[Scummvm-git-logs] scummvm master -> f6b216d133bb92c6d933b57665d97d6389f989b9
bluegr
noreply at scummvm.org
Fri Apr 25 07:24:53 UTC 2025
This automated email contains information about 4 new commits which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
8089c202e7 DOCS: se -> sv
3eb166f586 DOCS: Fix some grammar & spelling
ca6e987dd3 DOCS: Improve some style (capitalization, etc.)
f6b216d133 JANITORIAL: DOCS: Clean some whitespace
Commit: 8089c202e7690484f52063f49d71222d40d74533
https://github.com/scummvm/scummvm/commit/8089c202e7690484f52063f49d71222d40d74533
Author: tunnelsociety (150493071+tunnelsociety at users.noreply.github.com)
Date: 2025-04-25T10:24:48+03:00
Commit Message:
DOCS: se -> sv
ref 93a4af5 and 8ffcf822
Changed paths:
doc/cz/PrectiMe
doc/de/LIESMICH
doc/docportal/advanced_topics/command_line.rst
doc/sv/LasMig
diff --git a/doc/cz/PrectiMe b/doc/cz/PrectiMe
index 618ae55cfa9..fac6b29e6da 100644
--- a/doc/cz/PrectiMe
+++ b/doc/cz/PrectiMe
@@ -1098,7 +1098,7 @@ Beneath a Steel Sky
it - Italština
pt - Portugalština
es - Å panÄlÅ¡tina
- se - Švédština
+ sv - Švédština
Broken Sword
en - AngliÄtina (výchozÃ)
@@ -1863,7 +1863,7 @@ Jsou rozpoznávána následujÃcà klÃÄová slova:
gameid ÅetÄzec SkuteÄné id hry. UžiteÄné, pokud máte nÄkolik verzà stejné hry a chcete pro nÄ různé pÅezdÃvky. Viz pÅÃklad.
description ÅetÄzec Popis hry jak se zobrazà ve spouÅ¡tÄÄi.
language ÅetÄzec UrÄÃ jazyk (en, us, de, fr, it, pt, es,
- jp, zh, kr, se, gb, hb, cz, ru)
+ jp, zh, kr, sv, gb, hb, cz, ru)
speech_mute boolean Pokud true, ÅeÄ je ztlumena
subtitles boolean Pokud true jsou titulky zapnuty.
talkspeed ÄÃslo ZpoždÄnà textu v hrách SCUMM, nebo rychlost textu v jiných hrách.
diff --git a/doc/de/LIESMICH b/doc/de/LIESMICH
index 080fd91d063..a78d11a9f4b 100644
--- a/doc/de/LIESMICH
+++ b/doc/de/LIESMICH
@@ -1997,7 +1997,7 @@ Beneath a Steel Sky
it - Italienisch
pt - Portugiesisch
es - Spanisch
- se - Schwedisch
+ sv - Schwedisch
Baphomets Fluch
en - Englisch (Standard)
@@ -2782,7 +2782,7 @@ Die folgenden Schlüsselwörter werden erkannt:
erscheinen wird
language Text Legt Sprache fest (de, en, us, fr, it, pt, es,
- jp, zh, kr, se, gb, hb, cz, ru).
+ jp, zh, kr, sv, gb, hb, cz, ru).
speech_mute Bool Falls âtrueâ, wird Sprachausgabe unterdrückt.
subtitles Bool Belegung mit âtrueâ aktiviert Untertitel.
talkspeed Zahl Textverzögerung in SCUMM-Spielen oder Texttempo
diff --git a/doc/docportal/advanced_topics/command_line.rst b/doc/docportal/advanced_topics/command_line.rst
index a80f996604c..19f0d1379dc 100755
--- a/doc/docportal/advanced_topics/command_line.rst
+++ b/doc/docportal/advanced_topics/command_line.rst
@@ -176,7 +176,7 @@ Short options are listed where they are available.
``--iconspath=PATH``,,":ref:`Path to additional icons for the launcher grid view <iconspath>`",
``--initial-cfg=FILE``,``-i``,"Loads an initial configuration file if no configuration file has been saved yet.",
``--joystick=NUM``,,"Enables joystick input.",0
- ``--language``,``-q``,":ref:`Selects language <lang>`. Allowed values: en, de, fr, it, pt, es, jp, zh, kr, se, gb, hb, ru, cz",en
+ ``--language``,``-q``,":ref:`Selects language <lang>`. Allowed values: en, de, fr, it, pt, es, jp, zh, kr, sv, gb, hb, ru, cz",en
``--list-all-debugflags``,,"Lists all debug flags",
``--list-all-engines``,,"Lists all detection engines, then exits",
``--list-audio-devices``,,"Lists all available audio devices",
diff --git a/doc/sv/LasMig b/doc/sv/LasMig
index 8dab0497a92..35b70b81488 100644
--- a/doc/sv/LasMig
+++ b/doc/sv/LasMig
@@ -787,7 +787,7 @@ Beneath a Steel Sky
it - Italienska
pt - Portugisiska
es - Spanska
- se - Svenska
+ sv - Svenska
Broken Sword
en - Engelska (standard)
@@ -1535,7 +1535,7 @@ Följande nyckelord kan användas:
description string Beskrivningen av spelet enligt launchern.
