[Scummvm-tracker] [ScummVM] #10615: QFG4: Head Monk tentacles do not go back down after crossing chasm at start of game

Vhati trac at scummvm.org
Tue Nov 27 19:52:17 CET 2018


#10615: QFG4: Head Monk tentacles do not go back down after crossing chasm at start
of game
--------------------------------+-------------------------
  Reporter:  2Mourty            |      Owner:  (none)
      Type:  defect             |     Status:  new
  Priority:  normal             |  Component:  Engine: SCI
Resolution:                     |   Keywords:  Tentacle
      Game:  Quest for Glory 4  |
--------------------------------+-------------------------

Comment (by Vhati):

 If I understand the Script "cycles" property, it schedules a timed self-
 cue.

 I can cram that in sLevitateOverPit::changeState(5) after it starts the
 tentacle and begins hero MoveTo. The next state (6) cues the tentacle.

 crossByHand::changeState(6) is the last fighter MoveTo before 9 cues the
 tentacle. Less redundancy there to optimize and make room.
 \\
 \\
 By itself "cycles" won't delay the traversal Scripts: hero's MoveTo is
 already self-cueing. If I decline to pass self to MoveTo in the first
 place, it won't cue(). I /think/ that might be safe.

--
Ticket URL: <https://bugs.scummvm.org/ticket/10615#comment:8>
ScummVM <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list