[Scummvm-git-logs] scummvm master -> 082a623246a2ebcd28c8a3c2803d0e435012ab53
dreammaster
noreply at scummvm.org
Mon Jun 8 11:34:44 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
082a623246 MADS: NEBULAR: Fix bug #16849 Game semi-stuck while using binoculars
Commit: 082a623246a2ebcd28c8a3c2803d0e435012ab53
https://github.com/scummvm/scummvm/commit/082a623246a2ebcd28c8a3c2803d0e435012ab53
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2026-06-08T21:34:36+10:00
Commit Message:
MADS: NEBULAR: Fix bug #16849 Game semi-stuck while using binoculars
Changed paths:
NEWS.md
engines/mads/nebular/nebular_scenes2.cpp
diff --git a/NEWS.md b/NEWS.md
index 25658b24a49..7c4c8e69855 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -32,6 +32,9 @@ For a more comprehensive changelog of the latest experimental code, see:
which means that some rare issues concerning characters behavior
should now be gone.
+ MADS:
+ - In Rex Nebular fix game being semi-stuck while using binoculars.
+
MM:
- Reworked keymapper for MM1.
- Fixed MM1 Enhanced allowing trading more than the character owned.
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
index ba3a37441f3..c0e6bf5bd0f 100644
--- a/engines/mads/nebular/nebular_scenes2.cpp
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -880,8 +880,9 @@ void Scene202::actions() {
if (!_ladderTopFl) {
switch (_game._trigger) {
case 0:
+ _toTeleportFl = true;
_game._player._stepEnabled = false;
- _game._player._visible= false;
+ _game._player._visible = false;
_globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 6, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 1, 6);
_scene->_sequences.setPosition(_globals._sequenceIndexes[10], Common::Point(172, 123));
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