language string Bestäm språk (en, us, de, fr, it, pt, es,
- jp, zh, kr, se, gb, hb, cz, ru)
+ jp, zh, kr, sv, gb, hb, cz, ru)
speech_mute bool Ställ in till âtrueâ för att
stänga av röster
subtitles bool Ställ in till âtrueâ för att
Commit: 3eb166f586b9264c54622e509d36abe5de81f0c8
https://github.com/scummvm/scummvm/commit/3eb166f586b9264c54622e509d36abe5de81f0c8
Author: tunnelsociety (150493071+tunnelsociety at users.noreply.github.com)
Date: 2025-04-25T10:24:48+03:00
Commit Message:
DOCS: Fix some grammar & spelling
Changed paths:
doc/QuickStart
doc/docportal/advanced_topics/command_line.rst
doc/docportal/advanced_topics/configuration_file.rst
doc/docportal/advanced_topics/understand_search_box.rst
doc/docportal/help/report_bugs.rst
doc/docportal/other_platforms/amigaos_4.rst
doc/docportal/other_platforms/ios.rst
doc/docportal/other_platforms/nintendo_3ds.rst
doc/docportal/settings/audio.rst
doc/docportal/use_scummvm/add_play_games.rst
doc/docportal/use_scummvm/mac_game_files.rst
doc/docportal/use_scummvm/save_load_games.rst
doc/docportal/use_scummvm/taskbar_integration.rst
diff --git a/doc/QuickStart b/doc/QuickStart
index 4148b8dd4de..d48ff9396cd 100644
--- a/doc/QuickStart
+++ b/doc/QuickStart
@@ -135,7 +135,7 @@ our website for that game, to ensure the issue is not already known:
https://www.scummvm.org/compatibility/
Please do not report bugs for games that are not listed as being
-completeable in the 'Supported Games' section, or compatibility list. We
+completable in the 'Supported Games' section, or compatibility list. We
-know- those games have bugs.
Please include the following information:
diff --git a/doc/docportal/advanced_topics/command_line.rst b/doc/docportal/advanced_topics/command_line.rst
index 19f0d1379dc..b25072111b5 100755
--- a/doc/docportal/advanced_topics/command_line.rst
+++ b/doc/docportal/advanced_topics/command_line.rst
@@ -191,7 +191,7 @@ Short options are listed where they are available.
``--md5``,,"Shows MD5 hash of the file given by ``--md5-path=PATH``. If ``--md5-length=NUM`` is passed then it shows the MD5 hash of the first or last ``NUM`` bytes of the file given by ``PATH``. If ``--md5-engine=ENGINE_ID`` option is passed then it auto-calculates the required bytes and its hash, overriding ``--md5-length``",
``--md5mac``,,"Shows MD5 hash for both the resource fork and data fork of the file given by ``--md5-path=PATH``. If ``--md5-length=NUM`` is passed then it shows the MD5 hash of the first or last``NUM`` bytes of each fork.",
``--md5-engine=ENGINE_ID``,,"Used with ``--md5`` to specify the engine for which number of bytes to be hashed must be calculated. This option overrides ``--md5-length`` if used along with it. Use ``--list-engines`` to find all engine IDs.",
- ``--md5-length=NUM``,,"Used with ``--md5`` or ``--md5mac`` to specify the number of bytes to be hashed.If ``NUM`` is 0, MD5 hash of the whole file is calculated. If ``NUM`` is negative, the MD5 hash is calculated from the tail. Is overriden if passed with ``--md5-engine`` option",0
+ ``--md5-length=NUM``,,"Used with ``--md5`` or ``--md5mac`` to specify the number of bytes to be hashed. If ``NUM`` is 0, MD5 hash of the whole file is calculated. If ``NUM`` is negative, the MD5 hash is calculated from the tail. Is overridden if passed with ``--md5-engine`` option",0
``--md5-path=PATH``,,"Used with ``--md5`` or ``--md5mac`` to specify path of file to calculate MD5 hash of", ./scummvm
``--midi-gain=NUM``,,":ref:`Sets the gain for MIDI playback <gain>` Only supported by some MIDI drivers. 0-1000",100
``--multi-midi``,,":ref:`Enables combination AdLib and native MIDI <multi>`",false
@@ -262,7 +262,7 @@ Short options are listed where they are available.
