[Scummvm-git-logs] scummvm-web master -> a9713ce2eee00400f67f8db111c1b6a38b2cfcd5
lotharsm
noreply at scummvm.org
Mon Aug 3 21:18:55 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm-web' repo located at https://api.github.com/repos/scummvm/scummvm-web .
Summary:
a9713ce2ee L10N: Update base news translation file
Commit: a9713ce2eee00400f67f8db111c1b6a38b2cfcd5
https://github.com/scummvm/scummvm-web/commit/a9713ce2eee00400f67f8db111c1b6a38b2cfcd5
Author: sev- (sev at scummvm.org)
Date: 2026-08-03T21:18:50Z
Commit Message:
L10N: Update base news translation file
Changed paths:
data/en/news.json
diff --git a/data/en/news.json b/data/en/news.json
index 408bd94d..36860947 100644
--- a/data/en/news.json
+++ b/data/en/news.json
@@ -1786,5 +1786,9 @@
"20260721": {
"title": "Psi-Powers at the Ready: Chamber of the Sci-Mutant Priestess",
"content": "\n\nThe ScummVM Team is pleased to announce that _Chamber of the Sci-Mutant Priestess_ â originally released in Europe as _KULT: The Temple of Flying Saucers_ â is ready for public testing!\n\nStep into the boots of Raven, a young man gifted with psychic powers, held prisoner deep inside the temple of an alien priestess. His companion, Sci-Fi, has been captured too, and to reach her, Raven must survive the five Ordeals that stand between him and the Chamber. Wits alone will not be enough: you will need to master eight distinct psi-powers, from the humble _Solar Eyes_ to the brutal _Extreme Violence_, to outsmart the strange creatures of this surreal, post-apocalyptic world.\n\nOriginally developed in 1989 by the French label Exxos (ERE Informatique), with an art direction inspired by illustrator Philippe Caza, KULT is a genuine cult classic of European adventure gaming, remembered for its dreamlike atmosphere and its unusual, power-driven puzzles.\n\nFor this testing period, ScummVM supports the DOS versions â with CGA, EGA and Hercules renderers, playable in English, French and German â as well as the Amiga releases. The engine was reverse-engineered by bambarbee and brought into ScummVM during Google Summer of Code.\n\nAs usual, you will need the original game data files to play. To join the test, grab a recent [daily development build](https://www.scummvm.org/downloads/#daily), add your game directory to ScummVM, and play through the game. Please report any problems you encounter on our [issue tracker](https://bugs.scummvm.org/), following our [bug submission guidelines](https://www.scummvm.org/faq/#question.report-bugs). Screenshots and saved games demonstrating an issue are always helpful.\n\nNow steel your mind â the Ordeals await."
+ },
+ "20260803": {
+ "title": "The Rebel Alliance Needs YOU! Rebel Assault I & II Ready for Testing",
+ "content": "\n\nThe ScummVM Team is pleased to announce that _Star Wars: Rebel Assault_ and _Star Wars: Rebel Assault II: The Hidden Empire_ are ready for public testing!\n\nStrap into the cockpit as Rookie One and fly for the Rebel Alliance in a galaxy far, far away. The first game features many iconic battles of the movies including the famous trench run to destroy the Death Star, while the sequel picks up after the Battle of Endor, sending you into the Dreighton Nebula to uncover what the Empire is still hiding.\n\nReleased in 1993, _Rebel Assault_ was LucasArts' first game distributed exclusively on CD-ROM and became one of the defining showcases of the format, packing full-motion video, rendered space battles and a full orchestral score onto a single disc. _Rebel Assault II_ followed in 1995 and included the first new _Star Wars_ live action video filmed since the movies..\n\nAlthough a rail shooter game, _Rebel Assault_ uses the SCUMM engine more commonly used for point-and-click adventure games and shares a large portion of its code with _Full Throttle_, another LucasArts game.\n\nFor this testing period, ScummVM supports _Rebel Assault_ in its multiple DOS releases, the Macintosh release, the 3DO release, and the Sega CD releases. _Rebel Assault II_ is supported in its DOS/Windows release in its many languages, including English, French, German, Italian, Spanish, Brazilian Portuguese, and Japanese. The ScummVM reimplementation also features improved controls for both games, eliminating the frustrating struggle to steer the ship and addressing one of the biggest criticisms of the original releases.\nFinally, the PlayStation version of _Rebel Assault II_ is still under development and is not part of this testing round.\n\nAs usual, you will need the original game data files to play. To join the test, grab a recent [daily development build](https://www.scummvm.org/downloads/#daily), add your game directory to ScummVM, and play through the games. Please report any problems you encounter on our [issue tracker](https://bugs.scummvm.org/).\n\nMay the Force be with you, Rookie One. The Alliance is counting on you."
}
}
More information about the Scummvm-git-logs
mailing list