[ scummvm-Bugs-3323544 ] AGI error handling ScummVM couldn't ignore

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Tue Jun 21 02:35:28 CEST 2011


Bugs item #3323544, was opened at 2011-06-21 03:35
Message generated for change (Tracker Item Submitted) made by sterv
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Category: Unknown Crash/Other
Group: AGI Fanmade
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Sami Tervo (sterv)
Assigned to: Nobody/Anonymous (nobody)
Summary: AGI error handling ScummVM couldn't ignore

Initial Comment:
I was testing how ScummVM 1.30 64-bit responds to selfcaused crashes, such as attempting to drawing object that has not been initilialized, ScummVM didn't act anyway, nothing wrong with that, I've noticed ScummVM mostly just ignoring any errors, til I poked game too much and even ScummVM itself crashed. Though the game had properly set error handling with errorlog creation using AGI's log-cmd, ScummVM didn't leave anything to it, I assume it's due to ScummVM is meant to just ignore errors.

After that I tested with NAGI which reported crash occurring due to error v17:0x05 (invalid loop number). 

Not that ScummVM's AgiEngine's priority should be following proper error handling, I was wondering perhaps this could be something more? I attached screenshot from ScummVM's crash report.

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