``--screenshot-period=NUM``,,"When recording, triggers a screenshot every NUM milliseconds.(`Event Recorder <https://wiki.scummvm.org/index.php/Event_Recorder>`_)",60000
``--sfx-volume=NUM``,``-s``,":ref:`Sets the sfx volume <sfx>`, 0-255",192
``--show-fps``,,Turns on frames-per-second information in 3D games,false
- ``--soundfont=FILE``,,":ref:`Selects the SoundFont for MIDI playback. <soundfont>`. Only supported bysome MIDI drivers.",
+ ``--soundfont=FILE``,,":ref:`Selects the SoundFont for MIDI playback. <soundfont>`. Only supported by some MIDI drivers.",
``--speech-volume=NUM``,``-r``,":ref:`Sets the speech volume <speechvol>`, 0-255",192
``--start-movie=NAME at NUM``,,"Starts Director movie at specified frame. Either can be specified without the other.",
``--stretch-mode=MODE``,, "Selects stretch mode.
diff --git a/doc/docportal/advanced_topics/configuration_file.rst b/doc/docportal/advanced_topics/configuration_file.rst
index 8f03dc359e6..610a7527f71 100755
--- a/doc/docportal/advanced_topics/configuration_file.rst
+++ b/doc/docportal/advanced_topics/configuration_file.rst
@@ -107,7 +107,7 @@ Setting an initial configuration file in this way allows default settings to eas
Configuration keys
=====================
-There are many recognized configuration keys. In the table below, each key is either linked to an explanatory description in the Settings pages, or has further information in the **Decription/Options** column.
+There are many recognized configuration keys. In the table below, each key is either linked to an explanatory description in the Settings pages, or has further information in the **Description/Options** column.
.. csv-table::
:header-rows: 1
@@ -250,7 +250,7 @@ There are many recognized configuration keys. In the table below, each key is ei
- timidity"
":ref:`gui_browser_native <guibrowser>`", boolean, true
gui_browser_show_hidden,boolean,false, Shows hidden files/folders in the ScummVM file browser.
- gui_list_max_scan_entries,integer,-1, "Specifies the threshold for scanning directories in the Launcher. If the number of game entires exceeds the specified number, then scanning is skipped."
+ gui_list_max_scan_entries,integer,-1, "Specifies the threshold for scanning directories in the Launcher. If the number of game entries exceeds the specified number, then scanning is skipped."
":ref:`gui_return_to_launcher_at_exit <guireturn>`",boolean,false,
gui_saveload_chooser,string,grid,"- list
- grid"
@@ -395,7 +395,7 @@ There are many recognized configuration keys. In the table below, each key is ei
- 44100"
":ref:`palette_mods <palette>`",boolean,false,
":ref:`platform <platform>`",string,,
- ":ref:`portaits_on <portraits>`",boolean,true,
+ ":ref:`portraits_on <portraits>`",boolean,true,
":ref:`prefer_digitalsfx <dsfx>`",boolean,true,
":ref:`prerecorded_sounds <prerecorded>`",boolean,true,
":ref:`renderer <renderer>`",string,default,"
diff --git a/doc/docportal/advanced_topics/understand_search_box.rst b/doc/docportal/advanced_topics/understand_search_box.rst
index bf1c547af88..9baacd7d215 100644
--- a/doc/docportal/advanced_topics/understand_search_box.rst
+++ b/doc/docportal/advanced_topics/understand_search_box.rst
@@ -60,7 +60,7 @@ Here are some more examples:
- ``guioptions:noLang`` - games without displayed language
- ``keymap_engine-default_LCLK:MOUSE_RIGHT`` - games with right mouse button remapped to left mouse button
-Abbrevating configuration keys
+Abbreviating configuration keys
*******************************************
To abbreviate the 6 most common configuration keys, just type any prefix instead of full strings for those keys:
@@ -102,7 +102,7 @@ To abbreviate the 6 most common configuration keys, just type any prefix instead
.. note::
- The ``platform`` key can't be abbrevated to ``p``, since ``p`` is already used for ``path``.
+ The ``platform`` key can't be abbreviated to ``p``, since ``p`` is already used for ``path``.
Inverting the search pattern
@@ -111,7 +111,7 @@ ___________________________________________
To invert the search result, prefix the search pattern with the`!` character. For example:
- ``!GOG`` - games that don't contain "GOG" substring in description
-- ``!lang=ru`` - games not in Russian languange
+- ``!lang=ru`` - games not in Russian language
- ``!p:demo`` - games that don't have "demo" substring in game path
- ``!engine~sword#`` - games not made with "sword1" and "sword2" engines (but "sword25" is fine)
diff --git a/doc/docportal/help/report_bugs.rst b/doc/docportal/help/report_bugs.rst
index 42f20ebc860..467e0659592 100644
--- a/doc/docportal/help/report_bugs.rst
+++ b/doc/docportal/help/report_bugs.rst
@@ -5,7 +5,7 @@ Report a bug
To report a bug, go to the ScummVM `Issue Tracker <https://bugs.scummvm.org/>`_ and log in with your GitHub account.
