[Scummvm-tracker] [ScummVM] #10615: QFG4: Head Monk tentacles do not go back down after crossing chasm at start of game
Vhati
trac at scummvm.org
Tue Nov 27 18:16:55 CET 2018
#10615: QFG4: Head Monk tentacles do not go back down after crossing chasm at start
of game
--------------------------------+-------------------------
Reporter: 2Mourty | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords: Tentacle
Game: Quest for Glory 4 |
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Comment (by Vhati):
One possible solution: slow down hero to make them lose the race.
Some scripts temporarily set hero's "moveSpeed" while crossing.
crossByHand, crossByHandLeft, and tightRope all set cycleSpeed & moveSpeed
with a value from global433 (a constant, 6). tightRopeLeft calls
Actor::setSpeed(), which is equivalent.
The others are already slow enough. Only crossByHand would benefit from
slowing.
The debugger can fix crossByHand at max speed with "vv g 433 7"
beforehand. A patch could use a literal 7 instead of the global. Downside:
extra travel time costs a little more stamina. Not clear what mechanism
drains stamina.
sLevitateOverPit does not set a speed. A patch would need to make room
somehow.
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Ticket URL: <https://bugs.scummvm.org/ticket/10615#comment:7>
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