[Scummvm-git-logs] scummvm master -> 4b6baf8f788518ddea966949418bb278b75a6871

aquadran noreply at scummvm.org
Thu Jul 23 20:33:05 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
4b6baf8f78 WINTERMUTE: Partial revert: "Remove not needed color step in shadow volume"


Commit: 4b6baf8f788518ddea966949418bb278b75a6871
    https://github.com/scummvm/scummvm/commit/4b6baf8f788518ddea966949418bb278b75a6871
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2026-07-23T22:32:53+02:00

Commit Message:
WINTERMUTE: Partial revert: "Remove not needed color step in shadow volume"

This reverts commit 505785fa3c3ad031ae82587e6581e23b6ac173e5.
It fixes shadow volume in classic open renderer

Changed paths:
    engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp


diff --git a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp
index 8f804ab2b4f..66f79dcd997 100644
--- a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp
+++ b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp
@@ -51,6 +51,7 @@ bool ShadowVolumeOpenGL::render() {
 	glDisable(GL_TEXTURE_2D);
 	_game->_renderer3D->_lastTexture = nullptr;
 
+	glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
 	glEnableClientState(GL_VERTEX_ARRAY);
 	glVertexPointer(3, GL_FLOAT, 0, _vertices.getData());
 	glDrawArrays(GL_TRIANGLES, 0, _vertices.getSize());




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