[Scummvm-git-logs] scummvm master -> 7708823f6bde62f162d89258ba9a7d37c008243d
sev-
noreply at scummvm.org
Fri Feb 20 21:12:54 UTC 2026
This automated email contains information about 5 new commits which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
ca5da2eced AGS: Clarified v8 gob6 release, it came to Steam as is as well
807d1b12fd CGE: Normalized keymapper action names
2457d85a9e CGE2: Normalized keymapp names
6754404735 AGOS: Normalized keymapper action names
7708823f6b SHERLOCK: Capitalized keymapper action name
Commit: ca5da2ecedfb91a55c90ad3168853fa65ac2b27d
https://github.com/scummvm/scummvm/commit/ca5da2ecedfb91a55c90ad3168853fa65ac2b27d
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2026-02-20T22:12:29+01:00
Commit Message:
AGS: Clarified v8 gob6 release, it came to Steam as is as well
Changed paths:
engines/ags/detection_tables.h
diff --git a/engines/ags/detection_tables.h b/engines/ags/detection_tables.h
index 391e5940d9d..ca0bcad6826 100644
--- a/engines/ags/detection_tables.h
+++ b/engines/ags/detection_tables.h
@@ -4945,7 +4945,7 @@ const AGSGameDescription GAME_DESCRIPTIONS[] = {
GAME_ENTRY_STEAM("gobliins6", "Gobliins6.exe", "t:aac0f0616ede4ec1d4300103b008f34b", 1287055075),
// Steam release 2026-02-19 / Itch.io v7 release
GAME_ENTRY_STEAM("gobliins6", "Gobliins6.exe", "t:aac0f0616ede4ec1d4300103b008f34b", 1287057207),
- // Itch.io v8 release 2026-02-20
+ // Steam release 2026-02-20 / Itch.io v8 release
GAME_ENTRY_STEAM("gobliins6", "Gobliins6.exe", "t:aac0f0616ede4ec1d4300103b008f34b", 1287057329),
GAME_ENTRY_EN_STEAM("goldenwake", "a-golden-wake.exe", "dbe281d93c914899886e77c09c3c65ec", 130844360), // Linux & Mac
Commit: 807d1b12fd583ec5755dc548b6293821d60c4661
https://github.com/scummvm/scummvm/commit/807d1b12fd583ec5755dc548b6293821d60c4661
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2026-02-20T22:12:29+01:00
Commit Message:
CGE: Normalized keymapper action names
Changed paths:
engines/cge/metaengine.cpp
diff --git a/engines/cge/metaengine.cpp b/engines/cge/metaengine.cpp
index cbf1899c240..0a4f7abc8ca 100644
--- a/engines/cge/metaengine.cpp
+++ b/engines/cge/metaengine.cpp
@@ -196,7 +196,7 @@ Common::Error CGEMetaEngine::createInstance(OSystem *syst, Engine **engine, cons
Common::KeymapArray CGEMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
- Keymap *keymap = new Keymap(Keymap::kKeymapTypeGame, "Soltys", _("Game Keymappings"));
+ Keymap *keymap = new Keymap(Keymap::kKeymapTypeGame, "Soltys", _("Game keymappings"));
Action *act;
@@ -247,49 +247,49 @@ Common::KeymapArray CGEMetaEngine::initKeymaps(const char *target) const {
// I18N: Here ALTered Item refers to the dice that has been altered/changed.
// In order to escape the dice game loop press Right/Left Alt
- act = new Action("ALTITEM", _("ALTered Item"));
+ act = new Action("ALTITEM", _("ALTered item"));
act->setCustomEngineActionEvent(kActionAltDice);
act->addDefaultInputMapping("LALT");
act->addDefaultInputMapping("RALT");
act->addDefaultInputMapping("JOY_Y");
keymap->addAction(act);
- act = new Action("INV1", _("Inventory Item 1 (Select / Deselect)"));
+ act = new Action("INV1", _("Inventory item 1 (Select / Deselect)"));
act->setCustomEngineActionEvent(kActionInv1);
act->addDefaultInputMapping("1");
keymap->addAction(act);
- act = new Action("INV2", _("Inventory Item 2 (Select / Deselect)"));
+ act = new Action("INV2", _("Inventory item 2 (Select / Deselect)"));
act->setCustomEngineActionEvent(kActionInv2);
act->addDefaultInputMapping("2");
keymap->addAction(act);
- act = new Action("INV3", _("Inventory Item 3 (Select / Deselect)"));
+ act = new Action("INV3", _("Inventory item 3 (Select / Deselect)"));
act->setCustomEngineActionEvent(kActionInv3);
act->addDefaultInputMapping("3");
keymap->addAction(act);
- act = new Action("INV4", _("Inventory Item 4 (Select / Deselect)"));
+ act = new Action("INV4", _("Inventory item 4 (Select / Deselect)"));
act->setCustomEngineActionEvent(kActionInv4);
act->addDefaultInputMapping("4");
keymap->addAction(act);
- act = new Action("INV5", _("Inventory Item 5 (Select / Deselect)"));
+ act = new Action("INV5", _("Inventory item 5 (Select / Deselect)"));
act->setCustomEngineActionEvent(kActionInv5);
act->addDefaultInputMapping("5");
keymap->addAction(act);
- act = new Action("INV6", _("Inventory Item 6 (Select / Deselect)"));
+ act = new Action("INV6", _("Inventory item 6 (Select / Deselect)"));
act->setCustomEngineActionEvent(kActionInv6);
