[Scummvm-tracker] [ScummVM :: Bugs] #11078: WME: Blade Runner - OpenGL graphics mode produces white screen

ScummVM :: Bugs trac at scummvm.org
Sat Aug 17 23:00:24 CEST 2019


#11078: WME: Blade Runner - OpenGL graphics mode produces white screen
---------------------------+----------------------
  Reporter:  raziel-       |      Owner:  (none)
      Type:  defect        |     Status:  new
  Priority:  normal        |  Component:  Graphics
Resolution:                |   Keywords:
      Game:  Blade Runner  |
---------------------------+----------------------

Comment (by raziel-):

 First of all, I'm not trying to diss your code or workaround.
 If I gave that impression in one of my earlier posts I do apologise.

 I'm merely trying to rule out a bug in my platforms SDL/OpenGL
 implementation, because the last eight issues I had with sdl apps (ScummVM
 and ResidualVM being amongst them) were actually down to bugs or missing
 features in my platforms SDL/OpenGL implementation.

 But for that I'd need to get a reproducable result to send to the devs.

 That's why I'm trying to understand the PixelFormat numbers and where they
 come from.
 Maybe, since it seems that AmigaOS4 is the only target that still don't
 work, there is a PixelFormat that is simply not supported (yet) or
 produces said white screen.

 If I'm able to pinpoint the PixelFormat that produces that white screen I
 might be able to give a reproducable case and finally help fix a potential
 bug.

 Sorry to be such a pain.

-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11078#comment:7>
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