[Scummvm-tracker] [ScummVM] #10615: QFG4: Head Monk tentacles do not go back down after crossing chasm at start of game

Vhati trac at scummvm.org
Tue Nov 27 18:16:55 CET 2018


#10615: QFG4: Head Monk tentacles do not go back down after crossing chasm at start
of game
--------------------------------+-------------------------
  Reporter:  2Mourty            |      Owner:  (none)
      Type:  defect             |     Status:  new
  Priority:  normal             |  Component:  Engine: SCI
Resolution:                     |   Keywords:  Tentacle
      Game:  Quest for Glory 4  |
--------------------------------+-------------------------

Comment (by Vhati):

 One possible solution: slow down hero to make them lose the race.
 Some scripts temporarily set hero's "moveSpeed" while crossing.

 crossByHand, crossByHandLeft, and tightRope all set cycleSpeed & moveSpeed
 with a value from global433 (a constant, 6). tightRopeLeft calls
 Actor::setSpeed(), which is equivalent.

 The others are already slow enough. Only crossByHand would benefit from
 slowing.

 The debugger can fix crossByHand at max speed with "vv g 433 7"
 beforehand. A patch could use a literal 7 instead of the global. Downside:
 extra travel time costs a little more stamina. Not clear what mechanism
 drains stamina.

 sLevitateOverPit does not set a speed. A patch would need to make room
 somehow.

--
Ticket URL: <https://bugs.scummvm.org/ticket/10615#comment:7>
ScummVM <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list