-Please make sure the bug is reproducible, and still occurs in the latest git/Daily build version. Also check the `compatibility list <https://www.scummvm.org/compatibility/>`_ for that game, to ensure the issue is not already known. Please do not report bugs for games that are not listed as completeable on the `Supported Games <https://wiki.scummvm.org/index.php?title=Category:Supported_Games>`_ wiki page, or on the compatibility list. We already know those games have bugs!
+Please make sure the bug is reproducible, and still occurs in the latest git/Daily build version. Also check the `compatibility list <https://www.scummvm.org/compatibility/>`_ for that game, to ensure the issue is not already known. Please do not report bugs for games that are not listed as completable on the `Supported Games <https://wiki.scummvm.org/index.php?title=Category:Supported_Games>`_ wiki page, or on the compatibility list. We already know those games have bugs!
Please include the following information in the bug report:
diff --git a/doc/docportal/other_platforms/amigaos_4.rst b/doc/docportal/other_platforms/amigaos_4.rst
index ec81972b3fc..6a7ace5e7f3 100644
--- a/doc/docportal/other_platforms/amigaos_4.rst
+++ b/doc/docportal/other_platforms/amigaos_4.rst
@@ -22,7 +22,7 @@ Optional: Run the extracted ``ScummVM_Install`` script. This installer guides yo
The ScummVM installer.
-Note: AmiUpdate is already aware of ScummVM and will automatically keep ScummVM up to date through it's ``Autoinstall`` script.
+Note: AmiUpdate is already aware of ScummVM and will automatically keep ScummVM up to date through its ``Autoinstall`` script.
Transferring game files
diff --git a/doc/docportal/other_platforms/ios.rst b/doc/docportal/other_platforms/ios.rst
index fef09fbb0a2..05bfc1c059f 100644
--- a/doc/docportal/other_platforms/ios.rst
+++ b/doc/docportal/other_platforms/ios.rst
@@ -90,7 +90,7 @@ For a two finger double tap, hold one finger down and then double tap with a sec
Keyboard
^^^^^^^^^^^^^^^^^^^^
-If no external keyboard is connected, the pinch gesture shows and hides the onscreen keyboard. When an external keyboard is connected the inputs from the external keyboard is enaled by default.
+If no external keyboard is connected, the pinch gesture shows and hides the onscreen keyboard. When an external keyboard is connected, input from the external keyboard is enabled by default.
External keyboards are supported and from iOS 13.4 most of the special keys, e.g. function keys, Home and End, are mapped.
For external keyboards missing the special keys, e.g. the Apple Magic Keyboard for iPads, the special keys can be triggered using the following key combinations:
@@ -136,6 +136,6 @@ Known issues
===============
- If ScummVM is uninstalled or downgraded, its internal and external app spaces are fully deleted. If you want to keep saved games use ScummVM's :doc:`cloud <../use_scummvm/connect_cloud>` or LAN functionality to keep those files. Alternatively, change the saved game path to a shared location such as an SD card.
-- If closing the ScummVM application (background mode) and then killing the application (by swiping the application upwards) there is a risk that the ScummVM configuration file becomes corrupted. Make sure not to kill the application to soon after ptting it to background.
-- In rare cases the ScummVM folder is not created in the "Files" application after installing ScummVM. Make sure the ScummVM folder shows up after installation. If not, uninstall the ScummVM, restart the iOS device and reinstall ScummVM.
-- In rare cases the system mouse pointer on iPadOS is not hidden so both the ScummVM arrow mouse pointer and the iPadOS system pointer are seen in parallell. It's usually fixed when restartarting the iPad.
+- If closing the ScummVM application (background mode) and then killing the application (by swiping the application upwards) there is a risk that the ScummVM configuration file becomes corrupted. Make sure not to kill the application too soon after putting it in the background.
+- In rare cases the ScummVM folder is not created in the "Files" application after installing ScummVM. Make sure the ScummVM folder shows up after installation. If not, uninstall ScummVM, restart the iOS device, and reinstall ScummVM.
