[Scummvm-git-logs] scummvm master -> 1e205087630cf7780d177547239b931520ba7e52
ScummVM-Translations
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Thu Aug 21 17:16:38 UTC 2025
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Summary:
1e20508763 I18N: Update translation (French)
Commit: 1e205087630cf7780d177547239b931520ba7e52
https://github.com/scummvm/scummvm/commit/1e205087630cf7780d177547239b931520ba7e52
Author: Purple T (ZEONK at hotmail.com)
Date: 2025-08-21T17:16:31Z
Commit Message:
I18N: Update translation (French)
Currently translated at 99.8% (2983 of 2987 strings)
Changed paths:
po/fr_FR.po
diff --git a/po/fr_FR.po b/po/fr_FR.po
index aec9e908697..96daf27a760 100644
--- a/po/fr_FR.po
+++ b/po/fr_FR.po
@@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
"POT-Creation-Date: 2025-08-21 08:28+0000\n"
-"PO-Revision-Date: 2025-08-21 15:36+0000\n"
+"PO-Revision-Date: 2025-08-21 17:16+0000\n"
"Last-Translator: Purple T <ZEONK at hotmail.com>\n"
"Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
"scummvm/fr/>\n"
@@ -6432,7 +6432,7 @@ msgstr "Se déplacer vers le bas-droite"
#: engines/tinsel/metaengine.cpp:300 engines/tsage/metaengine.cpp:206
#: engines/ultima/nuvie/metaengine.cpp:67
msgid "Look"
-msgstr "Regarder"
+msgstr "Examiner"
#. I18N: Combat command in Might & Magic 1
#: engines/access/metaengine.cpp:268 engines/bbvs/metaengine.cpp:136
@@ -7465,7 +7465,7 @@ msgstr "raccourcis KIA uniquement"
#. It is used with the game's cursor to select, walk-to, run-to, look-at, talk-to, pick up, use, shoot (combat mode), open KIA (when clicking on McCoy).
#: engines/bladerunner/metaengine.cpp:210
msgid "Walk / Look / Talk / Select / Shoot"
-msgstr "Marcher / Regarder / Parler /Sélectionner / Tirer"
+msgstr "Marcher / Examiner / Parler / Sélectionner / Tirer"
#. I18N: This keymap toggles McCoy's status between combat mode (drawing his gun) and normal mode (holstering his gun)
#. In Blade Runner's official localizations, there is a description of this keymap
@@ -12042,9 +12042,9 @@ msgid ""
"you hear part of the previous music."
msgstr ""
"La musique d'accompagnement fait partie de la piste d'introduction. Règle la "
-"position dans la piste à laquelle elle commence à être jouée. Utilisez cette "
-"fonction si la musique est coupée, ou si vous entendez une partie de la "
-"musique précédente."
+"position dans la piste à partir de laquelle elle commence à être jouée. "
+"Utilisez cette fonction si la musique est coupée, ou si vous entendez une "
+"partie de la musique précédente."
#: engines/scumm/dialogs.cpp:1813 engines/scumm/metaengine.cpp:773
msgid "Load modded audio"
@@ -13148,14 +13148,12 @@ msgid "Movie keymappings"
msgstr "Conf. des touches Film"
#: engines/sherlock/metaengine.cpp:349
-#, fuzzy
-#| msgid "Reset selected verb"
msgid "Skip / Deselect verb"
-msgstr "Réinitialiser le verbe sélectionné"
+msgstr "Passer / Désélectionner le verbe"
#: engines/sherlock/metaengine.cpp:450
msgid "Setup"
-msgstr ""
+msgstr "Options"
#: engines/sherlock/metaengine.cpp:472
msgid "Files"
@@ -13211,10 +13209,8 @@ msgid "Toggle music"
msgstr "Act. / Désact. la musique"
#: engines/sherlock/metaengine.cpp:690
-#, fuzzy
-#| msgid "Toggle combat"
msgid "Toggle portraits"
-msgstr "Act. / Désact. combat"
+msgstr "Act. / Désact. les portraits"
#: engines/sherlock/metaengine.cpp:695
msgid "Change font style"
@@ -13240,17 +13236,17 @@ msgstr "Act. / Désact. les voix"
#. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a fade animation when switching scenes, this action is used to change the fade mode to "Fade by pixel"
#: engines/sherlock/metaengine.cpp:724
msgid "Fade by pixel"
-msgstr "Transition par pixel"
+msgstr "Fondu pixel par pixel"
#. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a fade animation when switching scenes, this action is used to change the fade mode to "Fade directly"
#: engines/sherlock/metaengine.cpp:730
msgid "Fade directly"
-msgstr "Transition directe"
+msgstr "Fondu instantané"
#. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a fade animation when switching scenes, this action is used to change the fade mode
#: engines/sherlock/metaengine.cpp:736
msgid "Change fade mode"
-msgstr "Changer de mode de transition"
+msgstr "Changer de mode de fondu"
#: engines/sherlock/metaengine.cpp:776
msgid "Journal search keymappings"
@@ -13441,7 +13437,7 @@ msgstr "Le fichier de données 'sky.cpt' n'a pas la taille attendue."
#: engines/sky/metaengine.cpp:89
msgid "Walk / Look / Talk"
-msgstr "Marcher / Regarder / Parler"
+msgstr "Marcher / Examiner / Parler"
#: engines/sky/metaengine.cpp:107
msgid "Skip / Close"
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