[Scummvm-git-logs] scummvm master -> 1e22319b84d23ef8df5f157df436efa5c395ebfd
lotharsm
noreply at scummvm.org
Thu Dec 4 18:30:18 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
1e22319b84 NEWS: JANITORIAL: Add missing full-stops in current 3.0.0 changelog
Commit: 1e22319b84d23ef8df5f157df436efa5c395ebfd
https://github.com/scummvm/scummvm/commit/1e22319b84d23ef8df5f157df436efa5c395ebfd
Author: Lothar Serra Mari (mail at serra.me)
Date: 2025-12-04T19:30:04+01:00
Commit Message:
NEWS: JANITORIAL: Add missing full-stops in current 3.0.0 changelog
Changed paths:
NEWS.md
diff --git a/NEWS.md b/NEWS.md
index 2f3af7cbd8c..c8e68e967d3 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -241,19 +241,19 @@ For a more comprehensive changelog of the latest experimental code, see:
- Added Text-to-Speech support.
Desktop ports:
- - Allow the user to disable manual resizing of the ScummVM window (using Ctrl+R)
- - Add support for building with SDL3 (although SDL2 is still used by default)
- - Add support for scaling shaders within 3D engines
- - Remove last remnants from the ResidualVM merge: the codebase is now fully unified
+ - Allow the user to disable manual resizing of the ScummVM window (using Ctrl+R).
+ - Add support for building with SDL3 (although SDL2 is still used by default).
+ - Add support for scaling shaders within 3D engines.
+ - Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
Android port:
- - Support Android 16
- - Add support for scaling shaders within 3D engines
- - Add support for antialiasing with 3D engines
- - Remove last remnants from the ResidualVM merge: the codebase is now fully unified
- - Take screen forbidden zones into account
- - Use Android networking code instead of libcurl: system HTTPS certificates are now used
- - Long-press on back button with latest Android versions is fixed
+ - Support Android 16.
+ - Add support for scaling shaders within 3D engines.
+ - Add support for antialiasing with 3D engines.
+ - Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
+ - Take screen forbidden zones into account.
+ - Use Android networking code instead of libcurl: system HTTPS certificates are now used.
+ - Long-press on back button with latest Android versions is fixed.
Atari port:
- Unified paths for FreeMiNT and TOS in scummvm.cfg (better delete the old
@@ -266,13 +266,13 @@ For a more comprehensive changelog of the latest experimental code, see:
- Fixed launching games from command line.
DS port:
- - Migrate to latest devkitPRO SDK
+ - Migrate to latest devkitPRO SDK.
iOS port:
- - Add support for scaling shaders within 3D engines
- - Add support for antialiasing with 3D engines
- - Remove last remnants from the ResidualVM merge: the codebase is now fully unified
- - Take screen forbidden zones into account
+ - Add support for scaling shaders within 3D engines.
+ - Add support for antialiasing with 3D engines.
+ - Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
+ - Take screen forbidden zones into account.
#### 2.9.1 "Slappin da BASS" (2025-05-25)
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