[Scummvm-git-logs] scummvm-web master -> 6133fad4f7270fef6d9f0b4309bcd100fdcd121d

lotharsm noreply at scummvm.org
Mon Sep 7 16:46:06 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm-web' repo located at https://api.github.com/repos/scummvm/scummvm-web .

Summary:
6133fad4f7 L10N: Update base news translation file


Commit: 6133fad4f7270fef6d9f0b4309bcd100fdcd121d
    https://github.com/scummvm/scummvm-web/commit/6133fad4f7270fef6d9f0b4309bcd100fdcd121d
Author: lotharsm (mail at serra.me)
Date: 2026-09-07T16:46:02Z

Commit Message:
L10N: Update base news translation file

Changed paths:
    data/en/news.json


diff --git a/data/en/news.json b/data/en/news.json
index c69c0b1a..8c30daa6 100644
--- a/data/en/news.json
+++ b/data/en/news.json
@@ -1794,5 +1794,9 @@
     "20260826": {
         "title": "It's a MADS, MADS, MADS, MADS World",
         "content": "![Screenshot of Rex Nebular and the Cosmic Gender Bender (DOS/English)](https://www.scummvm.org/data/screenshots/mads/nebular/nebular_dos_en_1_13.jpg)\n\nA self-centered starship pilot marooned on a planet of women. A kingdom under threat from an evil enchanter. A sinister plot at the opera. And a desperate search for an antidote.\n\nAfter all these years, the ScummVM Team is pleased to finally announce support for all four MADS games:\n* Rex Nebular and the Cosmic Gender Bender - DOS (re-implementation)\n* Rex Nebular and the Cosmic Gender Bender - Macintosh (some features missing, but should be completeable).\n* Rex Nebular and the Cosmic Gender Bender - Bonus Disk.\n* Return of the Phantom - DOS\n* Dragonsphere - DOS\n* Once Upon a Forest - DOS\n\nSpecial thanks go out to the kind historical donation of partial sources to the team that made this release possible. Rex Nebular in particular, whilst previously supported, has been significantly refactored to use the updated engine core and naming conventions of the other games, so it may be considered an entirely new release. We've already confirmed that some long-standing bugs in the previous implementation have now been fixed. Experimental support has also been added for the Macintosh version of Rex Nebular, as well as the amusing bonus disk collection of content.  Finally, Roland MT32 support has also been added, though it’s currently a work in progress, and not officially part of this initial testing. But for those of you who have been looking forward to it, you'll have it soon. In the meantime, support for the original PC Speaker sounds has also been added for your listening enjoyment :)\n\nHelp us test the games by grabbing a [daily build](https://scummvm.org/downloads/#daily). Read through our [testing guidelines](https://wiki.scummvm.org/index.php/Release_Testing#Testing_Guidelines). And please take some [screenshots](https://wiki.scummvm.org/index.php/Screenshots) along the way.\n\nThe games offer a good range of content, from the mild NSFW of Rex Nebular, the mystery of Return of the Phantom, classic fantasy of Dragonsphere, or the child-friendly simplicity of Once Upon a Forest. Which one will you play first?"
+    },
+    "20260907": {
+        "title": "A Nightmare Comes True: the MacVenture Games Are Ready for Testing",
+        "content": "![Deja Vu: A Nightmare Comes True!! (Macintosh/English)](https://www.scummvm.org/data/screenshots/macventure/deja_vu/deja_vu_mac_en_1_1.jpg)\n\nThe ScummVM Team is pleased to announce that the MacVenture engine is ready for public testing, bringing four classics from ICOM Simulations to ScummVM: _Deja Vu: A Nightmare Comes True_, _Deja Vu II: Lost in Las Vegas_, _Shadowgate_ and _Uninvited_.\n\nWake up in a Chicago bathroom in 1941 with a gun in your pocket and no memory of who you are. Search a haunted mansion for a missing sibling while the undead close in. Descend into the Warlock Lord's castle with a fistful of torches and far too little time. Released between 1985 and 1988, these games defined the point-and-click adventure on the Macintosh: no verb list to memorise, just windows you open, drag and rummage through with the mouse — and a great many inventive ways to die.\n\nOriginally developed by ICOM Simulations and published by Mindscape and Kemco, the MacVenture titles were among the first adventures built entirely around the Macintosh interface, with their crisp black-and-white artwork and their trademark overlapping windows. They were later ported to nearly every platform of the era, but the Macintosh originals are where the series began.\n\nFor this testing period, ScummVM supports the Macintosh releases, including the 1993 rereleases — the same data that ships with the versions sold today by Zojoi, so those work out of the box once extracted. The MacVenture engine was started during Google Summer of Code 2016 by Borja Lorente, continued in 2021 by hikigaya, and completed during Google Summer of Code 2026. It builds on the research behind Sean Kasun's WebVenture implementation.\n\nAs usual, you will need the original game data files to play. To join the test, grab a recent [daily development build](https://www.scummvm.org/downloads/#daily), add your game directory to ScummVM, and play through the games. Our wiki pages for [Deja Vu](https://wiki.scummvm.org/index.php/Deja_Vu), [Deja Vu II](https://wiki.scummvm.org/index.php/Deja_Vu_II:_Lost_in_Las_Vegas), [Shadowgate](https://wiki.scummvm.org/index.php/Shadowgate) and [Uninvited](https://wiki.scummvm.org/index.php/Uninvited) explain which files are needed and how to extract them. Please report any problems you encounter on our [issue tracker](https://bugs.scummvm.org/), following our [bug submission guidelines](https://www.scummvm.org/faq/#question.report-bugs). Screenshots and saved games demonstrating an issue are always helpful.\n\nNow open the door — something is already waiting on the other side."
     }
 }




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