[ scummvm-Bugs-1163202 ] MONKEYVGA: PCjr Causes Indefinite Pause At 'Part' Screens

SourceForge.net noreply at sourceforge.net
Mon Mar 14 20:09:06 CET 2005


Bugs item #1163202, was opened at 2005-03-14 14:09
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1163202&group_id=37116

Category: iMuse/Music
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: tbcarey (tbcarey)
Assigned to: Nobody/Anonymous (nobody)
Summary: MONKEYVGA: PCjr Causes Indefinite Pause At 'Part' Screens

Initial Comment:
Using PCjr emulation in MONKEYVGA [Monkey 1 256 Color
Floppy English] causes the game to pause at every
'Part' screen after the accompanying music finishes.
For example, at the 'Part I: The Three Trials' screen,
the game will not advance until the escape key is
pressed. This only occurs with PCjr emulation (all
other music types tested) and only at those specific
screens, which leads me to believe it's linked somehow
to that particular song / WM block. This does not occur
under DOSBox using PCjr output with the original
interpreter, so it is related to ScummVM's parser and
not the block itself.

----------------------------------------------------------------------

You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1163202&group_id=37116




More information about the Scummvm-tracker mailing list