[Scummvm-tracker] [ScummVM] #10615: QFG4: Head Monk tentacles do not go back down after crossing chasm at start of game
Vhati
trac at scummvm.org
Tue Nov 27 19:52:17 CET 2018
#10615: QFG4: Head Monk tentacles do not go back down after crossing chasm at start
of game
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Reporter: 2Mourty | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords: Tentacle
Game: Quest for Glory 4 |
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Comment (by Vhati):
If I understand the Script "cycles" property, it schedules a timed self-
cue.
I can cram that in sLevitateOverPit::changeState(5) after it starts the
tentacle and begins hero MoveTo. The next state (6) cues the tentacle.
crossByHand::changeState(6) is the last fighter MoveTo before 9 cues the
tentacle. Less redundancy there to optimize and make room.
\\
\\
By itself "cycles" won't delay the traversal Scripts: hero's MoveTo is
already self-cueing. If I decline to pass self to MoveTo in the first
place, it won't cue(). I /think/ that might be safe.
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Ticket URL: <https://bugs.scummvm.org/ticket/10615#comment:8>
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