[ scummvm-Bugs-803345 ] COMI: Sound problem with Win2K
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Tue Sep 9 20:13:51 CEST 2003
Bugs item #803345, was opened at 2003-09-09 18:13
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Category: iMuse/Music
Group: Monkey Island 3
Status: Open
Resolution: None
Priority: 5
Submitted By: Van Aarde Krynauw (idx)
Assigned to: Nobody/Anonymous (nobody)
Summary: COMI: Sound problem with Win2K
Initial Comment:
Problem: The music sounds almost as if it is played in
slow-motion and then small parts are skipped to keep
the sound syncronised with game.
Occurences: Starts at very beginning of game, where
you choose difficulty level. The music is slow, but the
knife sound (hitting plank) works fine. The next small
intro movie (Monkeys are listening) sound suffers the
same anomaly. The intro movie also (ie. Music & Voice).
Too slow. And then, in-game music. Also too slow. This
somehow affects the sound effects (like Wally firing the
cannon, but I haven't concentrated too much on that).
The last ScummVM version that worked (which I had in
possesion) was v0.5.1, afterwhich the mixer was
apparently rewritten.
*Compiled under VC6 for Win2K: Both the Release and
Debug versions showed this error.
*Compiled on Linux (Mandrake9.1): Worked fine, no
problems.
Both compilations (and executions) were done on a
400Mhz Celeron. Windows running with DirectX 8.1.
COMI is the only game in my possesion which showed
this error. Both Day of the Tentacle and Beneath a Steel
Sky performs correctly.
Does anybody out there suffer the same problem?
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