[Scummvm-git-logs] scummvm master -> 0e872845ba66616924a1871638b375181bc78ed2
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Tue Apr 21 19:17:07 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
0e872845ba SCUMM: Zak: Fix sound 49 in C64 version
Commit: 0e872845ba66616924a1871638b375181bc78ed2
https://github.com/scummvm/scummvm/commit/0e872845ba66616924a1871638b375181bc78ed2
Author: M3wP (mewpokemon at hotmail.com)
Date: 2026-04-21T22:17:03+03:00
Commit Message:
SCUMM: Zak: Fix sound 49 in C64 version
Fix the sound played on the default DAT object.
Changed paths:
engines/scumm/players/player_sid.cpp
diff --git a/engines/scumm/players/player_sid.cpp b/engines/scumm/players/player_sid.cpp
index 7213b2b24d6..cb362b06dda 100644
--- a/engines/scumm/players/player_sid.cpp
+++ b/engines/scumm/players/player_sid.cpp
@@ -998,7 +998,7 @@ void Player_SID::releaseResourceBySound(int resID) { // $5088
void Player_SID::readVec6Data(int x, int *offset, uint8 *songFilePtr, int chanResID) { // $4E99
//vec5[x] = songFilePtr;
assert(x < ARRAYSIZE(vec6));
- vec6[x] = songFilePtr[*offset];
+ vec6[x] = READ_LE_UINT16(songFilePtr + *offset);
*offset += 2;
_soundQueue[x] = chanResID;
}
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