+- In rare cases the system mouse pointer on iPadOS is not hidden so both the ScummVM arrow pointer and the iPadOS system pointer are seen at the same time. It's usually fixed by restarting the iPad.
diff --git a/doc/docportal/other_platforms/nintendo_3ds.rst b/doc/docportal/other_platforms/nintendo_3ds.rst
index e92c63abd70..01f7ad2bedb 100644
--- a/doc/docportal/other_platforms/nintendo_3ds.rst
+++ b/doc/docportal/other_platforms/nintendo_3ds.rst
@@ -80,7 +80,7 @@ Simulates the click and release of the mouse buttons every time you touch and re
Magnify mode
****************
-Due to the low resolutions of the 3DS screens (400x240 for the top, and 320x240 for the bottom), games that run at a higher resolution will inevitably lose some visual detail from being scaled down. This can result in situations where essential information, such as text, is indiscernable.
+Due to the low resolutions of the 3DS screens (400x240 for the top, and 320x240 for the bottom), games that run at a higher resolution will inevitably lose some visual detail from being scaled down. This can result in situations where essential information, such as text, is indiscernible.
Magnify mode increases the scale factor of the top screen back to 1, but the bottom screen remains unchanged. The touchscreen can then be used to change which part of the game display is being magnified. This can be done even in situations where the cursor is disabled, such as during full-motion video segments.
diff --git a/doc/docportal/settings/audio.rst b/doc/docportal/settings/audio.rst
index 77330904504..7c1d66d3eea 100644
--- a/doc/docportal/settings/audio.rst
+++ b/doc/docportal/settings/audio.rst
@@ -300,7 +300,7 @@ MT-32 Device
.. _nativemt32:
**True Roland MT-32 (disable GM emulation)**
- Tells ScummVM that the MIDI device is an actual Roland MT-32, LAPC-I, CM-64, CM-32L, CM-500 or other MT-32 device. Note that this cannot be used in conjuntion with the Roland GS device option.
+ Tells ScummVM that the MIDI device is an actual Roland MT-32, LAPC-I, CM-64, CM-32L, CM-500 or other MT-32 device. Note that this cannot be used in conjunction with the Roland GS device option.
*native_mt32*
diff --git a/doc/docportal/use_scummvm/add_play_games.rst b/doc/docportal/use_scummvm/add_play_games.rst
index 02d48f6fe3d..07914247201 100644
--- a/doc/docportal/use_scummvm/add_play_games.rst
+++ b/doc/docportal/use_scummvm/add_play_games.rst
@@ -79,7 +79,7 @@ Games can also be launched directly from the command line. For more information,
A note about copyright
==============================
-ScummVM has a strict anti-piracy stance and the team wil not tolerate discussions around pirated games in any part of the project, including on the Forum or on Discord.
+ScummVM has a strict anti-piracy stance and the team will not tolerate discussions around pirated games in any part of the project, including on the Forum or on Discord.
Copy protection screen
************************
diff --git a/doc/docportal/use_scummvm/mac_game_files.rst b/doc/docportal/use_scummvm/mac_game_files.rst
index 1f567efaa2c..7eb8318820a 100644
--- a/doc/docportal/use_scummvm/mac_game_files.rst
+++ b/doc/docportal/use_scummvm/mac_game_files.rst
@@ -215,7 +215,7 @@ Install machfs, and xattr if using macOS:
Use
****
-The dumper companion supports three modes: ISO, DIR and MAC. The MAC mode is specific to macOS. There's also a STR mode that is used test drive the punyencode parts. For more info see its help section.
+The dumper companion supports three modes: ISO, DIR and MAC. The MAC mode is specific to macOS. There's also a STR mode that is used to test drive the punyencode parts. For more info see its help section.
.. note::
@@ -306,7 +306,7 @@ There are other ways to access HFS and HFS+ media on Windows, macOS, and Linux.
1. Install hfsplus using the software manager. On Debian-based distributions, use ``sudo apt install hfsplus``.
2. Find the game disc by running ``sudo fdisk -l`` and finding the one with type ``Apple HFS/HFS+``. In this example, this is ``/dev/fd0``.
3. Create a mount point, for example: ``sudo mkdir /media/macgamedrive``
- 4. Mount the device to that moint point: ``sudo mount -t hfsplus /dev/fd0 /media/macgamedrive``
+ 4. Mount the device to that mount point: ``sudo mount -t hfsplus /dev/fd0 /media/macgamedrive``
5. Access the device at ``/media/macgamedrive``. To copy files you can use ``hpcopy``. It takes options to indicate if the files should be converted to macbinary (``-m``) or copied as a raw file (``-r``).
Access HFS drives using ``hfsutils``. To use hfsutils, use the command line:
diff --git a/doc/docportal/use_scummvm/save_load_games.rst b/doc/docportal/use_scummvm/save_load_games.rst
index b1f70a9c2bd..9917ee121f6 100644
--- a/doc/docportal/use_scummvm/save_load_games.rst
+++ b/doc/docportal/use_scummvm/save_load_games.rst
@@ -28,7 +28,7 @@ In tile view, click on the **New Save** tile. Enter a description for the game,
.. figure:: ../images/Launcher/save_game_grid_desc.png
- Save game decription, grid view.