act->addDefaultInputMapping("6");
keymap->addAction(act);
- act = new Action("INV7", _("Inventory Item 7 (Select / Deselect)"));
+ act = new Action("INV7", _("Inventory item 7 (Select / Deselect)"));
act->setCustomEngineActionEvent(kActionInv7);
act->addDefaultInputMapping("7");
keymap->addAction(act);
- act = new Action("INV8", _("Inventory Item 8 (Select / Deselect)"));
+ act = new Action("INV8", _("Inventory item 8 (Select / Deselect)"));
act->setCustomEngineActionEvent(kActionInv8);
act->addDefaultInputMapping("8");
keymap->addAction(act);
Commit: 2457d85a9e14179d41734278c572e302252f1229
https://github.com/scummvm/scummvm/commit/2457d85a9e14179d41734278c572e302252f1229
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2026-02-20T22:12:29+01:00
Commit Message:
CGE2: Normalized keymapp names
Changed paths:
engines/cge2/metaengine.cpp
diff --git a/engines/cge2/metaengine.cpp b/engines/cge2/metaengine.cpp
index ccd5b25b422..0208774d266 100644
--- a/engines/cge2/metaengine.cpp
+++ b/engines/cge2/metaengine.cpp
@@ -209,7 +209,7 @@ bool CGE2MetaEngine::removeSaveState(const char *target, int slot) const {
Common::KeymapArray CGE2MetaEngine::initKeymaps(const char *target) const {
using namespace Common;
- Keymap *keymap = new Keymap(Keymap::kKeymapTypeGame, "Sfinx", _("Game Keymappings"));
+ Keymap *keymap = new Keymap(Keymap::kKeymapTypeGame, "Sfinx", _("Game keymappings"));
Common::Action *act;
Commit: 6754404735cb00090b41efbc126cbafef62cadc4
https://github.com/scummvm/scummvm/commit/6754404735cb00090b41efbc126cbafef62cadc4
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2026-02-20T22:12:30+01:00
Commit Message:
AGOS: Normalized keymapper action names
Changed paths:
engines/agos/metaengine.cpp
diff --git a/engines/agos/metaengine.cpp b/engines/agos/metaengine.cpp
index f760f27bf4a..3598c6e88a0 100644
--- a/engines/agos/metaengine.cpp
+++ b/engines/agos/metaengine.cpp
@@ -152,7 +152,7 @@ Common::KeymapArray AgosMetaEngine::initKeymaps(const char *target) const {
// It is never disabled and it is not game specific
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "agos-main", _("AGOS main"));
Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
- Keymap *yesNoKeymap = new Keymap(Keymap::kKeymapTypeGame, "game-Yes/No", _("Yes/No keymapping"));
+ Keymap *yesNoKeymap = new Keymap(Keymap::kKeymapTypeGame, "game-Yes/No", _("Yes/No keymappings"));
Action *act;
act = new Action(kStandardActionLeftClick, _("Left click"));
@@ -307,6 +307,7 @@ Common::KeymapArray AgosMetaEngine::initKeymaps(const char *target) const {
if (gameId == "swampy" ||
gameId == "puzzle" ||
gameId == "jumble") {
+ // I18N: Swampy Adventures is the name of the game
act = new Action("HIGHSPEED", _("High speed mode on/off in Swampy Adventures"));
act->setCustomEngineActionEvent(kActionSpeed_GTYPEPP);
act->addDefaultInputMapping("F12");
Commit: 7708823f6bde62f162d89258ba9a7d37c008243d
https://github.com/scummvm/scummvm/commit/7708823f6bde62f162d89258ba9a7d37c008243d
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2026-02-20T22:12:30+01:00
Commit Message:
SHERLOCK: Capitalized keymapper action name
Changed paths:
engines/sherlock/metaengine.cpp
diff --git a/engines/sherlock/metaengine.cpp b/engines/sherlock/metaengine.cpp
index a0355fee109..eb39aa5af62 100644
--- a/engines/sherlock/metaengine.cpp
+++ b/engines/sherlock/metaengine.cpp
@@ -781,7 +781,7 @@ Common::KeymapArray SherlockMetaEngine::initKeymaps(const char *target) const {
Keymap *tattooDartsKeymap = new Keymap(Keymap::kKeymapTypeGame, "tattoo-darts", _("Darts minigame keymappings"));
Keymap *tattooMapKeymap = new Keymap(Keymap::kKeymapTypeGame, "tattoo-map", _("Map keymappings"));
Keymap *tattooScrollingKeymap = new Keymap(Keymap::kKeymapTypeGame, "tattoo-scrolling", _("Menu scrolling keymappings"));
- Keymap *tattooFilesKeymap = new Keymap(Keymap::kKeymapTypeGame, "tattoo-files", _("save / load menu keymappings"));
+ Keymap *tattooFilesKeymap = new Keymap(Keymap::kKeymapTypeGame, "tattoo-files", _("Save / load menu keymappings"));
Keymap *tattooFilesNameKeymap = new Keymap(Keymap::kKeymapTypeGame, "tattoo-files-name", _("Save files name editing keymappings"));
Keymap *tattooFoolscapKeymap = new Keymap(Keymap::kKeymapTypeGame, "tattoo-foolscap", _("Foolscap puzzle keymappings"));
Keymap *tattooInvKeymap = new Keymap(Keymap::kKeymapTypeGame, "tattoo-inv", _("Inventory keymappings"));
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