[Scummvm-git-logs] scummvm master -> 082a623246a2ebcd28c8a3c2803d0e435012ab53

dreammaster noreply at scummvm.org
Mon Jun 8 11:34:44 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
082a623246 MADS: NEBULAR: Fix bug #16849 Game semi-stuck while using binoculars


Commit: 082a623246a2ebcd28c8a3c2803d0e435012ab53
    https://github.com/scummvm/scummvm/commit/082a623246a2ebcd28c8a3c2803d0e435012ab53
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2026-06-08T21:34:36+10:00

Commit Message:
MADS: NEBULAR: Fix bug #16849 Game semi-stuck while using binoculars

Changed paths:
    NEWS.md
    engines/mads/nebular/nebular_scenes2.cpp


diff --git a/NEWS.md b/NEWS.md
index 25658b24a49..7c4c8e69855 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -32,6 +32,9 @@ For a more comprehensive changelog of the latest experimental code, see:
      which means that some rare issues concerning characters behavior
      should now be gone.
 
+ MADS:
+   - In Rex Nebular fix game being semi-stuck while using binoculars.
+
  MM:
    - Reworked keymapper for MM1.
    - Fixed MM1 Enhanced allowing trading more than the character owned.
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
index ba3a37441f3..c0e6bf5bd0f 100644
--- a/engines/mads/nebular/nebular_scenes2.cpp
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -880,8 +880,9 @@ void Scene202::actions() {
 		if (!_ladderTopFl) {
 			switch (_game._trigger) {
 			case 0:
+				_toTeleportFl = true;
 				_game._player._stepEnabled = false;
-				_game._player._visible= false;
+				_game._player._visible = false;
 				_globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 6, 1, 0, 0);
 				_scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 1, 6);
 				_scene->_sequences.setPosition(_globals._sequenceIndexes[10], Common::Point(172, 123));




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