+ Save game description, grid view.
In list view, click on a slot to save the game to that slot. Enter a description for the game, then click **Save**.
diff --git a/doc/docportal/use_scummvm/taskbar_integration.rst b/doc/docportal/use_scummvm/taskbar_integration.rst
index dfd2ca93d32..358b2a76a7a 100644
--- a/doc/docportal/use_scummvm/taskbar_integration.rst
+++ b/doc/docportal/use_scummvm/taskbar_integration.rst
@@ -13,7 +13,7 @@ The taskbar integration has several features:
Setting up the icon overlay
================================
-Currently the taskbar cannot yet use the icons .dat files that can be dowloaded from the **Global Options**. This means the icons need to be downloaded manually from our `Github repository <https://github.com/scummvm/scummvm-icons>`__. Either place these in the default :ref:`Icon Path <iconspath>` or change the Icon Path to point to the folder containing the icons.
+Currently the taskbar cannot yet use the icons .dat files that can be downloaded from the **Global Options**. This means the icons need to be downloaded manually from our `Github repository <https://github.com/scummvm/scummvm-icons>`. Either place these in the default :ref:`Icon Path <iconspath>` or change the Icon Path to point to the folder containing the icons.
The icon files must be ICO files for Windows, or PNG files for macOS. They must follow one of these naming conventions, where xxx is the file extension:
Commit: ca6e987dd39f5e564d0762cb9f9bef8b5dad995e
https://github.com/scummvm/scummvm/commit/ca6e987dd39f5e564d0762cb9f9bef8b5dad995e
Author: tunnelsociety (150493071+tunnelsociety at users.noreply.github.com)
Date: 2025-04-25T10:24:48+03:00
Commit Message:
DOCS: Improve some style (capitalization, etc.)
Changed paths:
doc/cz/PrectiMe
doc/de/LIESMICH
doc/docportal/advanced_topics/understand_audio.rst
doc/docportal/other_platforms/playstation_3.rst
doc/docportal/other_platforms/playstation_vita.rst
doc/docportal/use_scummvm/mac_game_files.rst
doc/docportal/use_scummvm/taskbar_integration.rst
doc/doxygen/scummvm.doxyfile
diff --git a/doc/cz/PrectiMe b/doc/cz/PrectiMe
index fac6b29e6da..d1685208ace 100644
--- a/doc/cz/PrectiMe
+++ b/doc/cz/PrectiMe
@@ -2097,7 +2097,7 @@ Na Windows můžete urÄit USE_WINDBG a pÅipojit WinDbg pro procházenà ladÃc
PÅeÄtÄte si prosÃm:
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast>
- Sony Playstation:
+ Sony PlayStation:
* Sony PlayStation 2
PÅeÄtÄte si prosÃm:
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2>
diff --git a/doc/de/LIESMICH b/doc/de/LIESMICH
index a78d11a9f4b..4d9accb5073 100644
--- a/doc/de/LIESMICH
+++ b/doc/de/LIESMICH
@@ -3148,7 +3148,7 @@ https://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling
Weiterführende Informationen finden Sie unter:
https://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast
- Sony Playstation:
+ Sony PlayStation:
* Sony PlayStation 2
Weiterführende Informationen finden Sie unter:
https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2
diff --git a/doc/docportal/advanced_topics/understand_audio.rst b/doc/docportal/advanced_topics/understand_audio.rst
index e96942fe2ce..9470900bfbe 100644
--- a/doc/docportal/advanced_topics/understand_audio.rst
+++ b/doc/docportal/advanced_topics/understand_audio.rst
@@ -133,7 +133,7 @@ If you select an option that does not match the actual device, this might have u
-macOS/Mac OSX
+macOS/Mac OS X
***************
Mac has a built-in MIDI synthesizer; Apple DLS software synthesizer. It uses the Mac's built-in sounds (which are based on Roland GS).
diff --git a/doc/docportal/other_platforms/playstation_3.rst b/doc/docportal/other_platforms/playstation_3.rst
index e424937821f..e4b1bb5e2fe 100644
--- a/doc/docportal/other_platforms/playstation_3.rst
+++ b/doc/docportal/other_platforms/playstation_3.rst
@@ -7,14 +7,14 @@ This page contains all the information you need to get ScummVM up and running on
What you'll need
===================
-- A Homebrew enabled Playstation 3 console. How to enable homebrew is outside the scope of this documentation.
+- A homebrew-enabled PlayStation 3 console. How to enable homebrew is outside the scope of this documentation.
- A USB drive
- A computer
Installing ScummVM
=====================================
-Download the Playstation 3 package from the `ScummVM Downloads page <https://www.scummvm.org/downloads/>`_. Copy the ``.pkg`` file to a USB drive.
