[Scummvm-git-logs] scummvm master -> 23debfd16c13d040c86f94ad48496921420738fa
aquadran
noreply at scummvm.org
Thu Jul 23 20:34:36 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
23debfd16c WINTERMUTE: Sync TinyGL renderer for shadow volume
Commit: 23debfd16c13d040c86f94ad48496921420738fa
https://github.com/scummvm/scummvm/commit/23debfd16c13d040c86f94ad48496921420738fa
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2026-07-23T22:34:24+02:00
Commit Message:
WINTERMUTE: Sync TinyGL renderer for shadow volume
Changed paths:
engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
diff --git a/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp b/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
index 5ce034e1b67..d606d608dce 100644
--- a/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
+++ b/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
@@ -49,6 +49,7 @@ bool ShadowVolumeTinyGL::render() {
tglDisable(TGL_TEXTURE_2D);
_game->_renderer3D->_lastTexture = nullptr;
+ tglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
tglEnableClientState(TGL_VERTEX_ARRAY);
tglVertexPointer(3, TGL_FLOAT, 0, _vertices.getData());
tglDrawArrays(TGL_TRIANGLES, 0, _vertices.getSize());
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