[Scummvm-tracker] [ScummVM] #10615: QFG4: Head Monk tentacles do not go back down after crossing chasm at start of game
Vhati
trac at scummvm.org
Sat Nov 24 18:18:00 CET 2018
#10615: QFG4: Head Monk tentacles do not go back down after crossing chasm at start
of game
--------------------------------+-------------------------
Reporter: 2Mourty | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords: Tentacle
Game: Quest for Glory 4 |
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Comment (by Vhati):
> State 3 sets a RandCycle. Incidentally, the original interpreter would
have the tentacle wriggle, but it does not wriggle in ScummVM.
Rather at slow speed with wizard, it wriggles a little and stops in
ScummVM. There is a workaround acting on this.
[https://github.com/scummvm/scummvm/blob/be15f56c7cf79dbb9e073772e7684e5910911abd/engines/sci/engine/workarounds.cpp#L90
Source]: workarounds.cpp - arithmeticWorkarounds[]
{{{
{ GID_QFG4, 710,64941, 0, "RandCycle", "doit",
NULL, 0, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when the
tentacle appears in the third room of the caves
}}}
I couldn't identify the commit or bug it addressed.
Whatever the bug was, I didn't notice it when I commented out the
workaround - CD or Floppy, high or low speed, multiple classes. Removing
the workaround didn't restore the wriggle either. :/
--
Ticket URL: <https://bugs.scummvm.org/ticket/10615#comment:6>
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