[Scummvm-git-logs] scummvm master -> 899d483554a20ef22061203bc347922d3c43f447
sev-
noreply at scummvm.org
Fri Oct 18 12:34:22 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
899d483554 QDENGINE: Replace xassert -> assert
Commit: 899d483554a20ef22061203bc347922d3c43f447
https://github.com/scummvm/scummvm/commit/899d483554a20ef22061203bc347922d3c43f447
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-10-18T14:33:59+02:00
Commit Message:
QDENGINE: Replace xassert -> assert
Changed paths:
engines/qdengine/minigames/adv/RunTime.cpp
diff --git a/engines/qdengine/minigames/adv/RunTime.cpp b/engines/qdengine/minigames/adv/RunTime.cpp
index c63ed5edf27..b8392e51957 100644
--- a/engines/qdengine/minigames/adv/RunTime.cpp
+++ b/engines/qdengine/minigames/adv/RunTime.cpp
@@ -111,23 +111,23 @@ bool MinigameManager::init(const qdEngineInterface* engine_interface) {
xxassert(runtime == this, "ÐопÑÑка одновÑеменного запÑÑка дÑÐ±Ð»Ñ Ð¼Ð¸Ð½Ð¸Ð¸Ð³ÑÑ");
if (runtime != this)
return false;
- xassert(!engine_ && !scene_);
+ assert(!engine_ && !scene_);
- xassert(engine_interface);
+ assert(engine_interface);
if (!engine_interface)
return false;
engine_ = engine_interface;
scene_ = engine_->current_scene_interface();
- xassert(scene_);
+ assert(scene_);
if (!scene_) {
engine_ = 0;
return false;
}
if (!createGame()) {
- xxassert(0, "ÐгÑа не Ñмогла пÑоиниÑиализиÑоваÑÑÑÑ");
+ warning("MinigameManager::init(): Game could not be initialized");
finit();
return false;
}
@@ -138,8 +138,8 @@ bool MinigameManager::init(const qdEngineInterface* engine_interface) {
}
bool MinigameManager::createGame() {
- xassert(engine_ && scene_);
- xassert(!game_);
+ assert(engine_ && scene_);
+ assert(!game_);
screenSize_ = engine_->screen_size();
@@ -181,11 +181,11 @@ bool MinigameManager::createGame() {
if (state_flag_ = scene_->object_interface(stateFlagName)) {
if (!state_flag_->has_state("game") || !state_flag_->has_state("win") || !state_flag_->has_state("lose")) {
- xxassert(false, (XBuffer() < "У обÑекÑа \"" < stateFlagName < "\" Ð´Ð¾Ð»Ð¶Ð½Ñ Ð±ÑÑÑ ÑоÑÑоÑниÑ: game, win, lose").c_str());
+ warning("MinigameManager::createGame(): The object %s must have state: game, win, lose", transCyrillic(stateFlagName));
return false;
}
} else {
- xxassert(false, (XBuffer() < "ÐÑÑÑÑÑÑвÑÐµÑ Ð¾Ð±ÑÐµÐºÑ Ð¿ÐµÑедаÑи ÑоÑÑоÑÐ½Ð¸Ñ \"" < stateFlagName < "\"").c_str());
+ warning("MinigameManager::createGame(): Object '%s' for state flag is missing", transCyrillic(stateFlagName));
return false;
}
@@ -193,7 +193,7 @@ bool MinigameManager::createGame() {
if (pause_flag_ = scene_->object_interface(pauseFlagName)) {
if (!pause_flag_->has_state("on")) {
- xxassert(false, (XBuffer() < "У обÑекÑа \"" < pauseFlagName < "\" должно бÑÑÑ ÑоÑÑоÑние: on").c_str());
+ warning("MinigameManager::createGame(): The object %s must have state: on", transCyrillic(pauseFlagName));
return false;
}
}
@@ -204,11 +204,11 @@ bool MinigameManager::createGame() {
complete_help_miniature_ = getObject(parameter("complete_help_miniatute", "miniature"));
if (complete_help_ = getObject(parameter("complete_help", "complete"))) {
if (!complete_help_->has_state("off") || !complete_help_->has_state("01")) {
- xxassert(false, (XBuffer() < "У обÑекÑа Ð´Ð»Ñ Ð¾ÑобÑÐ°Ð¶ÐµÐ½Ð¸Ñ ÑобÑанной игÑÑ Ð´Ð¾Ð»Ð¶Ð½Ñ Ð±ÑÑÑ ÑоÑÑоÑниÑ: off, 01").c_str());
+ warning("MinigameManager::createGame(): The object for completed game must have state: off, 01");
return false;
}
} else {
- xxassert(false, (XBuffer() < "Ðе найден обÑÐµÐºÑ Ð´Ð»Ñ Ð¾ÑобÑÐ°Ð¶ÐµÐ½Ð¸Ñ ÑобÑанной игÑÑ").c_str());
+ warning("MinigameManager::createGame(): Object completed game is missing");
return false;
}
}
@@ -327,11 +327,11 @@ class TempValue {
MinigameManager *pre_runtime_;
public:
TempValue(MinigameManager* new_runtime, const qdEngineInterface* new_engine, qdMinigameSceneInterface* new_scene) {
- xassert(new_runtime);
+ assert(new_runtime);
pre_runtime_ = runtime;
runtime = new_runtime;
- xassert(new_engine && new_scene);
+ assert(new_engine && new_scene);
pre_engine_ = runtime->engine_;
pre_scene_ = runtime->scene_;
@@ -364,7 +364,7 @@ int MinigameManager::save_game(const qdEngineInterface* engine, const qdMinigame
}
int MinigameManager::load_game(const qdEngineInterface* engine, const qdMinigameSceneInterface* scene, const char* buffer, int buffer_size) {
- xassert(!game_);
+ assert(!game_);
if (game_) {
dprintf("load game skiped\n");
return buffer_size;
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