[Scummvm-git-logs] scummvm master -> b7a00af4c9f81c599c701c6e061cfad8b02bf923
mgerhardy
noreply at scummvm.org
Tue Feb 11 20:03:52 UTC 2025
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
4e5a85a400 TWINE: link to the bug ticket for the enhancement
b7a00af4c9 TWINE: Pressing Space in normal mode does not trigger use/talk action.
Commit: 4e5a85a400b23d784836a01f745318ecea7b1398
https://github.com/scummvm/scummvm/commit/4e5a85a400b23d784836a01f745318ecea7b1398
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2025-02-11T20:52:02+01:00
Commit Message:
TWINE: link to the bug ticket for the enhancement
Changed paths:
engines/twine/scene/scene.cpp
diff --git a/engines/twine/scene/scene.cpp b/engines/twine/scene/scene.cpp
index 98e3d0f5ee7..7ed0778438d 100644
--- a/engines/twine/scene/scene.cpp
+++ b/engines/twine/scene/scene.cpp
@@ -459,6 +459,7 @@ bool Scene::loadSceneLBA1() {
// https://bugs.scummvm.org/ticket/13818
_sceneActors[29]._posObj.z = _sceneActors[29]._oldPos.z = 1795;
} else if (_numCube == LBA1SceneId::Principal_Island_inside_the_fortress) {
+ // https://bugs.scummvm.org/ticket/13819
// Set this zone to something invalid to fix a getting-stuck-bug
// the original value was ZoneType::kGrid (3)
_sceneZones[11].type = (ZoneType)50;
Commit: b7a00af4c9f81c599c701c6e061cfad8b02bf923
https://github.com/scummvm/scummvm/commit/b7a00af4c9f81c599c701c6e061cfad8b02bf923
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2025-02-11T21:03:37+01:00
Commit Message:
TWINE: Pressing Space in normal mode does not trigger use/talk action.
fixed bug https://bugs.scummvm.org/ticket/15733
Changed paths:
engines/twine/scene/movements.cpp
diff --git a/engines/twine/scene/movements.cpp b/engines/twine/scene/movements.cpp
index 9bddb2487ec..73a90243d63 100644
--- a/engines/twine/scene/movements.cpp
+++ b/engines/twine/scene/movements.cpp
@@ -245,6 +245,7 @@ void Movements::update() {
void Movements::processBehaviourExecution(int actorIdx) {
switch (_engine->_actor->_heroBehaviour) {
case HeroBehaviourType::kNormal:
+ _actionNormal = true;
break;
case HeroBehaviourType::kAthletic:
_engine->_animations->initAnim(AnimationTypes::kJump, AnimType::kAnimationThen, AnimationTypes::kStanding, actorIdx);
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