[Scummvm-git-logs] scummvm master -> a5f5775a08910040b64ab5ed3255d4764e717400
sev-
noreply at scummvm.org
Fri Oct 18 14:45:31 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a5f5775a08 QDENGINE: swap() -> SWAP()
Commit: a5f5775a08910040b64ab5ed3255d4764e717400
https://github.com/scummvm/scummvm/commit/a5f5775a08910040b64ab5ed3255d4764e717400
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-10-18T16:45:15+02:00
Commit Message:
QDENGINE: swap() -> SWAP()
Changed paths:
engines/qdengine/minigames/adv/ObjectContainer.cpp
engines/qdengine/minigames/adv/m_swap.cpp
engines/qdengine/minigames/adv/m_triangles.cpp
diff --git a/engines/qdengine/minigames/adv/ObjectContainer.cpp b/engines/qdengine/minigames/adv/ObjectContainer.cpp
index af3bbc8e268..0fda76c9260 100644
--- a/engines/qdengine/minigames/adv/ObjectContainer.cpp
+++ b/engines/qdengine/minigames/adv/ObjectContainer.cpp
@@ -105,7 +105,7 @@ void ObjectContainer::releaseObject(QDObject& obj) {
runtime->hide(obj);
if (_current > 0)
- swap(*it, _objects[--_current]);
+ SWAP(*it, _objects[--_current]);
obj = 0;
}
}
diff --git a/engines/qdengine/minigames/adv/m_swap.cpp b/engines/qdengine/minigames/adv/m_swap.cpp
index 8f8ec3e0090..a316e41bfaf 100644
--- a/engines/qdengine/minigames/adv/m_swap.cpp
+++ b/engines/qdengine/minigames/adv/m_swap.cpp
@@ -248,7 +248,7 @@ void Swap::swap(int item1, int item2, bool silent) {
}
}
- ::swap(nodes_[item1], nodes_[item2]);
+ SWAP(nodes_[item1], nodes_[item2]);
put(item1, !silent);
put(item2, !silent);
diff --git a/engines/qdengine/minigames/adv/m_triangles.cpp b/engines/qdengine/minigames/adv/m_triangles.cpp
index ce509b1a86a..9b8d165cb8a 100644
--- a/engines/qdengine/minigames/adv/m_triangles.cpp
+++ b/engines/qdengine/minigames/adv/m_triangles.cpp
@@ -253,7 +253,7 @@ void MinigameTriangle::beginSwapNodes(int pos1, int pos2) {
xassert(compatible(pos1, pos2));
if (pos1 > pos2)
- swap(pos1, pos2);
+ SWAP(pos1, pos2);
animationState_ = FIRST_PHASE;
animationTimer_ = animationTime_;
@@ -376,7 +376,7 @@ bool MinigameTriangle::animate(float dt) {
updateNode(node1, animatedNodes_[1], destination(animatedNodes_[0], animatedNodes_[1]));
updateNode(node2, animatedNodes_[0], destination(animatedNodes_[1], animatedNodes_[0]));
- swap(node1, node2);
+ SWAP(node1, node2);
animationTimer_ = animationTime_;
animationState_ = FIRD_PHASE;
@@ -423,7 +423,7 @@ void MinigameTriangle::swapNodes(int pos1, int pos2, bool silentQuick) {
releaseNodeBack(node1);
releaseNodeBack(node2);
- swap(node1, node2);
+ SWAP(node1, node2);
updateNode(node1, pos1, 0, true);
updateNode(node2, pos2, 0, true);
@@ -560,7 +560,7 @@ int MinigameTriangle::orientation(int num) const {
bool MinigameTriangle::compatible(int num1, int num2) const {
if (num1 > num2)
- swap(num1, num2);
+ SWAP(num1, num2);
if (num1 < 0)
return false;
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