_currentSeriesName.c_str(), 768, 16, -1, 0, 0, 100, 0, 0, 0, -1);
+		}
+		}
+		break;
+
+	default:
+		break;
+	}
 }
 
 } // namespace Rooms
diff --git a/engines/m4/riddle/rooms/section8/room804.h b/engines/m4/riddle/rooms/section8/room804.h
index 463ebe92ed0..80b8d660369 100644
--- a/engines/m4/riddle/rooms/section8/room804.h
+++ b/engines/m4/riddle/rooms/section8/room804.h
@@ -34,7 +34,46 @@ public:
 	~Room804() override {}
 
 	void init() override;
+	void pre_parser() override;
+	void parser() override;
 	void daemon() override;
+
+private:
+	int32 _byte1A19BC = 0;
+	int32 _field64 = 0;
+	int32 _field68 = 0;
+	int32 _field70 = 0;
+	int32 _unkArray[8];
+
+	int32 _case7RandVal = 0;
+	int32 _counter1 = 0;
+	int32 _currentRoom = 0;
+	int32 _dynSerie1 = 0;
+	int32 _guessFacing = 0;
+	int32 _guessIndex = 0;
+	int32 _guessX = 0;
+	int32 _mctdSerie = 0;
+	int32 _meiHandsBehindBack = 0;
+	int32 _ripLooksAround = 0;
+	int32 _var1 = 0;
+	int32 _var2 = 0;
+	int32 _var3 = 0;
+	int32 _var4 = 0;
+	int32 _var5 = 0;
+
+	Common::String _currentSeriesName;
+	Common::String _guessHotspotName;
+
+	machine *_dynSerie1Mach = nullptr;
+	machine *_machArr[4] = {nullptr, nullptr, nullptr, nullptr};
+	machine *_mcTrekMach = nullptr;
+
+	int32 subCE498(int32 val1);
+	void subD7916(machine *machine, int32 val1);
+	int32 subCE52E(int32 val1);
+	void moveScreen(int32 dx, int32 dy);
+	void getSeriesName(int32 val1, bool true_or_False);
+	int32 daemonSub1(int32 dx, bool ascendingFl);
 };
 
 } // namespace Rooms




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