+Download the PlayStation 3 package from the `ScummVM Downloads page <https://www.scummvm.org/downloads/>`_. Copy the ``.pkg`` file to a USB drive.
Plug the USB drive into the PS3. Go to the XMB, then go to **Games > Install Package** to install the ScummVM package.
diff --git a/doc/docportal/other_platforms/playstation_vita.rst b/doc/docportal/other_platforms/playstation_vita.rst
index 68341a256ca..1477df644ed 100644
--- a/doc/docportal/other_platforms/playstation_vita.rst
+++ b/doc/docportal/other_platforms/playstation_vita.rst
@@ -105,11 +105,11 @@ These controls can also be manually configured in the :doc:`Keymaps tab <../sett
Keyboard and mouse support
****************************
-Real bluetooth mice and keyboards work on the Vita and are supported by ScummVM. Go to **Settings > Devices** on the Vita home screen to pair your devices.
+Real Bluetooth mice and keyboards work on the Vita and are supported by ScummVM. Go to **Settings > Devices** on the Vita home screen to pair your devices.
.. note::
- Not all bluetooth keyboards or mice pair successfully with the Vita. The ScummVM team tested the Jelly Bean BT keyboard and mouse combo (ASIN:B06Y56BBYP) and with the standalone Jelly Comb Bluetooth Wireless Mouse (ASIN:B075HBDWCF).
+ Not all Bluetooth keyboards and mice pair successfully with the Vita. The ScummVM team tested the Jelly Bean BT keyboard and mouse combo (ASIN:B06Y56BBYP) and the standalone Jelly Comb Bluetooth Wireless Mouse (ASIN:B075HBDWCF).
Touch support
****************
diff --git a/doc/docportal/use_scummvm/mac_game_files.rst b/doc/docportal/use_scummvm/mac_game_files.rst
index 7eb8318820a..5a7a04a43e3 100644
--- a/doc/docportal/use_scummvm/mac_game_files.rst
+++ b/doc/docportal/use_scummvm/mac_game_files.rst
@@ -36,7 +36,7 @@ Files that contain prohibited characters are always puny-encoded.
.. note::
- Windows, MacOS and Linux can store these files and do not need punycode enabled.
+ Windows, macOS and Linux can store these files and do not need punycode enabled.
For more information, see the `Windows naming conventions <https://docs.microsoft.com/en-us/windows/win32/fileio/naming-a-file#naming-conventions>`_ for a list of prohibited characters.
diff --git a/doc/docportal/use_scummvm/taskbar_integration.rst b/doc/docportal/use_scummvm/taskbar_integration.rst
index 358b2a76a7a..1ea94055573 100644
--- a/doc/docportal/use_scummvm/taskbar_integration.rst
+++ b/doc/docportal/use_scummvm/taskbar_integration.rst
@@ -13,7 +13,7 @@ The taskbar integration has several features:
Setting up the icon overlay
================================
-Currently the taskbar cannot yet use the icons .dat files that can be downloaded from the **Global Options**. This means the icons need to be downloaded manually from our `Github repository <https://github.com/scummvm/scummvm-icons>`. Either place these in the default :ref:`Icon Path <iconspath>` or change the Icon Path to point to the folder containing the icons.
+Currently the taskbar cannot yet use the icon .dat files that can be downloaded from the **Global Options**. This means the icons need to be downloaded manually from our `GitHub repository <https://github.com/scummvm/scummvm-icons>`. Either place these in the default :ref:`Icon Path <iconspath>` or change the Icon Path to point to the folder containing the icons.
The icon files must be ICO files for Windows, or PNG files for macOS. They must follow one of these naming conventions, where xxx is the file extension:
diff --git a/doc/doxygen/scummvm.doxyfile b/doc/doxygen/scummvm.doxyfile
index dd6d4c13132..f1c9e7b0805 100644
--- a/doc/doxygen/scummvm.doxyfile
+++ b/doc/doxygen/scummvm.doxyfile
@@ -1258,7 +1258,7 @@ HTML_INDEX_NUM_ENTRIES = 100
# If the GENERATE_DOCSET tag is set to YES, additional index files will be
# generated that can be used as input for Apple's Xcode 3 integrated development
# environment (see: https://developer.apple.com/tools/xcode/), introduced with
-# OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a
+# OS X 10.5 (Leopard). To create a documentation set, doxygen will generate a
# Makefile in the HTML output directory. Running make will produce the docset in
# that directory and running make install will install the docset in
# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at
Commit: f6b216d133bb92c6d933b57665d97d6389f989b9
https://github.com/scummvm/scummvm/commit/f6b216d133bb92c6d933b57665d97d6389f989b9
Author: tunnelsociety (150493071+tunnelsociety at users.noreply.github.com)
Date: 2025-04-25T10:24:48+03:00
Commit Message:
JANITORIAL: DOCS: Clean some whitespace
Changed paths:
doc/docportal/advanced_topics/configuration_file.rst
doc/docportal/other_platforms/ios.rst
doc/docportal/use_scummvm/add_play_games.rst
doc/docportal/use_scummvm/taskbar_integration.rst
diff --git a/doc/docportal/advanced_topics/configuration_file.rst b/doc/docportal/advanced_topics/configuration_file.rst
index 610a7527f71..34a29cc0e72 100755
--- a/doc/docportal/advanced_topics/configuration_file.rst
+++ b/doc/docportal/advanced_topics/configuration_file.rst
@@ -97,9 +97,9 @@ Example of a configuration file
Default configuration file option
=====================================
-An initial (default) configuration file can be specified via the :doc:`command line <../advanced_topics/command_line>` using the ``--i`` or ``--initial-cfg`` option. ScummVM uses this default file if the configuration file is missing from its usual location, such as after initial install, or if the user deletes their configuration file.
