[Scummvm-git-logs] scummvm master -> c0f4bbdfd06ff37819314cd49ddc71f98fdbe587

AndywinXp noreply at scummvm.org
Wed Sep 18 07:39:22 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
c0f4bbdfd0 SCUMM: BASKETBALL: Silence warnings


Commit: c0f4bbdfd06ff37819314cd49ddc71f98fdbe587
    https://github.com/scummvm/scummvm/commit/c0f4bbdfd06ff37819314cd49ddc71f98fdbe587
Author: AndywinXp (andywinxp at gmail.com)
Date: 2024-09-18T09:39:09+02:00

Commit Message:
SCUMM: BASKETBALL: Silence warnings

Changed paths:
    engines/scumm/he/basketball/collision/bball_collision_support_obj.h
    engines/scumm/he/basketball/geo_translation.cpp


diff --git a/engines/scumm/he/basketball/collision/bball_collision_support_obj.h b/engines/scumm/he/basketball/collision/bball_collision_support_obj.h
index 0853ce3d490..2a21ae63c10 100644
--- a/engines/scumm/he/basketball/collision/bball_collision_support_obj.h
+++ b/engines/scumm/he/basketball/collision/bball_collision_support_obj.h
@@ -367,8 +367,8 @@ class U32Vector3D : public U32Construct3D<Type> {
 public:
 	U32Vector3D() : U32Construct3D<Type>() {}
 	U32Vector3D(Type xx, Type yy, Type zz) : U32Construct3D<Type>(xx, yy, zz) {}
-	U32Vector3D<Type>(const U32Construct2D<Type> &other) : U32Construct3D<Type>(other.x, other.y, 0) {}
-	U32Vector3D<Type>(const U32Construct3D<Type> &other) : U32Construct3D<Type>(other.x, other.y, other.z) {}
+	U32Vector3D(const U32Construct2D<Type> &other) : U32Construct3D<Type>(other.x, other.y, 0) {}
+	U32Vector3D(const U32Construct3D<Type> &other) : U32Construct3D<Type>(other.x, other.y, other.z) {}
 
 	U32Vector3D<Type> operator-(const U32Construct2D<Type> &other) const {
 		U32Vector3D<Type> newVector;
diff --git a/engines/scumm/he/basketball/geo_translation.cpp b/engines/scumm/he/basketball/geo_translation.cpp
index 7b504da6914..7f92e58a83f 100644
--- a/engines/scumm/he/basketball/geo_translation.cpp
+++ b/engines/scumm/he/basketball/geo_translation.cpp
@@ -30,7 +30,6 @@ int LogicHEBasketball::u32_userInitScreenTranslations() {
 	// Find the angle between the left and bottom baseline in the court image...
 	_courtAngle = atan(TRANSLATED_MAX_Y / (double)TRANSLATED_MAX_START_X);
 	assert(_courtAngle != 0);
-	assert(_courtAngle != BBALL_M_PI);
 
 	// The relationship between the location in the game world and the location in pixels
 	// from the bottom of the court can be described by the parametric equation:




More information about the Scummvm-git-logs mailing list