[ scummvm-Feature Requests-548675 ] Conroy Bumpus' Song
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Mon Nov 11 02:01:32 CET 2002
Feature Requests item #548675, was opened at 2002-04-25 17:54
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Category: None
Group: None
Status: Open
Priority: 5
Submitted By: Marek Roth (logicdeluxe)
>Assigned to: Jamieson Christian (jamieson630)
Summary: Conroy Bumpus' Song
Initial Comment:
Built on Apr 25 2002 21:10:18 win
German talkie
While Conroy Bumpus is singing his song, the midi
version also is playing the same time. However the midi
version should only play if there is no digital audio
output available. Scummvm also does not play track3.mp3
if available. My original CD plays track 4 if I run the
game directly from CD. The priority should be, cd
audio/mp3 > monster.sou/monster.so3 > midi. But of
course not more then one of them at the same time.
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>Comment By: Max Horn (fingolfin)
Date: 2002-11-11 02:01
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Once more, this is something Jamieson seems to be working
on... feel free to un-assign it from yo, though!
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Comment By: James Brown (ender)
Date: 2002-04-29 13:55
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Nothing we can currently do here. The imuse code we use is
fairly different from the code used in sam and max.
Moving to feature requests, as this is not a viable bug to
fix in the short term.
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Comment By: Marek Roth (logicdeluxe)
Date: 2002-04-25 22:07
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@baxslash
My original EXE plays this track, as I wrote. If I copy the
game to harddisk it uses the version in monster.sou instead.
Even there are more audio tracks on the CD, track 4 is the
only used one by the game.
(btw. Monkey1 also contains unused tracks on the original CD.)
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Comment By: Caleb Jackson (baxslash)
Date: 2002-04-25 21:40
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I believe the digital version of the song is contained
inside the monster.sou file. I discovered it by exploring
the file with Scumm Revisited. Yes, there are music
tracks on the CD, but I don't think the game has ever used
them 'in-game'. (I could be wrong.) Either way, you are
right: the midi should not play then if the digital audio
is working right.
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