[Scummvm-git-logs] scummvm master -> e7b318849c02932b94a9fb50099733bbd666640e
aquadran
noreply at scummvm.org
Fri May 9 11:30:25 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
e7b318849c WINTERMUTE: Cleanup comments
Commit: e7b318849c02932b94a9fb50099733bbd666640e
https://github.com/scummvm/scummvm/commit/e7b318849c02932b94a9fb50099733bbd666640e
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-05-09T13:30:21+02:00
Commit Message:
WINTERMUTE: Cleanup comments
Changed paths:
engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
index 303b14ddd80..9afb567936d 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
@@ -160,20 +160,6 @@ bool BaseRenderOpenGL3D::setup2D(bool force) {
glDisable(GL_STENCIL_TEST);
glDisable(GL_FOG);
-
- //
- // WME has this. It's unknown if it's really needed
- // Support this would require higher OpenGL version
- //
- // D3DTSS_COLOROP = D3DTOP_MODULATE
- // D3DTSS_COLORARG1 = D3DTA_TEXTURE
- // D3DTSS_COLORARG = D3DTA_DIFFUSE
- // D3DTSS_ALPHAOP = D3DTOP_MODULATE
- // D3DTSS_ALPHAARG1 = D3DTA_TEXTURE
- // D3DTSS_ALPHAARG2 = D3DTA_DIFFUSE
- // D3DTSS_MIPFILTER = D3DTEXF_NONE
- // D3DTSS_TEXCOORDINDEX = 0
- // D3DTSS_TEXTURETRANSFORMFLAGS = D3DTTFF_DISABLE
}
return true;
@@ -185,15 +171,6 @@ bool BaseRenderOpenGL3D::setup3D(Camera3D *camera, bool force) {
glEnable(GL_NORMALIZE);
- //
- // WME has this. It's unknown if it's really needed
- // Support this would require higher OpenGL version
- //
- // D3DTSS_COLORARG1 = D3DTA_TEXTURE
- // D3DTSS_COLORARG2 = D3DTA_CURRENT
- // D3DTSS_COLOROP = D3DTOP_MODULATE
- // D3DTSS_ALPHAOP = D3DTOP_SELECTARG1
-
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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