[ scummvm-Feature Requests-767297 ] GUI: more intuitive saving
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Mon Jul 7 21:37:03 CEST 2003
Feature Requests item #767297, was opened at 2003-07-07 21:37
Message generated for change (Tracker Item Submitted) made by Item Submitter
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Marek Roth (logicdeluxe)
Assigned to: Nobody/Anonymous (nobody)
Summary: GUI: more intuitive saving
Initial Comment:
While in the load-menu as the GUI pops up when f5 is
pressed, you can click once on a slot to highlight it.
If you click on 'save' after that, it would be more
intuitive to overwrite the existing game in the
selected slot. Maybe one click on save automatically
could enter the 'save' menu and a cursor should appear
for optionally entering a new savegame name, and on the
second click on 'save' (as an optional alternative to
pressing enter) the savegame should be overwritten. If
no slot or slot 0 is selected while clicking on 'save'
the behavior should remain the way it is, of course.
And btw. the pop up text is a bit confusing as it
states "saved/loaded game state" since no such message
appears on load at all. Just "saved game state" would
do it clearly.
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