[Scummvm-git-logs] scummvm branch-3-0 -> bc9e134dfee249c0f5bcb3d2fbfe3b0275fc92d9

lotharsm noreply at scummvm.org
Thu Dec 4 18:30:31 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
bc9e134dfe NEWS: JANITORIAL: Add missing full-stops in current 3.0.0 changelog


Commit: bc9e134dfee249c0f5bcb3d2fbfe3b0275fc92d9
    https://github.com/scummvm/scummvm/commit/bc9e134dfee249c0f5bcb3d2fbfe3b0275fc92d9
Author: Lothar Serra Mari (mail at serra.me)
Date: 2025-12-04T19:30:23+01:00

Commit Message:
NEWS: JANITORIAL: Add missing full-stops in current 3.0.0 changelog

Changed paths:
    NEWS.md


diff --git a/NEWS.md b/NEWS.md
index 2f3af7cbd8c..c8e68e967d3 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -241,19 +241,19 @@ For a more comprehensive changelog of the latest experimental code, see:
    - Added Text-to-Speech support.
 
  Desktop ports:
-   - Allow the user to disable manual resizing of the ScummVM window (using Ctrl+R)
-   - Add support for building with SDL3 (although SDL2 is still used by default)
-   - Add support for scaling shaders within 3D engines
-   - Remove last remnants from the ResidualVM merge: the codebase is now fully unified
+   - Allow the user to disable manual resizing of the ScummVM window (using Ctrl+R).
+   - Add support for building with SDL3 (although SDL2 is still used by default).
+   - Add support for scaling shaders within 3D engines.
+   - Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
 
  Android port:
-   - Support Android 16
-   - Add support for scaling shaders within 3D engines
-   - Add support for antialiasing with 3D engines
-   - Remove last remnants from the ResidualVM merge: the codebase is now fully unified
-   - Take screen forbidden zones into account
-   - Use Android networking code instead of libcurl: system HTTPS certificates are now used
-   - Long-press on back button with latest Android versions is fixed
+   - Support Android 16.
+   - Add support for scaling shaders within 3D engines.
+   - Add support for antialiasing with 3D engines.
+   - Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
+   - Take screen forbidden zones into account.
+   - Use Android networking code instead of libcurl: system HTTPS certificates are now used.
+   - Long-press on back button with latest Android versions is fixed.
 
  Atari port:
    - Unified paths for FreeMiNT and TOS in scummvm.cfg (better delete the old
@@ -266,13 +266,13 @@ For a more comprehensive changelog of the latest experimental code, see:
    - Fixed launching games from command line.
 
  DS port:
-   - Migrate to latest devkitPRO SDK
+   - Migrate to latest devkitPRO SDK.
 
  iOS port:
-   - Add support for scaling shaders within 3D engines
-   - Add support for antialiasing with 3D engines
-   - Remove last remnants from the ResidualVM merge: the codebase is now fully unified
-   - Take screen forbidden zones into account
+   - Add support for scaling shaders within 3D engines.
+   - Add support for antialiasing with 3D engines.
+   - Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
+   - Take screen forbidden zones into account.
 
 #### 2.9.1 "Slappin da BASS" (2025-05-25)
 




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