[ scummvm-Feature Requests-767297 ] GUI: more intuitive saving
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Thu Jul 31 14:04:26 CEST 2003
Feature Requests item #767297, was opened at 2003-07-07 21:37
Message generated for change (Comment added) made by fingolfin
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=767297&group_id=37116
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Marek Roth (logicdeluxe)
Assigned to: Nobody/Anonymous (nobody)
Summary: GUI: more intuitive saving
Initial Comment:
While in the load-menu as the GUI pops up when f5 is
pressed, you can click once on a slot to highlight it.
If you click on 'save' after that, it would be more
intuitive to overwrite the existing game in the
selected slot. Maybe one click on save automatically
could enter the 'save' menu and a cursor should appear
for optionally entering a new savegame name, and on the
second click on 'save' (as an optional alternative to
pressing enter) the savegame should be overwritten. If
no slot or slot 0 is selected while clicking on 'save'
the behavior should remain the way it is, of course.
And btw. the pop up text is a bit confusing as it
states "saved/loaded game state" since no such message
appears on load at all. Just "saved game state" would
do it clearly.
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>Comment By: Max Horn (fingolfin)
Date: 2003-07-31 14:04
Message:
Logged In: YES
user_id=12935
I agree that our current save/load dialog for Scumm games isn't
the most inuitive and could be improved.
I do *not* agree with your proposals, I find them even worse than
what we have now.
The popup text has been fixed some time ago, BTW.
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