+An initial (default) configuration file can be specified via the :doc:`command line <../advanced_topics/command_line>` using the ``--i`` or ``--initial-cfg`` option. ScummVM uses this default file if the configuration file is missing from its usual location, such as after initial install, or if the user deletes their configuration file.
-Setting an initial configuration file in this way allows default settings to easily be bundled with a game. The alternatives are to use the command line for all settings, which has fewer options and in some cases means the user can't change settings, or to install a default configuration file to a writable location and using the ``--config`` option, which is harder to deploy, and leaves the user with no way to restore default settings except re-installing the game.
+Setting an initial configuration file in this way allows default settings to easily be bundled with a game. The alternatives are to use the command line for all settings, which has fewer options and in some cases means the user can't change settings, or to install a default configuration file to a writable location and using the ``--config`` option, which is harder to deploy, and leaves the user with no way to restore default settings except re-installing the game.
.. _configuration_keys:
diff --git a/doc/docportal/other_platforms/ios.rst b/doc/docportal/other_platforms/ios.rst
index 05bfc1c059f..b1b4033ca23 100644
--- a/doc/docportal/other_platforms/ios.rst
+++ b/doc/docportal/other_platforms/ios.rst
@@ -57,7 +57,7 @@ Controls
Apple Pencil control, Action
Touch, Left mouse click
Touch & hold for >0.5s, "Left mouse button hold and drag, such as for selection from action wheel in Curse of Monkey Island"
- 3 quick touches, Right mouse click
+ 3 quick touches, Right mouse click
3 quick touches & hold for >0.5s, "Right mouse button hold and drag, such as for selection from action wheel in Tony Tough"
diff --git a/doc/docportal/use_scummvm/add_play_games.rst b/doc/docportal/use_scummvm/add_play_games.rst
index 07914247201..82c5f4129b6 100644
--- a/doc/docportal/use_scummvm/add_play_games.rst
+++ b/doc/docportal/use_scummvm/add_play_games.rst
@@ -69,7 +69,7 @@ If you are adding an unknown version of a game, ScummVM is not able to add the g
The **Game Options** window does not open when **Mass Add** is used.
-5. Games are now ready to play! To play, either double-click on the game in the games list, or highlight the game by clicking on it, and then click **Start**. In grid view, either double-click on a game to start it, or select the game and click the play icon in the pop-up window.
+5. Games are now ready to play! To play, either double-click on the game in the games list, or highlight the game by clicking on it, and then click **Start**. In grid view, either double-click on a game to start it, or select the game and click the play icon in the pop-up window.
.. image:: ../images/Launcher/start_game.png
:class: with-shadow
diff --git a/doc/docportal/use_scummvm/taskbar_integration.rst b/doc/docportal/use_scummvm/taskbar_integration.rst
index 1ea94055573..4a2adbc4d77 100644
--- a/doc/docportal/use_scummvm/taskbar_integration.rst
+++ b/doc/docportal/use_scummvm/taskbar_integration.rst
@@ -5,9 +5,9 @@ Taskbar integration
The taskbar integration has several features:
- Adds an overlay icon in the taskbar/dock when running a game (Windows and macOS)
- - Updates a list of recently played games that can be started from the taskbar/dock (Windows and macOS).
- - Shows a progress bar when doing a mass add of games, and shows the number of games found at the end (Windows, macOS and Linux).
- - Shows an error state in the taskbar if an error occurs when running a game (Windows only).
+ - Updates a list of recently played games that can be started from the taskbar/dock (Windows and macOS).
+ - Shows a progress bar when doing a mass add of games, and shows the number of games found at the end (Windows, macOS and Linux).
+ - Shows an error state in the taskbar if an error occurs when running a game (Windows only).
Setting up the icon overlay
More information about the Scummvm-git-logs
mailing list