[ scummvm-Bugs-1159734 ] DOTT/SAM: GM Instrument Chorus Level Improperly Set

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Wed Mar 9 12:19:48 CET 2005


Bugs item #1159734, was opened at 2005-03-09 06:19
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1159734&group_id=37116

Category: iMuse/Music
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: tbcarey (tbcarey)
Assigned to: Nobody/Anonymous (nobody)
Summary: DOTT/SAM: GM Instrument Chorus Level Improperly Set

Initial Comment:
While investigating bug #1159518
[https://sourceforge.net/tracker/index.php?func=detail&aid=1159518&group_id=37116&atid=418820],
I discovered that the instrument chorus levels for the
two SCUMM games that use General MIDI natively [Day Of
The Tentacle + Sam'n'Max Hit The Road] are improperly
set to 64 for every single instrument, while the
original interpreters for both games set every
instrument to chorus level 0 consistently throughout
the game. Global chorus level remains at 64 in the
originals as well, so that doesn't need to be changed.
I was able to easily track these differences via the
display on my SC-88.

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