[Scummvm-git-logs] scummvm master -> 0fcf39c0485f7ba6dfb2fde7d27b9828afa56d80
aquadran
noreply at scummvm.org
Mon Oct 28 19:28:50 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
0fcf39c048 WINTERMUTE: Restored renderShadowGeometry() previous placement
Commit: 0fcf39c0485f7ba6dfb2fde7d27b9828afa56d80
https://github.com/scummvm/scummvm/commit/0fcf39c0485f7ba6dfb2fde7d27b9828afa56d80
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-10-28T20:28:45+01:00
Commit Message:
WINTERMUTE: Restored renderShadowGeometry() previous placement
Changed paths:
engines/wintermute/ad/ad_game.cpp
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index 1d29dd040e1..3d6a4cd5f72 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -2340,6 +2340,16 @@ char *AdGame::findSpeechFile(char *stringID) {
return nullptr;
}
+#ifdef ENABLE_WME3D
+//////////////////////////////////////////////////////////////////////////
+bool AdGame::renderShadowGeometry() {
+ if (_scene && _scene->_geom)
+ return _scene->_geom->renderShadowGeometry();
+ else
+ return true;
+}
+#endif
+
//////////////////////////////////////////////////////////////////////////
bool AdGame::validMouse() {
Point32 pos;
@@ -2495,14 +2505,6 @@ bool AdGame::displayDebugInfo() {
#ifdef ENABLE_WME3D
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::renderShadowGeometry() {
- if (_scene && _scene->_geom)
- return _scene->_geom->renderShadowGeometry();
- else
- return true;
-}
-
//////////////////////////////////////////////////////////////////////////
Wintermute::TShadowType AdGame::getMaxShadowType(Wintermute::BaseObject *object) {
TShadowType ret = BaseGame::getMaxShadowType(object);
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