[Scummvm-git-logs] scummvm master -> 121996a016bb41dd9352f4635772b60a573d2c7e
AndywinXp
noreply at scummvm.org
Mon Jun 30 22:21:35 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
121996a016 SCUMM: HE: Fix actor overlap glitches in early Windows titles
Commit: 121996a016bb41dd9352f4635772b60a573d2c7e
https://github.com/scummvm/scummvm/commit/121996a016bb41dd9352f4635772b60a573d2c7e
Author: AndywinXp (andywinxp at gmail.com)
Date: 2025-07-01T00:21:30+02:00
Commit Message:
SCUMM: HE: Fix actor overlap glitches in early Windows titles
Fixes:
#16066: "Putt-Putt Joins the Parade disappearing objects"
#15552: "PUTTMOON - disappearing sprite on first screen in Windows version"
and a visual glitch in Fatty Bear's Fun Pack.
Changed paths:
engines/scumm/actor.cpp
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 9ba9b360d13..cce39fa7463 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -633,7 +633,7 @@ int Actor_v3::calcMovementFactor(const Common::Point& next) {
int Actor::actorWalkStep() {
_needRedraw = true;
- if (_vm->_game.heversion >= 70) {
+ if (_vm->_game.heversion >= 62) {
_needBgReset = true;
}
@@ -1743,7 +1743,7 @@ void Actor::putActor(int dstX, int dstY, int newRoom) {
_room = newRoom;
_needRedraw = true;
- if (_vm->_game.heversion >= 70)
+ if (_vm->_game.heversion >= 62)
_needBgReset = true;
if (_vm->VAR(_vm->VAR_EGO) == _number) {
@@ -2451,7 +2451,7 @@ void ScummEngine::processActors() {
continue;
}
- if (_game.heversion >= 71) {
+ if (_game.heversion >= 62) {
// Check if this new actor eclipsed another one...
for (int i = 0; i < _gdi->_numStrips; i++) {
int strip = _screenStartStrip + i;
@@ -2539,8 +2539,7 @@ void Actor::drawActorCostume(bool hitTestMode) {
if (bcr->drawCostume(_vm->_virtscr[kMainVirtScreen], _vm->_gdi->_numStrips, this, _drawToBackBuf) & 1) {
_needRedraw = (_vm->_game.version <= 6);
- // TODO: Eventually check if true for HE6*
- if (_vm->_game.heversion >= 70)
+ if (_vm->_game.heversion >= 62)
_needBgReset = true;
}
@@ -2756,7 +2755,7 @@ void Actor::startAnimActor(int f) {
_frame = f;
}
- if (_vm->_game.heversion >= 70)
+ if (_vm->_game.heversion >= 62)
_needBgReset = true;
}
@@ -2887,7 +2886,7 @@ void Actor::animateCostume() {
_vm->_costumeLoader->loadCostume(_costume);
if (_vm->_costumeLoader->increaseAnims(this)) {
_needRedraw = true;
- if (_vm->_game.heversion >= 70) {
+ if (_vm->_game.heversion >= 62) {
_needBgReset = true;
}
}
@@ -3602,7 +3601,7 @@ void ActorHE::setActorCostume(int c) {
if (_vm->_game.heversion >= 61 && (c == -1 || c == -2)) {
_heSkipLimbs = (c == -1);
_needRedraw = true;
- if (_vm->_game.heversion >= 70) {
+ if (_vm->_game.heversion >= 62) {
_needBgReset = true;
}
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