[Scummvm-git-logs] scummvm master -> 7360024a347486f84ec128d8001bb7c82735b844

sev- noreply at scummvm.org
Mon Oct 27 15:07:05 UTC 2025


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
cf17990cb1 DIRECTOR: Added empty game name to blacklist for autodetection
7360024a34 DIRECTOR: Implement waiting for cue -2 (end of sound)


Commit: cf17990cb1e48861c2456d2f3c4fdca0e37562b9
    https://github.com/scummvm/scummvm/commit/cf17990cb1e48861c2456d2f3c4fdca0e37562b9
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2025-10-27T16:06:50+01:00

Commit Message:
DIRECTOR: Added empty game name to blacklist for autodetection

Changed paths:
    engines/director/detection.cpp


diff --git a/engines/director/detection.cpp b/engines/director/detection.cpp
index 560a1578b80..15433235d49 100644
--- a/engines/director/detection.cpp
+++ b/engines/director/detection.cpp
@@ -98,6 +98,7 @@ public:
 		_fallback_blacklisted_names["Projector Skeleton"] = true;
 		_fallback_blacklisted_names["Director Player"] = true;
 		_fallback_blacklisted_names["Projector"] = true;
+		_fallback_blacklisted_names[""] = true;
 
 		// initialize customTarget hashmap here
 		for (int i = 0; customTargetList[i].name != nullptr; i++)


Commit: 7360024a347486f84ec128d8001bb7c82735b844
    https://github.com/scummvm/scummvm/commit/7360024a347486f84ec128d8001bb7c82735b844
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2025-10-27T16:06:53+01:00

Commit Message:
DIRECTOR: Implement waiting for cue -2 (end of sound)

Changed paths:
    engines/director/score.cpp


diff --git a/engines/director/score.cpp b/engines/director/score.cpp
index 20b04046516..f8264a50874 100644
--- a/engines/director/score.cpp
+++ b/engines/director/score.cpp
@@ -414,7 +414,7 @@ bool Score::isWaitingForNextFrame() {
 	bool goingTo = _nextFrame && _nextFrame != _curFrameNumber;
 
 	if (_waitForChannel) {
-		if (_waitForChannelCue != 0) {
+		if (_waitForChannelCue != 0 && _waitForChannelCue != -2) {
 			 // -1: next, -2: end, else specific cue point
 			 warning("STUB: Implement waiting for sound channel %d cue point %d", _waitForChannel, _waitForChannelCue);
 		}




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