[Scummvm-git-logs] scummvm master -> e7b318849c02932b94a9fb50099733bbd666640e

aquadran noreply at scummvm.org
Fri May 9 11:30:25 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
e7b318849c WINTERMUTE: Cleanup comments


Commit: e7b318849c02932b94a9fb50099733bbd666640e
    https://github.com/scummvm/scummvm/commit/e7b318849c02932b94a9fb50099733bbd666640e
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2025-05-09T13:30:21+02:00

Commit Message:
WINTERMUTE: Cleanup comments

Changed paths:
    engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp


diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
index 303b14ddd80..9afb567936d 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
@@ -160,20 +160,6 @@ bool BaseRenderOpenGL3D::setup2D(bool force) {
 		glDisable(GL_STENCIL_TEST);
 
 		glDisable(GL_FOG);
-
-		//
-		// WME has this. It's unknown if it's really needed
-		// Support this would require higher OpenGL version
-		//
-		// D3DTSS_COLOROP               = D3DTOP_MODULATE
-		// D3DTSS_COLORARG1             = D3DTA_TEXTURE
-		// D3DTSS_COLORARG              = D3DTA_DIFFUSE
-		// D3DTSS_ALPHAOP               = D3DTOP_MODULATE
-		// D3DTSS_ALPHAARG1             = D3DTA_TEXTURE
-		// D3DTSS_ALPHAARG2             = D3DTA_DIFFUSE
-		// D3DTSS_MIPFILTER             = D3DTEXF_NONE
-		// D3DTSS_TEXCOORDINDEX         = 0
-		// D3DTSS_TEXTURETRANSFORMFLAGS = D3DTTFF_DISABLE
 	}
 
 	return true;
@@ -185,15 +171,6 @@ bool BaseRenderOpenGL3D::setup3D(Camera3D *camera, bool force) {
 
 		glEnable(GL_NORMALIZE);
 
-		//
-		// WME has this. It's unknown if it's really needed
-		// Support this would require higher OpenGL version
-		//
-		// D3DTSS_COLORARG1 = D3DTA_TEXTURE
-		// D3DTSS_COLORARG2 = D3DTA_CURRENT
-		// D3DTSS_COLOROP   = D3DTOP_MODULATE
-		// D3DTSS_ALPHAOP   = D3DTOP_SELECTARG1
-
 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
 




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